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Uncharted 3 has the best third act in the series *spoilers*

While you might be God's gift to gaming us mortals prefer a better designed challenge.

The fact that no one at ND stopped and said "maybe we should have the one hit kill laser guys flinch when they take a bullet" blows my mind.

I definitely agree with the bolded. I know I like to play meticulously and concentrate on headshots, but for those that don't and play a bit more messy, laws of physics and hit reactions should apply.

I've mentioned this same issue several times, and it's weird it's diminished in UC3 whilst it exists in UC1 and UC2. Lots of recoil + limited hit reactions is definitely not a good mix. Looks like they've fixed the issue with Uncharted 4, but I really hope realistic recoil stays in. That's what makes Uncharted's gunplay slightly more challenging and skill based imo.
 
It's definitely the most interesting one out of the 3. That being said, the worse enemy AI and encounter design ruins it. Stealth is completely broken in Uncharted 3 and made the Cruise ship and Airport arena parts a nightmare to clear in stealth before the heavy hitters show up.

Best wishes.

AI is weird alright and stealth is as basic as it gets, i was really surprise tho when i managed to clear an arena section on the Airport wihtout alerting anyone and there were no waves of enemies after because of it. It's that part before the plane chase. with Elena.
 
Uncharted 3 has the best character development in the series, definitely.

The game is way underrated on GAF. The negative hypberbole about it on here is ridiculous.
I had the same issues everyone here brings up when the game came out on ps3. This instance I agree with the criticism.
 
Vastly preferred the story and character development in U3. Such a good Final Act. I can agree the Second Act for U2 is superior though.
 
Just finished playing through that section today, and I agree.

Other than the two hallucination bits and the desert portion being too long (and there being a few too many big armored dudes), I really enjoyed the game.
 
The desert section is gorgeous and beautifully scored, but it kinda falls apart under any scrutiny. Drake is supposed to be a capable explorer, but instead he demonstrates all the navigational and survival skills of a bumbling tourist who can't get a signal on their GPS.
 
I've mentioned this same issue several times, and it's weird it's diminished in UC3 whilst it exists in UC1 and UC2. Lots of recoil + limited hit reactions is definitely not a good mix. Looks like they've fixed the issue with Uncharted 4, but I really hope realistic recoil stays in. That's what makes Uncharted's gunplay slightly more challenging and skill based imo.

Yeah, it definitely looks like they added some great reactions into U4.

I think the series feels best when Drake comes off as a guy just barely winning, and it creates that in no small part by having these great hit reactions. It builds a feeling of lethality for both parties.
 
It was a great way to end the game, for sure, but my favorite part is the beginning of chapter 13. You're on the docks, under a raging storm, and have to board a ship. That part was fantastic, and allowed for a very satisfying stealthy approach. Rain was done so well in this game.

Oh, and I also enjoyed the hallucinations. Liked them in Max Payne, liked them here. Guess I just like how nightmares and bad acid trips are portrayed in games :P
 
My favorite game in the series. Too bad the gameplay was for some reason really off in this game otherwise it would have been one of my favorites games...ever.
 
I still enjoy the apex of UC2 more when it culminates in the Lazarevic boss encounter. Marlowe and Talbot just fizzled out and I imagine - had ND been given more time - there would have been a more meaningful encounter at the central cistern involving the Djinn, rather than the hurried cutscene.

Having replayed the games now, I still hold UC2 as the gem in the series, but UC3 occasionally surpasses it. The character development is more poignant and meaningful in UC3, and the supernatural hook actually compliments he story (while UC2 falls on its face when the wendigo-esque creatures turn out to be the mutated inhabitants of Shambala in costumes. Seriously, what in the actual fuck?)

My primary issue is the natural arc of events in UC2 is superior, while UC3's are forced set pieces. The entire cruise section - while amazing, creatively and technically - feels terribly out of place.
 
I thought the third act of Uncharted 3 was by far the weakest part of the game. Found the desert unbelievably boring & the final boss not very memorable. For weeks afterwards, I'd occasionally have the thought of "Oh, I should get around to finishing Uncharted 3," only to realize that I already did.

And the thing is, I really liked the rest of the game. The ocean segment & the burning building were two particular highlights IMO.
 
Fuck Ubar.

It was so fucking random.

It was basically Shangri-la reskinned.

And fuck those double death fire assholes.

Fuck
 
When Nate reunites with Elena through the desert and when he gets back with Sully is my favorite stretch in the entire series. It's incredibly personal and well done for a series so known for bombast and action. I adore it.

UC3 has some issues and it isn't as tight as UC2 but its flaws get way, way overstated and that talk drowns how good so many other aspects of it are.
 
My personal favorite game in the series, and that's just after completing 1 and 2 in the collection without starting 3 yet. Still feel that way. 4 has a strong chance to dethrone but I just love 3 so much.

I agree, best third act for sure.

I agree. 3 is my persona favorite in the series thus far. 4 looks to be incredible from what they've shown.
 
The entire third act is filled with weak encounters (seriously, that sandstorm shootout is tier 1 poor encounter design, don't even get me started on the Djinn :x) and remixes of Uncharted 2 highlights. The very end is probably the best ending of the 3 games purely because it doesn't involve some terrible boss encounter, but that's not really saying much, plus the shootouts leading up to it are so sloppy and over the top. It's a beautiful looking game though, no doubt about that.

The only part of the game that feels like it comes together all the way is the Chateau. If any part of UC3 deserves praise, that's the one. it all goes downhill beyond that IMO aside from the plane and capsizing ship set-pieces.
 
Nope nope nope nope, don't agree at all. Not with that sandstorm combat sequence. Heeeeellll no.

Does it improve upon some stuff that UC2 did? Yes, the desert sequence and the desert village following that? Pretty good! The caravan? Great! But the plane sequence? Not really, doesn't compare to the train sequence at all -- it's significantly shorter, with barely a combat sequence in it to speak of -- oh yay, I'm forced to fight another brute with melee! The physics stuff is all great, obviously, yes that stuff is fun and cool but everything after that...? You don't have to shoot more than two guys and then you just sit there, really... waiting for the plane to pull all the enemies out and then you along with it.

The spectacle is all great with that, yes, but from a gameplay standpoint it doesn't really make use of the plane in a unique way like the train does. The train is a whole two chapters of gameplay! What's the plane? 5 minutes, somehow it counts as a full chapter. The airport building up to it is just as short if you play it correctly.

I like chasing after the plane, at least, that was cool.

But then after the caravan, it goes down the drain to be honest.

You get put in a sandstorm where you'd think because of the sandstorm enemy visibility is low and their accuracy is worse. Wronggggg, they have the same visibility as normal and 100% accuracy, while you the player suffers the side effects of the sandstorm like any normal human is supposed to suffer. This creates the most frustrating and unfun combat arena in the entire series for a number of reasons (that I don't need to spell out but I will):

1) Sandstorm limits your visibility when visibility in a game like Uncharted is extremely important to succeeding in a combat arena. If you can't make out enemies at all then it's poor design. Meanwhile the AI is perfectly fine seeing you through this really thick sandstorm! Awesome.

2) You are given the chance to stealth but unfortunately it is only for 1/3 of the combat arena and if you fuck up the stealth, I hope you enjoy a brute with a PAK-80 because when you get spotted he comes charging right in and starts shooting you (most likely off-screen, might I add!) Or, if you stealth it but miss one guy I hope you enjoy getting shot off-screen and/or trying to figure out where you're being shot from in a sandstorm that makes it nearly impossible to see enemies from a certain distance!

3) Because you're forced to engage in combat at a certain point, a lot of it becomes hiding behind cover and poking your head out when Uncharted is more about moving around and using Drake's movement to your advantage. But because you can't see where enemies are, can't get close enough to them to actually see them, and most of them have long-range weapons it forces you to play a safer way which is playing it more like a run-of-the-mill TPS which is definitely not fun. It's not a well designed combat arena.

What this sequence is trying to copy is the one from UC2 when you finish climbing the train wreckage and have grabbed the phurba dagger. The one where there's, at first, no blizzard so you can see where the enemies are and their patrol routes and you can actually stealth kill all of them without any trouble! Then the second wave appears behind you, which you are given ample notice as the game has you press up on the D-Pad to see where they're coming from. Since you stealth killed everyone, you likely have the Hammer still and probably the Desert so you can take them all out very easily.

Then and only then, for the third wave, does the blizzard pick up and lower your visibility to some extent. But guess what? You can still make out the enemies despite the blizzard! This is so the player can actually... well... still see them while still capturing that cold and frigid atmosphere by having a slightly thicker blizzard but not so thick you can't see the enemies.

Basically, the sandstorm sequence really brings down the end part of UC3 as once you get past it and get to Ubar it just further goes downhill as Drake hallucinates and the Djinn pop up. I have no problem with the Djinn themselves -- really, it's the combat arenas you're put in with them and the lack of enemy hit reactions (unless you use an explosive/Shotgun). This makes these fights much more prone to death and error than The Guardians in Uncharted 2. Especially because the Djinn can teleport behind you without much warning at all! Leaving you no time to react most of the time and subsequently eating a lot of damage or dying.

Then following those combat arenas are even worse combat arenas, your view often gets obstructed by buildings -- causing you not able to see enemies carrying deadly power weapons like rocket launchers or snipers. Or, enemies just popping up as you pass a very obvious trigger (because the enemies just appeared there when you clearly killed everyone around them).

Compare those arenas to the ones in Shambhala in Uncharted 2 and they are clearly inferior and not thought out well at all. Shambhala's combat arenas are super well designed and you can take care of The Guardians with the crossbow in two shots, one of those shots actually causes a hit reaction for them. Does Ubar look graphically prettier than Shambhala, most of the time? Sure but that doesn't make up for the awful combat arenas littered throughout Ubar and at the end of it.

I vehemently disagree. Spectacle, maybe. Gameplay? No. It's absolutely not better than UC2 in that way. It is definitely much worse.
 
It's kind of a wash for me in terms of the hidden city segments. The encounters in shambala are definitely better even with the bullet sponge smurf hulks, and it's better paced, but 3's finale has the better visuals, story beats, supernatural enemies, and final "boss".

But it depends on where you define the third act of Uncharted 2 beginning. Right after the ice caves or at the monestary? Then Uncharted 2 without a doubts
 
The "not so supernatural" twist ruined the whole game for me...

Why couldn't they just make it about an actual Djinn ?

Now it's just bad water ...
 
It was a lot better than Uncharted 2's third/final act. Uncharted 2 goes downhill very quickly once the village in the mountains starts being attacked and the Yeti/Blue men show up.
While Uncharted 3 starts off really weak, the game really picks up once you ditch Chloe and the other dude. Also I'll take Uncharted 3's QTE boss fight over the shit they gave us for Uncharted 2.

Boss aside, I disagree. 2's combat design is far better, making the encounters more fun. You don't fight the supernatural enemies that often and when you do it's often in a large space, unlike the teleporting djinn in 3. 2 has the best ending as well for me.

Also, blue men aren't bullet sponges. Two or three arrows from the crossbow and they're gone.
 
Follows too closely in the footsteps of U2 for me to think the execution elevates it above its predecessor.

chase scene in which Drake uses his unique traversal abilities >>> enemy stronghold >>> ruins of mythical civilization >>> action scene in which said mythical city is destroyed >>> credits

Tell me which game I've just described.

Indiana Jones and the Last Crusade.
 
Uncharted 2 is vastly superior. But uc3 would be a lot closer to uc2 if it had better pacing and hit reaction from the enemies.
 
Visual wise, yeah. Gameplay wise, I'd rather not have to deal with the ship's cargo level gameplay. Enemies from left, right, front, back, and elsewhere made the game unpleasant to play. Naughty Dog's annoying idea of battle is to throw everything plus the kitchen sink at you.
 
Follows too closely in the footsteps of U2 for me to think the execution elevates it above its predecessor.

chase scene in which Drake uses his unique traversal abilities >>> enemy stronghold >>> ruins of mythical civilization >>> action scene in which said mythical city is destroyed >>> credits

Tell me which game I've just described.

The indiana Jones movies.
 
Act 3?

Act 2 was the best gameplay-wise in the entire series. Unfortunately, it was the worst, narrative-wise in the entire series too.

I'm glad they experimented with it though, that level is probably the main influence for UC4. The PSX demo was basically the ship graveyward, but without the water, & with working stealth.
 
I really didn't like how Uncharted 3 played out, the story was a complete bed shitting experience and the object everyone was after for 400years got like 5 seconds of screen time and most of it was a glorified acid trip?! If they wanted LSD to control mankind I doubt they needed this grand adventure to obtain it lol

I love the games but I hope to god Uncharted 4 has a coherent story with an actual point to it.

The first 2 made us care about the characters and their relationships and the 3rd just sorta dumped that and was like random set pieces with big things happening "cus reasons"
 
Awful forced walk desert, awful sandstorm encounter, awful encounter design all around in Ubar with enemies in every corner and on every ledge ready to fuck you at a moment's notice, awful Djinn enemies that can randomly teleport behind you for the kill.

But hey, the graphics are nice.
 
I liked it better than the last acts of 1 and 2 as well. The only thing dragging it down is the awful final boss.
QTEs!!
 
I was suprised that something like the desert walk scene was even possible on a PS3. It looks so extremely good.
 
Hallucinogenic fire demons > gorilla smurfs and nazi zombies

I like how they subverted that cliche of going all mystical and supernatural in the last portion of the game. Well played. Uncharted 3 is the best Uncharted.
 
I prefer it the other two, despite my general dislike for the trilogy. It looked great, the gunplay was the best of the three, and that desert setting later on was awesome. Drake struck out for a third time to be a character I like, and I hope he dies in some pathetic way in the next game (he wont though).

That desert ghost town fighting was awesome.
 
nope nope nope, that sand storm encounter and fighting Djinn parts are among worst sections of trilogy
Hallucinogenic fire demons > gorilla smurfs and nazi zombies
I like how they subverted that cliche of going all mystical and supernatural in the last portion of the game. Well played. Uncharted 3 is the best Uncharted.
those guardians don't teleport and and don't have an automatic weapons in their hands
 
don't even get me started on the Djinn :x

I guess I'll go instead.

They're the one supernatural element in the series that I found incredibly irritating (at least the Smurfs are trivial past the first encounter and actually get hurt when you shoot them) and it's made worse by the fact they somehow get a pass because they're "not supernatural". Seriously those FUCKING random invincibility frames that make your weapons not do anything if your timing is slightly off (which is exacerbated by the only useful thing against them being mostly non-hitscan power weapons), on top of the teleport that means you can just get one-shot out of nowhere on higher difficulties. The only thing that makes it not near-impossible is that the game puts power weapons everywhere in the arenas where you fight them, which is the culmination of an overreliance on them throughout Uncharted 3's encounters. It's like all the series worst encounter design decisions condensed into one awful segment.
 
The 2nd time around has been great and I am loving it on PS4 and so glad I will surely finish the game before Uncharted 4.

I actually bought UC3 on PS3 but I never finished It, such was my lack of enthusiasm for it. I didn't hate it but considering Uncharted 2 is one of my all time favourite games, it's a little sad and frankly a bit embarrassing that in two sittings so far I am further into UC3 remastered than I ever got on the original.

So far I still can't say it's better than UC2, but I still haven't reached the Act the OP is referring to and I am pleasantly surprised how an upped frame rate can so positively improve a game!
 
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