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Uncharted 3 MP Beta Thread: Cinematic Murder Testing

The Para-9 is still beastly in HC. I have no idea what ND is doing here, wish they would consider us beta-testers instead of goddamn guinea pigs.
 
I don't notice a damn difference in health, although I did take out quite a few people with 2 shots of the GMAL (perhaps they were already weakened?). But I only play Hardcore mode. TBH, I'm surprised so many of you UC enthusiasts were playing regular TDM. No boosters is the only way to enjoy UC multiplayer.
 
jett said:
I can confirm what BleachEX told me: In Hardcore GMAL takes three bursts to kill there still. Are we exaggerating about the health, GAF? :P I should take a look at one of my old cinema files I protected...

YES. I've been saying this because it's always been 2 bursts up close and 3-4 from farther away. Range is the factor there and nothing has changed that. I'm not getting killed by the GMAL any more than usual and I'm still doing well with or without it. If it did change, it definitely isn't a 2 burst kill at all ranges since I tested it last night again.

I do think the Micro was nerfed a little bit, but I don't think the GMAL was touched since it didn't need tweaking. A lot of games have range in the stats list while some don't show it even though it's there. It's just like other games where it's easier to kill a person up close than it is far away even with good accuracy.

Just my opinion though.
 
H_Prestige said:
I don't notice a damn difference in health, although I did take out quite a few people with 2 shots of the GMAL (perhaps they were already weakened?). But I only play Hardcore mode. TBH, I'm surprised so many of you UC enthusiasts were playing regular TDM. No boosters is the only way to enjoy UC multiplayer.

i switch from HC to reg ever day or 2 because of my friends who prefer one over the other
 
Irish said:
I really don't get why people are so damned determined to make sure every MP experience is almost exactly the same.

this

they get a 'new' (lol) Call of Duty every friggin' November and yet they can't stand that every other game launched in between plays differently... seriously CoD fans shut up and keep throwing knives randomly across the map hoping for that '1337' kill to upload to Youtube.

Also, what some of you lower health people here may not realize is: having the option of escaping doesn't mean that the guy you are shooting at will escape. They tend not to escape from GAF, and when they do, their asses get immediately flanked using superior map knowledge.

what I don't understand... have Naughty Dog noticed and contemplated the idea that having the option to escape is both more fun to both the hunter and the prey? you get more satisfaction out of a 'cat and mouse' kill/escape than just boringly shooting at each other from vantage/camping spots. Why don't they try to capitalize on this and put traversal tutorials with FAQs and tips (use Uncharted TV!!) all over the Internet instead of killing the mechanics when they reach a certain amount of bitching/'I can't kill anyone' feedback pissing both their map designers and the true fans off???? Arneeee!!!!!!!!!!!!!!
 
jett said:
The Para-9 is still beastly in HC. I have no idea what ND is doing here, wish they would consider us beta-testers instead of goddamn guinea pigs.

lol, you signed up to be one - beta-testers and guinea pigs are synonymous.
 
H_Prestige said:
I don't notice a damn difference in health, although I did take out quite a few people with 2 shots of the GMAL (perhaps they were already weakened?). But I only play Hardcore mode. TBH, I'm surprised so many of you UC enthusiasts were playing regular TDM. No boosters is the only way to enjoy UC multiplayer.

well I'm one of those 'romantic fools' who want to enjoy every mode UC3 has to offer, I don't mind powerplays (except the ridiculous 4x damage one) and kickbacks and whatnot but killing traversal? 2 quick bursts and I'm dead? give me a break man I'm trying to have fun using every inch of the map... don't force me to hide somewhere and wait like I had to do last time I played UC2 1.05+ to prevent people from spawning right in my ass and killing me with 2 bullets.

jett said:
I should be told what changes are being made to my spinning wheel at least. :P

lol jett, basically you'll be spending less time spinning that wheel and more time overlooking the map waiting for some other pig to try climbing a ladder.
 
demolitio said:
YES. I've been saying this because it's always been 2 bursts up close and 3-4 from farther away. Range is the factor there and nothing has changed that. I'm not getting killed by the GMAL any more than usual and I'm still doing well with or without it. If it did change, it definitely isn't a 2 burst kill at all ranges since I tested it last night again.

This is the truth. GAF is just a bit oversensitive and butthurt about UC2.
 
Thrakier said:
This is the truth. GAF is just a bit oversensitive and butthurt about UC2.

Seph ffs we're not talking about Hardcore mode... and of course we're butthurt, what are we supposed to be after out of nowhere one day a patch comes and kills your favorite game?
 
Irish said:
Lol, you gotta remember, Seph liked KZ3. ;D

actually a lot of people liked KZ3 more than KZ2, that's the problem... I guess having a class with the ability to stay forever absolutely invisible and capable of equip at the same time both a 1-hit kill anywhere in the body sniper rifle and the best assault rifle was much appreciated by the CoD camping masses...
the only 'tactical' mode was Operations and Guerrilla only took a week after launch to warn that said mode was never going to be updated or expanded through DLC... lol !!!! take that KZ fans !!!

when less is the new 'more' and skill is taken out of the gameplay equation I guess it's time to reconsider quitting competitive mp games for some time until devs come back to their senses... just coop and sp for me... and some hardcore mode if they don't mess it up...
 
Lince said:
my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.

Straight ether.
 
Meisadragon said:
can someone invite me to the GAF chat? I wanna play with you guys. >;(

I'll send you a PSN FR right now and invite you to the chatroom where we organize the parties and stuff.
 
question for those with 3dtvs.

Doesn't the name overlays... well, the whole 2d gui annoy you? I mean, I just bought a cinema3d tv (passive glasses) and it's awesome for movies, but... on uncharted it annoys me that text overlays are on top, not at the same distance the character is, making them impossible to read for me... and they do hurt.
 
blitzcloud said:
question for those with 3dtvs.

Doesn't the name overlays... well, the whole 2d gui annoy you? I mean, I just bought a cinema3d tv (passive glasses) and it's awesome for movies, but... on uncharted it annoys me that text overlays are on top, not at the same distance the character is, making them impossible to read for me... and they do hurt.
That's a really poor design decision. Doesn't show thought about how people play at all.
 
Lince said:
lol I knew this was going to happen, it was everywhere in every forum I checked apart from GAF (even here we've had some guys asking for health to be lowered / damage to be upped, look at French's post above mine), it was overwhelming the number of threads and posts regarding the U3b and how it was 'nearly impossible to kill anyone as these weird lvl 30+ guys are just climbing and jumping around all the time and they simply won't die'

let's check the facts:

- there is a new generation of gamers willing to buy online shooter thanks to Call of Duty, I'm sure everyone here knows a friend who rarely played online shooters until Modern Warfare (specially MW2) arrived.

- this new pool of possible Uncharted 'buyers' have some expectations (quick kills, quick spawns, lots of ranks to go through, medals, customization, endless emblems... basically the 'carrot on a stick' model) that ND need to meet if they want them to buy their game and DLCs.

- ND is a business, GAF is only home for 5% of the gamers that really appreciate and can take advantage of traversal to outsmart other players. The other 95% only want to find a nice camping spot to rack in the kills and won't run around the map jumping/climbing as most GAF players love to do, they learned online mp gaming with CoD, and in CoD if you move from cover you're dead, check random forums to see how they're asking for claymores now, they want to protect their flanks, traversal and acrobatics stuff mean nothing to them.

- we should someday accept that online shooters will never be the same, unless for a good while, skill won't always be the deciding factor anymore, as Mario Bros set the template for platforming games for decades we now have to accept the fact that Call of Duty already set the template for online shooters. Millions of buyers can't be wrong, this is a fact for both devs and publishers, they have reliable data stating that the CoD formula outsells the rest by 10x or more.

- A game with a 4x damage 'powerplay' is rather telling, 'hey don't worry if you are struggling to get those kills, here is a magic gun for you, oh and in 30 seconds you will be able to see through walls, just buy our game and have some fun'.

- it happened to Resistance 2, it happened to Uncharted 2, it happened to Killzone 3, it somewhat happened to Socom 4 and it's going to happen to Resistance 3 and Uncharted 3... don't act surprised now.

- Arne is not hiding, he knows GAF don't approve of this, but he can't fight the obvious, I'm sure for every positive feedback he gets reading GAF he has 20 threads of negative feedback from the usual, casual forums I won't name here. They also have data they get from people playing the beta and they made the changes for a reason far removed from pissing GAF Uncharted fans alone.



so yeah, good and fun times the few days U3b was a 'GAF' game, now I'm only looking forward to singleplayer and coop as most of you my friends. On the other hand thousands of players are smiling today with the prospect of finding a nice camping spot and rack some good kills with the MAL, specially killing those pesky 'jumpers' and 'climbers' will be so satisfying.

my last feedback for Naughty Dog: Don't waste any more time designing maps around traversal with ledges, ladders and stuff when you're killing the mechanics before the game is out. Just a plain 1-layer map with some boxes to take cover will do, put some rocks here and there and a couple of sniping posts and you're ready to go. Money saved, 95% of players won't notice.
This is a good post.
 
Willeth said:
That's a really poor design decision. Doesn't show thought about how people play at all.

Do you have a 3dtv?

I mean, the depth is awesome and all...but the visual interface reeeally hurts. at least to me.
 
Lince said:
actually a lot of people liked KZ3 more than KZ2, that's the problem... I guess having a class with the ability to stay forever absolutely invisible and capable of equip at the same time both a 1-hit kill anywhere in the body sniper rifle and the best assault rifle was much appreciated by the CoD camping masses...
the only 'tactical' mode was Operations and Guerrilla only took a week after launch to warn that said mode was never going to be updated or expanded through DLC... lol !!!! take that KZ fans !!!

when less is the new 'more' and skill is taken out of the gameplay equation I guess it's time to reconsider quitting competitive mp games for some time until devs come back to their senses... just coop and sp for me... and some hardcore mode if they don't mess it up...

I didn't like KZ2 "more" than KZ3, in fact I played KZ2 even more. I enojyed KZ3 mainly because of move and Ops in the beginning. I think both have their strenghts and some staggering weaknesses.

I just think that 1) the health is still fine in the beta (2 to 3 bursts with the G-Mal) and escaping is hard, but possible. And 2) that the comparisons to COD are totally unwarranted because the games doesn't feel like COD at all. I'm just looking forward to the final version and I'm sad that the same thing that happened to KZ2, KZ3, UC2 and UC3 and almost every other game will happen to UC3. Better to stop reading now I guess. It's really some bizzaro-world in which you can get blamed for liking KZ3.
 
gdt5016 said:
Ugh. Just played TDM, two guys on my team were glitching the whole game. Really cheap win.

i know

i just want adventure mode, competition matches are no fun
----

played a few tdm and noticed not 1 power play was double damage
 
So let me get this straight:

AK-47 has increased recoil post 1.04

G-Mal has increased damage

Para has increased damage

Accuracy from the hip is through the roof

And are you guys sure the health has been lowered and not just the G-Mal that has been buffed?

Horrible update ND and shows you didn't listen to a single damn complaint from UC2 :(
 
Wait so they increased the damage of teh g-mal? Ugh....

All I see anyone use anymore is the g-mal while I also feel I'm the only person who uses the M9 at all. :/
 
just got back after a two day break from playing. wow, how could they screw it up this bad in only 2 days!? plunder isn't even fun anymore since you die so quickly due to the health and damage changes. this game went from pure crack to being put aside until i read that they change back the health/damage.
 
Thrakier said:
The G-Mal was much better than the AK and the G9 anyway from day1. And as I said, I killed people with two bursts before 1.04. I really don't get all this hyperbole.
MAL was only 2 bursts to the head, and 3 to the body before 1.04 -- whether it was the first bullet of the 3rd burst or the last, it was still 3 bursts. I tested this when the wonderful spawn system would spawn people directly in front of me in the cargo plane and I could shoot them before they started moving.

UnblessedSoul said:
If you are careless of your surroundings and someone spots you, you deserve to die, I hate people running around right in front of you and not dieing, so good on ND QQ MOAR
Learn. To. Aim. God forbid all of our weapons don't fire insta-kill bullets that travel at the speed of light and are completely recoiless.

Someone spots me and I deserve to die? No.

Someone spots me and tries to kill me, but because all they can do is hold down the trigger and wildly flail about; I use my skills to evade fire and out-maneuver them, getting the kill that I deserve.

Loudninja said:
Anyone else sick of people comparing every damn game to COD?
Anyone else sick of developers aping every damn thing from COD in a sad, misguided attempt to get a piece of the COD fanbase that wants nothing other than to play the next COD?

Yeah, me too.
 
And this just shows that if you're a minority but you complain enough times, they adapt, despite ignoring a good 80% that didn't even say anything about how it was, because it felt right to them.
 
French said:
Answers I got when I said that I'd like ND to reduce players' health :





I hope this health thing is true now.
lol, awesome
i'm also an advocate for less health
i like the gameplay, but the endless firefights remind me of gears/halo
while those are among my favorite games, uncharted is a semi-realistic game and i don't want tons of health in that
 
blitzcloud said:
And this just shows that if you're a minority but you complain enough times, they adapt, despite ignoring a good 80% that didn't even say anything about how it was, because it felt right to them.

Do you even realize that now you are a part of bitching minority? Most people just don't care. :)
 
KanZolo said:

Entered.


Saw this.
http://forums.naughtydog.com/t5/Mul...licopter-as-special-kickback-idea/td-p/377257

Closed browser with all the tabs.

roman2003h said:
Do you even realize that now you are a part of bitching minority? Most people just don't care. :)

Nah, I simply made an observation about the way ND hears... I u nderstand feedback is important, but hearing players that probably didn't play long enough to tell if A is really A or B is really B, should not be heard while in beta process. It should be evaluated internally of course, but they'll find it all cool if they run local tests. The reality is that with the delay this game has, the moment you receive the first burst, you can't already get away, because it means you already received a second burst from the attacker perspective, and before you roll out of it you will still be onscreen receiving the third burst.

The reason for people to say that the health was too high is a client-based netcode, meaning in 1 vs1 facing eachother it felt a bit loooong. But when you are shooting someone the one receiving shots at least had the chance to escape, even with the clientside hits he never saw coming.

The problem is they tweak it in a way it works locally, when no real internet delay happens, and the example I placed first happens in a real match.
 
scar tissue said:
lol, awesome
i'm also an advocate for less health
i like the gameplay, but the endless firefights remind me of gears/halo
while those are among my favorite games, uncharted is a semi-realistic game and i don't want tons of health in that
:l

See, Uncharted has (had?) this wonderful thing called "limb damage," where a bullet hitting an enemy in their leg/arm/shin/whathaveyou does significantly less damage than one to the face/body. People are firing all over and/or around their target because they can't aim and they can't control the recoil; thus, bullets are hitting in non-vital areas. This is how these "endless" firefights, as you call them, come to be.

In reality, though, it takes a mere 2 seconds to kill anyone, with any weapon -- provided you know how to aim, of course.
 
I tried the beta once again today and it suddenly became much better. I don't know if they tweaked anything but it's like Uncharted 2 now.

LIKE
 
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