Jive Turkey
Unconfirmed Member
Really? I like it much more than the previous games.Grisby said:The horrible part of that though is ND's new meele system, which is kinda clunky and gets in the way far to much for me.
Really? I like it much more than the previous games.Grisby said:The horrible part of that though is ND's new meele system, which is kinda clunky and gets in the way far to much for me.
Better than previous Uncharted, yes. Bad compared to the game they were copying, which unfortunately came out two weeks ago so...Jive Turkey said:Really? I like it much more than the previous games.
I should hope Batman's fisticuffs would be better seeing as that's pretty much the entire focus of the game. Why isn't the PC version out yet? Bastards.linzin said:Better than previous Uncharted, yes. Bad compared to the game they were copying, which unfortunately came out two weeks ago so...
UC3 forces you into a lot of situations where you HAVE to brawl, when the system isn't that great. It also feels like the clunky shooting controls are an intentional push towards melee, although that may not actually be ND's intention. If it were an optional thing that you could just use as you wanted, improved melee would be great. With how much they force it on you, the fact that it's much, much worse than something a lot of us have been playing a lot over the past few weeks makes the whole thing just... annoying. IMO.Jive Turkey said:I should hope Batman's fisticuffs would be better seeing as that's pretty much the entire focus of the game. Why isn't the PC version out yet? Bastards.
The Xtortionist said:Gears of War 3 has the best aiming in a console TPS imo. The acceleration curve and deadzones are spot on. I wish UC3 was identical in this aspect.
jackb2424 said:WTF guys. Im pretty sure we all have the same game with the same aiming. FOR ME there has been no issues. Did I notice it was different from U2? Hell yeah its a different game why wouldn't it be. Now Im not saying that there might be a problem but when someone who actually works on the game hears your complaint and looks into the problem and tells you pretty much that nothing has changed then Im likely to believe that guy. Best of luck to you guys and hope yall can get back into the game soon.
jackb2424 said:WTF guys. Im pretty sure we all have the same game with the same aiming. FOR ME there has been no issues. Did I notice it was different from U2? Hell yeah its a different game why wouldn't it be. Now Im not saying that there might be a problem but when someone who actually works on the game hears your complaint and looks into the problem and tells you pretty much that nothing has changed then Im likely to believe that guy. Best of luck to you guys and hope yall can get back into the game soon.
Yup, they need to fix this now! Can't understand why it would he different between modes??TheExodu5 said:Just played a bunch of co-op and the aiming is pretty much perfect. Back to SP and it's completely off. It's not just angle snapping either...it's much slower as well.
sajj316 said:Yup, they need to fix this now! Can't understand why it would he different between modes??
Vanquish is the best, in my opinion.The Xtortionist said:Gears of War 3 has the best aiming in a console TPS imo. The acceleration curve and deadzones are spot on. I wish UC3 was identical in this aspect.
pje122 said:I wonder why they didn't catch this before the game shipped...
avclub said:"but targeting is as twitchy as ever"
Vanquish is the best, in my opinion.
The Xtortionist said:Gears of War 3 has the best aiming in a console TPS imo. The acceleration curve and deadzones are spot on. I wish UC3 was identical in this aspect.
daxter01 said:gamers:aiming is fucked up
ND:yeah we made some changes to make it better than U2
gamers:but it worse
ND :no you dont get it we wanted to make it better
gamers: but it worse
ND: no you are all crazy and imagining things
thanks a lot ND
Net_Wrecker said:The weird aiming is only 1 of the problems with the shooting portions of the game, honestly. The lack of bullet hit response from enemies combined with their take no cover "I'm just gon' rush" attitude amplifies the aiming issues. Doesn't break the game, but the combat because unnecessarily difficult, and not from actually being hard.
That's it! I love the game so far, but the complaints about aiming are justified. There's something borked there. and it has to do with reading the diagonal input from the stick and translating it to expected aim movement. Very good example of this is if you push the stick down-left at approx 35-40 degrees angle from the vertical axis - many times cursor will just start moving almost straight downwards with just a small drift to the left. You basically have to nail the 45 degree angle for the cursor to move diagonally.ScOULaris said:I just wanted to throw my two cents in and say that the MAIN problem with Uncharted 3's controls is the "angle snapping" or whatever it's called
I start to think this is worse than broken aiming in this game what the hell happened here ?Net_Wrecker said:The weird aiming is only 1 of the problems with the shooting portions of the game, honestly. The lack of bullet hit response from enemies combined with their take no cover "I'm just gon' rush" attitude amplifies the aiming issues. Doesn't break the game, but the combat becomes unnecessarily difficult, and not from actually being hard.
30% mehSnuggler said:To those of you that have finished UC2 and UC3, I'm curious to see how your hit ratio (in the stats menu) compares between both games. I'm at a measly 28% so far in UC3.
Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.
Lord Error said:OK, I'm reading this from their blog post, and clearly, this is where the problem is:
So basically, it's not identical to Uncharted 2. I get what they're saying, and while in theory it should work better, in practice it definitely works worse, especially because it doesn't register those in-between diagonals correctly, and nailing the 45 degree one is much harder now. As someone said it just feels blockier and less smooth despite their obvious intention to make it be the exact opposite of that.
This is still not a deal breaker IMO - I can adjust, but it just feels less intuitive than it did in previous game.
Zzoram said:I think what's more concerning is that it won't likely be patched because they did it intentionally and consider it superior, despite players generally feeling the opposite.
ViewtifulJC said:It didn't help that I've put so many hours into Gears 3, and then I come to this game, where aiming at people is actually a battle in itself to contend with!
Easy - just add 'traditional aiming' option and everyone's happy.Zzoram said:I think what's more concerning is that it won't likely be patched because they did it intentionally and consider it superior, despite players generally feeling the opposite.
Game is ridiculously enjoyable and captivating as hell, people just want them to iron out every problem that can be ironed out easily.subversus said:this thread convinced me to buy UC3 this weekend despite the fact that it's overpriced in my region and too linear for my tastes. Thanks, people.
The Xtortionist said:And it's really fucking the game for me. Getting your reticule onto the enemy should be the easiest and most painless part of any shooter.
JJBro One said:How do you adjust the sensitivity anyway? On a side note doesn't Chloe look very different?
RedRedSuit said:- The reticule tends to slow down when over an enemy, like some kind of auto-aim.