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Uncharted 3: the single-player aiming problems thread [Details in Op, Please Read]

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I noticed something else that's weird. I'm in cover right now, and I can't move the camera around while I reload. This is in SP. Not sure if this happens in MP.
 
Jive Turkey said:
Really? I like it much more than the previous games.
Better than previous Uncharted, yes. Bad compared to the game they were copying, which unfortunately came out two weeks ago so...
 
The first thing I noticed when I started to play was the aiming felt weird. I turned up the sensitivity to max but aiming still felt off compared to Uncharted 2 hopefully a patch will fix it soon.
 
linzin said:
Better than previous Uncharted, yes. Bad compared to the game they were copying, which unfortunately came out two weeks ago so...
I should hope Batman's fisticuffs would be better seeing as that's pretty much the entire focus of the game. Why isn't the PC version out yet? Bastards.
 
Yea my problem is most definitely the aim assist. I hate how the aim slows down and almost freezes for a sec when going by an enemy. This is the situation I keep running into.

Enemy appears. Aim into enemy's path. Crosshair slows down. Shoot enemy in the mid section as intended. Then aim the crosshair towards the targets head. Crosshair sticks to the mid section for a sec and then moves into the desired position. The target in this time has changed positions and my lined up shot will miss.

On the flipside if an enemy is in cover, moving the crosshair over target no aim assist occurs and is much easier to pick an enemy off when he pokes his head out.

I feel aim assist "sticky aim" is the biggest problem people are having. As it was not in U1 or U2.
 
I am loving the freaking game so much. That's what makes it so damn frustrating with the aiming problems. I mean... Nobody really complained about the aiming in uncharted 2. Nobody said there should be a sprint bottom. Why are they fucking tweaking something that wasn't broken?
 
Jive Turkey said:
I should hope Batman's fisticuffs would be better seeing as that's pretty much the entire focus of the game. Why isn't the PC version out yet? Bastards.
UC3 forces you into a lot of situations where you HAVE to brawl, when the system isn't that great. It also feels like the clunky shooting controls are an intentional push towards melee, although that may not actually be ND's intention. If it were an optional thing that you could just use as you wanted, improved melee would be great. With how much they force it on you, the fact that it's much, much worse than something a lot of us have been playing a lot over the past few weeks makes the whole thing just... annoying. IMO.
 
Alright, I just tested single player in UC3, then UC2, then back to UC3...and I was shocked at just how much better everything felt in UC2. We need an option to toggle off everything that was done to UC3's single player...this is nowhere near as fluid as UC2 was.

For anybody that hasn't done so yet...Play UC3 single player for a bit, get into some firefights...then go do the same in UC2...you will likely notice a huge difference in how smooth and accurate the aiming is...then go back to UC3, and you'll be like UGHHHHHH what is this.
 
I just got through the first section of combat chapters. There is seriously something wrong with aiming. So far it's strange in that I only really notice it with the pistol. It is the exact same issue as with the snipers in MP only it almost seems more pronounced. The crosshair almost crawls to a halt when you are trying to aim.
 
I'm at chapter 18 now, I don't know if I am used to it now or if it depends on the gun you are using but it't doesn't bother me so much any more. I'd agree that it feels worse with the pistols early on.
 
I've noticed these "single-player aiming problems." Can be pretty annoying at times.
Disappointed to hear it's by design.

The Xtortionist said:
Gears of War 3 has the best aiming in a console TPS imo. The acceleration curve and deadzones are spot on. I wish UC3 was identical in this aspect.

Gears of War 3 has the best aiming in TPS history, imo.
 
WTF guys. Im pretty sure we all have the same game with the same aiming. FOR ME there has been no issues. Did I notice it was different from U2? Hell yeah its a different game why wouldn't it be. Now Im not saying that there might be a problem but when someone who actually works on the game hears your complaint and looks into the problem and tells you pretty much that nothing has changed then Im likely to believe that guy. Best of luck to you guys and hope yall can get back into the game soon.
 
jackb2424 said:
WTF guys. Im pretty sure we all have the same game with the same aiming. FOR ME there has been no issues. Did I notice it was different from U2? Hell yeah its a different game why wouldn't it be. Now Im not saying that there might be a problem but when someone who actually works on the game hears your complaint and looks into the problem and tells you pretty much that nothing has changed then Im likely to believe that guy. Best of luck to you guys and hope yall can get back into the game soon.

Do you play a lot of TPS?
 
Its so awesome running up to a guy with a shield and popping the shield with like 6 quick pistol shots, than jumping over him and taking the shield. I swear the impact of the bullets on the metal is unbelievably satisfying. You have to shoot really fast to see what I'm saying.
 
jackb2424 said:
WTF guys. Im pretty sure we all have the same game with the same aiming. FOR ME there has been no issues. Did I notice it was different from U2? Hell yeah its a different game why wouldn't it be. Now Im not saying that there might be a problem but when someone who actually works on the game hears your complaint and looks into the problem and tells you pretty much that nothing has changed then Im likely to believe that guy. Best of luck to you guys and hope yall can get back into the game soon.


Yes because everyone is just making it up...
 
TheExodu5 said:
Just played a bunch of co-op and the aiming is pretty much perfect. Back to SP and it's completely off. It's not just angle snapping either...it's much slower as well.
Yup, they need to fix this now! Can't understand why it would he different between modes??
 
sajj316 said:
Yup, they need to fix this now! Can't understand why it would he different between modes??

Multiplayer plays completely different from SP, it's not just the aiming either.
 
I just beat the game on normal (Loved it) and I have no desire to play it again due to the shooting parts. To give you a little perspective I have beaten Uncharted 2 multiple times and even on Crushing (I rarely play the harder difficulties in games), but I just can't play this game again.
 
I've been reading the Naughty Dog forums and some are saying it could be the deadzone? Is that possible? Is there any info if U2 & U3 have the same deadzone?
 
gamers:aiming is fucked up
ND:yeah we made some changes to make it better than U2
gamers:but it worse
ND :no you dont get it we wanted to make it better
gamers: but it worse
ND: no you are all crazy and imagining things
thanks a lot ND
 
The Xtortionist said:
Gears of War 3 has the best aiming in a console TPS imo. The acceleration curve and deadzones are spot on. I wish UC3 was identical in this aspect.

It didn't help that I've put so many hours into Gears 3, and then I come to this game, where aiming at people is actually a battle in itself to contend with!
 
I definitely feel what you guys are talking about. Basically aiming horizontal and vertical is fine, but anything else isn't. It's not killing the game for me but it definitely makes it harder and more frustrating.

I'm going to put in Uncharted 2 and see how that feels.
 
daxter01 said:
gamers:aiming is fucked up
ND:yeah we made some changes to make it better than U2
gamers:but it worse
ND :no you dont get it we wanted to make it better
gamers: but it worse
ND: no you are all crazy and imagining things
thanks a lot ND


that is nowhere close to what any of us said.
 
The weird aiming is only 1 of the problems with the shooting portions of the game, honestly. The lack of bullet hit response from enemies combined with their take no cover "I'm just gon' rush" attitude amplifies the aiming issues. Doesn't break the game, but the combat becomes unnecessarily difficult, and not from actually being hard.
 
Net_Wrecker said:
The weird aiming is only 1 of the problems with the shooting portions of the game, honestly. The lack of bullet hit response from enemies combined with their take no cover "I'm just gon' rush" attitude amplifies the aiming issues. Doesn't break the game, but the combat because unnecessarily difficult, and not from actually being hard.

Were these problems expressed in any reviews? I recall them being glowing.
 
ScOULaris said:
I just wanted to throw my two cents in and say that the MAIN problem with Uncharted 3's controls is the "angle snapping" or whatever it's called
That's it! I love the game so far, but the complaints about aiming are justified. There's something borked there. and it has to do with reading the diagonal input from the stick and translating it to expected aim movement. Very good example of this is if you push the stick down-left at approx 35-40 degrees angle from the vertical axis - many times cursor will just start moving almost straight downwards with just a small drift to the left. You basically have to nail the 45 degree angle for the cursor to move diagonally.

Worse still, if you move the stick down-left at approx 15-20 degree angle, it moves STRAIGHT down, no drift to the left at all. This is all observed with first weapon in the game - silenced pistol.

This makes aiming unpredictable, and it wasn't an issue in first two games.

Arne, please try to replicate this, I'm almost sure you'll agree that it illustrates the main problem pretty well. This is all about SP portion, haven't tried any MP yet.
 
To those of you that have finished UC2 and UC3, I'm curious to see how your hit ratio (in the stats menu) compares between both games. I'm at a measly 28% so far in UC3 :(.
 
Net_Wrecker said:
The weird aiming is only 1 of the problems with the shooting portions of the game, honestly. The lack of bullet hit response from enemies combined with their take no cover "I'm just gon' rush" attitude amplifies the aiming issues. Doesn't break the game, but the combat becomes unnecessarily difficult, and not from actually being hard.
I start to think this is worse than broken aiming in this game what the hell happened here ?:(
Snuggler said:
To those of you that have finished UC2 and UC3, I'm curious to see how your hit ratio (in the stats menu) compares between both games. I'm at a measly 28% so far in UC3 :(.
30% meh
 
OK, I'm reading this from their blog post, and clearly, this is where the problem is:

Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.

So basically, it's not identical to Uncharted 2. I get what they're saying, and while in theory it should work better, in practice it definitely works worse, especially because it doesn't register those in-between diagonals correctly, and nailing the 45 degree one is much harder now. As someone said it just feels blockier and less smooth despite their obvious intention to make it be the exact opposite of that.

This is still not a deal breaker IMO - I can adjust, but it just feels less intuitive than it did in previous game.
 
Lord Error said:
OK, I'm reading this from their blog post, and clearly, this is where the problem is:



So basically, it's not identical to Uncharted 2. I get what they're saying, and while in theory it should work better, in practice it definitely works worse, especially because it doesn't register those in-between diagonals correctly, and nailing the 45 degree one is much harder now. As someone said it just feels blockier and less smooth despite their obvious intention to make it be the exact opposite of that.

This is still not a deal breaker IMO - I can adjust, but it just feels less intuitive than it did in previous game.

I think what's more concerning is that it won't likely be patched because they did it intentionally and consider it superior, despite players generally feeling the opposite.
 
this thread convinced me to buy UC3 this weekend despite the fact that it's overpriced in my region and too linear for my tastes. Thanks, people.
 
Thought i was the only one. Aiming feels like the terminator salvation game i played last year... And thats not a good thing.
 
I'm glad there's a thread for this. I love this game A LOT but jeez the aiming shit is ridiculous.

EDIT: Not game breaking ridiculous but inferior to UC2. I could pull off headshots with my pistol easily in UC2. Not so much in UC3.
 
Zzoram said:
I think what's more concerning is that it won't likely be patched because they did it intentionally and consider it superior, despite players generally feeling the opposite.

They seem like a reasonable development house though. Did you play Killzone 2? People didn't like the weigth delay the weapons had, and while I loved it, Guerilla patched it to offer the CoD feel to the guns and the KZ2 option was still there. And that was a feature that Guerilla used as a feature of the game because it added realism.

Let's hope ND listens.
 
About to find out about this control system in a few hours. Hopefully it's not as bad as people say it is. And if it is, I hope there's a patch, giving us U2-style control scheme for those who want it.
 
After playing some multiplayer the sp aiming does feel wacked as fuck. I really didn't think it was an issue before but playing the far superior online feel Im have to retract prior statements. I'm not sure what ND were going with here but it needs to be patched ASAP.

Horizontal and vertical aiming is great, it's just that anything inbetween is a dead zone
 
ViewtifulJC said:
It didn't help that I've put so many hours into Gears 3, and then I come to this game, where aiming at people is actually a battle in itself to contend with!

And it's really fucking the game for me. Getting your reticule onto the enemy should be the easiest and most painless part of any shooter.
 
I have been on blackout on this game and hadn't read any reviews and actually came to GAF just to see if others were hating the aiming as well. It is simply terrible, I have no idea how aiming could be so bad in an otherwise excellent game. The only way I enjoy playing right now is to shoot from the hip as much as possible because THEN YOU CAN ACTUALLY AIM PROPERLY which just seems crazy. The dead zone is the problem, you have to tilt the stick so far to get any response. Also very dismayed because the shooting in Uncharted 2 was so good and this is making me not enjoy what in all other ways is an amazing game nearly as much as I should be.
 
Zzoram said:
I think what's more concerning is that it won't likely be patched because they did it intentionally and consider it superior, despite players generally feeling the opposite.
Easy - just add 'traditional aiming' option and everyone's happy.

They still have the six axis grenade throw option from first game, for people like me who like it - this wouldn't be any different. Let us decide for ourselves if the old method of aiming suits us better than the new one.

Besides, maybe they think it's superior, but then they need to make it more superior - there is no way for an objective person to feel what they got here is working correctly. Get silenced pistol and push the right stick down-left at a 25-30 degrees off the vertical axis, and what you see is the cursor moving almost straight down with just a tiny drift to the left. That is simply materially wrong.


subversus said:
this thread convinced me to buy UC3 this weekend despite the fact that it's overpriced in my region and too linear for my tastes. Thanks, people.
Game is ridiculously enjoyable and captivating as hell, people just want them to iron out every problem that can be ironed out easily.
 
The Xtortionist said:
And it's really fucking the game for me. Getting your reticule onto the enemy should be the easiest and most painless part of any shooter.

you know there is a mouse for that. If you play on consoles you basically arguing for better autoaim which is atrocious in itself. I tried to enjoy R3 demo but couldn't because of intrusive autoaim. Aiming on consoles shouldn't be THAT easy, nobody wants the game to aim for them. The game should be designed around imprecise and wonky aiming.
 
JJBro One said:
How do you adjust the sensitivity anyway? On a side note doesn't Chloe look very different?

yes, she did some face surgery. Hunting for treasures seems to be paying off.
 
RedRedSuit said:
- The reticule tends to slow down when over an enemy, like some kind of auto-aim.


I've worked on a few games, including a couple published by Microsoft, and all games that I am aware of does this on consoles. Halo does it, and was the first console game (at least FPS) to do it as far as I am aware. Getting it right is tricky of course.

It's strange, I feel the hand to hand combat has improved a lot but agree that there's something a little bit strange with the aiming. Not just with the aiming though, but even sometimes when moving around. It's twitchier and faster than before. At least that's my impression. It's not stopping me from enjoying the game though.

The AV Club is out of their minds for calling the controls archaic though. Feels like attention whoring. Also don't feel this deserves its own thread compared to so many other high profile games. The controls in Dark/Demon Souls are horrible compared to any TPS yet that didn't get its own thread.
 
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