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Uncharted 4: A Thief's End Gameplay (E3 2015)

Who are these people?

General consensus seems to hate Elena's look in 3 although I am personally fine with it .

Then again I don't know why so many people hate on 3 like its a bad game. It didn't Blow minds like Uncharted 2 but still a solid 9/10 Uncharted game worth playing.
 
In the first unveil ND said its already running at locked 30, which means its likely running at 40+

It's just after all their talk about how TLoUR felt so much better and how all their games would be 60 from now on and especially with Uncharted collection coming out at 60.. seems weird U4 ending up running at 30

Uncharted running 60 was never going to happen. Ever. Naughty Dog have always put visuals > frame rate. They got 60 out of porting last gen titles. The moment they revealed the first trailer and said that was what they were aiming for, it was going to be 30 in actual gameplay scenarios. I can't believe people even thought it was up for debate. If they'd have knocked the visuals back and gone for 60fps, people would have complained it didn't 'look' as good as they woukd habe expected from a Naughty Dog title. Then they revealed gameplay, 30fps and for some strange reason people still thought oh but they can still make it 60fps with optimisation. Nope, they had already decided on what they were trying to achieve visually, if they wanted 60 they'd have done it.

Nothing about anything ever shown at about this engine they were using was going to be 60fps. That fidelity in the real world was never going to be 60fps
 
Its a spectacle game, like God of War. I have always found Uncharted to be a bit lacklustre in the shooting and platforming departments, the movement always seems janky to me and it was basically the same in this gameplay trailer, Drake still has this weird movement system where its a fight between trying to keep the animation system intact and allowing you ease lf movement. Its bugged me since the first game, theres no real flow to the animation system, its just kind of janky and counter intuitive to the gameplay as you have to fight the animation system.

Having said that, the games have always received high praise and sell by the truck load so from a developers perspective, why change the formula.

There are a lot of intricate details going on in the animation so it seems kind of unavoidable, but its one of the things the series is known for. That's why I always put it under the spectacle banner, its basically Indiana Jones style action and thrills for the video game medium. A grand action adventure that you watch in awe as much as, maybe even more so than play. Hence the car sections etc. its all about tension, excitement and experience.

In does what it does extremely well with superb set pieces and holy shit moments but its always been bit of a broken game for me and its never really been revolutionary as far as gameplay is concerned. But you can't deny it has 'blockbuster' written all over it just seeing it. Its the Michael Bay of video games; looks amazing, sounds amazing and is one hell of a ride but at its core its fundamentally a bit broken.

Can't be both the Indiana Jones and the Michael Bay of video games haha
 
Uncharted running 60 was never going to happen. Ever. Naughty Dog have always put visuals > frame rate. They got 60 out of porting last gen titles. The moment they revealed the first trailer and said that was what they were aiming for, it was going to be 30 in actual gameplay scenarios. I can't believe people even thought it was up for debate. If they'd have knocked the visuals back and gone for 60fps, people would have complained it didn't 'look' as good as they woukd habe expected from a Naughty Dog title. Then they revealed gameplay, 30fps and for some strange reason people still thought oh but they can still make it 60fps with optimisation. Nope, they had already decided on what they were trying to achieve visually, if they wanted 60 they'd have done it.

Nothing about anything ever shown at about this engine they were using was going to be 60fps. That fidelity in the real world was never going to be 60fps


Don't lie if they released Uncharted 4 on PS5 , most of us would buy it again.
 
Its a spectacle game, like God of War. I have always found Uncharted to be a bit lacklustre in the shooting and platforming departments, the movement always seems janky to me and it was basically the same in this gameplay trailer, Drake still has this weird movement system where its a fight between trying to keep the animation system intact and allowing you ease lf movement. Its bugged me since the first game, theres no real flow to the animation system, its just kind of janky and counter intuitive to the gameplay as you have to fight the animation system.

Having said that, the games have always received high praise and sell by the truck load so from a developers perspective, why change the formula.

There are a lot of intricate details going on in the animation so it seems kind of unavoidable, but its one of the things the series is known for. That's why I always put it under the spectacle banner, its basically Indiana Jones style action and thrills for the video game medium. A grand action adventure that you watch in awe as much as, maybe even more so than play. Hence the car sections etc. its all about tension, excitement and experience.

In does what it does extremely well with superb set pieces and holy shit moments but its always been bit of a broken game for me and its never really been revolutionary as far as gameplay is concerned. But you can't deny it has 'blockbuster' written all over it just seeing it. Its the Michael Bay of video games; looks amazing, sounds amazing and is one hell of a ride but at its core its fundamentally a bit broken.

Nah it's not fundamentally broken. It's great. :-) Sorry it doesn't click for you though.
 
The quick clip in the sizzle reel?

Slowed it down quite a bit because it's so short.

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Just wow. Just wow.
 
Yo deep breaths man. It's gonna be ok.

I just think it sucks that Naughty Dog has completely changed their faces like that. I understand that they're going for a more photorealistic style, as opposed to the slight cartoony-ness of the old games, but those characters all had fairly consistent, recognisable likenesses throughout Uncharted 1, 2 and 3, and now they don't any more. Sully looked like the same man in the first three games, just through the lens of improving technology, and now he looks like a completely different person. They could have kept the likenesses while updating the style, but it seems like they didn't even attempt to.
 
Uncharted running 60 was never going to happen. Ever. Naughty Dog have always put visuals > frame rate. They got 60 out of porting last gen titles. The moment they revealed the first trailer and said that was what they were aiming for, it was going to be 30 in actual gameplay scenarios. I can't believe people even thought it was up for debate. If they'd have knocked the visuals back and gone for 60fps, people would have complained it didn't 'look' as good as they woukd habe expected from a Naughty Dog title. Then they revealed gameplay, 30fps and for some strange reason people still thought oh but they can still make it 60fps with optimisation. Nope, they had already decided on what they were trying to achieve visually, if they wanted 60 they'd have done it.

Nothing about anything ever shown at about this engine they were using was going to be 60fps. That fidelity in the real world was never going to be 60fps

Never say never! ND has some serious tech wizards, especially since optimization normally happens at the end of development. It's unlikely but I'm sure they will deliver a similar experience in 60 fps in the future of with some secred sauce even in UC4 ;D (A man can dream!)

Hopefully we will meet Joel with his daughter somewhere in this game :D I miss Ellie :-/ ND is also working on TLOU2 right?
 
I just think it sucks that Naughty Dog has completely changed their faces like that. I understand that they're going for a more photorealistic style, as opposed to the slight cartoony-ness of the old games, but those characters all had fairly consistent, recognisable likenesses throughout Uncharted 1, 2 and 3, and now they don't any more. Sully looked like the same man in the first three games, just through the lens of improving technology, and now he looks like a completely different person. They could have kept the likenesses while updating the style, but it seems like they didn't even attempt to.

I've seen worse , *Cough* Infamous.
 
Can't be both the Indiana Jones and the Michael Bay of video games haha

Style > substance.

Indiana Jones is great, its a fun hang on to the edge of your seat entertainment ride, but its hardly the be all and end all of cinema greatness; thats hiw I feel about Uncharted as I said, looks and sounds amazing and the gameplay has a wealth of spectacle and awe about it but that is ultimately keeping the series from being average. If you took out the awesome set pieces, visuals and general 'grand adventure' presentation and asked the game to stand up on its shooting and platform mechanics alone, it would struggle to even hit mediocre as far as outright gameplay is concerned.
 
Style > substance.

Indiana Jones is great, its a fun hang on to the edge of your seat entertainment ride, but its hardly the be all and end all of cinema greatness; thats hiw I feel about Uncharted as I said, looks and sounds amazing and the gameplay has a wealth of spectacle and awe about it but that is ultimately keeping the series from being average. If you took out the awesome set pieces, visuals and general 'grand adventure' presentation and asked the game to stand up on its shooting and platform mechanics alone, it would struggle to even hit mediocre as far as outright gameplay is concerned.

I disagree. Played hundreds of hrs on Uncharted 2's Multiplayer back in the day.
 
I just think it sucks that Naughty Dog has completely changed their faces like that. I understand that they're going for a more photorealistic style, as opposed to the slight cartoony-ness of the old games, but those characters all had fairly consistent, recognisable likenesses throughout Uncharted 1, 2 and 3, and now they don't any more. Sully looked like the same man in the first three games, just through the lens of improving technology, and now he looks like a completely different person. They could have kept the likenesses while updating the style, but it seems like they didn't even attempt to.

I dunno, it doesn't look like that much of a larger difference than previous games to me.For example here is Uncharted 3 vs 2 Drake.

To me the new designs are instantly recognizable as their characters, they look fantastic, and they're just updated to mesh with the new technology and artistic vision of the game.
 
Its a spectacle game, like God of War. I have always found Uncharted to be a bit lacklustre in the shooting and platforming departments, the movement always seems janky to me and it was basically the same in this gameplay trailer, Drake still has this weird movement system where its a fight between trying to keep the animation system intact and allowing you ease lf movement. Its bugged me since the first game, theres no real flow to the animation system, its just kind of janky and counter intuitive to the gameplay as you have to fight the animation system.

Having said that, the games have always received high praise and sell by the truck load so from a developers perspective, why change the formula.

There are a lot of intricate details going on in the animation so it seems kind of unavoidable, but its one of the things the series is known for. That's why I always put it under the spectacle banner, its basically Indiana Jones style action and thrills for the video game medium. A grand action adventure that you watch in awe as much as, maybe even more so than play. Hence the car sections etc. its all about tension, excitement and experience.

In does what it does extremely well with superb set pieces and holy shit moments but its always been bit of a broken game for me and its never really been revolutionary as far as gameplay is concerned. But you can't deny it has 'blockbuster' written all over it just seeing it. Its the Michael Bay of video games; looks amazing, sounds amazing and is one hell of a ride but at its core its fundamentally a bit broken.

I disagree with it being fundamentally broken. Online mode alone proves the gameplay is simple at it's core, yet very dynamic and open. These scripted events are the interactive and extended equavalent of having an awesome action cutscene, but do not make the games alone.

ND is excellent at letting the players always have the same set of basic controls and create diversity and complexity trough leveldesign and (scripted) events. The platforming was always a bit automatic and lacked some smoothness, but it works because it is a shooter game with heavy emphasis on vertical leveldesign. The easy climbing allows for dynamic shootouts with many traversal options.

Too bad the animation system does not click with you though, but to me it all feels very natural and smooth (with the exception of climbing, which they said to improve in 4).

Edit: also, ND's characters and dialouge are great and not to be compared with Bay, if we are talking cinema.
 
Looking good. While Uncharted 4 was when I planned on picking the PS4 back up...Horizon may have moved to #1 on that list.

U4 and Horizon could be some big time system sellers.

Do we have any idea on when to expect Horizon?
 
Style > substance.

Indiana Jones is great, its a fun hang on to the edge of your seat entertainment ride, but its hardly the be all and end all of cinema greatness; thats hiw I feel about Uncharted as I said, looks and sounds amazing and the gameplay has a wealth of spectacle and awe about it but that is ultimately keeping the series from being average. If you took out the awesome set pieces, visuals and general 'grand adventure' presentation and asked the game to stand up on its shooting and platform mechanics alone, it would struggle to even hit mediocre as far as outright gameplay is concerned.

No this is not the case despite the insistent pushing of this narrative in almost every Uncharted thread. I'll give you the platforming. Yeah, it sucks but this is not a platform game so it's moot point. The shooting is not mediocre at all and is some of the best. Perhaps you can enlighten us as to what about it doesn't work for you.
 
Style > substance.

Indiana Jones is great, its a fun hang on to the edge of your seat entertainment ride, but its hardly the be all and end all of cinema greatness; thats hiw I feel about Uncharted as I said, looks and sounds amazing and the gameplay has a wealth of spectacle and awe about it but that is ultimately keeping the series from being average. If you took out the awesome set pieces, visuals and general 'grand adventure' presentation and asked the game to stand up on its shooting and platform mechanics alone, it would struggle to even hit mediocre as far as outright gameplay is concerned.

Bro did you just say Indiana Jones isn't cinema greatness? Because it's an action adventure movie? It doesn't need to be the 'be all end all of cinema" whatever that even means, because it is superbly crafted...just like this game appears to be. It's spectacle and gamepley merged into one seamless experience. You're not watching the thing, you're playing it.
 
Damn that tomb raider thing was shit by comparison. I mean it was shit by itself but this just made it worse.

sorry about any hurt feelings.
 
The gang looks so good on PS4. Elena has never looked better as appose to her UC3 incarnation which was just plain wrong, hopefully Chloe can join in on Nate's final adventure and maybe exit more gracefully than she did in UC3. Going forward I'm not going to see new footage because this already looks insanely entertaining and I want to be able to play and be surprised this time.

ND are really one of a kind in the industry and it's best other studio's don't try to replicate them but carve their own path, like what Guerilla are magnificently doing with Horizon and what RAD completely failed to do with The Order. Makes me we want to go find the threads regarding The Order where multiple gaffers were claiming they rival ND and will become this gens ND, only looking skin deep at what makes ND so goddamn special. Just because you worked on their IP doesn't mean you are anywhere near their talent.
 
To me the new designs are instantly recognizable as their characters, they look fantastic, and they're just updated to mesh with the new technology and artistic vision of the game.

I recognise them because they still have the right voice actors, and there's only one character in Uncharted with grey hair and a moustache so it must be Sully, but if you'd told me that shot of U4 Sully was from a completely unrelated game I would have believed you. There's just nothing Sully-like about his facial features, same with Elena.

The thing with most Uncharted character model comparisons is that Naughty Dog constantly tweaks their character models as their games near completion, and the vast majority of pictures on GIS are from trailers, so you never really see pictures comparing their final character models from the released games. I'm hoping they'll do the same for Elena and Sully this time. You can see they've already tweaked Nate a little around the eyes since the last round of Uncharted 4 trailers:
 
The game is extremely polished graphically.I totally agree 100%

but honestly I fail to see anything that hasn't been done before that isn't related to graphics.

TPP's gameplay on the other hand seems like a true evolution of the MGS franchise for example.

This is exactly uncharted 2/3 with a shiny coat of paint.Its not a bad thing but its far from original or ground breaking as this thread makes it to be.

Go watch the PSXperiece video again to refresh your memory. Or maybe you haven't otherwise you wouldn't be saying this.
 
I cant even begin to imagine how fucking difficult it was from the devs perspective to bring all these elements together in this one perfect chase scene. Seriously twitter is full of devs marvelling at this shit. Naughty Dog is really just on another level, there is literally no better dev out there.
 
Keighley saw this when he visited ND and heavily hinted that there will be other drivable vehicles in the game apart from the jeep and that the vehicles will give the game a slightly more "open world" feel than in previous games.
 
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