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Uncharted 4 confirmed?

synce

Member
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4
 

Bad_Boy

time to take my meds
I assume half of this thread will change their song once we see uncharted 4 in action.

In ND I trust.
 

LuuKyK

Member
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4

Because now they are big enough to handle more than one project at the same time (see Uncharted 3 and The Last of Us)? Because Uncharted is already an established franchise and being a best seller would clearly move consoles early in the life cycle of the PS4? Because they don't need to take huge risks and still make a good game with certainty that it would at least sell well enough to start building a consumer base for the console if they follow the basic criteria that was enough to satisfy previous consumers of the same series? I think there are enough reasons for Uncharted 4 to exist whenever it comes out.
 
I sure hope they tone down the "must touch every wall I pass by" animation in UC4

It was great to see that animation at first but then it kinda wore thin. If he touched the walls with his hand only every now and then it would have still been cool. Nonetheless, the animations in that game were probably the best of the gen for me. It was the creativity behind them that made them special, not necessarily the tech.

That being said, I would be very excited for Uncharted 4 if it were announced.
 
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4

Yeah, totally. Just like Halo. halo was only made with the original xbo.... nevermind.

Quite honestly I'd be happy if they pursue the Uncharted series on the new console. It's gotten pretty established, and alot of people enjoy it.
 
Also, the script/characterizations/environmental storytelling was much better than UC3's barely held together contrived set pieces, so I hope Amy Hennig took some notes on how Druckmann and Straley did things.

I get the impression that it was intended to be narrated that way. Amy Henning is equally as competent as Straley and Druckmann in terms of storytelling. It's a just a question about choice and direction.
 

WinFonda

Member
You've just made me miss Uncharted 3, and the series in general so much! D: I've spent so much time in the multiplayer that you forget how good the singleplayer looks. I need Uncharted PS4 ASAP.

Man, my thoughts exactly. The graphics in U3 multiplayer look great in general, but are a far cry from the single player graphics. Especially on the character models. Here's hoping U4 keeps the graphics gap minimal like U2. Better yet, make the multi 60 fps :)
 

SmokedMeat

Gamer™
I'm going to predict that ND is creating a new ip, or bringing Jak and Daxter back, while someone else is doing Uncharted 4.
 

Hollow

Member
I'd be a little disappointed if Uncharted 4 was real. I'd kinda like to see Naughty Dog do another new franchise or another TLoU game.

Still, I always find the Uncharted games enjoyable.
 

daxter01

8/8/2010 Blackace was here
how the fuck people and reviewers didn't see terrible pacing,terrible encounter design, terrible enemy placement,stupid enemy hit reaction system and stupid plot holes in U3?
 
ND doing a new J&D instead of Uncharted 4 is the dumbedest thing I've heard in a while.

From a commercial point of view, I agree. However, personally I'd take a proper Jak & Daxter sequel in the style of the first game over almost anything else ND might propose. Love love love that game. One of my only PS3 platinums too, and it's aged really well.
 

Shahed

Member
While I wouldn't mind an Uncharted 4, it should definitely have a bit of a shake up. With a new generation comes New expectations, and having more of the same but with prettier graphics would be quite disappointing. It's the same reason why I disagree with people saying Ascension should have been a PS4 game, because in that case God of War would have had the same formula spanning 3 generations.

Having said that, Ascension should have been on PS4, but not in it's current state. Having a revamped God of War early on would have been a good card for Sony to play, and could have reinvigorated the series for next gen. They've played that card already though and now the series feels a bit stale, so God of War needs to rest for a while until they come up with something very new. Be it style of play, setting or even a reboot in a different myth.

As for Uncharted 4, they don't need wholesale changes. They could still have the whole cinematic aspect, but a bit more emphasis on exploration and puzzle solving would be nice. Maybe instead of going in one direction the entire time, you would have to return to some other area like a more traditional Tomb Raider or something
 
I was surprised when they didn't announce a new Uncharted for Vita at E3 this year, but thinking about that now, it does make me wonder if Sony Bend might be the new Uncharted team for PS4.

Thus leaving Naughty Dog open to work on a new IP this gen, along with TLOU sequels.
 
Well, no one can please everyone. If you think Sony is just going to abandon uncharted franchise, you are in for some nasty awakening.

I would love to have another action adventure with drake (or daughter something) please.

Oh, I know there will be more Uncharted... and more Gears, more God of War, more Halo, etc. It's just the nature of the game. I just think that a lot of these franchises would benefit from a rest.
 
I'd actually like Uncharted 4 to take some cues from Killzone: Shadow Fall: much larger levels, optional varied playstyles and an emphasis on enemy AI. I don't think it should go open-world, but widening the levels and presenting the player with lots of options would be a good place to start.
 

RalchAC

Member
Uncharted 4: Sorry about Uncharted 3

Hahaha. That's a good one.

I'll be happy as long as the game didn't have Drake's and his son looking for some weird alien artifact (Indiana Jones 4 ruined my childhood memories D:)

Personally, I'd prefer if they don't choose Atlantis. Not because it won't be good, but because Atlantis is a pretty popular place. In Uncharted the cities Drake usually looks for are unknown to most of its western audience (Shambala and Iram of the Pilars in U2 and 3 respectively) so there is more "mistery" around them.
 

Ulumsk

Member
Please cut down a little on the waves of enemies this time. Uncharted 2 had me exhausted at the end. It was a little better in Uncharted 3 as far as numbers go, but then you go on that completely unecessary pirate cruise ship part. Nathan Drake: Widowmaker.
 
I liked Uncharted 3

After 2 it was a disappointment.

Technically it was very impressive; that level in the ship with all the stuff rolling with the waves was great, as was the signature part with the plane, before and after it crashes in the desert.

But for a game with such a heavy reliance on plot and narrative it let itself down. It genuinely feels like a product made by two teams who wanted different things. This whole plot device with the brass vessel that made the water hallucinogenic was all kinds of strange. When you first enter the Atlantis of the Sands, you're attacked by Djinn. Then it turns out that that was just a hallucination; but the brass vessel that Marlowe is after taints the water because the Djinn are imprisoned inside. Wut?

But it doesn't matter because the hallucination is actually a vehicle to explore Drake and Sully's relationship in a half hearted way, just like the half hearted attempt to rationalise Drake's motivations earlier in the game, failing spectacularly to tackle the infamous issue of Drake being a greedy mass murderer between cutscenes.

Not to mention that it's poor practice to introduce a "Pandora's Box" plot device and then NOT open it.

And then there was the "final boss", Talbot. A man who, it has been hinted throughout the game, has supernatural powers of his own, including surviving bullets to the heart and apparently teleporting. But no he's actually just a man and you need to press these buttons when the prompt appears to beat him.

Drake's Deception was good but it refused to be great.

/rant
 

dr_rus

Member
I liked Uncharted 3
Yeah, nothing to be sorry about. While it's not quite as solid as U2, U3 is still one of the best games of this generation.
Also Uncharted = Drake. No Sully, Drake's son and other such bullshit - just do a new IP if you can't figure out a new adventure for Drake.
 

Sendou

Member
I hope it's made by Bend Studio. I really liked Golden Abyss while Naughty Dog's Uncharted efforts made such a negative effect on me that I can't even bother downloading my free copy of Uncharted 3 singleplayer.
 

LastNac

Member
Awww snap, pulled out that UC3 knowledge

p0i6dw4.gif


Whatevs, Chapter 10, Chapter 12, who's counting? My point was that when UC3 goes into overdrive, it rarely stops, and 90% of that "overdrive" is shooting guys in various scenarios and locations. Shooter gonna shoot.



The perception of Uncharted is "cinematic experience," sure, but when you sit down and play it, there's a lot more cover based and arena shooting than there are set-pieces. Hell, there's more climbing and jumping than there are set-pieces as well. So again, this goes back to what people take from the experience. People choose to take the set pieces with them, I don't. Those flashy moments are "icing" on the gameplay cake. So when I see E3 being mocked as "Everything was Uncharted," I see it as a negative because I know what people consider Uncharted to be. "Uncharted" in forum discussion has become shorthand for "explosive set-piece where everything's falling apart and the character is screaming." But if I'm actually discussing Uncharted as we are here, the game is a shooter. Leaving all the industry influence and baggage aside, it's simply a shooter that happens to dabble in other genres as a way to provide variety. Until the day Uncharted becomes wall to wall set-pieces and "cinematic moments," it'll be a shooter.



This is, indeed, the core of the argument because i find nothing interesting about discussing set-pieces with anyone. I'll praise a well done set-piece from here to the ends of the Earth, but I'll DISCUSS the core gameplay. That set-piece is the same for everyone. There's nothing interesting there from a "compare & contrast" standpoint, they're only interesting as points of praise or criticism. Enemy encounters, though, are interesting, specifically in something like The Last of Us where you have many options to tackle certain scenarios. That's the gameplay authorship I'm talking about. I know I'm still playing as Drake or Joel, but those sections where the game leaves me alone and allows me to make the moment MINE is where games shine, and what I like to discuss. That's why combat matters to me despite some thinking it's not all that important in something like Uncharted.

As for Max Payne 3, that game failed simply because of the cutscenes. If it was 10 hours of straight kill Euphoria powered rooms with Max monologues and that amazing soundtrack, it would've been one of my top 5 favorite games ever. I think this just comes down to what you find important, though. I like gun porn, so Max Payne appeals to me, and I appreciate when guns are GUNS in videogames, and combat with said guns is interesting and intense. You don't seem to care as much about that, and take away more enjoyment from presentation. Max Payne is supposed to be the purest of shooters, and if you'd asked me before buying it, I would've said "No, LastNac, you won't like it."

We will never come to an agreement. I'm fully prepared for arguments over Uncharted 4. Tis our destiny.

We are going to do this forever, aren't we?

If we ever meet in person the first round is certainly on me.

Firstly, yes, when Uncharted 3 does become relentless it throws everything at you although the intensity of those moments make people blind to their rarity. It is not, as you make it seem, an every chapter thing.

Second, its got dem "shooty parts" to them but I still feel just putting your fingers in your ears and deeming it so doesn't make it what it is, just becuase you feel one part shines over the rest(hint: it doesn't.) I can't deny there are segments with third person shooting involved(I would certainly say shooting has decreased as the series has progressed), just like I can not deny that there are first person shooting segements in an RPG like Skyrim. It is, once again, the sum of its parts. Hell, there were "vehicle" segments in UC1 and UC3, the variety alone prevents it from being in remotely the same camp as something like Gears. What you call something is in the end your buisness, but I can assure you that mindset certainly affects you take away. Talking personally, no one I know chalks it just into simply the TPS category. All major outlets(IGN, GameInformer) drop it into the "Action" genre in reviews, etc. Once again, whether you think its a good thing or not for "Everything to be Uncharted" is very much your own personal taste, as it seems you don't care for anything beyond just shooting dem dudes. I know ND doesn't think they are making solely a TPS with Uncharted. Maybe you are just set in your ways, Old Man...




I am a detail and small moments guy, all of which have to be playable to get me to watercooler about them. Half a dozen of us picked up L.A. Noire at launch and proceeded to high five another when Cole actually stepped over the body of some guy. I thought it was cool as Hell for Kratos to have to cover his face in GoW 3 and walk forward. I had a big dumbass smile across my face when you had to tilt Wayne out of the chair at the opening of Arkham City. I "crusade" for Uncharted 3 because it had those moments throughout. Devs always talk about wanting to have the often desired "Oh Wait, THIS IS PLAYABLE?!?" moment and Drake's Deception opened(the bar scene) up like that for myself and others. I loved the brawl, I loved the rats running infront of the camera in the foreground(also a big filmguy and using these techniques out of cutscene gets me hyped), I loved Drugged Drake, I loved actually being the one to jump to the plane as opposed to watching it happen like in UC2, THE WALL TOUCHING, etc.. Hell, I even love the small things like having the camera pull in tight as I pushed Drake who pushed Cutter. Sure, you can't make something completely out of small moments but that doesn't mean you throw something like that out in favor of just combat all of the time. Uncharted 3 gave me those smaller moments to play and in turn made me feel more involved and frankly, a little more important; I felt like someone who actually turned the pages of the story as opposed to just being handed the controller to do the "shooty parts" and then having to hand control back over for the important moments, as if I might mess them up somehow. The first half of TLoU felt like the latter, I loved the second half because it felt like the former(
deer hunting Ellie and Injured Joel Gameplay
. I love Uncharted 3 for various reasons(Arabian setting, best story IMHO, more Sully, active cinematography) but getting to feel more involved and play sequences that lesser devs would have made cutscenes is my favorite factor. Most encounters in Uncharted 2 felt like a chore and came off tedious, for me the big take away when it comes to combat encounters in UC2(to a degree some series highlights as well) is the first chapter in Nepal and that amazing train sequence. Yes, I loved the ways enemies could be approached but collectively those moments are memorable for whats going on at the time, not what I bring to them.


Max Payne 3 did have a crap load of cutscenes. I tend to play things over again but I never see myself doing so with Max Payne. I still feel like the encounters weren't memorable enough(I am not suggesting setpeices) to be enjoyed by myself. Max as a character wasn't that interesting and gameplay didn't vary enough. It can stay a pure shooter in gameplay, just make encounters different and more interesting. I actually think my favorite moment in Max Payne 3 was the shootout in the terminal, the part where the music kicks in. The encounter feels different for myself and Max.

Uncharted 4 is coming and with anyluck it will take the best of the series(hopefully more from 3 than 1 or 2). Arguments are coming.

I look to the horizon for another battle of words.

eCKro.gif
 

The Lamp

Member
After 2 it was a disappointment.

Technically it was very impressive; that level in the ship with all the stuff rolling with the waves was great, as was the signature part with the plane, before and after it crashes in the desert.

But for a game with such a heavy reliance on plot and narrative it let itself down. It genuinely feels like a product made by two teams who wanted different things. This whole plot device with the brass vessel that made the water hallucinogenic was all kinds of strange. When you first enter the Atlantis of the Sands, you're attacked by Djinn. Then it turns out that that was just a hallucination; but the brass vessel that Marlowe is after taints the water because the Djinn are imprisoned inside. Wut?

But it doesn't matter because the hallucination is actually a vehicle to explore Drake and Sully's relationship in a half hearted way, just like the half hearted attempt to rationalise Drake's motivations earlier in the game, failing spectacularly to tackle the infamous issue of Drake being a greedy mass murderer between cutscenes.

Not to mention that it's poor practice to introduce a "Pandora's Box" plot device and then NOT open it.

And then there was the "final boss", Talbot. A man who, it has been hinted throughout the game, has supernatural powers of his own, including surviving bullets to the heart and apparently teleporting. But no he's actually just a man and you need to press these buttons when the prompt appears to beat him.

Drake's Deception was good but it refused to be great.

/rant
Yep. It's embarrassing how many careless mistakes were made with U3.
 

monome

Member
TLOU pretty much over "corrected" all my qualms with Uncharted 3.
less shooting & better story being my #1 requests.

that said, gameplay and setting of Uncharted are, IMO, 100% better than TLOU.
Sony and ND need to agree on not making Uncharted 4 a TPS of the year candidate.
 

LastNac

Member
After 2 it was a disappointment.

Technically it was very impressive; that level in the ship with all the stuff rolling with the waves was great, as was the signature part with the plane, before and after it crashes in the desert.

But for a game with such a heavy reliance on plot and narrative it let itself down. It genuinely feels like a product made by two teams who wanted different things. This whole plot device with the brass vessel that made the water hallucinogenic was all kinds of strange. When you first enter the Atlantis of the Sands, you're attacked by Djinn. Then it turns out that that was just a hallucination; but the brass vessel that Marlowe is after taints the water because the Djinn are imprisoned inside. Wut?

But it doesn't matter because the hallucination is actually a vehicle to explore Drake and Sully's relationship in a half hearted way, just like the half hearted attempt to rationalise Drake's motivations earlier in the game, failing spectacularly to tackle the infamous issue of Drake being a greedy mass murderer between cutscenes.

Not to mention that it's poor practice to introduce a "Pandora's Box" plot device and then NOT open it.

And then there was the "final boss", Talbot. A man who, it has been hinted throughout the game, has supernatural powers of his own, including surviving bullets to the heart and apparently teleporting. But no he's actually just a man and you need to press these buttons when the prompt appears to beat him.

Drake's Deception was good but it refused to be great.

/rant

Whether there was a Djinn in the bottle is irrelevant. For all we know it could be simple cultures using fantastic things to explain things they just don't understand. Uncharted has never been as supernaural as something like The Mummy or Indiana Jones. Hell, it always kills me to hear people complain about the lack of supernatural in UC3 and then praise Golden Abyss with its
Irradiated Gold!!!
UC3 gave us answers for some questions and let others up to our imagination. I like to think something was in the bottle but I am not going to fault a story teller for not giving us all the answers, I like the "what if" and where it takes the mind.

The whole thing was a vehicle and the story is more about the treasure hunter than it is the treasure. I hate to make the comparison but have you seen The Last Crusade? ND was getting at the same thing, by involving the flashback at the beginning they book ended UC3's events and drew a greater parrallel with the overall story of Drake and Sully by showing us what brought them together in the first place as well as what might potentially tear them a part. I always presumed that Drake and Sully where never as close at the beginning when ND began to tell the story with Drake's Fortune, I think the nature of their relationship grew with the series. UC3 had the perfect balance with the two, anything more would have seemed artificial and manipulative, anything less would have seemed insignificant in termsof their relationship. I loved the way it played out, I loved the fact that Sully got him back on his feet in the desert and
having to shoot Sully as drugged Drake.
Sully's not warm and fuzzy and I do not think they could have written a better ending exchange between the two.

Everybody opens the box, I am glad we got something different this time.

Magic man or no, the real important thing about Talbot is that he is a foil. A dark Drake if you will, surviving off of deception where Drake survives off luck. As a magician he doesn't need to reveal his tricks and honestly I would be dissapointed if he did. This medium tends to dumb things down to their audience. I like the ambiguity, I like the "Baron Samedi" hebrought to the table.
 

Hasney

Member
I wasn't a fan of uncharted whatsoever and I just thought that maybe I didn't "get" Naughty Dog games as I haven't really enjoyed any of their output to the extent others have, but I did really love TLoU.

Before TLoU, I would have just been indifferent. Now I really hope it's a whole other team working on it so I can see what ND come up with next, be it a new IP or a TLoU sequel.
 

Figboy79

Aftershock LA
I love Uncharted, so more is great news.

However, I'd love to have an Uncharted set in the 60's or 70's, starring a younger Victor Sullivan, and Katherine Marlow. I'd play up the spy/espionage angle, and have some campy fun with it. Like a Get Smart, In Like Flynt think.

Young Drake wouldn't be in this entry, but maybe a sequel.
 
Honestly, I haven't really been impressed with any of the UC's game stories. They have good voice actors, impressive animations, and great dialog, but they just don't hold together very well as coherent narratives. Like, you can tell they think of the set pieces first, and they think of a really bare-bones plot and vague character motivations to hook them all together. UC3 was particularly egregious, with the completely pointless ship detour, and then Drake just so happens to wind up on that beach in Yemen that just so happens Elena is there, too.
 
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