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Uncharted 4: Demos vs Final Game Comparison (Digital Foundry)

There's no accusations of lying in there. I'm not convinced that it was real-time, though. Besides the 60fps frame-rate, which is possible in a cut-scene situation, it's the image quality that leads me to believe it wasn't real-time. It basically looks as if it were downsampled from a very high resolution. The final game has outstanding image quality, but it's still not on par with that teaser - which could only have been achieved at a resolution above 1080p, I feel.

I do think it was made using the renderer and tools for the game, though, but I doubt it was actually real-time. If not for the image quality, I could believe it was real-time.
When Corrine Yu made a comment about the teaser, did she say ingame, in engine or real time? Anyone knows?
 
When Corrine Yu made a comment about the teaser, did she say ingame, in engine or real time? Anyone knows?

In-engine

nyq0LK7.jpg


http://www.neogaf.com/forum/showthread.php?t=835985
 
Could we not.
?

I just meant that while you could normally make a case for PC always looking better strictly on the grounds of IQ (at the very least), ND's AA algo is so good in UC4 that that's barely even applicable here, and the graphical effects, art direction and animations are all so strong that UC4 really stands above anything else released so far, regardless of platform.
 
I mean, it's obvious that it's in-engine, but I'm still confused by the image quality. It seems to have been rendered at a resolution higher than 1080p and downscaled. Which, I suppose, if it were just a simple cut-scene, could still be possible on PS4...but I kinda doubt it. I don't think their AA technique was as comprehensive in 2014 as it is now and the final game still isn't as clean as that teaser.
 
I mean, it's obvious that it's in-engine, but I'm still confused by the image quality. It seems to have been rendered at a resolution higher than 1080p and downscaled. Which, I suppose, if it were just a simple cut-scene, could still be possible on PS4...but I kinda doubt it. I don't think their AA technique was as comprehensive in 2014 as it is now and the final game still isn't as clean as that teaser.

Yh I do agree with the image quality part I think outside that the rest would be possible. If am not wrong in assuming based on the fact it was a very small scene, Drake is close up to the camera, Dat DOF etc they had a lot of rendering budget to play with to get the detail they got.

Or it was PS4 Neo :p
 
Comparing the 2014 demo (and even the 2015 one) to the final result is kind of amazing. Rarely do we get an improved version than what we were sold.
 
Lol... Sure.

Anyone remember that Motorstorm PS3 reveal? People though that was in-game real time.

It was.

EVO came from the future and they brought footage from Motorstorm PS5.

They also said Sony hired them back after Shuhei admitted they fucked up in letting them go.
 
UnchartedGAF taking over.

GAF's own dark10x with another neat UC4 video, which compares to the original teaser, the 2014 PSX demo and the E3 2015 demo.

https://www.youtube.com/watch?v=HCNyuomzVu8

The conclusions are that the original teaser was a prerendered cinematic, to which the real game comes close. When it comes to real footage it's mostly an improvement plus aesthetic changes here and there, mostly color timing differences.
Damn, water caustics and the cave ceiling (when the flashlight is on) had a significant downgrade. Looks great otherwise.
 
?

I just meant that while you could normally make a case for PC always looking better strictly on the grounds of IQ (at the very least), ND's AA algo is so good in UC4 that that's barely even applicable here, and the graphical effects, art direction and animations are all so strong that UC4 really stands above anything else released so far, regardless of platform.

So clean, non-dithered shadows, water caustics, and 16xAF don't count towards IQ now? How convenient.
 
I was just happy the jeep turned out to be at least as fun to drive as it appeared in the demo. Wish it was in the game more.
 
Damn, water caustics and the cave ceiling (when the flashlight is on) had a significant downgrade. Looks great otherwise.

The water caustics were fake then and are fake now, basically they are not real caustics created in real time caused from player movements/gunshots like Crysis 3 (which granted went a bit overboard with it but it was real) as such no reason for them to be downgraded as it probably has little to no performance draw if it's not real time.


I think the difference just comes down to the colours, the caustics looked strong when I played. Strong enough to be bothersome tbh.
 
?

I just meant that while you could normally make a case for PC always looking better strictly on the grounds of IQ (at the very least), ND's AA algo is so good in UC4 that that's barely even applicable here, and the graphical effects, art direction and animations are all so strong that UC4 really stands above anything else released so far, regardless of platform.

Once you actually play a game on PC with high IQ you'll see how applicable it is, the AA in UC4 results in pretty clean look and an almost supersampled look in screenshots, but it still has artifacting and is blurry in motion because it's a TAA (that's the nature of things and nothing can change that)... "especially" when you compare it to 2K 4K or supersampling none of which will have artifacting in motion.

UC4 is a full package and more complete than any other game at the moment (advanced rendering, lots of physics, great foliage, fairly big areas, high resolution, stable FPS etc) but if you were to take individual elements it isn't the best in the biz in everything, for instance the object motion blur is still lower quality than R&C and The Order 1886, the IQ in Order is better and has no artifacting. Infact if we were to discount the size of levels...IF then The Order still comes out ahead if we are to go just by the overall look of the game.
 
So clean, non-dithered shadows, water caustics, and 16xAF don't count towards IQ now? How convenient.
Once you actually play a game on PC with high IQ you'll see how applicable it is, the AA in UC4 results in pretty clean look and an almost supersampled look in screenshots, but it still has artifacting and is blurry in motion because it's a TAA (that's the nature of things and nothing can change that)... "especially" when you compare it to 2K 4K or supersampling none of which will have artifacting in motion.
As someone who primarily games on PC with a 980ti and 3440x1440 Acer X34 (check my post history or flickr), in my opinion what Uncharted does outweighs the IQ improvements you can find on PC, which I argue aren't even that huge considering the AA algorithm on display here.
 
The water caustics were fake then and are fake now, basically they are not real caustics created in real time caused from player movements/gunshots like Crysis 3 (which granted went a bit overboard with it but it was real) as such no reason for them to be downgraded as it probably has little to no performance draw if it's not real time.


I think the difference just comes down to the colours, the caustics looked strong when I played. Strong enough to be bothersome tbh.
I'll see it myself later :p

Other than that it looks better than the gameplay reveal though, motion blur is better, more details, etc.
 
As someone who primarily games on PC with a 980ti and 3440x1440 Acer X34 (check my post history or flickr), in my opinion what Uncharted does outweighs the IQ improvements you can find on PC, which I argue aren't even that huge considering the AA algorithm on display here.

Well yea, like I said it's a complete package and a package this complete doesn't really exist on any platform as of yet no matter how many people say BF at 4K blows it away (it doesn't, since at its core it's still a 60FPS console game with small additions here and there and huge resolution boost, so it is bound to have more technical limitations than UC4).
 
Well, it is the best looking game I have ever seen... by a stretch.

Agreed. I mostly game on a high end PC, but UC4 is better looking than any PC game I've played, including RotTR and an enhanced version of Witcher 3, both running at 60 fps.

The IQ in particular is amazing. I really hope ND is sharing that tech because it really makes a huge difference.
 
Sony =! Naughty Dog

And if don't think the original e3 was prerendered, just sparsely populated, ie just the foliage and lighting, no enimies or intractables or anything like that. I beleive ND's exact words were "in engine, in game", and I hold them to theit word.

I honestly think Naughty Dog beleived they could hit those targets. Just things had to get prioritized.

Show the game running on the Playstation 4, not some prerendered footage then. There was no massive downgrade, because the original footage was never running on a PS4. Whenever they showed it after, it was running on an actual PS4.

If we give Naughty Dog a pass, developers will keep pulling this silliness with the masses of gamers who don't understand graphics. And they are. This in engine, in game, garbage is also being pulled with the Battlefield One footage. Masses of people are liking a video that is not even based on gameplay, which means they are being misled. The assets are from the game but the lighting is being computed offline and the dressed up as game footage when the actual game is not going to look like that. If you render it off line using the engine there are no limits as to how many lights a scene can have which allows you to approximate global illumination. You can also make the shadow maps resolution as high as you want.

In realtime, you are limited by how many lights you can place in a scene and the size of shadow maps, which is why games don't looks CG. Sorry, I don't care how good Uncharted 4 turned out, developers need to stop this.

ugcoHjK.jpg
 
Show the game running on the Playstation 4, not some prerendered footage then. There was no massive downgrade, because the original footage was never running on a PS4. Whenever they showed it after, it was running on an actual PS4.

If we give Naughty Dog a pass, developers will keep pulling this silliness with the masses of gamers who don't understand graphics. And they are. This in engine, in game, garbage is also being pulled with the Battlefield One footage. Masses of people are liking a video that is not even based on gameplay, which means they are being misled. The assets are from the game but the lighting is being computed offline and the dressed up as game footage when the actual game is not going to look like that because global illumination will never be calculated in real time. If you render it off line using the engine there are no limits as to how many lights a scene can have which allows you to approximate global illumination. In realtime, you limited by how many lights you can place in a scene. Sorry, I don't care how good Uncharted 4 turned out, developers need to stop this.

ugcoHjK.jpg



Calm down.


Bet you were crying foul play when Battlefront was shown too. Remember how that turned out?
 
I wish the graphics were more consistent in it.

Yeah, it's got its ups and downs. The part where Nate comes up from scuba diving in the river looked straight up bad due to the LOD and lighting. For most of the game though I though the graphics were good but not amazing. Chapter 12 however was pretty impressive. Particularly the lighting. The AA is very good as well throughout.
 
Just like many games, early demos or vertical slice will always have changes from the final game, Watchdogs / Witcher 3 are pretty recent examples of this.

CDPR did gave a good explanation that building a smaller demo for a show, you can crank up graphical effects and hopefully they can hit the target but when the hardware is running the full game, bigger environments ect, sometimes things just don't run so well and certain things have to be toned done again, simple as that.

So apart from the 60fps, Naughty Dog have done a great job of keeping the game looking very close to the graphics they showed off in the early demos. No need for any outrage here, the game still looks amazing.
 
I am quite surprised by how poor some of the lighting round foliage looks compared to the 2014 demo. Still a nice looking game, but definitely downgraded in some ways, that much is obvious from the video.
 
lots less smoke/fog effects in the final version, i wonder if they were cut for mood or because ps4 was chugging
 
Considering the OT is packed with people saying "How is this possible on a PS4?", I think they crushed it. Sure, I see some differences, but when you aim for unimaginable heights and fall a bit shy, you're still fucking high.
 
So it's far away from the original reveal. Still it's close to the PSX demo thought. Better on some aspects, worse on some others.
 
Some improvements in some areas and LOTS of deterioration in lots of places (graphics, lighting, textures and effects/particles etc). I mean look at the smoke on the truck as it crashes at the market in the demo compared to the final game - wtf!

I'm really beginning to wonder what the explosions/smoke are going to be like later in the game cos I've not been impressed with the
dynamite ones at all - the smoke looked shite and no better than the remastered/last gen
. So I hope the ones I've seen on gifs and what not more bullshit.

Some places are a downright downgrade its not even funny and those who deny this...well...

Some of the worse bits now in the final game were some of the best bits I liked in the previous demos thus making it a tad more sour...

I also preferred the previous colour palette and an option to choose would have been nice.

On Chapter 9 so far and graphics are beginning to improve but I would call them a touch inconsistent so far - with a few flaws here and there but no need to be over pedantic I suppose.

Loving the game.

Not loving this bullshit. It needs to stop. It's only going to bite them and gaming in the ass in the long run.

Now where is that neo version at 60fps with the correct effects?....
 
Considering the OT is packed with people saying "How is this possible on a PS4?", I think they crushed it. Sure, I see some differences, but when you aim for unimaginable heights and fall a bit shy, you're still fucking high.
Once every five minutes at minimum I'm just staring at the screen saying "Jesus fuck".

Yeah, ND has put in some serious work. Presentation-wise its a cut above everything else on the market that I've seen.
 
The lighting in 2014 is NOT superior, it lacks volumetric lighting in the first place that the final game has..make note of that.

I am quite surprised by how poor some of the lighting round foliage looks compared to the 2014 demo. Still a nice looking game, but definitely downgraded in some ways, that much is obvious from the video.
It's not poor lighting, it's to do with art and colour grading and the inclusion of volumetric lighting that gives things a brighter and warmer look. (Try Farcry Primal with volumetric lights on and then off on PC to see what difference this makes to the colours)

The end result is that the foliage looks brighter and less saturated (a bit cartoony even) because that's the stylised Uncharted look with warm colours. The series has never ever used cool colours...even for the Nepal levels in UC2. It has always gone for warm and vibrant colours making it seem surreal rather than real.
 
I think it straight up looks better now than it did in everything but the original reveal. Certainly, looks better overall than the psx demo to me, which looked very clearn but lacked effects to give it a more cg feel.

The guy above saying the part where you come out of the water after scuba diving, looking bad, is tripping. I don't even understand how you could say such...
 
brb gonna bake 30 cakes while this light map renders!
The game uses baked GI everywhere BUT there is something special about the home scenes. It's like they turn it up to 11 in the home scenes and not only that the materials used in there are imo a fair notch up above the rest of the game.

I have so many images but I don't know where to post or what to post as a lot of it is going to be spoilery.
 
The game uses baked GI everywhere BUT there is something special about the home scenes. It's like they turn it up to 11 in the home scenes and not only that the materials used in there are imo a fair notch up above the rest of the game.

I have so many images but I don't know where to post or what to post as a lot of it is going to be spoilery.

I guess if they had a much smaller level, with far less dynamic objects to worry about... they could increase the texel density of the light maps (diffuse and specular) to be much higher. Thus making materials look xxx better on top of the lighting being more plausible (as the indirect lighting which materials react to would be more approximate).
 
I prefer the more colorful retail version to the other gameplay demos, which looked pretty great too. The reveal trailer would probably explode a PS4 if it tried to match that in some of the more open areas.


Double Helix got absorbed by Amazon as well

What the hell is going on there? They're like the Bermuda triangle of the industry

Didn't Amazon recently announce a game engine? If so she was likely working on that.
 
I prefer the more colorful retail version to the other gameplay demos, which looked pretty great too. The reveal trailer would probably explode a PS4 if it tried to match that in some of the more open areas.




Didn't Amazon recently announce a game engine? If so she was likely working on that.
Don't think so, Corrinne worked as a graphics programmer. The Amazon engine is basically a rebranded Cry Engine 3, anything Amazon added on top of that has nothing to do with the graphics.
 
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