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Uncharted 4: Demos vs Final Game Comparison (Digital Foundry)

The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.
The 60fps thing is something they should be held accountable for, but I hope you're not talking about anything they showed since. They made it quite clear that they dropped 60fps, and the game actually shows mostly a visual upgrade + some aesthetic choices that likely had no effect on performance when compared to all post-60fps footage.
 
The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.

Come on, don't overdo it. It's not really the fault of ND. Sony has a little history of doing that and other things ("we are not allowed to ship PS2 to China because this hellofamachine can be used to launch rockets!") to gather media attention.
Again, there are people that fall for this kind of stuff (and even defend it) and others know what to expect.
 
The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.


What? They didn't do it to sell the game by pulling the wool over your eyes, they did it because they shot for the stars, and missed, but still made the best looking video game mankind has ever seen...


They said shortly after the demo, that alrthough they wanted to, 60fps wasn't happening this time around.

They also showed TONS of footage, screens, etc of the game as they developed it, showing the state of the WiP.

And lastly, it is a WiP, therefore, when you see it 3 years ago, it will likely look very different than now.



I do agree that ND should be scolded for that initial reveal trailer. They duped people, and it is very bad form. I'm actually disappointed in ND for it. That said, gameplay reveal wise things have actually been graphically improved from demo's to final reveal, and I do think that the cutscene and gameplay model is the same, the difference being that ND likely changed initially higher quality cutscene models, to instead the gameplay model for added consistency. Playing the game, because of the smooth transitions it's clear the cutscene and gameplay models are the same, only it's the lighting that sometimes changes.

Overall though, Drake's model looks great, even in gameplay. And yes lighting can make all the difference. Not to mention because he's always moving about, it's hard to get a tack sharp shot.

Unchartedtrade%204_%20A%20Thiefrsquos%20End_20160508073553.png~original


Unchartedtrade%204_%20A%20Thiefrsquos%20End_20160508074521_1.png~original


Unchartedtrade%204_%20A%20Thiefrsquos%20End_20160512113202.png~original


Unchartedtrade%204_%20A%20Thiefrsquos%20End_20160506054233.png~original


This. People don't seem to get how much lighting, especially dynamic lighting, can have in games where every scenario is changing.


That's in part why things look so much better in cutscenes, not because of better graphics, but because of CONTROL of variables.


ND themselves stated this, and it is pretty prevalent knowledge at this point.
 
The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.

An almost 3 year old teaser with no gameplay in sight was bullshiting of the highest order?

Smh
 
This. People don't seem to get how much lighting, especially dynamic lighting, can have in games where every scenario is changing.

That's in part why things look so much better in cutscenes, not because of better graphics, but because of CONTROL of variables.

ND themselves stated this, and it is pretty prevalent knowledge at this point.

Pretty much. Even if you look at the last two gameplay shots I posted above, which are from roughly the same angle and distance, but in different lighting, and they look like completely different models!
 
People don't seem to get how much lighting, especially dynamic lighting, can have in games where every scenario is changing.


That's in part why things look so much better in cutscenes, not because of better graphics, but because of CONTROL of variables.


ND themselves stated this, and it is pretty prevalent knowledge at this point.
It's not just the lighting, though, but the shaders in play (SSS and textiles), the facial rig in use, and even the mesh of the face can have additional effects loaded into it for the cutscenes.

An easy way to see the difference is when banter is happening you can get the camera close to Nate's face and see his mouth flapping a little more than the detailed dialog animations in cutscenes. Expressions are still possible with as the camwra is generally further and movement is happening so you aren't focusing on just facial performances.
 
The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.

You really expect people to be super pissed after ND created what many consider to be the best looking game ever?

Dude you know you're being ridiculous, believe me that this will damage them the next time they will show a small teaser of the same nature for their next game, people will be much more skeptic toward ND's reveal teasers from now on, but you can't actually expect them to be mad after they got such an amazing looking game, they are too busy to be Wowed by the visuals for that...
 
they were never going to reach the mark set by that 60 fps trailer, but they did an outstanding job. its the most impressive game ive ever seen
 
The 60fps thing is something they should be held accountable for, but I hope you're not talking about anything they showed since. They made it quite clear that they dropped 60fps, and the game actually shows mostly a visual upgrade + some aesthetic choices that likely had no effect on performance when compared to all post-60fps footage.

I've watched the DF and there is much much more than anything to do with 60fps here.

Come on, don't overdo it. It's not really the fault of ND. Sony has a little history of doing that and other things ("we are not allowed to ship PS2 to China because this hellofamachine can be used to launch rockets!") to gather media attention.
Again, there are people that fall for this kind of stuff (and even defend it) and others know what to expect.

Fair enough. Not everyone thinks the same and at the end of the day business is business and its clear as day as to what has gone on here. I personally don't agree with it that is all.

What? They didn't do it to sell the game by pulling the wool over your eyes, they did it because they shot for the stars, and missed, but still made the best looking video game mankind has ever seen...
They said shortly after the demo, that alrthough they wanted to, 60fps wasn't happening this time around.

They also showed TONS of footage, screens, etc of the game as they developed it, showing the state of the WiP.

And lastly, it is a WiP, therefore, when you see it 3 years ago, it will likely look very different than now.






This. People don't seem to get how much lighting, especially dynamic lighting, can have in games where every scenario is changing.


That's in part why things look so much better in cutscenes, not because of better graphics, but because of CONTROL of variables.


ND themselves stated this, and it is pretty prevalent knowledge at this point.

Lol! I'm only on chapter 9 and for me its just starting to get real nice, although without doubt been some beautiful parts already before that. I just hope some of those recent gifs we saw of the smoke after explosions etc will still be there because the
effects of the dynamite were really underwhelming
.

Again, like I mentioned earlier on in this thread, the main issue I have is that the things previously shown (not talking about the first ever reveal alone) had some of the best bits I really liked and they seem to be the main bits which have been downgraded and thus, tastes a bit sour.

An almost 3 year old teaser with no gameplay in sight was bullshiting of the highest order?

Smh

You can shake you head as much as you like because you have proved exactly my last post - the defending in here of ND 'by some' is unbelievable. 3 years? No gameplay? pffft....wtf? Go and look at the video again by DF.

Anyway. I shan't be posting any more replies on this because it will only be a case of agreeing to disagree as far as I'm concerned - just an opinion at the end of the day.
 
60fps cinematic aside (which i honestly thought was possible on PS4; then again i stopped being impressed with what devs can achieve during cutscenes a while ago) I have to say i am not a fan of most of their lighting and aesthetical changes from those gameplay demos.

Those caves, i think they probably had to shift the tone to better differentiate them from other caves earlier in the game and the town I think looked better with the earlier lighting and color grading; it looks kind of flat now and a tad too colourful.
Still, probably the best looking game to date and as I progress through chapters (9, now) i'm constantly being told "You ain't seen nothing yet!"
 
Whatever with the 60 frames per sec thing, I have to say that Naughty Dogs implementation of motion blur is so good that it makes the game feel higher and smoother than 30 fps. We have other 30 fps locked games and they dont look as smooth as Uncharted does.

It really is the smoothest 30 fps game I have played. It feels higher framerate.
 
Whatever with the 60 frames per sec thing, I have to say that Naughty Dogs implementation of motion blur is so good that it makes the game feel higher and smoother than 30 fps. We have other 30 fps locked games and they dont look as smooth as Uncharted does.

It really is the smoothest 30 fps game I have played. It feels higher framerate.

The Order manages to to get higher motion blur quality. Should be standard for all 30fps games!

I think from chapter 13 all the way to end in U4 is the most impressed I've been with game graphics for a while.
 
The Order manages to to get higher motion blur quality. Should be standard for all 30fps games!

I think from chapter 13 all the way to end in U4 is the most impressed I've been with game graphics for a while.

Problem is that 1886 has a really really soft image, black bars and a color scheme which looks pale.

That soft image is what make it lose a couple of marks for me in regards to IQ and performance.
 
It's not just the lighting, though, but the shaders in play (SSS and textiles), the facial rig in use, and even the mesh of the face can have additional effects loaded into it for the cutscenes.

An easy way to see the difference is when banter is happening you can get the camera close to Nate's face and see his mouth flapping a little more than the detailed dialog animations in cutscenes. Expressions are still possible with as the camwra is generally further and movement is happening so you aren't focusing on just facial performances.

That's different from shaders though.
The animation in gameplay is a lot worse because it's not mocapped and touched up like cuscenes, they are probably not even hand animated and most likely rely purely on automation. But it doesn't mean it cannot use the same models.
 
Problem is that 1886 has a really really soft image, black bars and a color scheme which looks pale.

That soft image is what make it lose a couple of marks for me in regards to IQ and performance.
As it has been stated multiple times, The Order could have run without black bars if it didn't go for 4*MSAA and went purely with a post processing solution like Uncharted 4 (or was it 2*MSAA?). Uncharted has dithered edges due to TAA, while Order doesn't. The Order also seems to have higher AF overall.

Tomato tomato....one does something better the other does something else better.
 
Whatever with the 60 frames per sec thing, I have to say that Naughty Dogs implementation of motion blur is so good that it makes the game feel higher and smoother than 30 fps. We have other 30 fps locked games and they dont look as smooth as Uncharted does.

It really is the smoothest 30 fps game I have played. It feels higher framerate.

It's still a step below the one seen in Ratchet & Clank, The Order 1886, Killzone Shadowfall and even Bloodborne which uses the Yebis middleware (FFXV uses the same).
You can see the difference in sampling quality and quantity if you were to compare them.
 
The defending of ND in here is unbelievable.

At the end of the day, they bullshitted in the highest order to sell the game/pre-orders and ps4's. End of.

And they'll do it again....and again...and again...

They need (and everybody that does it) calling out to fuck so they stop getting away with it ffs - smh.

I don't think I understand the problem, the teaser looked like a pre rendered cinematic at the time, turns out it was a pre rendered cinematic. I don't feel like i'm getting any new information here.
 
Great video!

I similar to Dark10x do question the real time nature of the original demo, partially due to things like the shadow quality and the IQ. The model could easily be real time of course with a small enough area... but... yeah
Whatever with the 60 frames per sec thing, I have to say that Naughty Dogs implementation of motion blur is so good that it makes the game feel higher and smoother than 30 fps. We have other 30 fps locked games and they dont look as smooth as Uncharted does.

It really is the smoothest 30 fps game I have played. It feels higher framerate.

It is consistently applied, but like NOoblet points out, there are better implementations out there in terms of quality and plausability. New doom @ ultra, CryEngine games, The Order, Call of Duty (although they have lower samples in retail than in their tech slide for some reason :/),etc. And I think most if any games @ 30fps with proper obmb will be just as visually smooth if not smoother for tertiary reasons.
 
Problem is that 1886 has a really really soft image, black bars and a color scheme which looks pale.

Yeah, when I played the game I used the photomode to change the color grading,upped the saturation of the colours a little bit and turn off film grain. Nice feature for those changes to carry over into gameplay at least.
 
It's still a step below the one seen in Ratchet & Clank, The Order 1886, Killzone Shadowfall and even Bloodborne which uses the Yebis middleware (FFXV uses the same).
You can see the difference in sampling quality and quantity if you were to compare them.

Well then maybe my eyes are bad, but Uncharted 4 feels much smoother to me than these games. Especially bloodborne I really dont know what it does in this conversation, all with that frame pacing issue and dropped frames. FFXV is a joke to even mention it in terms of how smooth it feels based on what we have seen/played so far.

I am talking about performance here and how Uncharted 4 feels to me smoother than any other 30fps game. Ok maybe I dont remember much how the Order performed, I will give you that, but as for Killzone, bloodborne and even Ratchet it feels definitely smoother than these games.
 
Well then maybe my eyes are bad, but Uncharted 4 feels much smoother to me than these games. Especially bloodborne I really dont know what it does in this conversation, all with that frame pacing issue and dropped frames. FFXV is a joke to even mention it in terms of how smooth it feels based on what we have seen/played so far.

I am talking about performance here and how Uncharted 4 feels to me smoother than any other 30fps game. Ok maybe I dont remember much how the Order performed, I will give you that, but as for Killzone, bloodborne and even Ratchet it feels definitely smoother than these games.
You bought up motion blur and implied it's something special. I merely pointed out how it's not. Anyways Uncharted is also a lot slower game than Ratchet and Clank with slower animations...a slow animation at 30FPS will look better than a fast animation at 30FPS, regardless of OMB....it has nothing to do with what ND is doing. And Killzone is a game that runs at higher framerate and has better OMB, I simply do not see how anyone could think it feels smoother..unless you are talking about judder caused in controller response due to the framerate being around 40s in SP.


Great video!

I similar to Dark10x do question the real time nature of the original demo, partially due to things like the shadow quality and the IQ. The model could easily be real time of course with a small enough area... but... yeah


It is consistently applied, but like NOoblet points out, there are better implementations out there in terms of quality and plausability. New doom @ ultra, CryEngine games, The Order, Call of Duty (although they have lower samples in retail than in their tech slide for some reason :/),etc. And I think most if any games @ 30fps with proper obmb will be just as visually smooth if not smoother for tertiary reasons.

Yea any game with 30fps game with good OMB will appear smooth, this is not something unique to Uncharted. Although animation and control response has a lot to do with this "feel" as well. I remember when Crysis came out, people played the game at ~20FPS on very high for object motion blur and kept talking about how it feels 30.

It can feel smoother but it's no substitute for higher framerate, if one could see UC4 gameplay at higher framerate they would not be saying this.
 
Yea any game with 30fps game with good OMB will appear smooth, this is not something unique to Uncharted. Although animation and control response has a lot to do with this "feel" as well. I remember when Crysis came out, people played the game at ~20FPS on very high for object motion blur and kept talking about how it feels 30.

It can feel smoother but it's no substitute for 60, if one could see UC4 gameplay at 60 they would not be saying this.

Never claimed it was a "substitute" .

All I said it is nice that it is a 30 fps game that feels smoother than most 30 fps games like for example Far Cry 4... and I dont think that I should be careful what I am saying here as if it is some short of tech seminar class.

It feels smoother. Not just for me , for most people. No, it is not the equivalent of 60 fps... geez, sometimes I dont know what you are allowed to speak about here.
 
There is often the assumption that someone says "downgrade" to refer to only technical and not artistic changes. But really, "Dowgrades" does not have to come from changing anything in the rendering. That's what most people decide to ignore when telling other that devs just changed the lighting! or the time of day of a scene. You can film two scenes with different lighting and say one is worse that the other while both have real light, real everything. Have three point light on an actor, then remove one light, everything will continue to look as real, but not as good. People still have the right to say they prefer how something looked before and you wont convince them otherwise with tech talk. Just the same, removing lights from a scene or changing them is not without performance differences anyway.
 
You can shake you head as much as you like because you have proved exactly my last post - the defending in here of ND 'by some' is unbelievable. 3 years? No gameplay? pffft....wtf? Go and look at the video again by DF.

Anyway. I shan't be posting any more replies on this because it will only be a case of agreeing to disagree as far as I'm concerned - just an opinion at the end of the day.

You think I am defending ND? I'm merely stating the obvious. The teaser is almost 3 years old. And it showcased 0% gameplay.

You're hung up on an unnecessary effort to hold people accountable for a 2 min teaser.
 
Never claimed it was a "substitute" .

All I said it is nice that it is a 30 fps game that feels smoother than most 30 fps games like for example Far Cry 4... and I dont think that I should be careful what I am saying here as if it is some short of tech seminar class.

It feels smoother. Not just for me , for most people. No, it is not the equivalent of 60 fps... geez, sometimes I dont know what you are allowed to speak about here.

Well you are posting in a thread exclusively about the tech.
 
You bought up motion blur and implied it's something special. I merely pointed out how it's not.
And Killzone is a game that runs at higher framerate and has better OMB, I simply do not see how anyone could think it feels smoother..unless you are talking about judder caused in controller response due to the framerate being around 40s in SP.

Ofc and I am refering to the judder. I am all about the end result here. Killzone's judder was bad. As was infamous SS. Bloodborne's frame pacing is bad. FFXV is a joke atm performance wise.

All these games have nothing on how smooth the experience is in Uncharted 4.

Well you are posting in a thread about the tech where people who like to discuss tech post.

This thread is not just for "scientists". And I never said in my post "Uncharted 4 has the best motion blur of all time"....

That was basically your assumption. I said that it uses very good motion blur and feels smoother than most 30 fps games.

Which is perfectly true.

You on the other hand, a supposedly "tech savvy" guy, brought about Bloodborne, FFXV and juddery games in a "smooth 30 fps" conversation...

You removed from the equation frame pacing, frame drops, judder just to point out how "wrong I was to state that Uncharted 4 feels smooth for a 30 fps game".
 
I don't get it, people are shouting downgrade when it's actually upgrades.
Yes 60fps is gone and the teaser which isn't in the game looks different to the kinda looks the same scene, but it's very evident what's been done in the game, something have be change, some lowered but a lot has been added and upgraded.
A downgrade is usually a downgrade to everything and it looks nothing like it did before.
This looks more like they balanced everything out for the best possible result.
The final game looks better 99% of the time.
60fps was probably possible too if they didn't add the stuff they did which is a lot.
I think you guys are mad.
 
Very nice video, I prefer the more colourful version, too.

Reading through this thread...

Does anyone have that gif of Nolan North saying "You shut your mouth... you shut it." ?
 
That's different from shaders though.
The animation in gameplay is a lot worse because it's not mocapped and touched up like cuscenes, they are probably not even hand animated and most likely rely purely on automation. But it doesn't mean it cannot use the same models.
I assume you're responding to my second paragraph, but either way I never implied the model itself is different. The model in the game probably differs in many ways from the concept, but as far as the gameplay and cutscenes go, I've pointed out many times that it isn't different as far as the base mesh goes. However, the facial rig in use can still be fed much less data or be swapped with something smaller for gameplay. It's just optimization.
 
As it has been stated multiple times, The Order could have run without black bars if it didn't go for 4*MSAA and went purely with a post processing solution like Uncharted 4 (or was it 2*MSAA?). Uncharted has dithered edges due to TAA, while Order doesn't. The Order also seems to have higher AF overall.

Tomato tomato....one does something better the other does something else better.

Uncharted 4 has an amazing IQ, It perceived as more clean than The Order, probably because of all The Order's post processing, and besides that, U4 kills The Orde technicaly it's not even funny, the sacrifices The Order did to get those visuals seems pathetic after you see what Uncharted 4 can do while looking like that.
 
Looks like they didn't quite hit the mark on what they promised. Still looks good, all things considered.

Sure on the initial trailer. Otherwise, they improved on the earlier demos. The E3 2015 in particular looked to have really noticible ghosting, and the footage looked a bit washed out.
 
"This is the best looking game of all time, but i'm pretty mad that it doesn't live up to its previous standards as the best looking game of all time"


The art direction and graphics dropped my jaw so many damn times already. I absolutely love the color palettes this time around.
 
Photomode gameplay.

I'm expecting cutscene models to have better shaders, but for gameplay it looks pretty close.

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Those shots are gorgeous, again it seems almost exactly like that cutscene gif that was from the same area that people used to share around here before release, how you guys take such good shots? when I play with Photo-mode it's closer to the bad shot someone put here to "prove" that the model is not very good.

Maybe I don't know how to pick the best lighting conditions.
"This is the best looking game of all time, but i'm pretty mad that it doesn't live up to its previous standards as the best looking game of all time"


The art direction and graphics dropped my jaw so many damn times already. I absolutely love the color palettes this time around.

Yup.

And the color palettes change was essentially imo, the PSX version seems too pale and cold to be Uncharted, new version is much more suitable and beautiful, we'll have to wait for TLOU 2 to see a more realistic color palette and art direction, very excited about that game technically considering what they achieved here.
 
The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.
 
Btw, how comes both TLOU and U4 sometime stutter when i switch to photomode ?
In TLOU remaster, it was very apparent when you first arrive in Pittsburgh (gameplay is solid 60, photomode struggles to keep 30) and while not as aggressive i noticed it in U4 too.
From what i can see there's no model swapping or anything happening between photo mode and gameplay besides the free camera and optional dof. Or is there ?
 
Ofc and I am refering to the judder. I am all about the end result here. Killzone's judder was bad. As was infamous SS. Bloodborne's frame pacing is bad. FFXV is a joke atm performance wise.

All these games have nothing on how smooth the experience is in Uncharted 4.



This thread is not just for "scientists". And I never said in my post "Uncharted 4 has the best motion blur of all time"....

That was basically your assumption. I said that it uses very good motion blur and feels smoother than most 30 fps games.

Which is perfectly true.

You on the other hand, a supposedly "tech savvy" guy, brought about Bloodborne, FFXV and juddery games in a "smooth 30 fps" conversation...

You removed from the equation frame pacing, frame drops, judder just to point out how "wrong I was to state that Uncharted 4 feels smooth for a 30 fps game".
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.
 
People always talk about motion blur being a substitute for framerate, oh it feels smoother with MB, no, it does not. Games like 1886 and UC4 feel smoother than most 30fps games because they have less input lag than most 30fps games. Some PP filters like TAA may help towards a smoother feel, but the underlying technology here is that there is 0 frames of input lag between when you make an input and when it's registered on screen. Obviously, games such as these require more complicated engineering during the dev process to accomplish this, but in any typical 30fps TPS, you will normally have 1 to 2 to 3 frames of input lag, Even Vanquish had 3 frames of input lag.



Games do feel much smoother with motion blur.


That's how I was able to complete Crysis at 25fps back at launch.


The OBMB was just that good.
 
The final game looks very cartoonish with all these bright colors, especially the vegetation. It kind of breaks the immersion in comparison to the 2014 gameplay video.

Was thinking exactly that on I think chapter 6 and I am just not seeing it when people say how fantastic it looks. I mean yes it is really good, but I have not been blown away by it at all.

But I had never considered the uncharted games to go for photo realistic visuals (that tree bark pic aside) and to me has always had a cartoonish look which matches perfectly with the tone of the series.

I am only on chapter 7 of U4 so obviously there is still plenty of time for the game to prove me wrong. I am just happy that for once ND release a TPS that has excellent shooting controls. U1-3 and TLOU felt like it had horrid input lag, U4 has been brilliant so far.
 
Was thinking exactly that on I think chapter 6 and I am just not seeing it when people say how fantastic it looks. I mean yes it is really good, but I have not been blown away by it at all.

But I had never considered the uncharted games to go for photo realistic visuals (that tree bark pic aside) and to me has always had a cartoonish look which matches perfectly with the tone of the series.

I am only on chapter 7 of U4 so obviously there is still plenty of time for the game to prove me wrong. I am just happy that for once ND release a TPS that has excellent shooting controls. U1-3 and TLOU felt like it had horrid input lag, U4 has been brilliant so far.


So what exactly has blown you away graphics wise?

Oh you are still on chapter 7? You have got ways to go...
 
Games do feel much smoother with motion blur.


That's how I was able to complete Crysis at 25fps back at launch.


The OBMB was just that good.
Here's the point, OMB/MB may fool you into thinking you're playing faster because of the simulated camera movement, but it does not make your inputs faster or better, you're still playing at 25fps, so when someone comes out and says 1886 and UC4 feels better to play than other 30fps games, it's certainly not because of MB. It's because of the reduced input lag than in typical scenarios.
 
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