bitcloudrzr
Member
So are they still aiming for 60fps end product?
Yes
So are they still aiming for 60fps end product?
Where was this confirmed?
i don't know. someone should ask him on twitter
I think we can forget the 60fps. It basically comes down to this ; make it prettier or make it 60fps. The choice for developers is easy.
There's a moment at 12:34 of the Playstation youtube video that shows a delay from foliage entry to crouch but that could just be because of animation blending. It does seem like Drake has his typical context sensitive slight crouch when enemies lose sight of him. Kind of a bummer but it looks like fun so what the hell.i don't know. someone should ask him on twitter
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
I think we can forget the 60fps. It basically comes down to this ; make it prettier or make it 60fps. The choice for developers is easy.
Where was this confirmed?
Where was this confirmed?
In his GTA V video he made a couple big mistakes... not sure if I would say he knows his stuff.
But... It DOES change.The thing that bugged me was water stream didn't changed after nathan went under it
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
I see what you mean, for example, here are what I would assume are photoreferenced textures in Ryse in an oddly similar lighting condition!
Great analysis as usual.
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
Uncharted 1 was the first Sony game with HDR, Killzone 2 and 3 never had that.
GOW3 didn't have god rays, Uncharted 3 and TLOU did.
So no. ND incorporated more significant graphical effects into their games than any other studio in SCEWW.
Not really... he makes glaring mistakes and or pointless conjecture in almost every sentece. Tesselated waves? He doesn't know that. Adaptive tesselation? He doesnt know that.
POM? The only use of POM occurs when Nate jabs the rock face with the climbing implement... the normal textures are actually normal mapped.
You mean that IN GAME CLIP FROM IN GAME AND IT WAS IN GAME?This did not look much like that one gif from the earlier trailer which was posted 500 times.
Kindly don't misunderstand me. The game looks phenomenal but it shows off its DNA more prominently than UC3. ND started shifting from that vivified oil painted look from U1 going to U2 and now there are more than subtle aspects that portray a return that art style. As such, I find comparisons with games whose art style overwhelmingly favour PBR, a touch moot.
Not really... he makes glaring mistakes and or pointless conjecture in almost every sentece. Tesselated waves? He doesn't know that. Adaptive tesselation? He doesnt know that.
POM? The only use of POM occurs when Nate jabs the rock face with the climbing implement... the normal textures are actually normal mapped.
Sounds like he's throwing technical mumbo jumbo without knowing what it means.
With regards to tessellation, ND have mentioned that they're using a custom silhouette tessellation solution for characters in UC4. Whether that's relegated to cutscenes and/or main characters are/is still unknown. If my eyes are to be trusted, I do believe that it's already in use during gameplay for main Drake (judging from that trailer).
It will definitely be a boon for us when ND release their BTS videos as par for the course post launch.
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
BTS?
My main problem with him mentioning the adaptive tesselation even if the devs said they were looking into it in the past (on top of everything else) is that it is not a certain unless there is technical documentation talking about it specifically or there is obvious evidence of it. Rather, if you are talking about this stuff, you should work off and mention stuff that is evidenced before you (it is impossible to know whether the ocean is tesselated or just a moving mesh or whatever likewise with knowing whether the tesselation is adaptive, or whether it is tesselated at all). Otherwise, you are using conjecture!
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
Honestly I don't know what you guys are babbling about. I think it's one of the best looking games ever; I didn't know there was some kind of contest going on to see which game looked the best.
When I saw the demo my jaw dropped further than Drake through the map.
Cliffs side by side
You can totally see the difference between painterly artist driven cliffs vs a more typical approach from most games. ND makes it work for them, but I wonder what an Uncharted with real photos and scanned textures would look like.
BTS?
My main problem with him mentioning the adaptive tesselation even if the devs said they were looking into it in the past (on top of everything else) is that it is not a certain unless there is technical documentation talking about it specifically or there is obvious evidence of it. Rather, if you are talking about this stuff, you should work off and mention stuff that is evidenced before you (it is impossible to know whether the ocean is tesselated or just a moving mesh or whatever likewise with knowing whether the tesselation is adaptive, or whether it is tesselated at all). Otherwise, you are using conjecture!
BTS?
My main problem with him mentioning the adaptive tesselation even if the devs said they were looking into it in the past (on top of everything else) is that it is not a certain unless there is technical documentation talking about it specifically or there is obvious evidence of it. Rather, if you are talking about this stuff, you should work off and mention stuff that is evidenced before you (it is impossible to know whether the ocean is tesselated or just a moving mesh or whatever likewise with knowing whether the tesselation is adaptive, or whether it is tesselated at all). Otherwise, you are using conjecture!
Yeah, but that's commonSounds like he's throwing technical mumbo jumbo without knowing what it means.
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
That smile thoDrakes 3D model https://www.youtube.com/watch?v=pOpz6Wu5Mxw
Drakes 3D model https://www.youtube.com/watch?v=pOpz6Wu5Mxw
My friend is at the "bringing Nathan Drake to PS4" panel and here are some pictures (sorry for the bad quality).
Cliffs side by side
You can totally see the difference between painterly artist driven cliffs vs a more typical approach from most games. ND makes it work for them, but I wonder what an Uncharted with textures based on real photos and scanning would look like.
Heres a great breakdown of some things you guys probably didn't catch.
https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10
This guy knows his stuff.
My friend is at the "bringing Nathan Drake to PS4" panel and here are some pictures (sorry for the bad quality).
Here are some info too:
NaughtyDog said that "a considerable time" has passed between UC3 and 4.
"Every single hair moves with wind and water. Hair has true physics, can get wet, move around the head as you run..."
Drake on PS4 has 800 facial combinations. Drake on PS3 had only 120. There's a video down below.
http://www.mobypicture.com/user/TheGhostSix/view/17629724
My friend is at the "bringing Nathan Drake to PS4" panel and here are some pictures (sorry for the bad quality).
*snip
I see what you mean, for example, here are what I would assume are photoreferenced textures in Ryse in an oddly similar lighting condition!