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Uncharted 4 multiplayer detailed

Putty

Member
http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/

Uncharted 4: A Thief’s End will hit store shelves on May 10. And while we’ve talked a lot about the single-player campaign, many multiplayer details have remained under wraps. That ends today, as we fill you in on what to expect as well as the philosophy behind some of the new directions we took with multiplayer.
Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!
This means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 Multiplayer community thriving. It was a long process to determine how all this should work. We went back and forth with how we wanted players to experience this, and we created a few core philosophies.

26157463154_29afac49f6_b.jpg


We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of

Qualifiers, and he or she must earn points again for another attempt.
For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.
It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.
There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.
Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:
Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status
Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.
Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.
 

Guymelef

Member
Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!

Yeesss.
 

Maledict

Member
It really astonishes me that it has taken game designers so long to learn the lessons of ME3 Multiplayer versus CoD. Map packs just split your community up and shorten the lifespan of your playerbase. Give the maps away for free to make the game last longer!
 
As I feared there's no CO-OP adventure or horde mode in Uncharted 4.

Just trials aka MP with bots...


Someone should make a new thread. Previous titles had more content.
 

Hoo-doo

Banned
The fact that everything is unlockable through regular means is good news.

Still unsure how much time i'll actually put into the MP part of the game, but the beta was fun as hell.
 

Ricky_R

Member
I'm actually surprised that Sony decided not to milk this game via multiplayer.

As I feared there's no CO-OP adventure or horde mode in Uncharted 4.

Just trials aka MP with bots...


Someone should make a new thread. Previous titles had more content.

The single payer campaign in Uncharted 4 seems to be far more ambitious than in previous titles though. It's a good trade-off imo.
 
So what's with the season pass then, it been scrapped?

Enhance your Uncharted™ 4: A Thief's End experience with the Triple Pack Expansion, which includes a single player add-on and two multiplayer add-ons which you can download as soon as they're available.
 
The fact that everything is unlockable through regular means is good news.

Still unsure how much time i'll actually put into the MP part of the game, but the beta was fun as hell.

Regular means might be 400 hrs of game time though . Will wait to see how they do it , but free maps is a great start , but nothing ever comes for free so I am waiting for there to be a catch somewhere .
 

dealer-

Member
Uncharted 4 Multiplayer Modes at Launch
We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of

Qualifiers, and he or she must earn points again for another attempt.
For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.
It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.
There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.
Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:
Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status
Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.
Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.
 
I'm actually surprised that Sony decided not to milk this game via multiplayer.

If we look at how different Sony first-party studios has handled their multiplayer models (ranging from wtf are you doing ND to so awesome Evo), I feel like MP's monetisation models are largely determined by the studios, and Sony just makes sure it's not too generous or will make them lose money in the projections.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Props to ND, they learned a bunch from the previous versions and it shows!
 

sense

Member
That's a weak day one offering.

Companies are starting to realize to not have everything available day 1 so as to make sure people keep coming back as new content drops and they don't sell their disk back. it is a good tactic actually. as long as it is not street fighter 5 levels of missing content i think it is fine. plus the SP alone is worth the entire cost in this case
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!

Yes....YES!!!
 
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