DISSESHOWEDO
Banned
We should go vocal on tweeter or something #NDstoplyingtous.
Dictator posted the slides in his other thread and I dont think it means what you all are taking it to mean. They really didnt mention that trailer at all.
Yes people need to understand this. Because the final game had to be scaled back as a whole means nothing about a particular slice being rendered in a trailer.
I find it a bit hard to fathom that the excellent engineers at Naughty Dog would have estimated at any point that they could achieve the exact level of IQ in that original trailer on PS4 in-game. I find it more likely that there was a decision made where marketing took precedence over engineering.
No, they state that most of the hair couldn't be alpha blended because of the overdraw. That's not saying anything about Nate in particular.If you read the slides carefully, they state the hair could never been rendered in realtime on a PS4 because of the overdraw. The hair in the teaser used a lot of alpha blending which would have caused too much of overdraw if it was running in realtime.
Indeed, and in that final comment they say real-time demo. The first slides that were posted were about expectations about what the PS4 could handle, but whent he PS4 came, the reality was something else. Its not related to their 2014 teaser, at least that is how i understand it. Link to all the slides here for those who are interested:Yes people need to understand this. Because the final game had to be scaled back as a whole means nothing about a particular slice being rendered in a trailer.
I read that slide more as a general expectation to the PS4, not just regarding the 2014 teaser. In slide #27, they say that they ended up making something that looked great (probably referring to the teaser), but it was very GPU-heavy and they could sacrifice gameplay for how the hair looked (silde #28).If you read the slides carefully, they state the hair could never been rendered in realtime on a PS4 because of the overdraw. The hair in the teaser used a lot of alpha blending which would have caused too much of overdraw if it was running in realtime.
http://i.imgur.com/g4wrD62.jpg
I'm embarassed for you.
ikr?Because they lied?
Judging from your reaction you like being like to.
Indeed, and in that final comment they say real-time demo. The first slides that were posted were about expectations about what the PS4 could handle, but whent he PS4 came, the reality was something else. Its not related to their 2014 teaser, at least that is how i understand it. Link to all the slides here for those who are interested:
http://advances.realtimerendering.c...olumetric-based Materials in Uncharted 4.pptx
No, they state that most of the hair couldn't be alpha blended because of the overdraw. That's not saying anything about Nate in particular.
but they LIEDsure the final game didn't look as good as the first trailer but still looks amazing and better than any game i have ever seen or played
Well, the post with the two slides that were posted earlier is in the wrong order though. The first slide is #27, but the 2nd one is slide #5. Slide #5 also has this comment in PowerPoint: "We had certain expectations of what next-gen consoles were capable of handling". Seems to be talking more about PS4 in general, in my opinion.It absolutely is related to their teaser, because the teaser is using techniques that they said they couldn't do.
I bet neo could run it like that.
Would be awesome.
The E3 2014 teaser featured
a)high res texture maps
b)fully alpha blended hair transparency maps
c)multi sample anti aliasing
d)high res shadowing
Go look at it. The textures, Nate's hair, anti aliasing, and shadowing in the trailer is superior to the final game. These are all things that are "impossible to run realtime in engine."
It absolutely is related to their teaser, because the teaser is using techniques that they said they couldn't do.
"The most valuable lesson we learned was - Shipping a game was way different than making a real-time demo.Gameplay and having smooth framerates are always the number one priority. There are so many things in our game could slow down the frame rates, such as crowds, particles, complex environments, etc.
We had to cut down the cost of characters constantly, instead of mainly focusing on pretty images. There were so many times we almost lost hope about whether we were able to ship something decent with such strict limitations.Fortunately, we have a great team with all kind of creative ideas and always there to help each other. Its a great honor to be part of the team, and its a great learning experiences to work on this challenging project."
How are these excuses to what they have done? Who cares that everyone does it? Who cares that the game looks good? And why this should get a pass while others do not?
They lied and they deserve crap just as everyone who does.
I'm not arguing that this gets a pass, I'm asking what does "giving them crap" entail? What does that look like?
Well, the post with the two slides that were posted earlier is in the wrong order though. The first slide is #27, but the 2nd one is slide #5. Slide #5 also has this comment in PowerPoint: "We had certain expectations of what next-gen consoles were capable of handling". Seems to be talking more about PS4 in general, in my opinion.
No, its not related to the teaser. Quoted again
Because they had to scale back features for the whole game does not mean the E3 demo itself didnt render as shown. Really can't simplify this anymore. They even seemingly reaffirm there, that the demo was realtime.
Not disputing the downgrade, but Ubisoft showed a more immersive experience than the final game delivered.It wasn't a Ubisoft games so no need to complain about it.
The Witcher 3 got the same treated as UC4, "It still look good!', "Heh I'll just wait for a patch", "The game is so big anyway" "It's still playable" were the usual reaction I saw.
Can anybody explain specifically what is meant here in using the PS4 as a render farm?If you read the slides carefully, they state the hair could never been rendered in realtime on a PS4 because of the overdraw. The hair in the teaser used a lot of alpha blending which would have caused too much of overdraw if it was running in realtime.
...
I get that you want consistent quality, but the subject of this particular thread and the reason for this particular bump is discussion of that particular trailer and the quotes around them.Sigh. If features in the teaser weren't in the final game, it means they couldn't use it. I don't give a crap over what is or isn't possible on the ps4. In the context of the whole game the quality of the teaser cannot be extrapolated to the quality of the final game.
One should ask, whether the teaser was an accurate representation of the final game: No, it wasn't, despite statements otherwise at the time. This isn't something people should get angry about, but have a more healthy scepticism about projects that are early and under development.
Sigh. If features in the teaser weren't in the final game, it means they couldn't use it. I don't give a crap over what is or isn't possible on the ps4. In the context of the whole game the quality of the teaser cannot be extrapolated to the quality of the final game.
One should ask, whether the teaser was an accurate representation of the final game: No, it wasn't, despite statements otherwise at the time. This isn't something people should get angry about, but have a more healthy scepticism about projects that are early and under development.
Man, a lot of you are trying to make this out into the Killzone 2 debacle and it's impressive how far you're willing to stretch to do so.
Stay mad, bruh.
lol the Defense Force for Naughty Dog is incredible...
It has been factually proven that they have blatantly lied and what are the responses? "you are salty", "it looks incredible get over it", "what is the point of this bump?"
Typical portion of Sony-GAF... never touch their naughty dogs.
Kudos to you bumper, you are doing god's work.
This is to me the part that made ND look silly. All the messages about the greatness of 60fps, dreaming in 60fps, TLOU 60fps, etc. Only to back pedal massively and release a game at 30fps that doesn't match the initial "60fps in-engine reveal".They definitely dug their own grave coming out and saying how awesome and important 60 fps is, how going back to 30 fps would make the game look "broken" and they hope that it becomes a new standard. Looked really silly when only a few months later they had to backpedal
This is being taken out of context I think. They were detailing their shader creation proccess.Can anybody explain specifically what is meant here in using the PS4 as a render farm?
I only know the term from Pixar movies and the like where you'd have a ton of servers crunching on each frame for hours at a time. Not sure how to interpret it here.
I still think Killzone 2 ended up looking damn close to that CG reveal trailer
Even downgrading from the original reveal is still pretty good. I felt the same about Quantum Break. It was clearly downgraded from the original reveal, but a downgrade from borderline CG quality is still a fucking great looking game.
Sure, and Naughty Dog said that they learned the lesson from this. But some people were talking about it being a lie, as in that the teaser wasnt runing in real-time based on what those two slides says, but the slides posted doesnt necessarily indicate otherwise. I just wanted to point that out. Its definitelly no doubt that the initial teaser didnt match the final game and that downgrades had to be made in the final game compared to what we saw in the teaser. The other slides (there are 70 in total) also shows some sacrifices they made a long the way to make the game.Sigh. If features in the teaser weren't in the final game, it means they couldn't use it. I don't give a crap over what is or isn't possible on the ps4. In the context of the whole game the quality of the teaser cannot be extrapolated to the quality of the final game.
One should ask, whether the teaser was an accurate representation of the final game: No, it wasn't, despite statements otherwise at the time. This isn't something people should get angry about, but have a more healthy scepticism about projects that are early and under development.
for people that think ND "got a pass" for this. what do you mean exactly? there was quite a bit of discussion and rage when it was announced that the single player would in fact, be 30fps and not 60fps.
what exactly constitutes as your pound of flesh for this?
1) It didn't get a pass, look at this thread and the other thread when naughty dog confirmed the game will run at 30fps.
2) They never showed a gameplay demo running at that fidelity that was not achievable, something that has happened for other games, thus avoiding the really heavy criticism that some of those other games got.
3) The first gameplay they ever showed was in December 2014, setting the expectation a year and a half ahead of time of what the game will look like (the final game surpassed it, or at the very least matched it depending on who you ask).
That is why they're not getting as much crap as everyone else who did.
They stuck by that for multiplayer portion of the game, where the difference actually matters for gameplay.They definitely dug their own grave coming out and saying how awesome and important 60 fps is, how going back to 30 fps would make the game look "broken" and they hope that it becomes a new standard. Looked really silly when only a few months later they had to backpedal
Can anybody explain specifically what is meant here in using the PS4 as a render farm?.
I read that slide more as a general expectation to the PS4, not just regarding the 2014 teaser.
Why is any of this important? Naughty Dog created an isolated cutscene to market their game that was clearly too early in development to show off anything substantial. You guys are acting like publishers overselling their product is a new thing to happen in this industry,
Well now that the game has been out for a couple of months we finally face the reality, the game never looked like that. Sit back, grab some popcorn, enjoy re-reading through the first few pages and remember,things aren't always what they seem to be. mr skeltal is watching u bros. stay frosty.
60 frames-per-second,msaa,higher hair fidelity,incredible shadows,better lighting, much better textures
That probably means they treated PS4 as a render-farm of PS3s early on, as their engine at that time (running on PS3) couldn't do those things in real time, but they were hoping once the final engine was running on PS4, it would. Well, I'm sure that's not the end of it, and as someone said before, the marketing maybe took their part in all this, but it really sounds like the early prototyping (maybe including that trailer) was done on their old cutscene rendering PS3 render farm.I think you have to look at the first slide as well. I think these two slides make it very clear that the E3 2014 trailer wasn't running in realtime. The things that are impossible to render in realtime are listed under 1 in lowercase letters, which are the things that the hair was using in the E3 2014 trailer.
Thats not what they meant at all. They explain what they meant in the flow chart of slide 7. These are two completely seperate slides and are being taken out of context.A bunch of PS4s hooked up together to render out a single frame like this.
I think you have to look at the first slide as well. I think these two slides make it very clear that the E3 2014 trailer wasn't running in realtime. The things that are impossible to render in realtime are listed under 1 in lowercase letters, which are the things that the hair was using in the E3 2014 trailer.
The most valuable lesson we learned was - Shipping a game was way different than making a real-time demo.Gameplay and having smooth framerates are always the number one priority. There are so many things in our game could slow down the frame rates, such as crowds, particles, complex environments, etc.
Thats not what they meant at all. They explain what they meant in the flow chart of slide 7. These are two completely seperate slides and are being taken out of context.
The slide about the hair doesnt have that bit about not possible to run. It is very possible that the demo did run with the hair at higher quality.
You seem to miss the major point that this talk was about. They were able to ahip the demo running like that. It didnt work for the whole game. Quoted one last time.
Sometimes I'm embarrassed to be a "gamer." Now is one of those times.
This might be easier to explainA bunch of PS4s hooked up together to render out a single frame like this.
I think you have to look at the first slide as well. I think these two slides make it very clear that the E3 2014 trailer wasn't running in realtime. The things that are impossible to render in realtime are listed under 1 in lowercase letters, which are the things that the hair was using in the E3 2014 trailer.
Yeah, people need to stop talking like experts when its plainly obvious they have no understanding whatsoever of the technologies and processes they are prating on about.
Its desperately sad, particularly when its all in service of what exactly? What are they trying to prove by throwing shade on developers and acting like they are trying to deceive them?
It makes no sense whatsoever as a complaint either because if it was a campaign of deliberate deception, wouldn't all pre-release material be similarly different from the final product?
sure the final game didn't look as good as the first trailer but still looks amazing and better than any game i have ever seen or played
Plenty of people don't like the game, they're not being called out. What's ridiculous is the drama-mongering.It's like a sin to dislike ND games.