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Uncharted 4's combat is just not fun

Not really, the melee is kinda similar, but way less brutal and gory and stealth (very similar), but the gunplay is pretty much the opposite, one is slow, heavy and in a way intentionally bad (the crazy weapon sway if you don't upgrade Joel), whereas the other is fast, fluid and over the the top (especially so on lower difficulties). If you play Uncharted 4 on the highest difficulty they can both get pretty intense, but on any other it doesn't really come close to TLoU in that regard, and honestly it's just such a better game on easy, whereas TLoU shouldn't be played on anything lower than hard, Survival being perfect.

Fair enough. I understand that the controls were meant to be slow and clumsy(?) because of the survival effect on TLoU, but I did get to play the Uncharted game that came out on the Vita and man did I not even make it halfway through. The game is just not fun to me.
 
Wow. If this is what some of you consider to be "awful" from ND...I'd hate to see what happens when they really shit the bed.

Uncharted 4 is incredible, and even when they're not lighting the world on fire ND is still better than 95% of the developers out there.
 
It's pretty bad, but the AI is a bigger issue imo. It's plain awful.
What in the actual fuck?! How many games have enemy AI capable of traversing the environments to flank you? How many games have friendly AI capable of quietly dispatching enemies and holding them for you to get an easy kill? The hyperbole on GAF has extended to false statements, it seems.
 
Uncharted 4's combat is pure fun. The game nails the feel of an action movie that you get to control.

Great varied level design, engaging yet simple stealth that transitions seemlessly back into action then back to stealth, great melee system (does anyone do the hip fire and melee takedown combo), animations that heighten the action, setpieces, and nice refinements such as the rope, slide, and "mario" jump that further encourage movement, improvisation, and adaptation.

I hope in time more come around to appreciate it, cause y'all sleepin' zzzzzzzzzzzzz.
 
I haven't played much of Uncharted 4, but going by the first three, Uncharted has never had good combat. It's functional, but that's about it.

Gears, Vanquish, and Max Payne absolutely obliterate Uncharted's combat.
 
Uncharted 4 had the worst combat of all the games in the series. They tried to build it for both stealth AND action, but it just didn't work out for either. But, the combat was at least more fun than some of the extended walking/talking/climbing periods. Though it was brilliant in parts, the series lost it's sense of fun with this game. Druckley clearly wanted to make more TLOU rather than Uncharted, and it showed.
 
Fair enough. I understand that the controls were meant to be slow and clumsy(?) because of the survival effect on TLoU, but I did get to play the Uncharted game that came out on the Vita and man did I not even make it halfway through. The game is just not fun to me.

That's literally the worst of all the Uncharted games; it's not even made by Naughty Dog. Golden Abyss is definitely not what you should be holding up as "typical" Uncharted, because it's absolutely not.

The only other game it's comparable to is Uncharted 1, which was basically them trying to do brain surgery on the PS3.

I haven't played much of Uncharted 4, but going by the first three, Uncharted has never had good combat. It's functional, but that's about it.

Gears, Vanquish, and Max Payne absolutely obliterate Uncharted's combat.

UC4's combat is significantly different to the first three's, and much better in almost every way IMO.
 
What in the actual fuck?! How many games have enemy AI capable of traversing the environments to flank you? How many games have friendly AI capable of quietly dispatching enemies and holding them for you to get an easy kill? The hyperbole on GAF has extended to false statements, it seems.

You've never played a shooter where the AI flanks you, or where friendly AI helps you?

What?
 
Liked the mixing of stealth and gunplay and being able to use both in one combat scenario. Previous games had clear stealth levels and clear shoot em up levels.

Shooting felt like it had some real kick to it. Really rewarding, combat was awesome, verticality throws in some nice spice as well.

Overall it definitely didn't feel new but that's not a bad thing. Everything feels refined and tuned to perfection. Best combat in the series IMO.
 
I feel like most people who dislike the combat in Uncharted 4 played it like a typical cover shooter. If so, it's no surprise they absolutely get wrecked. The enemies flanking and tossing grenades at you are literally encouraging you to be constantly on the move. You are only supposed to take cover when you are being swarmed. Even then, you should just blind fire, kill one or two and move on.

The far weightier gunplay and more responsive controls from previous games, huge but well designed levels and unparalleled verticality makes Uncharted 4's gameplay one of the best in its genre IMO.

You've never played a shooter where the AI flanks you, or where friendly AI helps you?

What?
Never said I didn't, your reading comprehension is faulty here. I said few games have AI that react as dynamically as Uncharted 4's. We're not talking about small, straight and one floored levels here, Uncharted 4 has big, open and multiple floors in most levels and the enemy AI has no problems traversing all that to get to you.
 
Best TPS of this gen - only ones better last gem were Max Payne and Vanquish. It's a shame the rest of the game couldn't live up to the combat.
 
What really fucked me off was Sam walking about right in front of AI and it not giving any type of shit about him. Really frustrated me and collapsed the generally solid feel of the game. When I'm willing to put that aside though, the combat was good fun.
Sometimes he'll mess up your stealth attempts and you get spotted because of him. Infuriating.
https://youtu.be/gRxIkkeWeE4
https://youtu.be/VTYMf4ZahdE

Combat doesn't fare much better. On higher difficulties, you're discouraged from moving around absolutely because of perfect enemy aim and not having action movie armor when you're running or swinging which you think they would implement as it fits a pulp adventure. For such a AAA game with a huge budget, you'd think they would have balanced it for every difficulty level because of playtests but I don't think they cared.
 
It has of the best TPS combat in any TPS ever. Gunplay is sublime.

Maybe it is not your cup of tea...

Edit: also, level design is amazing

Gears of War, Vanquish and Max Payne 3 are all leagues ahead.

On topic, Uncharted 4 is the one game in the series where I felt that the combat it self was very strong, though not amazing.

I had a fun time using the roam, running and gunning in and out of cover etc.

Uncharted 2 was decent. 3 I hated though. (In terms of combat).

Wrt TLoU the gameplay in that game was very strong, I loved the tense moments when I had to craft things in cover. I really wish they'd improve the games A.I. That was one thing I recall N.D boasting about at E3, the games amazing A.I, upon release it was quite bad. I'm surprised N.D, to my knowledge, was never called out for it. Matthew Matosis went in depth on it, no one else though.

https://www.youtube.com/watch?v=eFhRFWSmFGg
 
Gears of War, Vanquish and Max Payne 3 are all leagues ahead.

On topic, Uncharted 4 is the one game in the series where I felt that the combat it self was very strong, though not amazing.

I had a fun time using the roam, running and gunning in and out of cover etc.

Uncharted 2 was decent. 3 I hated though. (In terms of combat).

Gears of War's combat is solid as fuck, but the recent games don't do much (for me) to move beyond the cover based shooter mechanics it helped pioneer back in '06.

Max Payne 3's combat is really solid as well, but didn't do altogether too much different than Max Payne 2 (although the game was leagues better in pretty much every way).

I feel like UC4 is the first game since Vanquish to actually move third person shooting forwards instead of keeping the mechanics where they are and improving on controls, gunplay, etc. Those are all important to do, but while GoW 4 and Max Payne 3 were probably more technically proficient, I wasn't wowed at how different from any other game it was, like I was when playing UC4 or Vanquish.

That's what makes UC4 so special to me gameplay wise.
 
The combat was fine in the first three games but the emphasis on it in Uncharted 4 with the arena-like design for a majority of enemy encounters made it much worse. I felt like I couldn't do anything cool or risky because enemies can be so crazy accurate at times and you take so little damage. So you end up playing it like the most boring cover based shooter in the world. I have to assume that anyone who likes the combat in Uncharted has never played Vanquish.
 
I think the combat is actually good. The gunplay is super satisfying and animates nicely, and the actual encounter designs are multi-layered enough to really make Uncharted's vertical combat options shine. I think the game gets really weak as far as difficulty balancing, where a lot of its systems are far too pathetic to be as viable in Crushing. The stealth for starters is bare bones and basic, with less situational depth than what The Last of Us stealth has (while still being basic line of sight stuff).

I also didn't think the limited ammo helped the game, because routinely the game would have spots where it's forcing you into rough spots to get shot at when you clearly can't take that on a higher difficulty. The chapter right after the exploding tunnel, with the big pirate ship I had to quit the game, and restart that chapter from mission select so I had something more than a handgun with 1 clip, and a shotgun with 2 shells.

That type of stuff would make me argue the combat doesn't really stack up favorably against a Resident Evil 4+Vanquish, and I'd probably still take the gunplay of Binary Domain, Max Payne, and The Last of Us. Added bonus, the mp is meh. But the combat is one of the genuine highlights of the game. It's the other gameplay elements that are unfun as hell. Large stretches of mindless climbing, puzzles that still solve themselves are simplistic pixel hunts, and a whole lot of walking and talking.

But the combat I genuinely dug.
 
Uncharted 4 just felt like more of the same to me. Visually stunning and with great storytelling (although I never liked the childhood sections) but the combat was dull. I guess I expected them to take another step here. They didn't. Instead we got more climbing (inferior to the climbing in Rise of the Tomb Raider) and some stealth (also inferior to Rise).

It's not a bad game, of course. But I have to admit I haven't touch it much since finishing it. Uncharted 2 and 3 impressed me much more.
 
I loved the combat on Hard and felt it was great, it was all about learning where your opponents were and to keep moving.

If it is frustrating to you, turn down the difficulty.

Yeah, I loved it too. The enemies were smart and we're always on the move, and whittling them down before openly attacking was always fun. It was especially fun with Drake's new traversal mechanics and an emphasis on verticality.
 
The gunplay was a massive step back from TLoU. An Uncharted with heavy feedback like that game would have been better, I kind of expected them to go down that route, like I expected gta5 to follow max Payne 3's gunplay, but neither happened and that's a missed opportunity for both.
 
LOL. So much bullshit in this thread.

The AI is bad?! The combat isn't fun?! No and no. The combat sequences in Uncharted 4 are some of the very best in gaming.
 
I didnt like it either. The stealth is too restricting to be fun. Its incredibly difficult to play with the larger environments and rope swinging if your playing on hard or crushing. And why wouldn't you? Its mindnumbing otherwise.
 
Pretty baffled by some of the reactions in this thread. If you think Uncharteds gunplay, combat and AI is bad, you must have a really hard time enjoying other games, right?

I finished Rise of the Tomb Raider last week. I enjoyed the game, despite it's small scale, but the gunplay is nowhere near Uncharted 4's. Man, the way machineguns have that actual punch and kickback. You can almost feel the bullet impacts and enemies react accordingly based on where the bullet hits them. Enemies flank you and the stealth mechanics have been massively improved compared to the first 3 installments.
 
The only combat encounter I disliked in this game comes near the end where it places you above the battlefield with zero cover and no real time to adapt to the fact some fucker is firing rockets at you.

Most of the rest of the time I found it quite fun
 
Before Uncharted 4, I would probably have agreed with the OP regarding combat in Uncharted games. For some reason that I can't quite pinpoint, 4's gameplay won me over to the Naughty Dog style and now I'm having a lot of fun with it.
 
The combat is fantastic. The need for constant mobility in tight spaces makes each encounter tense, fluid, satisfying, and sometimes cerebral. The gunplay itself is tight, precise, and visceral.

I do not understand the complaints.
 
I actually thought that Uncharted 4's combat was quite a bit improved over the previous versions. Most encounters were fun and the new additions help in making the flow of combat smoother. Sadly the rest of the game was often a slog, beautiful graphics aside.
 
Mechanically it's the best game ND has ever made but the combat encounters in UC4, for the most part, are pretty dull and forgettable.
 
Uncharted 4 is the first game in the series with mediocre gunplay rather than garbage gunplay, so it's no surprise fans consider it to be good. If I ate shit for 5 years, then I'd probably think a McDouble was the best food ever if I ate one.
 
Uncharted 4 is the first game in the series with mediocre gunplay rather than garbage gunplay, so it's no surprise fans consider it to be good. If I ate shit for 5 years, then I'd probably think a McDouble was the best food ever if I ate one.
..... And GAF just hit a new level on low.

Do you really think those of us who love the gunplay in Uncharted 4 have never played other games with great gunplay? For fuck's sakes, how do people sprout bullshit like this?
 
I played stealth for most of the game. I loved it. So many Last of Us influences. Finally stealth worked in Uncharted. Shooting was fine for me.
 
I agree.

They sacrificed run-and-gunning for a stealth focus. It completely ruined the flow of combat for me. I don't enjoy being punished for leaving cover when I want to go guns blazing - and no, telling me to lower the difficulty isn't a legitimate rebuttal when this was a viable tactic during most encounters in previous entries on Crushing.
 
Gameplay was the best part of UC4, by far. Best TPS, mechanically, out there on par with MGS5. The only problem was that there was little of it many times.

Unlike previous games you are rewarded for exploring alternatives, using stealth and knowing when to attack and how to attack. Instead of just cheesing it out by runnning&gunning, this time around you do have to put in a little bit of effort (not even that much, just enough to make you more cautious).

Sorry TC, but the gameplay was by far the best part of the game IMO. And it shows when you jump into the MP. It's by far the most fluid iteration so far, even counting the silly mysticals and sidekicks (which sometimes do break the balance a bit).
 
This was the only Uncharted where I dropped the difficulty down during my crushing playthrough. I have had no problem beating the rest of them on crushing but for some reason I found UC4 significantly harder on this difficulty. It was so easy to get spotted in stealth sections, and when you did, you were so exposed that you died instantly. The grenade spam is the worst I have seen since CoD: WaW, and the checkpoints were ridiculously unfair. I don't know if I have it in me to even attempt the ship graveyard section (particularly the first part).

On my first normal playthru I thought the combat was fantastic, it gives you so many options, and the shooting mechanics are really tight.
 
I played on Crushing and mostly used stealth and I enjoyed it. I actually thought the vertical levels were the best part of the game, really well designed IMO.
 
Ehhh, I wasn't too thrilled by U4's gunplay. But I admit I'm way more of a fan of the TLOU approach (which I thought was partially inspired by early Resident Evil clunkyness) where you actually feel this sense of achievement shooting a Clicker straight into the face with something.

I do enjoy cover-based shooters, such as Gears, but U4 didn't scratch that itch the same way. Weird, even the first two Army of Two games, with all the jank, I enjoyed the shooting more then in your average Uncharted.
 
Coming from the last of us it was pretty meh. Even compared to 1-3. The goat was golden abyss with motion controls, literally the best way to play a game, wish more games used it.
 
I thought the combat was great on normal, just unfortunate that there is so little of it.

What's not fun is the 30 minute walking simulator sequences.
 
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