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Uncharted: Drake's Fortune Exclusive "Jet Ski (through the) Ruins" Gameplay

Seems like they're trying to make the game look bad. They use an old build, and play it the way no selfrespecting gamer could. There are paths through the ruins and barrels, yet he stops and goes around all the time. It looks like an escape scene, where you run away and everything around you is on fire, yet he stops and looks for anything he can shoot.
 
Amazing visuals but some really awful screen-tearing/jerkyness going on there. Seriously if the game ships like this i'm not going to bother. Hoping for a serious improvement by ship date but i'm not getting my hopes up.
 
urk said:
Hopefully, the guy playing is just an asshat.
Poor guy probably thought he was doing everyone a favor by showing the "variety" of gameplay in this scene, rather than just blast right through it in a few seconds flat.
 
DrXym said:
Well I doubt pirates would go to the trouble of manufacturing exploding barrels, including painting them bright yellow. They come from the school of lazy level design.

If the intent is to stop or impede your progress then why not a bunch of flotsam in the water, or run ropes over the surface, or submerge girders or whatever to block the route. It might even feature some improvised booby traps - mines strapped onto the flotsam or tripwires run between poles as you suggest. I don't see why the level couldn't have done some of those things and been better for it.
It's a video game. It's not based on reality. All of those things would have been overly effective and downright annoying. I think we all know that some stuff in games is not very practical. But I would rather have somehting somewhat impractical than having to go through the entire section at an even slower slower speed cutting trip lines and trying to avoid invisible objects.
 
*looks at video*

*looks at comments of the forum*

Truly, this forum is the Debbie Downer of gaming.

BTW, her gun looks like a grenade launcher and not a shotgun and those don't look like exploding barrels, just the launcher blowing them up.

Edit: Eh, ok. Some exploding barrels. lol
 
Wow, that looked boring. I think that segment would of been much more interesting if they didn't stop you from moving every time you aimed.

Graphics look really awesome, though. Aside from the explosions and water.
 
neverknowsbest said:
I read the title as the jet ski ruins the gameplay.

same here. anyway, the aiming system seems still quite clumsy imho. I had the same feeling during the first footages of the game and I hoped it would have changed somehow... It seems quite slow...
 
Madman said:
It's a video game. It's not based on reality. All of those things would have been overly effective and downright annoying. I think we all know that some stuff in games is not very practical. But I would rather have somehting somewhat impractical than having to go through the entire section at an even slower slower speed cutting trip lines and trying to avoid invisible objects.

Come off it. You could design a game with realistic obstacles, obstacles that pirates might reasonably improvise from items to hand without impacting the pace or other factors.

This is simply lazy level design and reminds me of the worst in HL2:

concerned062.jpg
 
That video is lame, they give you a Jet Ski, and instead of going balls deep shooting enemies. You have to stop every 10 yards, shoot some barrels, move 10 yards shoot some barrels, maybe an enemey...rinse and repeat.
 
kaching said:
Well, an oil-filled barrel wouldn't necessarily explode on impact with the jetski, an exploding barrel would generally be filled with something far more volatile if you actually want it to explode. And using oil barrels instead would really depend on the quality of the salt-water particles in the canal as far as optimal dispersal of oil slickage goes. ;)
I call for Mr Salt Water Particle to enter the thread and set the record straight on this matter. :D
 
DrXym said:
Come off it. You could design a game with realistic obstacles, obstacles that pirates might reasonably improvise from items to hand without impacting the pace or other factors.

This is simply lazy level design and reminds me of the worst in HL2:
The obstacles you mentioned would be tedious and annoying. Yes, exploding barrels make little sense. Trip mines, underwater mines, physical barriers, ect. would have been much more practical. They would have also made that part of the game unplayable.

If you are such an expert on the subject, give me a list of obstacles that would have made for good looking gameplay and gameplay that wasn't nearly impossible to go through.
 
mysticstylez said:
That video is lame, they give you a Jet Ski, and instead of going balls deep shooting enemies. You have to stop every 10 yards, shoot some barrels, move 10 yards shoot some barrels, maybe an enemey...rinse and repeat.

You know, thats how he chose to play the game. I bet when you play, you can be as bad ass rambo as you want. :D
 
Madman said:
The obstacles you mentioned would be tedious and annoying. Yes, exploding barrels make little sense. Trip mines, underwater mines, physical barriers, ect. would have been much more practical. They would have also made that part of the game unplayable.

If you are such an expert on the subject, give me a list of obstacles that would have made for good looking gameplay and gameplay that wasn't nearly impossible to go through.

Exploding barrels are simply lazy level design and a cliche.

What difference does it to the game flow if the "exploding thing" is a mine lashed to a few logs of wood? Or some C4 or a grenade attached to one end of a trip wire? Or a partially submerged girder with a shell strapped to the raised end?

There are lots of things that could have been used instead, as well as passive obstacles such as logs, chains, ropes etc. Things that you either avoid or shootout.

You're simply making excuses for a cliche that should have died with HL2 as if there is no alternatives when there are. Especially when the alternatives are far credible in the context of the game.
 
I wish it was an on-rails sequence rather than this stop and go shit. The first thing I've seen from this game that I don't like. Really not looking fun in this section. Hopefully it either ends quickly or they fix the water physics and it looks so good you don't care anymore. I think the dead pirates float around, which is nice. PEACE.
 
DrXym said:
Exploding barrels are simply lazy level design and a cliche.

What difference does it to the game flow if the "exploding thing" is a mine lashed to a few logs of wood? Or some C4 or a grenade attached to one end of a trip wire? Or a partially submerged girder with a shell strapped to the raised end?

There are lots of things that could have been used instead, as well as passive obstacles such as logs, chains, ropes etc. Things that you either avoid or shootout.

You're simply making excuses for a cliche that should have died with HL2 as if there is no alternatives when there are. Especially when the alternatives are far credible in the context of the game.
Everything you named would have been much more tedious to contend with than an exploding barrel. Not even counting the time and effort it would require to make unique objects like that are used one time in the game.

And not only that, but if they really wanted to stop them, they would have put in a bunch of underwater mines that they would never see coming.

Movies, games, books, they all have their cliches. Either accept them or be bitter. I'll just accept them. Have fun nitpicking games because design choices like that aren't going away.
 
DrXym said:
Exploding barrels are simply lazy level design and a cliche.

What difference does it to the game flow if the "exploding thing" is a mine lashed to a few logs of wood? Or some C4 or a grenade attached to one end of a trip wire? Or a partially submerged girder with a shell strapped to the raised end?

There are lots of things that could have been used instead, as well as passive obstacles such as logs, chains, ropes etc. Things that you either avoid or shootout.

You're simply making excuses for a cliche that should have died with HL2 as if there is no alternatives when there are. Especially when the alternatives are far credible in the context of the game.
People relate to the barrels.
People have no fucking clue what a log covered in mines looks like. :lol
 
Pimpwerx said:
I wish it was an on-rails sequence rather than this stop and go shit. The first thing I've seen from this game that I don't like. Really not looking fun in this section. Hopefully it either ends quickly or they fix the water physics and it looks so good you don't care anymore. I think the dead pirates float around, which is nice. PEACE.

Then people will bitch about it being on-rails as they did in the 1up thread two weeks ago. I think a lot of people are just grasping at straws for anything they can bitch about with Uncharted.

Greg said:
People relate to the barrels.
People have no fucking clue what a log covered in mines looks like. :lol

:lol imagine riding over a log in a game and having it blow up. :lol
 
Pimpwerx said:
I wish it was an on-rails sequence rather than this stop and go shit. The first thing I've seen from this game that I don't like. Really not looking fun in this section. Hopefully it either ends quickly or they fix the water physics and it looks so good you don't care anymore. I think the dead pirates float around, which is nice. PEACE.

to be honest, I think the segment would be badass if all you did was ride the jet ski and worry about avoiding enemy fire and such, the shooting is all done automatically to make it feel like you are Nathan.
 
Madman said:
Everything you named would have been much more tedious to contend with than an exploding barrel. Not even counting the time and effort it would require to make unique objects like that are used one time in the game.

And not only that, but if they really wanted to stop them, they would have put in a bunch of underwater mines that they would never see coming.

Movies, games, books, they all have their cliches. Either accept them or be bitter. I'll just accept them. Have fun nitpicking games because design choices like that aren't going away.

You asked me for alternates and I provided them. They would not have been more "tedious to contend with" at all. How is it more tedious to shoot a mine or shell than a barrel?

You're simply being an apologist for a very poor game cliche as if there is absolutely no way to avoid exploding barrels when there are.
 
I thought it looked good. Better than driving a car.

People think that's a shotgun? It's not.


I like the trolling. Nice way to sort out the idiots from the rest.
 
This game looks incredible but everytime i see the water i'm deceived. The water splashing, by Drake, by some object falling in or with the Seadoo simply looks shite.

I can't believe why in 99,99999% of games all effects are importants down to some ridiculous dust/sand , explosion effects but water is completely neglected.

Splashing is one of the most important aspect of water if you want to make it believeable.
 
Pimpwerx said:
I wish it was an on-rails sequence rather than this stop and go shit. The first thing I've seen from this game that I don't like. Really not looking fun in this section. Hopefully it either ends quickly or they fix the water physics and it looks so good you don't care anymore. I think the dead pirates float around, which is nice. PEACE.

Oh ffs, SHE GETS WET!!!
Indifferent2.gif
 
Linkzg said:
to be honest, I think the segment would be badass if all you did was ride the jet ski and worry about avoiding enemy fire and such, the shooting is all done automatically to make it feel like you are Nathan.
good idea, but probably a little late
 
DrXym said:
You asked me for alternates and I provided them. They would not have been more "tedious to contend with" at all. How is it more tedious to shoot a mine or shell than a barrel?

You're simply being an apologist for a very poor game cliche as if there is absolutely no way to avoid exploding barrels when there are.
A trip wire, disguised mines, and a bunch of ropes/chains wouldn't be tedious? They would be difficult to see and difficult to navigate. Not only that, but to develop all those unique assets for one time use would be difficult and time consuming as well. Feel free to be bitter about game design choices such as that. I'll just play and enjoy the game.
 
I'm pretty sure the challenge of this segment was to avoid the barrels while riding through. The barrels that looked a bit too tough to pass had the AI to shoot them right before you made it to them. The grenade launcher is probably for a section that you have to stop to shoot down a door, or take out some key enemies/barrels. This would be like someone stepping on tnt crates in crash, jak, or R&C and waiting for them to blow up (couldn't find a better example) while enemies successfully shoot you as you wait. I don't think that's how they planned the player to play this. Maybe they fixed that to make it more action filled (the reason you're on a speedy jetski and the blood pumping music is playing).

Also about the water, it was said in an interview that effects are the last thing they'd be adding.
 
Ranger X said:
This game looks incredible but everytime i see the water i'm deceived. The water splashing, by Drake, by some object falling in or with the Seadoo simply looks shite.

I can't believe why in 99,99999% of games all effects are importants down to some ridiculous dust/sand , explosion effects but water is completely neglected.

Splashing is one of the most important aspect of water if you want to make it believeable.


Yeah but we have seen recent Uncharted videos, were the water clearly displays splashes & ripples, which leads most of us in here to belief this is from an older build. Also more recent videos show a difference in the explosion effects.
 
Ynos Yrros said:
Seems like they're trying to make the game look bad. They use an old build, and play it the way no selfrespecting gamer could. There are paths through the ruins and barrels, yet he stops and goes around all the time. It looks like an escape scene, where you run away and everything around you is on fire, yet he stops and looks for anything he can shoot.
Tinfoil hat confirmed.
 
haven't read the thread, but i did watch the footage.

technically awesome, but the gameplay looks awful in that segment. What is with the stopping and shooting bullshit? How does that look even remotely entertaining? And am i the only person absolutely sick of the lazy game design known as "exploding barrels"...can they really not figure out anything more interesting and believable than littering the water with red barrels? Graphics, animation, lighting, etc. all look great though.
 
REV 09 said:
haven't read the thread, but i did watch the footage.

technically awesome, but the gameplay looks awful in that segment. What is with the stopping and shooting bullshit? How does that look even remotely entertaining? And am i the only person absolutely sick of the lazy game design known as "exploding barrels"...can they really not figure out anything more interesting and believable than littering the water with red barrels? Graphics, animation, lighting, etc. all look great though.

Seemed to work for half life 2 :/
 
It sure is pretty but who ever played the game during that filming sure know how to suck any fun and excitement out of a game. They made it look unbearably boring which I'm pretty sure will not be the case.
 
Looking at screens from that segment I was hoping that all you had to do is drive the jet ski and the AI automatically fires the passengers weapon so you could concentrate on the driving. Having to stop the jet ski and manually aim just kills it.
 
REV 09 said:
haven't read the thread, but i did watch the footage.

technically awesome, but the gameplay looks awful in that segment. What is with the stopping and shooting bullshit? How does that look even remotely entertaining? And am i the only person absolutely sick of the lazy game design known as "exploding barrels"...can they really not figure out anything more interesting and believable than littering the water with red barrels? Graphics, animation, lighting, etc. all look great though.


I don't really think you have to stop and shoot. There seemed to be many segments were the jet ski could get threw, but whoever was playing seemed to be fixed on blowing up the barrels. I think you can make your way much faster threw this segment, maybe only occasionally stopping or slowing down to kill enemies, if you even have to.
 
DISGUSTING

Look at the waves and the way water is splashing behind the jetski: According to physics the angle of the waves the jetski is creating should be 72° but the angle is 76°. LOL. Unrealistic to the max. Not buying the game +1.
 
quetz67 said:
When the explosions and lighting in the final build look like in this shot I stop nitpicking and declare this the best looking game ever.

Actually, I don't think the game looks bad at all. But the screen has a far superior lighting in it and better explosions, yeah.
 
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