I'd like to give them the benefit of the doubt and see how this pans out. What I would like to see happen is for there to be a relatively low bar for getting on the system - set it low enough that all the XNA/indie/quirky stuff has a chance of getting on. Then give those titles a limited amount of time to get traction and prove themselves - in which case they earn a permanent spot on the system.bishoptl said:Um...yeah?
That's why you deal with concept approval and certification, y'know, before you release them for your platform. They've already jumped through the requisite hoops. That's how it works.
So to act like this is somehow a good thing, a noble act, that Microsoft is reducing the online clutter and detritus to save us - yes, you, my friend! and I! and him! and her! - from these niggling little underperforming games that somehow snuck onto their Live service and are now taking up valuable internets andbythewaycostwaylessthan800points...well that's a load of horseshit. Plainly speaking. If you're so bloody concerned about quality control, deal with it before approving it for release.
At least, I HOPE that's what they are driving towards. The market could act as an effective filter, so long as you manage the environment carefully. It could turn out to be a much healthier system that the current retail publishing environment. I would be a little more open-minded and see how this plays out.