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Underperforming XBLA titles to be removed

Dark Octave said:
This has probably been said about a million times already, but I would probably lower the price for games that aren't selling and offer the games that can't be lowered any further as free downloads. Then I would throw them in a new "free section" to let the selling games further stand out from the clutter.

To remove them all together I don't think is a good idea.
I don't think putting them in a free section is a good idea. Gives consumers incentive to just wait it out until the game is free before actually paying for it.

Certainly, though, lowering the price is the best choice.
 
I think they're kind of on the right track with this, there's a lot of junk games on XBLA and it can be tiring trying to work out which ones are good, and which ones are not.

In my opinion, it'd be far better if they...

1. Re-released this games as a sort of 'XBLA budget' type game. 50 points, or 100 points. Enough to cover the bandwidth costs and a little more, this way they'll still be able to make a profit from the game and people will still be able to play them, everyone wins.

2. Improved the XBLA interface. Not sure if this means people should be able to rate the games themselves, but even something like showing the metacritic score and being able to sort/filter by that would be ace.
 
This completely defeats the point of a service like XBLA. I expected to be able to download my game indefinitely because it was linked so nicely to my gamertag. Fixing the DRM is aa good thing but they actually screwed the whole thing up at the same time. I won't be buying XBLA games anymore if what this guy is saying is correct.


Edit: so it seems people are able to redownload their games indefinitely by selecting it from their download history.
 
If anything this is telling me to buy my cross platform arcade titles on PSN. I don't want to have my console break and then lose the ability to re-download the title. Thats just not acceptable.
 
Dot50Cal said:
If anything this is telling me to buy my cross platform arcade titles on PSN. I don't want to have my console break and then lose the ability to re-download the title. Thats just not acceptable.

It's also not confirmed either.
 
Dot50Cal said:
If anything this is telling me to buy my cross platform arcade titles on PSN. I don't want to have my console break and then lose the ability to re-download the title. Thats just not acceptable.
Over-reaction total. How do you even know that's going to happen?
 
Thats the thing -- I don't know what they are doing. You would think that they would have specified that you are able to re-download titles if they are removed, but I wont be giving them the benefit of the doubt on that. Until I see it with my own eyes that they will be re-downloadable I'm staying far away from XBLA titles. With Bionic Commando Re-Armed coming up, I'll likely be getting it on PSN and then getting the Next-Gen sequel on PS3 to have the tie in's that it has.

Its a PR disaster, MS needs to clarify this. The longer they let speculation run rampant the worse this is for them.
 
Update:

You may have seen the Next-Gen.biz article with Marc Whitten, and it may have left you confused.

Don't panic - we've seen your questions, and we have some answers for you.

We've upped the XBLA size limit from 150mb to 350mb.

We've stated that underperforming games on XBLA may be delisted. To be delisted, a game has to meet all three of the following criteria:

* Been on the service for at least 6 months
* Have less than a 65 Metacritic rating
* Have a conversion rate of less than 6%

Now, let's get into your delisting questions:

Q: What's "conversion rate"?
A: When people download a trial XBLA game, and then purchase that game, that's called a conversion. So if less than 6% of all trials downloaded lead to full game purchases - that's one of the 3 criteria we look at when deciding to delist a game.

Q: Why are you delisting games?
A: We have a LOT of XBLA titles onto the service. By filtering out the lower performing games, it will actually make it easier to find the games you really want.

Q: If I bought a game, and deleted it, can I redownload it even if it's been delisted?
A: Yes, you can. Go to Download History under the Account Management section of marketplace (far left blade).

Q: Can I still play a game after it's been delisted? What about playing online? What about leaderboards?
A: Yes, yes, and yes. The game will function normally even after being delisted. You can continue to play the game single and multiplayer, as well as use the leaderboards as you normally would.

Hopefully this helps clear up some of the confusion. Leave comments here and we can pass on feedback, and attempt to answer any other questions you may have.

While I'm sure I'll get a lot of hatred here in the comments, please keep it constructive.

While it may feel good in the short-term, calling us idiots and swearing isn't going to help make a better product unless you explain WHY you think we're idiots.

It's still absurd.

http://gamerscoreblog.com/team/archive/2008/05/24/559300.aspx
 
From Gamerscoreblog:

Q: If I bought a game, and deleted it, can I redownload it even if it's been delisted?A: Yes, you can. Go to Download History under the Account Management section of marketplace (far left blade).

Q: Can I still play a game after it's been delisted? What about playing online? What about leaderboards?A: Yes, yes, and yes. The game will function normally even after being delisted. You can continue to play the game single and multiplayer, as well as use the leaderboards as you normally would.

http://gamerscoreblog.com/team/archive/2008/05/24/559300.aspx
 
Dot50Cal said:
Thats the thing -- I don't know what they are doing. You would think that they would have specified that you are able to re-download titles if they are removed, but I wont be giving them the benefit of the doubt on that. Until I see it with my own eyes that they will be re-downloadable I'm staying far away from XBLA titles. With Bionic Commando Re-Armed coming up, I'll likely be getting it on PSN and then getting the Next-Gen sequel on PS3 to have the tie in's that it has.

Its a PR disaster, MS needs to clarify this. The longer they let speculation run rampant the worse this is for them.

I think they read your post.

;D
 
BenjaminBirdie said:
I think they read your post.

;D

Ahaha. Well I feel a bit better now, but its still a bad decision imo. A far better idea would be to redesign the marketplace to accommodate the expanded range of titles. They could just do what the PSN does now. Its very easy to find material based on specific games and such. Or even as others have said, throw the under-performing titles into a bargain bin category.

Q: What's "conversion rate"?
A: When people download a trial XBLA game, and then purchase that game, that's called a conversion. So if less than 6% of all trials downloaded lead to full game purchases - that's one of the 3 criteria we look at when deciding to delist a game.

Does this algorithm take into account people who have auto-download turned on?
 
Dot50Cal said:
Until I see it with my own eyes that they will be re-downloadable I'm staying far away from XBLA titles. With Bionic Commando Re-Armed coming up, I'll likely be getting it on PSN and then getting the Next-Gen sequel on PS3 to have the tie in's that it has.

Chances of

-Bionic Commando Re-Armed having a Metacritic score below 65
-Selling at less than 6% conversion rate on XBLA
-After having been on the service for at least 6 months
-Getting pulled off XBLA
AND
-Not being re-downloadable for those who purchased it

0.0000000%
 
xbhaskarx said:
Chances of

-Bionic Commando Re-Armed having a Metacritic score below 65
-Selling at less than 6% conversion rate on XBLA
-Getting pulled off XBLA
AND
-Not being re-downloadable for those who purchased it

0.0000000%
Even so, If they were open to de-listing titles, who's to say they wont expand this in the future to de-list titles which no longer sell? Its a moot point now, but its definitely a slippery slope.
 
Q: If I bought a game, and deleted it, can I redownload it even if it's been delisted?
A: Yes, you can. Go to Download History under the Account Management section of marketplace (far left blade).
Works for me in some way but yeah, still disagree with this.

Just fix the damn navigation.
 
Someone give Mr. Whitten my tag!

Great write up on this Rlan also.


Any one got then definative list of games that could end on cutting block with prices?

So many reasons they might be there and an incorrect price point is defiantly one big factor also.

Are they going to allow these struggling titles to price drop to try and recover it for themselves?

So many issue with this just reorg the marketplace MS, you already have have hidden the XBLA downloads.

Fix the cause not the side effects.
 
Alright, here's WHY they're idiots.

1. Independent game creators/publishers get a far smaller cut of the revenue than they did before. You're stuck bringing your game to a big publisher to retain more revenue. (not guaranteed)

2. Raising the size cap for the games and pushing for "larger" games, makes the service even more unattractive for the indie dev. This just means you'll end up spending more money on development (larger teams) to remain competitive in the space while also you're given a SMALLER cut from sales.

3. Since the independent XBLA developer/publisher is now getting the revenue shaft (and routed into XNA hobby club scene), they have less marketing money to promote their game and achieve successful conversion rates. And now they want to delist some of these games, which goes back on their initial promise of limitless shelf space, not having to worry about a used game market, etc.

4. The 6% conversion rate is a bullshit stat because consumers don't have access to this data, so who's to know what games we're even worrying about. (not to even open the Metacritic can of worms)

5. Genre limits to the catalog are strange and inconsistent. They'll turn down decent puzzle games because they already have something that kinda looks like it and racing games because "the segment is covered." But, there's seemingly NO limit to the amount of "Move with left stick, 360 degree shoot with right stick" games.

To bring it home, here's a ridiculous Photoshop of Jeff Bell that you may have missed in OT.

2e2gxnm.jpg


Viva la WiiWare!
 
Q: Why are you delisting games?
A: We have a LOT of XBLA titles onto the service. By filtering out the lower performing games, it will actually make it easier to find the games you really want.


Fail. Steam has hundreds. iTunes has millions. No excuses.
 
Making "underperforming" games cheaper of free wil damage sales of other xbla games. That's why they're removing them, imo.
 
found a good list of the chopping block games:

Code:
800	66	2007	3D Ultra Minigolf Adventures	(Original)
800	66	2008	Wits & Wagers	(Original)
800	65	2005	Bankshot Billiards 2	(Original)
800	65	2006	Feeding Frenzy	
800	64	2007	Speedball 2: Brutal Deluxe	
800	63	2007	Marathon: Durandal	
800	63	2006	Texas Hold 'em	(Original)
800	63	2008	Triggerheart Exelica	
800	62	2007	Mad Tracks 	(Original)
800	59	2007	Arkadian Warriors	(Original)
800	59	2007	Geon: Emotions	(Original)
800	59	2007	Soltrio Solitaire	(Original)
800	58	2008	TiQal	(Original)
800	57	2008	Rocketmen: Axis of Evil	(Original)
800	55	2007	Battlestar Galactica	(Original)
800	54	2008	Boogie Bunnies	(Original)
800	54	2008	Brain Challenge	(Original)
800	51	2007	Wing Commander Arena	(Original)
800	50	2006	Novadrome	(Original)
800	49	2007	Shrek-N-Roll	(Original)
800	48	2008	Mr. Driller Online	
800	45	2007	Street Trace: NYC	(Original)
800	44	2007	Word Puzzle	(Original)
800	40	2007	Screwjumper!	(Original)
800	37	2008	Rocky and Bullwinkle	(Original)
400	66	2006	Galaga	
400	66	2007	Teenage Mutant Ninja Turtles	
400	65	2006	Dig Dug	
400	65	2005	Gauntlet	
400	65	2007	Ms. Pac-Man	
400	65	2006	Robotron: 2084	
400	64	2006	Crystal Quest	
400	64	2005	Hardwood Hearts	(Original)
400	63	2006	Contra	
400	63	2007	Missile Command 	
400	63	2006	Time Pilot	
400	63	2007	Track & Field	
400	62	2006	Frogger	
400	62	2005	Hardwood Backgammon	
400	62	2005	Hardwood Spades	
400	62	2006	Pac-Man	
400	61	2007	Root Beer Tapper	
400	61	2007	Super Contra	
400	58	2006	Defender	
400	58	2007	Rush'n Attack	
400	57	2007	Double Dragon	
400	56	2007	Gyruss	
400	56	2007	Xevious	
400	55	2007	Asteroids / Asteroids Deluxe	
400	55	2007	Centipede & Millipede	
400	54	2007	Spyglass Board Games	(Original)
400	53	2007	Ecco the Dolphin	
400	53	2007	Tetris Splash	(Original)
400	52	2008	Battlezone	
400	51	2007	Yie Ar Kung-Fu	
400	47	2006	Scramble	
400	47	2007	Tempest	
400	44	2008	Discs of Tron	
400	43	2006	New Rally-X	
400	43	2008	Tron	
400	42	2008	Bliss Island	(Original)
400	41	2007	Cyberball 2072	
Free	58	2007	Aegis Wing	(Original)
Free	44	2006	TotemBall	(Original)
Free	17	2007	Yaris	(Original)
 
Gowans007 said:
found a good list of the chopping block games:

Code:
800	66	2007	3D Ultra Minigolf Adventures	(Original)
800	66	2008	Wits & Wagers	(Original)
800	65	2005	Bankshot Billiards 2	(Original)
800	65	2006	Feeding Frenzy	
800	64	2007	Speedball 2: Brutal Deluxe	
800	63	2007	Marathon: Durandal	
800	63	2006	Texas Hold 'em	(Original)
800	63	2008	Triggerheart Exelica	
800	62	2007	Mad Tracks 	(Original)
800	59	2007	Arkadian Warriors	(Original)
800	59	2007	Geon: Emotions	(Original)
800	59	2007	Soltrio Solitaire	(Original)
800	58	2008	TiQal	(Original)
800	57	2008	Rocketmen: Axis of Evil	(Original)
800	55	2007	Battlestar Galactica	(Original)
800	54	2008	Boogie Bunnies	(Original)
800	54	2008	Brain Challenge	(Original)
800	51	2007	Wing Commander Arena	(Original)
800	50	2006	Novadrome	(Original)
800	49	2007	Shrek-N-Roll	(Original)
800	48	2008	Mr. Driller Online	
800	45	2007	Street Trace: NYC	(Original)
800	44	2007	Word Puzzle	(Original)
800	40	2007	Screwjumper!	(Original)
800	37	2008	Rocky and Bullwinkle	(Original)
400	66	2006	Galaga	
400	66	2007	Teenage Mutant Ninja Turtles	
400	65	2006	Dig Dug	
400	65	2005	Gauntlet	
400	65	2007	Ms. Pac-Man	
400	65	2006	Robotron: 2084	
400	64	2006	Crystal Quest	
400	64	2005	Hardwood Hearts	(Original)
400	63	2006	Contra	
400	63	2007	Missile Command 	
400	63	2006	Time Pilot	
400	63	2007	Track & Field	
400	62	2006	Frogger	
400	62	2005	Hardwood Backgammon	
400	62	2005	Hardwood Spades	
400	62	2006	Pac-Man	
400	61	2007	Root Beer Tapper	
400	61	2007	Super Contra	
400	58	2006	Defender	
400	58	2007	Rush'n Attack	
400	57	2007	Double Dragon	
400	56	2007	Gyruss	
400	56	2007	Xevious	
400	55	2007	Asteroids / Asteroids Deluxe	
400	55	2007	Centipede & Millipede	
400	54	2007	Spyglass Board Games	(Original)
400	53	2007	Ecco the Dolphin	
400	53	2007	Tetris Splash	(Original)
400	52	2008	Battlezone	
400	51	2007	Yie Ar Kung-Fu	
400	47	2006	Scramble	
400	47	2007	Tempest	
400	44	2008	Discs of Tron	
400	43	2006	New Rally-X	
400	43	2008	Tron	
400	42	2008	Bliss Island	(Original)
400	41	2007	Cyberball 2072	
Free	58	2007	Aegis Wing	(Original)
Free	44	2006	TotemBall	(Original)
Free	17	2007	Yaris	(Original)

Where did this come from and how do they know which games are below or near the 6% conversion rate mark?

Actually, I don't buy it. There is no way Texas Hold 'em, Contra, Pac-Man and possibly Gauntlet are below 6%.


Edit: Or is that just a list of all the ~65 Metascore XBLA games? Already posted.
 
Bamihap said:
Making "underperforming" games cheaper of free wil damage sales of other xbla games. That's why they're removing them, imo.

Not entirely true, the underperforming games will get a new found interest which in turn would lead to more people buying points for those games(if they didn't have them yet) which is money in Microsoft's pocket, and a sales spike of those titles which leads to money in that publishers/developers pocket. Hell the sale doesn't even have to be permanent, they could of just thrown another weekend or weekly sale like they did about a year ago I'm sure those discounted titles got bought at a significantly higher rate than normal.

But the main point is a discounted title while doesn't give as much profit as before, it's still profit. A delisted title drops the potential revenue down to 0 which is what any sane company would avoid. The only thing that costs a company to keep those titles up are server costs but guess what? Microsoft sort of passes on the server costs to us consumers with the xbox live subscription fees and those stupid ads on the dashboard.
 
xbhaskarx said:
Where did this come from and how do they know which games are below or near the 6% conversion rate mark?

its just a list with metascore and prices.


Some of the 800s in that list are a joke.
 
SaggyMonkey said:
Alright, here's WHY they're idiots.

1. Independent game creators/publishers get a far smaller cut of the revenue than they did before. You're stuck bringing your game to a big publisher to retain more revenue. (not guaranteed)

This decision is only going to effect them if their game is old, shitty, and sells horribly. They were already making chump change to begin with, I think you guys are underestimating how bad a game would have to sell to have a conversion rate of 5.99% and lower.

2. Raising the size cap for the games and pushing for "larger" games, makes the service even more unattractive for the indie dev. This just means you'll end up spending more money on development (larger teams) to remain competitive in the space while also you're given a SMALLER cut from sales.

Publishers and Developers have been crying for the size cap to raise and the consumer has been bitching as well. The notion that size equals quality is ludicrous, a game that is 50 mb can be every bit as good as a game that is 340 mb. If indie developers want to give up the decision on whether they want to make a compact or larger game... then they're certainly entitled to follow through with that decision.

3. Since the independent XBLA developer/publisher is now getting the revenue shaft (and routed into XNA hobby club scene), they have less marketing money to promote their game and achieve successful conversion rates. And now they want to delist some of these games, which goes back on their initial promise of limitless shelf space, not having to worry about a used game market, etc.

What means of advertisement did independent studios have before the revenue cut outside of in-marketplace advertisement?


4. The 6% conversion rate is a bullshit stat because consumers don't have access to this data, so who's to know what games we're even worrying about. (not to even open the Metacritic can of worms)

It's really not that hard, an old shitty game that nobody has.

5. Genre limits to the catalog are strange and inconsistent. They'll turn down decent puzzle games because they already have something that kinda looks like it and racing games because "the segment is covered." But, there's seemingly NO limit to the amount of "Move with left stick, 360 degree shoot with right stick" games.

I'm sure there is a reason. Perhaps... I don't know... the ""Move with left stick, 360 degree shoot with right stick games" sell?! Why are their so many FPS this generation? Why was there so many platformers/RPGs last generation?

.
 
So if a developer sees that his 800 points game has a conversion rate approaching 6% he may be pushed to change its price to 400 ?


It can be interesting.
 
Seems like they want to use this as a crap filter. The better solution would just be to implement a user rating system like YouTube and let us filter by that.

Does this algorithm take into account people who have auto-download turned on?

I'm guessing you have to launch the game for it to count. That is, afterall, the only way the game gets associated with your Gamercard.
 
It seems crazy that after delisting it's still available to re-download if you already bought it, but someone else can't buy it outright? So my friend sees i have a great game that's delisted, and he can't go out and buy it, even though it's still on the XBLA server?

This has nothing to do about space or bandwidth, this is all about giving you less choices so that the newer and high profile titles have a chance to sell, this is all about XBLA being what the publishers need it to be. As everyone in here has said they could make an "older games section" and throw these games in there.

And to those suggesting they discount these delisted games, hah, they are delisting them so you don't take sales away from newer XBLA games, so they sure as hell aren't going to lower the price.
 
Gamerscoreblog said:
Q: If I bought a game, and deleted it, can I redownload it even if it's been delisted?A: Yes, you can. Go to Download History under the Account Management section of marketplace (far left blade).

Q: Can I still play a game after it's been delisted? What about playing online? What about leaderboards?A: Yes, yes, and yes. The game will function normally even after being delisted. You can continue to play the game single and multiplayer, as well as use the leaderboards as you normally would.
Honestly, this is all I really cared about.
 
Publishers and Developers have been crying for the size cap to raise and the consumer has been bitching as well. The notion that size equals quality is ludicrous, a game that is 50 mb can be every bit as good as a game that is 340 mb. If indie developers want to give up the decision on whether they want to make a compact or larger game... then they're certainly entitled to follow through with that decision.

My claim wasn't that game quality is determined by larger/smaller games, only a rising amount of costs involved if that's where the barrier of entry is trending.

And I'm also not saying that delisting alone is the only reason they're "idiots" (as Microsoft puts it.) I'm saying it's disappointing that several factors are squeezing the attractiveness out of the platform for that segment of developer. There's a pretty big difference in the risk you want to take if your game costs $250k or $1m to make on that platform. As your cut shrinks, there's simply more incentive to build the same stuff over and over that sells and lower your investment risk.

If the game is commercially viable or not is another story, there's obviously other factors involved. And you'll get no argument from me that Rocketmen is not a heap of shit.
 
a Master Ninja said:
Honestly, this is all I really cared about.

Exactly, I still don't think this is the right solution to the problem, but after reading that my displeasure has turned into indifference.

Edit: Instead of complaining about this, people should be a lot more upset about Microsoft stupidly rejecting Portal and Cave shooters...
 
On the flipside, maybe this will have a positive effect of forcing developers to make better, more concise demos.
 
a Master Ninja said:
Honestly, this is all I really cared about.

it sounds like the whole "delisting" thing is just going to remove the option to buy the game from the marketplace, but everything else will remain the same for people who already own it, and MS will keep it on their servers. Which is still a puzzling idea, but i guess MS is trying to clean up the clutter?
 
Great, so now developers have to factor in paying off a couple of online review outlets into the cost of development of XBLA titles.


Ninja Scooter said:
it sounds like the whole "delisting" thing is just going to remove the option to buy the game from the marketplace, but everything else will remain the same for people who already own it, and MS will keep it on their servers. Which is still a puzzling idea, but i guess MS is trying to clean up the clutter?

They could always, just, you know, design an efficient interface? You've got to realise something is severely wrong with your interface when you have to start delisting titles to make it useable.
 
Kafel said:
So if a developer sees that his 800 points game has a conversion rate approaching 6% he may be pushed to change its price to 400 ?


It can be interesting.
that would be awesome, I've bought several 'Arcade Hits' games because they are cheaper.
 
Q: Why are you delisting games?
A: We have a LOT of XBLA titles onto the service. By filtering out the lower performing games, it will actually make it easier to find the games you really want.

While it may feel good in the short-term, calling us idiots and swearing isn't going to help make a better product unless you explain WHY you think we're idiots.

Well, what else should we call for thinking that delisting is the only option to fix this problem? If active game lists is clusterfuck, easiest solution would be to create new category, let's call it vault or archive. And there is no need to put this link as part of main active interface. Just provide one way to access it if somebody wants it.


I think this another cheap idea to create FUD and increase sales.
 
65% seems way too high a cutoff point. That's a better than average game! If they're trying to cut out the crap, make the cutoff point 50%. They are pretty much ignoring the casual section by making the bar so high. Look at something like TiQal. It's not a great game by any stretch, but for someone who is just getting into puzzles games, it's really fun. But the people reviewing it (for the most part) have played a hundred block games before and are punishing TiQal for not being unique. Do you think casual Xbox users care if it's unique? No! They just want something fun and simple. MS is making a serious mistake with this.
 
I get the impression MS want XBLA to be the domain of the big publishers, with the weird indie stuff being pushed onto XNA.

Also, according to someone I know who used to do downloadable PC titles, 6% is a high conversion rate - might be different for the 360 of course.
 
An ultra-budget bargain bin doesn't seem attractive to them? I'm really trying hard not to reference the FIFTY DOLLARS A YEAR FOR XBL thing...

Alright. I will. I think Microsoft can afford to keep titles available, and should use their heads regarding where they PUT those titles, because I PAY FIFTY DOLLARS A YEAR FOR XBL, and who knows, maybe I'll end up wanting to play some strange game that the rest of the world shunned, and I might even like it.
 
kenta said:
Why not just put them in a Bargain Bin category or something, it seems like that's a complete dead end to the developers since they have nowhere else to go

I think that would be a great idea... I can only guess that they don't do that because they're afraid those games will compete with newer, more expensive titles... or that people will try to wait games out or something...

But IMO, putting a "bargain bin" category on XBLA, where that's the only place you can find the stuff, at 75% off (100-200 pts) would be amazing to me... although based on the criteria, it could all be crap.

No wait, I'd probably pick up Cyberball (Metacritic: 41% - ouch) for 100 pts. Probably get Track & Field, too.

EDIT: I don't now how I didn't see this thread was 14 pages long when I posted..
 
De-listing games strikes me as laziness. Eventually they will get to the point again where there is too much "stuff." Getting rid of stuff that is already on there is only a temporary solution. They need new ways to filter, sort, and view content. They need to tell people which games would appeal to them so they don't have to go searching for it themselves. I'm very curious to see if the Yaris game will get taken down since it's only up there because an advertiser paid for it.

Relying on Metacritic for part of the determination metric is an entirely different problem...
 
PhlivoSong said:
De-listing games strikes me as laziness. Eventually they will get to the point again where there is too much "stuff." Getting rid of stuff that is already on there is only a temporary solution. They need new ways to filter, sort, and view content. They need to tell people which games would appeal to them so they don't have to go searching for it themselves. I'm very curious to see if the Yaris game will get taken down since it's only up there because an advertiser paid for it.

Relying on Metacritic for part of the determination metric is an entirely different problem...


Microsoft needs to take a few lessons from the likes of PC Download Services like Steam and Gametap, start organizing games by publisher or genre and so on and have the corresponding tabs.

Also, I am not entirely convinced that Microsoft will go through with this, oh sure, they talk bold now and are in PR Mode, but I still think that the backlash will be too much for them.
 
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