• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Unreal Tournament 2007 screens

"No, no, I actually was with 10 friends when they got back from E3 and watched the shit they recorded. 2 said they liked it, 1 didn't care, and the rest laughed at it."

And this is still anecdotal evidence.
 
BlueTsunami said:
This is going to be a common thing you will notice about the UE3 engine

oh so it's a characteristic of this graphics engine. i see. makes sense. it still looks impressive but i just can't tell if it's trying to look realistic or cartoony? seems like it's undecided.
 
Teknopathetic said:
"No, no, I actually was with 10 friends when they got back from E3 and watched the shit they recorded. 2 said they liked it, 1 didn't care, and the rest laughed at it."

And this is still anecdotal evidence.

7 friends + 6 people on GAF = way more than "6 people on GAF"

You're wrong. Stop assuming I mean 7 out of 10 gamers everywhere.
 
Dr.Guru of Peru said:
Hey, I like that too. I totally dig nice looking environments, particularly in single player games. But this is UT. The game is built on the premise of being ridiculous. It all about the flash, the explosion, the shiny surfaces. Thats what makes it what it is and so awesome.


Well, this goes down to how we perceive "what is Unreal". This game as never been serious ok, but still it's not an argument to make it look "meh". Now it doesn't look "meh" mind you, you know what i mean. At some degree all our different perceptions of good art are right.
 
Pimpbaa said:
The technology not there to properly calculate how light reflects on different surfaces? That's my guess.

Thats exactly it. Its like every object in the game has the same texture or makeup as everything else. Though, this being a 1st or 2nd generation console title, its looking very very good (technically)
 
BlueTsunami said:
This is going to be a common thing you will notice about the UE3 engine


yup. art is just as bad in gow. i dunno if it's the engine, but everything associated with ue3, that i've seen, is just ugly.
 
Dr.Guru of Peru said:
Hey, I like that too. I totally dig nice looking environments, particularly in single player games. But this is UT. The game is built on the premise of being ridiculous. It all about the flash, the explosion, the shiny surfaces. Thats what makes it what it is and so awesome.

The art has always been a real barrier for me with UT. As well as other people i know. (Yes i know, anecdotal evidence. ill let you know the actual figures if nielson every launchest gameratings) The argument of "its a futuristic FPS" just doesnt fly for me. Q2 art direction actually was a driving factor in me picking up the game.
 
metropolis said:
oh so it's a characteristic of this graphics engine. i see. makes sense. it still looks impressive but i just can't tell if it's trying to look realistic or cartoony? seems like it's undecided.
Well this is UT, the games have always been a mix of both.
 
"7 friends + 6 people on GAF = way more than "6 people on GAF"

You're wrong. Stop assuming I mean 7 out of 10 gamers everywhere."

That's your definition of "way more?" You must've thrown a party when your boss gave you a 7 cent pay increase.
 
Teknopathetic said:
"7 friends + 6 people on GAF = way more than "6 people on GAF"

You're wrong. Stop assuming I mean 7 out of 10 gamers everywhere."

That's your definition of "way more?" You must've thrown a party when your boss gave you a 7 cent pay increase.

Childish insults, good one. I wonder how low you'll go in the face of being wrong?

And, yes, I do tend to see a more than double increase as "way more".
 
"Childish insults, good one. I wonder how low you'll go in the face of being wrong?"

And, yes, I do tend to see a more than double increase as "way more"."

Where's the insult? A bit touchy, are we?

When there's millions of people who play games world wide, 13 is a drop in the bucket. But keep trying to convince yourself you're right.
 
Borys said:
I hope you think the same of Gears of Wars.

I know this wasn't directed to me but IMO, they're both pretty bad. Gears of War might actually be worse (I hate those cybernetic monster designs with weapons grafted onto the body, etc.) If the games play well though I'll get over it.
 
Teknopathetic said:
"Childish insults, good one. I wonder how low you'll go in the face of being wrong?"

And, yes, I do tend to see a more than double increase as "way more"."

Where's the insult? A bit touchy, are we?

When there's millions of people who play games world wide, 13 is a drop in the bucket. But keep trying to convince yourself you're right.

You said it was 6 people on GAF. I said it was way more. I proved it was way more. More than double = way more. That's that. It is.
 
Borys said:
Virtually identical to GoW screens.
you might be right "technically" but forsome reason (most prolly art direction) i think gow is much better looking game.
1123193105.jpg

1116361332.jpg

1127159903.jpg
 
"You said it was 6 people on GAF. I said it was way more. I proved it was way more. More than double = way more. That's that. It is."


Sure, sure. I'm not going to bother over such a minute number.
 
Teknopathetic said:
"Childish insults, good one. I wonder how low you'll go in the face of being wrong?"

And, yes, I do tend to see a more than double increase as "way more"."

Where's the insult? A bit touchy, are we?

When there's millions of people who play games world wide, 13 is a drop in the bucket. But keep trying to convince yourself you're right.

please enlighten: what is a good source of metric when trying to gauge the aesthetic impact of the title?

you are being provided personal expirences of people on this board and outside it. its obvious that people DO care about the art direction. Most people i know who have played UT games, myself included, dislike the design. With design having a higher impact on sales of products, not limited to games but tell me how SotC would have done the numbers it did with mediocre design, it is a considerable argument and definitely not something to discount in a discussion of an upcoming title.

Geoff9920 said:
The screenshots look like Epics' traditional style, I don't know why everyone expected them to pull a complete 180.

I cannot speak for anyone else, but I never thought that UT would suddenly look attractive or appealing to me. That doesnt mean it is not a valid complaint. I would have liked to see it lean toward more realisticly proportioned characters and toned down some of the more over the top feel, but thats neither here nor there. To dismiss people's comments with an art shouldnt matter sentiment is just ridiculous.
 
I think the environments, vehicles, weapons, equipment look great. The problem is the character design is so over the top in such a Mc Farlane manner that everyone just looks unappealing. They should start by creating a silhouette and then apply necessary and sparing detail to the characters. The multiple straps for the cloathing, the multiple armor plates, 4 different fabrics, ridiculous piercings etc, combined with a very scattered or even color scheme adds up to a visual mess.
 
"please enlighten: what is a good source of metric when trying to gauge the aesthetic impact of the title?"

There is none.

"With design having a higher impact on sales of products, not limited to games but tell me how SotC would have done the numbers it did with mediocre design, it is a considerable argument and definitely not something to discount in a discussion of an upcoming title."

How does that explain games that have similar design as UT (not excluding UT, as it's been a solid PC seller since 1999) selling just as well? Halo 1/2? How does that explain games like GTA that are very basic and bland (Due to technological restraints), being million sellers? Deer Hunter?
 
Well I just showed 10 people i'm working with... And they just crapped there pants... Granted... all 10 i showed are big UT players... and were working on our game right now....

BUT 10 out of 10 People i just showed LOVED IT.
 
Teknopathetic said:
There is none.

I agree with this

I would also like to add, when I say I don't like the "look" of the title it doesn't mean I think the game is bad. I also don't think just because the art is unnappealing to me, its unnappealing to the masses. My taste in art only matters to me and it was just an opinion I was voicing earlier in the thread.
 
Teknopathetic said:
"please enlighten: what is a good source of metric when trying to gauge the aesthetic impact of the title?"

There is none.

"With design having a higher impact on sales of products, not limited to games but tell me how SotC would have done the numbers it did with mediocre design, it is a considerable argument and definitely not something to discount in a discussion of an upcoming title."

How does that explain games that have similar design as UT (not excluding UT, as it's been a solid PC seller since 1999) selling just as well? Halo 1/2? How does that explain games like GTA that are very basic and bland (Due to technological restraints), being million sellers? Deer Hunter?


Halo 1/2 looks like UT? i think thats a bit of a stretch. and we all know that GTA has a look and design that works perfect for its target.

Design matters, get over it. And like i said, not limited to games. Like i said before, design isnt the only sell point on a product, but it can certainly enhance it.

"There is none." my point exactly. all that we can do is discuss and exchange opinions. you are saying that our opinions dont matter. if you dont want us to discuss our personal expirences and opinions then please suggest an alternative. otherwise you are saying that its nto worht discussing at all.
 
Bad art means it won't get added to a gaffer's "back log", oh teh noes. Why are you in this thread? You could be joining the FF XII art circle jerk [thread=87453]here.[/thread] Only a few more weeks till the connesiours de art have another rpg chock full of real live elegant art to put in their backlog.

Unlike UT, this shit has depth son, nuances. It's ALIVE

asheass.jpg
 
"Design matters, get over it. And like i said, not limited to games. Like i said before, design isnt the only sell point on a product, but it can certainly enhance it."

Nobody's talking about anything other than games, stay on point.


Ultimately, design can't matter too much if these games with "bad art" are still selling well enough. Especially since what you think is bad design, might not jive with Johnny Q going to pick up some stuff from EB.
 
Taibhse said:
Bad art means it won't get added to a gaffer's "back log", oh teh noes. Why are you in this thread? You could be joining the FF XII art circle jerk [thread=87453]here.[/thread] Only a few more weeks till the connesiours de art have another rpg chock full of real live elegant art to put in their backlog.

Unlike UT, this shit has depth son, nuances. It's ALIVE

asheass.jpg


wow. did you read any of my posts? one of my main points was my affinity for the Q2 art direction and it being a strong sell point for me. I can also extend that by saying a lot of it was lost in Q3 and so was the majority of my interest. Is Q2 back log material or loli fap-fap bullshit?
 
Teknopathetic said:
"Design matters, get over it. And like i said, not limited to games. Like i said before, design isnt the only sell point on a product, but it can certainly enhance it."

Nobody's talking about anything other than games, stay on point.


Ultimately, design can't matter too much if these games with "bad art" are still selling well enough. Especially since what you think is bad design, might not jive with Johnny Q going to pick up some stuff from EB.

thats basically what i was waiting for. i agree with you there. i have stated that its my opinion, and im not everyone. I do, however, feel like toning down some of the ridiculous nature of UT will not only give it a more gritty feel but also bring more players into the fold. On the other hand, id like to see better proportioned character designs and i bet that would be a turn off to some of the UT playerbase.
 
I was'nt aware people played Q2 because of it's art direction. I would have thought railing someone in mid air was all the reason anyone needed.
 
I love the environments, but the characters are just the way Epic has always made them.

Mass Effect (UE3) has art that looks more like what people here want I think.
 
"There is none." my point exactly. all that we can do is discuss and exchange opinions. you are saying that our opinions dont matter. if you dont want us to discuss our personal expirences and opinions then please suggest an alternative. otherwise you are saying that its nto worht discussing at all."

There's not much to discuss about "OMFG BLECH UGLY BAD ART." There's not much to discuss about art, period. Nobody posts their opinion about art here with the intention of discussing it. I've yet to see an actual discussion on art here, just circle jerks and stabbings.
 
See, all of you would shut up about it not looking good if you've seen the ps3 demo. Its the same damn thing and that demo was amazing.
 
Teknopathetic said:
"There is none." my point exactly. all that we can do is discuss and exchange opinions. you are saying that our opinions dont matter. if you dont want us to discuss our personal expirences and opinions then please suggest an alternative. otherwise you are saying that its nto worht discussing at all."

There's not much to discuss about "OMFG BLECH UGLY BAD ART." There's not much to discuss about art, period. Nobody posts their opinion about art here with the intention of discussing it. I've yet to see an actual discussion on art here, just circle jerks and stabbings.

hey im not trying to say bleh ugly bad art. i stated a few reasons why i think its bad and what basis i was making those claims on. also, i dont see what your problem is with someone simply expressing their opinion. if someone thinks the art is bad then thats what they think. honestly, id love to have a discussion about art in games and it is really discouraging the way people tend to react to that on GAF.

sidenote: as great as railing someone is, i had no idea before actually railing someone. but the look of Q2 made me want the game immediately. I even invested in a new graphics card solely based on wanting to play Q2 while only having played Q1 and having an much less enjoyable time with it.

why does everyone have to jump on my back for trying to discuss an opinion?
 
Guns N' Poops said:
Doesn´t look that impressive anymore IMO.

:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

Holy shit i cannot believe some of the replies in this thread.... this looks absolutely amazing. My god... i've been playing PDZ for the last month which looks as good as a 2 or 3 year old PC FPS... i can't even fathom graphics like this. What is wrong with you people?
 
eeyore the donkey said:
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

Holy shit i cannot believe some of the replies in this thread.... this looks absolutely amazing. My god... i've been playing PDZ for the last month which looks as good as a 2 or 3 year old PC FPS... i can't even fathom graphics like this. What is wrong with you people?

Let's compare an artistically ugly and technically ugly game like PDZ, to an artistically ugly and technically impressive game like UT2K7! That works!

The tech. behind it is fine, geometry, textures, details, lighting, but the way it's used, on top of the plastic look, hold it back. It's a ton of power that looks great on paper, but when shown in action it's just not appealing.
 
Looking good. I don't like the whole Battlefield clone direction it's going (at least it won't be shovelware trash like a certain EA game, though :)), but I still have high hopes for this to top UT2K4 as the greatest FPS of all time.

So, yes. Fuck the haters. It looks great.
 
Top Bottom