Edit: Spoilers!
Polygon
https://www.youtube.com/watch?v=TrWC029GVYU&feature=youtu.be
Gametrailers
https://www.youtube.com/watch?v=3aEy9-UG-io&feature=youtu.be
Venture beat
http://venturebeat.com/2015/07/13/will-you-make-the-right-choices-to-survive-until-dawn/
Destuctoid
Polygon
https://www.youtube.com/watch?v=TrWC029GVYU&feature=youtu.be
Gametrailers
https://www.youtube.com/watch?v=3aEy9-UG-io&feature=youtu.be
Venture beat
http://venturebeat.com/2015/07/13/will-you-make-the-right-choices-to-survive-until-dawn/
http://www.eurogamer.it/articles/2015-07-13-until-dawn-sesso-bugie-seghe-circolari-anteprima-prova
http://www.pcgames.de/Until-Dawn-Sp...rfilm-aber-ohne-Heavy-Rain-Qualitaet-1164117/
http://www.spaziogames.it/recensioni_videogiochi/console_playstation_ps4/18040/until-dawn.aspx
http://www.gamereactor.eu/previews/329884/Until+Dawn/
http://www.bild.de/spiele/spiele-vo...til-dawn-der-blanke-horror-41758090.bild.html
http://www.golem.de/news/until-dawn...er-toedlichen-entscheidungen-1507-115192.html
http://www.gameblog.fr/news/51977-until-dawn-crises-cardiaques-en-prevision-sur-ps4-impression
http://www.jeuxvideo.com/preview/434075/until-dawn-8-ados-et-un-sadique-sont-dans-un-chalet.htm
http://multiplayer.it/articoli/153129-until-dawn-lhorror-estivo-di-playstation.html
http://www.meristation.com/playstation-4/until-dawn/avance-juego/2000295/2072670
Destuctoid
Gameplay mostly consists of walking around, picking up and manipulating items (like Resident Evil), and making choices that can either modify short-term conversations and actions, or long-term decisions that will drastically change the narrative, and perhaps even kill off major characters. Although I haven't gotten the full taste of this mechanic in just four episodes, it already feels far more impactful than any recent Telltale game. Telltale is great at telling its story, but that's just it -- it's its story for the most part. Until Dawn gives me hope that multiple playthroughs will be worth it.
It's all very linear though, which I'm sure will scare some people away. There's very little in the way of exploration, to the point where at most, there's only one stray path (and it's usually obvious) to take beyond the other road that continues the story. QTEs, Until Dawn has 'em, and they're here in spades. Personally I still don't mind them, even if they're a cheap device when overused, so your mileage may vary here. As for myself, I found them to be entertaining and helped fuel the endearing cheese-factor of the package. And I mean that with sincerity -- this doesn't feel like a cash-in, but a proper love letter to horror in general, complete with a great atmosphere and creepy, ingenious camera angles.
http://www.destructoid.com/until-dawn-still-hasn-t-wowed-me-but-i-m-intrigued-295431.phtmlCheesy it may be, but I actually wanted to find out more about the game's world, and that's where Until Dawn excels -- lore building. You can find totems that show tiny visions of the future (good or bad, but mostly bad), which eventually complete a little meta-narrative on the history of the surrounding area, and a possible curse that dates back hundreds of years. I also wanted to find out exactly who the assailants were and what their motivations are -- and I won't even spoil the insanely interesting meta-narrative with the always talented Peter Stormare.