Upscalers, CRTs, PVMs & RGB: Retro gaming done right!

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May 12, 2009
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Vice City
#51
speaking of, if anyone does decide to go with an XRGB mini, i can totally (with permission) post some of my email exchanges with boco - he put up with all my stupid noobie questions, and made the whole process way easier!

i really don't know why he needed my credit card/SS# info but i'm sure it's for the best!

It will probably be super expensive because of that too :p

I'm leaning toward the UniversalPPU guy at this point in time... You can use that to mod a toaster.

I'll be modding an AV Famicom. Extra sound channels on Castlevania 3 and Disk System!
yeah...*sigh* i could go either way at this point, i just wanna see progress on one of em! the UniversalPPU guy, he emailed back a few weeks ago to say there was progress/big update coming but his site looks the same so far.

and you're right, it was indeed an older image, cant wait to see a more current one!
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dec 5, 2005
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#52
speaking of, if anyone does decide to go with an XRGB mini, i can totally (with permission) post some of my email exchanges with boco - he put up with all my stupid noobie questions, and made the whole process way easier!

i really don't know why he needed my credit card/SS# info but i'm sure it's for the best!
Yeah of course you can share it. And if anyone wants to PM me, I'll try to respond - despite my insane schedule lately. I'm not really a top-level scaling expert, but I know what to buy and what everything does, etc.

Hey Irish, I need your mother's maiden name. Just curious
 
Oct 1, 2006
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peter.metaclassofnil.com
#53
Looks like really bad compression. Especially around the edges. I think it'll be quality once its finally out.
It's not bad compression, it's terribly oversharpened.

In any case, I don't really see the point of this, at least for systems where you can get perfect emulation such as SNES. That gives you a plain framebuffer to do whatever you want with, without any additional hardware.
 
May 12, 2009
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Vice City
#54
In any case, I don't really see the point of this, at least for systems where you can get perfect emulation such as SNES. That gives you a plain framebuffer to do whatever you want with, without any additional hardware.
eh, to each their own, but even with BSNES it's not the same for me. i vastly prefer loading my old carts with their save files on them, then buying USB adapters for my classic controllers and making do - that said, i'm all for flashcarts & stuff allowing savestates & the like.

again, totally subjective but i think there's something psychological about cleaning a cartridge & giving it a go, rather than grabbing through a pile of ROMs. i acknowledge the hunt as being part of the fun, but even without, something is lost when i just have a nearly complete folder of .NES files instead of a shelf or stack of inviting carts. i can't stress enough how much all of this clearly varies from one person to the next, of course.
 
Jun 28, 2011
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#55
The best method of doing Retro gaming right is using a CRT. You can get them almost for free.

Upscalers are good (or the only) solution for LCD owners, but they are expensive (much more than a CRT these days) so that should always be the second option. As long as CRTs excist, I'd grab me one of those if I wanted to retro-game like a boss.
 
Jan 26, 2007
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#56
Than-you for making this thread!!!

I was hoping one would appear as im trying to re-connect a few older systems now due to recent move and new TV.

Ideally I'd like to have the following consoles hooked up:

Dreamcast (for this I purchased a Hanzo, and will use a VGA>HDMI cable into amp)
Saturn (unsure, RGB??)
Gamecube (Component cable)
Megadrive/CD (unsure, RGB??)
Wii U (HDMI)
PS3 (HDMI)

So any tips on what ive marked as unsure would helpful.

I'm still choosing an amp to connect them into but deciding how to get them connected to the amp is also a headache.

Im in Australia so PAL land suggestions please.

EDIT: Im connecting them via an as-yet undecided amp into a Sony bravia KDL55W800A
 
May 12, 2009
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Vice City
#57
The best method of doing Retro gaming right is using a CRT. You can get them almost for free.

Upscalers are good (or the only) solution for LCD owners, but they are expensive (much more than a CRT these days) so that should always be the second option. As long as CRTs excist, I'd grab me one of those if I wanted to retro-game like a boss.
Trust me, it's perfect. I know the type of effect you are referring to when I hooked up a NES to a cheapo LCD TV a few years ago. I think most of the people in this thread are ultra picky about that kind of thing ;)

If you get an XRGB mini, you are getting a wonderful and perfect retro image on a modern TV. Some serious tech nerds have compared them to top CRTs and they are nearly the same. Some still prefer CRTs when it's all said and done... but that's because of a fetish for the CRT look, etc, not because of any tangible deficiency in the game image.
i really think i'm gonna add a section for CRT purists that addresses those of us who don't have the space or simply want to use the big HDTV they currently enjoy. of course if you've a good trinitron, PVM, Wega etc and are so inclined, that's just as good, but this thread is about showing another way.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dec 5, 2005
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#58
It's not bad compression, it's terribly oversharpened.

In any case, I don't really see the point of this, at least for systems where you can get perfect emulation such as SNES. That gives you a plain framebuffer to do whatever you want with, without any additional hardware.
If emulation is good enough for you, I can understand that.

Emulation is not for me, aside from researching obscure games. It's never perfect (perhaps BSNES aside...?). There are all kinds of small graphical and audio glitches that drive me up the wall.... and more to the point, you can never be sure that you are getting a 100% solid experience. You can never be sure when something will be broken, or just "off". I know that many people will not notice it, but I can't help but notice it.

The aesthetics are all wrong for me. I want to use real controllers, real carts. I tried for many years with PC and controllers... and it always just felt wrong. There's also something about having to deal with roms and applications and settings and OSs... you never quite feel like you're playing a console. There's always something to tweak. You have a whole folder of roms and its hard to care about any of them.

And then there's the fact that consoles have analog quirks that will never be replicated in emulation. The Genesis is an example. The model 1 is highly sought after, not only because of its superior sound chip, but because it passes the stereo audio through a walkman-style headphone amp that adds a lot of bass and "character" to the audio. Play a game on the Virtual Console and it sounds flat compared to the actual Genesis. PC emus are the same. Could someone write an emulator that accurately reproduces everything about that experience? I'm sure they could. But they won't. They'll stop at "good enough".

After 15 years of playing Final Fantasy V on emulators and ports, I got ahold of a physical copy recently. When I put it into the SNES, the music sang to a degree that I had never heard before. When I pushed the buttons, they felt quicker and more responsive than through any emulator. And I had the peace of mind knowing that it was the perfect experience. I didn't need to tweak anything, and I wouldn't be surprised by any inaccuracies. I could turn off my critical mind and really enjoy the game.

Obviously this is not a priority for everyone. It's a little like vinyl nerds. For most of the world, the digital solution is just fine. For some people, it just feels wrong.
 
May 12, 2009
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Vice City
#59
Ideally I'd like to have the following consoles hooked up:

Dreamcast (for this I purchased a Hanzo, and will use a VGA>HDMI cable into amp)
Saturn (unsure, RGB??)
Gamecube (Component cable)
Megadrive/CD (unsure, RGB??)
Wii U (HDMI)
PS3 (HDMI)
sounds good, and yeah MD & Saturn would be best over RGB, SCART cables arent hard to find on ebay but i have to make sure they're EU for my setup, just be sure you don't cross em up - one guy in the saturn thread blew out an input on his XRGB plugging in the wrong kind!

post back impressions in the Dreamcast thread when you get that Hanzo, a few others were asking about it! also im not sure if they're still there, but a few months back Nintendo AU was said to still have GC component cables in stock, might be worth giving them a call to see, as that'd be far cheaper!
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dec 5, 2005
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#61
i really think i'm gonna add a section for CRT purists that addresses those of us who don't have the space or simply want to use the big HDTV they currently enjoy. of course if you've a good trinitron, PVM, Wega etc and are so inclined, that's just as good, but this thread is about showing another way.
That's a good idea.

I love me a CRT, personally. As I said in a previous post, I want a PVM.

It's just that the XRGB fulfills another need: putting your retro consoles back in the living room, on your home theater stereo, on a giant huge screen with perfect geometry.

I think its cool to have a CRT den hidden in the basement.... but maybe someday you want to play SNES Super Mario Kart in the living room during the cooldown of a party? ;) And you might actually play more retro games when they are not banished to a retro corner of your house.

There's also something really appealing about having every console hooked to one TV, and they all look great, from NES to PS4.
 
Jan 26, 2007
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#62
sounds good, and yeah MD & Saturn would be best over RGB, SCART cables arent hard to find on ebay but i have to make sure they're EU for my setup, just be sure you don't cross em up - one guy in the saturn thread blew out an input on his XRGB plugging in the wrong kind!

post back impressions in the Dreamcast thread when you get that Hanzo, a few others were asking about it! also im not sure if they're still there, but a few months back Nintendo AU was said to still have GC component cables in stock, might be worth giving them a call to see, as that'd be far cheaper!
Hmmm...can u elaborate on what u mean he mixed up his XRGB and blew up an imput...?

Yeah very keen to get the Hanzo running as im reading very good impressions and its arrived now so I have it but waiting on the VGA>HDMI cable..

Also re the gamecube cables I was the one who broke that info here on GAF lol!

And then just last week i found my GC component cable that i thought i'd lost with my CDX of all things...oh well always good to have a few of those cables around :)
 
Nov 30, 2012
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#63
Play a game on the Virtual Console and it sounds flat compared to the actual Genesis. PC emus are the same. Could someone write an emulator that accurately reproduces everything about that experience? I'm sure they could. But they won't. They'll stop at "good enough".
I don't know... Playing Genesis games through Fusion with max sound quality settings using a proper audio card like an old Audigy 2 (not just a crappy motherboard chip) sounds much richer and crystal clear compared to anything i've heard through a real console, including model 1.
 
May 12, 2009
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Vice City
#64
Hmmm...can u elaborate on what u mean he mixed up his XRGB and blew up an imput...?
ah, just that, as i understood it, he thought he had an EU SCART cable and the seller had actually shipped a JPN one, he said there was a pop and some smoke...it sounded horrible! ill see if i can dig up the post, but yeah i only buy from the same seller now (still waiting for her to get stock back up, heh)

from what ive seen, i doubt i could tell one cable from the next as well, so i don't fault him, poor guy

Also re the gamecube cables I was the one who broke that info here on GAF lol!

And then just last week i found my GC component cable that i thought i'd lost with my CDX of all things...oh well always good to have a few of those cables around :)
ah, good man! i think you saved a buddy of mine a lotta $ if his cable ever comes through, haha

and hey, if you're ever strapped for cash, you can get north of $100 on ebay for that extra one!

I don't know... Playing Genesis games through Fusion with max sound quality settings using a proper audio card like an old Audigy 2 (not just a crappy motherboard chip) sounds much richer and crystal clear compared to anything i've heard through a real console, including model 1.
that's possible, but like boco said, it'd bother me if it didn't sound right.

take ToeJam & Earl, i still play the crap out of that game...despite all the retro guys on YT knocking the "tinny" sound of the genesis, there was a title that used its unique bass/qualities and when there's more fidelity to it over emulation, it doesn't strike me as accurate. in a sense, the imperfections were part of the sound's design.

now, say, Master System? i totally plan on getting one modded with the FM chip one day, because i hear stuff like Phantasy Star 1 on it and it & i imagine that's what kobayashi (sp?) had in mind.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dec 5, 2005
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#65
As in, mostly psychological? I can see that, but I don't think you could reliably distinguish a difference between BSNES and a real SNES in a blind test.
Well, I'm not a vinyl person, but it's been said that vinyl has certain analog characteristics ("it sounds warmer"), and people enjoyed those characteristics. It's just a metaphor.... But it's to indicate that mediums have character, and even if it seems technically extraneous to the experience, it still indicates (in a Malcom Gladwell "Blink" way) that the experience is 'true' or 'false' to certain old school aficionados. To a kid with no experience, playing Mario in an emulator on his Android is great fun. But to me, my brain is lit up with warning bells saying "this feels false". Even a good emulator on a PC sets this off.

Perhaps in the case of an accuracy-obsessed emulator like BSNES, it is indistinguishable. I'd love to take that blind test, actually! Perhaps it would fool me. Perhaps not.

In any case, most consoles don't have emulators anywhere near as obsessed as BSNES. All this waiting, and tweaking and "does this look/sound right?"... If I play the real thing, I can skip that nightmare.


I don't know... Playing Genesis games through Fusion with max sound quality settings using a proper audio card like an old Audigy 2 (not just a crappy motherboard chip) sounds much richer and crystal clear compared to anything i've heard through a real console, including model 1.
I don't want richer and clearer.. I want accurate. Sometimes because "I want the original" and sometimes because less is legitimately more.
 
Jan 26, 2007
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#66
ah, just that, as i understood it, he thought he had an EU SCART cable and the seller had actually shipped a JPN one, he said there was a pop and some smoke...it sounded horrible! ill see if i can dig up the post, but yeah i only buy from the same seller now (still waiting for her to get stock back up, heh)

from what ive seen, i doubt i could tell one cable from the next as well, so i don't fault him, poor guy
So excuse the dumb question...but i'll be hooking up my japanese saturn to my aussie TV so which cable should i be buying now im worried about blowing up a port :/
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dec 5, 2005
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#68
So excuse the dumb question...but i'll be hooking up my japanese saturn to my aussie TV so which cable should i be buying now im worried about blowing up a port :/
Do you mean through an XRGB mini?

It comes with an input adapter for Japanese 21 cable (looks like SCART). So you want to use Japanese cables for that (doesn't matter what country the console is from, doesn't matter that your TV is Aus)

But actually... you can buy a SCART input adapter for the XRGB, and I'd very much reccomend it. It's so much easier to find SCART cables in your own country than it is to find Japanese 21 cables. (its easier for me to buy SCART... and we never had SCART in Canada!)

Basically... it doesn't matter where your console is from, or that your TV is Aus. If you have a Japanese 21 adapter for XRGB mini, use Japanese cables. If you have a SCART adapter for XRGB mini, use SCART cables.
 
Jun 7, 2004
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Antwerp, Belgium
#71
Thanks for this thread, it's a great read and it comes at exactly the right time as I've just dusted off my PSone, N64 and SNES, all PAL systems btw. I did some reading on the subject but it's all a rather hard to grasp. Living in a small apartment, it's hard to justify getting a benemoth of a CRT so that leaves the XRGB mini as the only viable option.

As mentioned, I'd like to hook-up my PSone, N64 and SNES, all PAL systems. SNES has one of those old RF switches, both N64 and PSone come with what I think are simple composite cables with extra blocks to make it fit a SCART entrance. Am I correct in asuming I need real SCART cables for all of those and I'll be set?
 
#72
So, I'm anticipating adding a MD Model 1 and 2 early next year when I'm in Japan and want to grab my SCART RGB cables now while they are in stock. My entire pipeline (save the Sigma) is all SCART RGB cables on every system fed through a SCART->JP21 adapter on my Framemeister.

For Model 1 and Model 2 NTSC Mega Drive systems will the below cables be the ones for me:

Mega Drive Model NTSC 1 Cable


Mega Drive Model 2 NTSC Cable
 
Feb 17, 2005
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#74
going through that thread now:



it's sharp no doubt, but does something look off? cant put my finger on it...ima keep looking through, there's a lotta pages here
The white outlining around the sprites look like edge enhancement or overshoot and ringing to me. I haven't read the thread but, it could just be the TV trying to scale the image and adding some enhancements to the image.

Maybe I'm crazy but when it comes to PSX gaming I still prefer composite over RGB.

Playstation 1 games just look so.. harsh with an RGB cable.
On my HD CRT, you can get PS2 running PS1 RGB over S-video and it looks a bit harsh as well. It looks better running YPbPr component by far, but still doesn't look right with certain games.
The reason, I'm pretty sure, is because most PSX games should be running at 240p not 480i, and only older CRT's can accept that signal and display it without changing it to 480i.
I think the TV interlacing 240p to 480i is what ultimately ruins the image. Which brings up the scan-line debate and why we want them. 240p will have scan-lines, but the image will be sharper than 480i without scan-lines.
 

dark10x

Digital Foundry pixel pusher
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#75
Here's a more accurate comparison between composite and RGB.

This is a direct feed capture from an XRGB Mini. Off screen shots don't really illustrate the damaging effects composite video can have on the image. At the same time, it's fascinating to me how many visual elements in these older games appear as if they were designed for composite video. Take a look at the shading applied to the clouds, for instance. The composite shot appears to blend the colors more smoothly together to create a more cohesive image. The RGB shot reveals the stippling effect used to create shades the Genesis could not accomplish on its own.

There are many examples of this used in various retro games.

That said, the artifacts created by composite eliminate any real advantage and I find RGB preferable in all situations.

The RGB shot is nearly as crisp and clean as an emulator shot. You can still make out some very minor edge ringing which is the fault of the Genesis hardware but it's not particularly obvious while playing.

RGB - Composite
 

dark10x

Digital Foundry pixel pusher
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#77
Here's an even more interesting example, I think.

Pitfall makes heavy use of a dithering effect to give the impression of solid colors. When viewed via a composite connection the end result was smooth color patterns while an RGB connection reveals the heavy dithering used to deliver such shades.

So many games from this era were designed to be viewed through a "fuzzy lens", so to speak, which helped to eliminate visual flaws. Donkey Kong Country looked unbelievable on a CRT via composite but, as displays became capable of resolving greater detail, the effect was shattered.

RGB - Composite


Just ordered an XRGB mini for my NES and SNES games. I hope this is easy to use. :D
Which input?

I'm not going to lie, the XRGB takes time to understand. There are an obscene number of settings available and failing to configure properly can produce an ugly image. If you're going to use RGB there are additional steps you'll need to take as well. I can answer questions if you need any help, however, as I know the device inside and out.
 
Apr 3, 2010
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panama
www.youtube.com
#81
ah, see again mine's SCART > Upscaler and maybe it's the titles im playing but i'm not noticing any noteworthy lag, what set do you have & what's been your experience so far?
i've noticed some lag sometimes with games like F-Zero X. i've got used to it but the lag still impacts my ability to play the game like i used to do when i had a CRT (that was like 6 years ago. that TV died a while ago)
so far i have the N64 connected to a Yamaha AV receiver and from that the signal is sent to the TV with the composite cable.
 

dark10x

Digital Foundry pixel pusher
Jun 9, 2004
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#84
It's not bad compression, it's terribly oversharpened.

In any case, I don't really see the point of this, at least for systems where you can get perfect emulation such as SNES. That gives you a plain framebuffer to do whatever you want with, without any additional hardware.
Hey, I love emulation, but there is something about playing on real hardware that I really enjoy.
 
May 15, 2005
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#85
I've had an XRGB2+ for the past couple of years, but it does have problems with certain systems.
My AES for instance suffers from screen tearing when hooked up through it. :-/
Most other systems are fine though depending on what settings I'm using.

But I'm gonna get an XRGB mini in the near future since that one seems to be a lot better going by impressions. Actually, the next one that comes into my preferred import shop will be mine as I asked them to put it aside when it arrived. :)

The incredible RGB image combined with 60Hz was one of the main elements that got me to get Japanese systems even though I own them all in PAL format already.
Naturally the huge catalogue of Japanese exclusives played a big part as well.
 
Mar 2, 2006
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#86
Which input?

I'm not going to lie, the XRGB takes time to understand. There are an obscene number of settings available and failing to configure properly can produce an ugly image. If you're going to use RGB there are additional steps you'll need to take as well. I can answer questions if you need any help, however, as I know the device inside and out.
I'll probably just use composite and s-video for now as the purchase was more "Play these on an LCD with no lag without them looking awful" than "I must have the absolute best picture quality" because my Wega is like 250 lbs and my wife is afraid it is going to tip over and crush our daughter. If the SNES is RGB capable with no mods I'll probably end up picking up a cable sooner rather than later though.

Is it really that complicated to use? My friend has a knockoff brand XRGB and he said his was pretty much plug and play.
 
Nov 30, 2012
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#88
I don't want richer and clearer.. I want accurate. Sometimes because "I want the original" and sometimes because less is legitimately more.
I'm not arguing with that. I'm arguing to your comment about emulators sounding flat compared to real consoles, meaning that they sound worse not just inaccurate.
 
#89
I've had an XRGB2+ for the past couple of years, but it does have problems with certain systems.
My AES for instance suffers from screen tearing when hooked up through it. :-/
Most other systems are fine though depending on what settings I'm using.

But I'm gonna get an XRGB mini in the near future since that one seems to be a lot better going by impressions. Actually, the next one that comes into my preferred import shop will be mine as I asked them to put it aside when it arrived. :)

The incredible RGB image combined with 60Hz was one of the main elements that got me to get Japanese systems even though I own them all in PAL format already.
Naturally the huge catalogue of Japanese exclusives played a big part as well.
I've been in the market to acutally grab an XRGB-3, despite being quite happy with my Mini. Mainly for the VGA throughline that is not on the Mini....and just as another option/tool for the gameroom. I've got a couple PGMs (the 31 Khz models) and I'm curious to see how they run things like PCBs through a supergun and SLG. I've also got a Nieman Trisync Arcade monitor that I'm going to have to do something with down the line.

Next year when I'm back in So Cal I'll cruise up to LA and pick up a couple PGMs/BVMs to throw into storage for future use. Definitely most curious about the BVM since Fudoh's huge article last year.
 
Oct 1, 2006
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peter.metaclassofnil.com
#90
Here's an even more interesting example, I think.

Pitfall makes heavy use of a dithering effect to give the impression of solid colors. When viewed via a composite connection the end result was smooth color patterns while an RGB connection reveals the heavy dithering used to deliver such shades.

So many games from this era were designed to be viewed through a "fuzzy lens", so to speak, which helped to eliminate visual flaws. Donkey Kong Country looked unbelievable on a CRT via composite but, as displays became capable of resolving greater detail, the effect was shattered.

RGB - Composite
That's perhaps the best example of the effect I've seen so far. It's also the reason why I've become partial to phosphor shaders for games which use this type of graphical trick (most 16 bit 2D stuff). Of course, with a shader you can get the horizontal "fuzzyness" without the color offset.
 
Apr 9, 2007
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#92
I wish I had the space for a CRT, but unfortunately my apartment size really prevents it; I bought a XRGB-mini to be able to play on my HDTV and I am incredibly happy with it. I don't think I've found the optimal settings yet... I tweak a bit here and there...

It's not the best thing, but it's a pretty good alternative.
 
#95
I wish I had the space for a CRT, but unfortunately my apartment size really prevents it; I bought a XRGB-mini to be able to play on my HDTV and I am incredibly happy with it. I don't think I've found the optimal settings yet... I tweak a bit here and there...

It's not the best thing, but it's a pretty good alternative.
Can be extremely frustrating. I've gotten Saturn and PC Engine to look just about perfect on an HDTV. 480p stuff like Wii (proper Wii games) and PS2 just continue to look like ass. Wii I've gotten pretty good but I'm sure I can get it looking better. Mini is perfect for 240p VC playback. Just enough softness to take off the edge of the hard upscale. I don't have a Genesis or Super Fami to do an A/B but I'm guessing I'd probably prefer the VC for the slight softness.

I'd rank my personal 240p RGB playback preferences as such:

Arcade Monitor like Nanao--->PGM/PVM--->XRGB Mini with HDTV--->Standard Consumer CRT like a Wega.
 

dark10x

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#96
Are these from Fusion? I know it emulates composite video.
Oh no, those are taken from a genuine model 1 Genesis fed into an XRGB mini and captured by a Blackmagic Intensity Pro. No emulation there.

I used actual composite and Rgb cables for the comparison.

480p stuff like Wii (proper Wii games) and PS2 just continue to look like ass.
If I get a chance later I'll send you my 480i/480p settings. They're almost perfect.
 
Jun 8, 2004
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#98
Are those nanao arcade monitors 'enclosed'? It's cant be really safe (and it would look like hell) to have an exposed arcade monitor in your gaming setup! Those things can kill you!
 
Sep 13, 2006
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#99
Cool thread but I'm a CRT die-hard when it comes to old games.
Yeah, I'm a bit of a CRT junkie myself! Still, this could be a good catch-all thread for anyone interested in getting a RGB monitor or setup for gaming. :)

In case anyone's curious, here's Fudoh's original post on shmups that started much of the discussion regarding Sony's BVM series as a gaming monitor, it's a worthwhile read if you're interested in getting one of these amazing CRT's for your setup: http://shmups.system11.org/viewtopic.php?f=6&t=43256

The quality of the BVM monitors is stunning, I use one as my vert-only CRT and I honestly think it's the best I've used for RGB, and I've used (and own) a few. Honestly, when I get a bit more space, I'm going to pluck down the cash for two 32" BVM's and never buy another CRT again.
 
.If I get a chance later I'll send you my 480i/480p settings. They're almost perfect.
Please do!

I've looked at the big shmups thread many times and I've never been able to find anything. Mainly looking to get something like Gradius V looking good...or the M2 Wiiware games (Contra, Gradius, Casltevania Rebirth) looking great.

Are those nanao arcade monitors 'enclosed'? It's cant be really safe (and it would look like hell) to have an exposed arcade monitor in your gaming setup! Those things can kill you!
Not enclosed. But, yeah, I meant for playback in an arcade candy cab. Like having PS1/Super Fami/MD played back on a cab. They are dangerous but not really that bad. There is really just one point you have to avoid and it is pretty clearly marked.
 
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