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Valkyria Chronicles 3 [PSP] Fan Translation

Simply the Best Strategy/Rpg i played this year and thats for a 2 hours playtrough only my god!!, sad it took a fan translation to get here, this kind of gem is what the japanese devs needs, pls sega continue this wonderfull franchise for god sake,
that ost plus the wonderfull setup of the story = Epic experience, a must play for gamers.
 
So with this being released, although not 100% finalized, does this mean the team will eventually be able to pool resources with the crew working on Final Fantasy Type-0? Or am I just holding out empty hope?
 
As mentioned earlier on, make sure the original ISO file to be converted has a short filename, e.g. vc3.iso and the path to the iso has no spaces, symbols or anything strange.

Best place to put it in would be something like "C:\temp\" or "C:\VC3Patch\"

Thanks shortened the title/path.

But I found out my real problem was I was running 64bit java. To anyone having a simillar issue as mine described in the varying posts download java 32bit and try it, the problem should rectify itself :)!
 
Thanks shortened the title/path.

But I found out my real problem was I was running 64bit java. To anyone having a simillar issue as mine described in the varying posts download java 32bit and try it, the problem should should rectify itself :)!

That makes perfect sense, since the jpcsp emulator used in the PGD decryption process (step 1 and the longest part depending on CPU power) is 32 bit, and therefore requires 32bit java to work properly.
 
Simply the Best Strategy/Rpg i played this year and thats for a 2 hours playtrough only my god!!, sad it took a fan translation to get here, this kind of gem is what the japanese devs needs, pls sega continue this wonderfull franchise for god sake,
that ost plus the wonderfull setup of the story = Epic experience, a must play for gamers.

Indeed, I'm a little surprised this isn't more popular. Maybe Sega was right? If they were, that's a sad sad thing indeed.
 
Had a small problem with getting it to work at first but I was able to make it works fine after I moved everything to the desktop instead of the folders on my computer. Cant wait to play this soon, just got to get my PSP back.

If the folks that made the translation are reading this: THANK YOU FOR MAKING THIS PATCH!!!!!!!! YOU GUYS ARE AWESOME!!!!!!
 
Okay after two long nights on trying to get this to work I finally did it. I was plagued with the black screen of death. I would have the patch show up under the PSP game folder but it wouldn't boot up at all. I restarted the entire processes like three or four times and couldn't figure out why it wasn't working.

My last time instead of copying the ISO, resources and patches into separate folders I saved them all unto my desktop screen before copying the ISO into the patch. Why this would make any difference I don't know but I got it to work this way.

Edit: Also can you use the install option at all? It says it requires 700mb and I have 840mb left on my PSP but it stops everytime.
 
This is the first and only "fan translation" that has ever interested me, and will most likely play. This is fantastic, as i usually roll my eyes at this stuff. Also whats the fate of this franchise, because the last i heard was that they were making an online card game lol. I played the hell out of 1 and 2. It even introduced me to SRPG's, and nothing has even come close to what the first game did for me. Poor Marina Wulfstan... and Cherry. :(
 
Yeah, the localization is a bit rough but this is a really complex game and IMHO the end result is still incredible.

A million thanks to all the people involved.

Playing it on the emulator on my big screen TV and it actually looks quite decent with some tweaking (and yes, I do have an original hard copy that I mail ordered when I first stumbled across the fan translation site).
 
Indeed, I'm a little surprised this isn't more popular. Maybe Sega was right? If they were, that's a sad sad thing indeed.

Not really surprising it's not hugely popular.

1) The western fan base took a hit when it moved from PS3 to PSP in the first place.
2 )PSP has been more or less dead for 2 years now
3) While piracy was popular, the number of people who were interested in other things ,like Fan Translations, and who could follow the instructions for it was disturbingly small.

1) and 2) mean that no one is actively looking for a VC3 translation, I wouldn't have even known it existed if I didn't see this thread on Neogaf a while back, and I was actively looking back when it first came out. 3) means that even some of those who are, probably can't use it, since the patching method this is using is actually relatively complicated.

Oh is there a way to buy VC3 EE from the Japanese PSN store and use it on PPSSPP without having to activate my PSP with a Japanese account , download it, extract the ISO from the package, copy it to my PC, and then reactivate my PSP with my Australian account in order to use my other purchases ?
 
Indeed, I'm a little surprised this isn't more popular. Maybe Sega was right? If they were, that's a sad sad thing indeed.

The first game was a niche title, then they changed platforms and VC2 wasn't very good. It's not surprising that a late fan translation of a PSP game isn't super popular.
 
Off the top of my head:

  • Three characters, Kurt, Riela, and Imca now have unique special abilities that can be triggered at a cost on the battlefield. This uses up points that are separate from the main command ones, but since they're all powerful in their own ways, you're limited in terms of how often the can be used.
  • Story progression is back to a linear format a la VC1 instead of the calendar system that 2 employed.
  • Emblems or whatever you needed for unit promotions and class conversions are gone. Instead, you can change classes for all characters at any time and instead level them up just by playing through the game normally.
  • If you do change classes for the units and have them stay there long enough, I believe they'll unlock potentials that you can then apply while having them fight as other classes, essentially carrying over the perks of other class types to an extent and letting you override certain weaknesses.
  • Branching mission objectives and story sequences. Most of this is superficial until the very end, where you do have your choice of two endings, even if one of them is very clearly canonical over the other. It does mean that you can choose what sort of mission you want to engage in at different parts of the story to achieve the objective at hand. Beating the game also lets you play through any alternate paths you missed out on the first time.
  • The game does not take place in anime high school.

None of the changes have super dramatic effects on how the game plays out, but I would argue that it does arguably make 3 the most mechanically refined entry in the series, hardware limitations affecting battlefield sizes and whatnot notwithstanding. It's been a while since I've played the Japanese version outside of some light postgame stuff here and there, so I might be missing on more minor details, but those are the big ones from what I remember.
I cannot reconcile the bolded statements. Emblems ruined VC2 for me.

Super interested in this.
 
There is also the fact some of us are waiting for a more final patch and aren't diving in right now.

The first game was a niche title, then they changed platforms and VC2 wasn't very good. It's not surprising that a late fan translation of a PSP game isn't super popular.

I wouldn't call this a "late" fan translation, considering other systems like the SNES and PS1 still get them. PSP fan translations are probably just getting started.
 
There is also the fact some of us are waiting for a more final patch and aren't diving in right now.



I wouldn't call this a "late" fan translation, considering other systems like the SNES and PS1 still get them. PSP fan translations are probably just getting started.

Yeah, I kind of agree here. Translations take a long time, especially since the first 2 or 3 attempts to translate a game tend to die unless its by a group with a strong history (and even that's no guarantee) and translators tend to avoid stepping on each others toes.
 
I cannot reconcile the bolded statements. Emblems ruined VC2 for me.

Super interested in this.

You're right, I could have phrased that better. I just meant the basic flow of giving orders and gunning stuff down on battlefields turn by turn hasn't particularly changed. I was otherwise very thoroughly relieved to see emblems disappear for 3 as well.
 
Just purchased some JPSN points. Looking forward to finally playing this game. Wish I could play it on my Vita, but I missed the boat there for now.
 
VC3 is good but it's still a far cry from the first game IMO. I played through it mid-last year in Japanese. PSP limitations and all that.
 
Yeah I could not get it patched either, could patch tons of other PSP/DS games but not this one.

Just going to wait for someone to release a completed ISO at this point, way to much hassle for w/e reason.
 
VC3 is good but it's still a far cry from the first game IMO. I played through it mid-last year in Japanese. PSP limitations and all that.

That's absolutely true, but I'd guess my enthusiasm stems from comparing it to 2. The difference between the two is like night and day.
 
Oh is there a way to buy VC3 EE from the Japanese PSN store and use it on PPSSPP without having to activate my PSP with a Japanese account , download it, extract the ISO from the package, copy it to my PC, and then reactivate my PSP with my Australian account in order to use my other purchases ?

You can use Media Go to download the file. See my post here for more details (below the quote).

VC3 is good but it's still a far cry from the first game IMO. I played through it mid-last year in Japanese. PSP limitations and all that.

VC2 was a long way off the first game (but did still make quite a few small gameplay improvements, like the removal of tread HP on tanks), but from what I've played of VC3 (up to chapter 6) it seems to be much closer. The map repetition isn't great and it would be nice to see some larger areas in the maps (in addition to the gateway camps), but as long as the story stays good and the game doesn't start to drag before the end then it could even reach the level of the first game for me.
 
You can use Media Go to download the file. See my post here for more details (below the quote).

Thanks. That's what I was looking for.

ETA - Anyone know what size Japanese PSN card I'll need to get VC3 EE and all the DLC for it ?

ETA2 - To answer my own question VC3EE (Store link ) is 980Y , there's 10 DLC at 200Y each, 7 at 600 Y each, and 1 at 400Y , for a total of for a total of 7580 Y
 
Guys please help!

Ok, I followed all of the steps here: http://vc3translationproject.wordpress.com/2013/12/25/patch-download-and-instructions/

But when it says, "Copy the patched ISO back onto your PSP and launch it." I don't know where I'm copying it to. GAME folder didn't work. I got my ISO from my VC3E2 JP UMD and it's on my desktop, patched, called UMD9660.

Thanks!

Try creating a folder called ISO (if it doesn't already exist) in your memory card root and putting it in there.
 
Guys please help!

Ok, I followed all of the steps here: http://vc3translationproject.wordpress.com/2013/12/25/patch-download-and-instructions/

But when it says, "Copy the patched ISO back onto your PSP and launch it." I don't know where I'm copying it to. GAME folder didn't work. I got my ISO from my VC3E2 JP UMD and it's on my desktop, patched, called UMD9660.

Thanks!

Have the resourse file, patch file and the ISO all on your desktop and not in a folder. Rename UMD9660 to something smaller, anything really. Like VC3. Drag and drop VC3 into patch. Afterwards you will get a new file that ends in .bak. Ignore this file and your old file VC3 is changed but looks the same. This is the file you want. On your PSP put it into a folder named ISO on the PSP memory cards main page. I hope this helped you.

Game is great so far. Plays exactly like VC2 so far with some very minor tweaks. Which is fine because VC2 only redeeming bit of value was the gameplay. I'm a little confused/fuzzy on the class changing details. I understand that everyone can change classes at anytime but I thought the game said that each person had a preferred class and was better in that class. Where can I check to see what everyone's preferred class is? Also can you level up specific classes in this game. Scout > Scout Elite and so forth. I wanna get a fencer, do I have to level up an armored tech to get one. I'm only like three hours into the game but I'm really curious right now.
 
If you guys are having trouble, replace the embedded 7zip with a more up to date version and do the patch directly on your desktop, that's how I got it to work for me.

Where can I check to see what everyone's preferred class is? Also can you level up specific classes in this game. Scout > Scout Elite and so forth. I wanna get a fencer, do I have to level up an armored tech to get one. I'm only like three hours into the game but I'm really curious right now.

You can check preferred classes in the Training menu under Change Class. A character's preferred class will have positive numbers in the Bonus field and generally won't have worse stats than their preset class.

You'll be able to get fencers when Carissa Contzen begins to sell swords.
 
Does the game explain the Fragments and the world map at some point? I found them after a while, but I don't remember any tutorial explaining them.

(For those who don't know, you can press circle on the map to go to the map of Gallia, where you can go back to previous chapters. If you press select for the list of chapters you can press L/R to switch to "Fragments" (or DLC) pages, which give side missions and cutscenes for your characters (like the character events in VC2)).

Game is great so far. Plays exactly like VC2 so far with some very minor tweaks. Which is fine because VC2 only redeeming bit of value was the gameplay. I'm a little confused/fuzzy on the class changing details. I understand that everyone can change classes at anytime but I thought the game said that each person had a preferred class and was better in that class. Where can I check to see what everyone's preferred class is? Also can you level up specific classes in this game. Scout > Scout Elite and so forth. I wanna get a fencer, do I have to level up an armored tech to get one. I'm only like three hours into the game but I'm really curious right now.

Someone with more experience of the game might be able to correct me on some of these, but this is what I've worked out so far:

When you're choosing a class there are 3 columns of numbers (plus a total) and the third one ("Bonus") will be all zeroes unless it is a preferred class of the character, in which case there will be some small bonuses to the stats.

The "skill level up" at the end of each battle that appears for each person you use in a battle will be replaced by "class up" after you get enough of them for a character, in which case that character will become a veteran version of their current class. Some "upgraded" classes from VC2 like Gunners and Snipers (possibly Fencers too? I haven't got that far yet) are actually obtained by developing a weapon for that class, after which you can transform anyone into that class, like the basic classes. I think chapter 3 is the first point this happens, you'll get a notification saying "New Weapon A" is available to research, which will unlock the Sniper class when you buy it (for about 20,000 DCT).
 
Got my JPSN points, bought, downloaded, patched, and ready to play.
Thanks for the above tips about where to place the patcher files, I was running into the black screen issue until I read them.
 
I just got this up and running on my PSP. My heart is bursting with joy! I can't show enough gratitude to the fan translation team, even if some things are still wonky.

Is anyone successfully running the patched version on PPSSPP? I can't get it to create a save file on the "memory stick". I just stuck in an endless loop of "Do you want to create a save file?".
 
I just got this up and running on my PSP. My heart is bursting with joy! I can't show enough gratitude to the fan translation team, even if some things are still wonky.

Is anyone successfully running the patched version on PPSSPP? I can't get it to create a save file on the "memory stick". I just stuck in an endless loop of "Do you want to create a save file?".

I can help with this since I got stuck on it too. It's a Japanese game so the confirmation keys are reversed. Use the cancel key when selecting to create the save file and you're golden.
 
Are there no more branching class promotions? If there are, iunno how to do 'em.

Nope. Units just progress linearly towards higher tiers of the current class they inhabit. There are instances with a few classes where you can change the primary function of a unit depending on how you equip them (e.g.: replacing a shocktrooper's machine gun with a flamethrower), but the opportunities to buy those weapons don't unlock for a while in the game, if I'm remembering correctly.
 
Nope. Units just progress linearly towards higher tiers of the current class they inhabit. There are instances with a few classes where you can change the primary function of a unit depending on how you equip them (e.g.: replacing a shocktrooper's machine gun with a flamethrower), but the opportunities to buy those weapons don't unlock for a while in the game, if I'm remembering correctly.
Gotcha, thanks.

Wanted some Snipers but guess that's not happening soon.
 
Can someone please explain character specific moves. I assume only Kurt, Reila and Imca have it. I did it last night with Kurt but had no idea what I was doing or what I did.
 
Can someone please explain character specific moves. I assume only Kurt, Reila and Imca have it. I did it last night with Kurt but had no idea what I was doing or what I did.

Character specific moves unlock as the plot progresses. You've probably intuited this much from your initial go at it, but after you unlock Kurt's, you unlock a separate tier of command points that you can spend to trigger them in a limited capacity in each mission in addition to the normal command point it takes to control the character in general. Kurt's is admittedly the least intuitive to completely grasp without either experimenting or some research and the other two are pretty straightforward, but I'll outline them all anyway. Since Riela and Imca's are tied to plot developments, I'll spoiler them for safety's sake.

Kurt: Direct Command lets you take two other units as backup for Kurt, capable of moving and attacking with him without the general cons of using those units individually (ie: low AP for classes like snipers). Basically, just walk up to a unit on the field, hit circle and then they'll escort Kurt to wherever you want to take him. The big thing to note is that for whatever reason, you can't do this with crouched units and I presume this also applies to anyone lying in grass. I don't know if it's a deliberate choice that has balance-related reasons I can't think of, but that's how it works. Compared to Riela and Imca's special abilities, Kurt's special ability is arguably the weakest and with the most limited amount of usefulness, but if you get good with it, you can actually seriously wreck enemy units in the game in no time.
Riela:
Valkyria does what it says, letting you activate Riela's Valkyria form after she's discovered it naturally in the storyline. This operates more or less like you've come to understand it if you've played the other games; she's invulnerable to intercepting fire, has a one-shot beam attack with pixel-perfect accuracy, and won't attract returning fire from units she attacks, even if that would obviously be redundant. I think she might also have even higher AP than normal, but I don't remember off the top of my head. It's worth noting that enemy units can occasionally dodge her attack and she's also unable to kneel behind cover in this state, so she's potentially a sitting duck if you don't position her well or ensure she has backup arriving.
Imca:
Open Fire allows Imca to target up to 6 units for one attack once she's finished developing her weapon, provided all of the targets are within her field of vision. All enemy units can be targeted, including bosses and vehicles, and as far as I remember, it can't otherwise be dodged. It can, however, be intercepted by level geometry if you don't have a 100% clear view of the target, so it's ideal to attack from higher ground whenever possible. Also worth noting is that the attack does the same amount of damage no matter how many units are targeted, so there's no reason to limit how many you go for when triggering it.

Hopefully that all makes sense. I can elaborate a bit more on the specifics of any of the abilities if you need me to.
 
Just patched my version and played through the first handful of missions.

The translation team deserves a Nobel Peace Prize.

I'm calling it early: VC3 is my GoTY for 2014.
 
Thank you Pepsiman. The game explained it to me the next mission but yours was in better detail.

Another question, it feels like there aren't as many squad members in this game as VC1 or 2 is that true? Also can you unlock characters from the first game to play as like in the second game?
 
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