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Valve Announces Counter-Strike: GO (PSN/XBLA/PC, 2012) [Rumor: Strong Console Focus]

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Fuck it. I'm playing some CS right now
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There is no way there will be cross platform play. PC players would dominate.

Hopefully there is a beta, I am too pumped.
 
Deadly Cyclone said:
Anyone think this would be cool on Vita?

Yes, but that's not gonna happen. AFAIK Valve hasn't really said anything about Vita.

I would have preferred L4D1/2 on PS3 but this sounds good as well. Hopefully we'll get some media soon.

tjohn86 said:
There is no way there will be cross platform play. PC players would dominate.

Hopefully there is a beta, I am too pumped.

PS3 games can have kb+m support, see Unreal Tournament 3.
 
eseanews said:
Counter-Strike: Global Offensive is Valve's new version of Counter-Strike. Valve was quick to make clear that this wasn't "CS2" (or whatever that even really means) but rather a a multi-platform team based FPS similar to its predecessors, Counter-Strike 1.6, Counter-Strike: Condition Zero, and Counter-Strike: Source. It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall. It will maintain the traditional de_ and cs_ map types and would not include new game modes. Valve was keen on hearing the input from top CSS players to make CS GO an e-sports title and that is reflected by the game featuring both casual and competitive game modes with a built in match making system and support for dedicated servers.

Hmmm...
 
Console versions make me a bit weary, but as long as they don't fuck around with the PC version, I'm cool.

5v5 meaning smaller maps? aka we need to fit this within 480 MB of ram?
 
It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall.
Not a CSS 1.5 and beta this fall!

EDIT: Beaten
 
I feel that not consulting ANY European or NA 1.6 pros is incredibly short sighted, but I guarantee you every source pro there has probably played 1.6 on at least a main level of competition so hopefully recoil will exist in this game. I have no Problem with new weapons and grenades, I feel the game could benefit with the new innovation and strategies that would bring. Fucking with the money system.. Again I think changing it so you would have to Eco a bit less could be beneficial to spectators but would have to be approached very carefully. I feel that CS has developed and succeeded DESPITE Valve and I really hope they don't drop the ball on this one. At least Torbull will be a small voice of 1.6 reason there. I have the feeling that even if this game is just as shitty as source the 1.6 pros will come to the money as 1.6 competitive is almost as dead in America as source is.

Sorry for the random flow of thoughts it's just my feelings on the game. If it seems rambling it's because I'm on an iPhone.

P.s get the fuck out with that aim down sight shit that's the absolute worst thing to ever happen to modern shooters.
 
Its not built off of CSS, but from the ground up using the latest Source engine.
Perhaps poetically, the first map we jumped into was de_dust, a map remains a sacred cow and the face of classic Counter-Strike and that at lunch Jess warned us was overhauled to become competitively played. My first impression was "WOW". I was surprised at how visually polished the game was. The maps look beautiful, the player skins and animations are smooth, and the gun models are cool! We got to play dust, dust2, inferno, and nuke with confirmation that other CS classic maps such as train and likely some new ones will be included in the release. Visually, the game looked a lot further along than pre-beta. Any new version of CS is going to have to look aesthetically beautiful for e-sports fans and spectators.
From Above
 
TouchMyBox said:
Console versions make me a bit weary, but as long as they don't fuck around with the PC version, I'm cool.

5v5 meaning smaller maps? aka we need to fit this within 480 MB of ram?
No, not sure why you think this.

Also it's going to allow for more than just 5v5, that's just the competitive mode.
 
kai3345 said:
this is just going to end up abandoned just like every other console valve game

Yeah, it is kind of upsetting that Portal 2 has had no DLC or patch or anything. I was hoping that Steam would allow valve to patch in goodies quickly, but that was just a Valve move to force Sony to allow them to put Steam on PSN so they can get more people on it.
 
Murkas said:
cs_italy and cs_office too :(

LiK said:
i miss cs_italy....

Completely forgot about those two. cs_office was amaze. I liked cs_italy, too. Luckily, Valve's release cited de_dust as an example of just some of the updated classic content coming to CS:GO. So hopefully cs_italy and cs_office will come, as well.
 
Bout time it gets some XBLA love. The Xbox version though loathed by the PC community was very beloved on xbl. I been wondering when we would get CSS on consoles for years.
 
i hope pc and psn can cross play but i'm sure there will be a server player limit on the console side. pc side has no limits
 
Ikuu said:
No, not sure why you think this.

Also it's going to allow for more than just 5v5, that's just the competitive mode.

I just hear that TF2 on consoles is impossible because of memory constraints, and then there's news of a new game that's on consoles that is focused on player counts smaller than what is traditional for the franchise.

Of course, none of it matters as long as they get the SDK out in a timely fashion, especially considering that many CS maps are pretty small.

Edit:

Actually, I'm an idiot. Valve announced it for "next-gen" consoles, therefore it's coming out on PS4 and Xbox 720 and will have no memory constraints whatsoever... Right? Right guys?

I thought Valve was above that idiotic term. :(
 
Holy fuck! what a wonderful day it is, a new Counter Strike announced...and on consoles :)

Playstation Move support please, thanks.

Oh and I take it the PSN version will integrate Steam again?
 
8 vs 8 would only work on the biggest CS maps. And I do mean the very biggest. Like de_port maybe.

Anyone saying 5 vs 5 is too few on a dust 2 sized map has no idea how the game is played at the top level, which is what Valve are hoping to recapture with this game. 8 vs 8 on any normal CS sized map would be an almost insurmountable advantage for the counter terrorist on pretty much any de_ map. It would be the same thing for terrorists on cs_ maps. It is way too many players for the rushing team to break through.
 
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