TF2 is focused on 12 vs 12 play but supports up to 32. Who says this won't be similar?LiK said:maybe they'll patch it in.
TF2 is focused on 12 vs 12 play but supports up to 32. Who says this won't be similar?LiK said:maybe they'll patch it in.
tjohn86 said:There is no way there will be cross platform play. PC players would dominate.
Hopefully there is a beta, I am too pumped.
Deadly Cyclone said:Anyone think this would be cool on Vita?
tjohn86 said:There is no way there will be cross platform play. PC players would dominate.
Hopefully there is a beta, I am too pumped.
eseanews said:Counter-Strike: Global Offensive is Valve's new version of Counter-Strike. Valve was quick to make clear that this wasn't "CS2" (or whatever that even really means) but rather a a multi-platform team based FPS similar to its predecessors, Counter-Strike 1.6, Counter-Strike: Condition Zero, and Counter-Strike: Source. It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall. It will maintain the traditional de_ and cs_ map types and would not include new game modes. Valve was keen on hearing the input from top CSS players to make CS GO an e-sports title and that is reflected by the game featuring both casual and competitive game modes with a built in match making system and support for dedicated servers.
Not a CSS 1.5 and beta this fall!It is designed on the updated Source Engine, but is not built off of Counter-Strike: Source and due out in early 2012 with beta access beginning this fall.
Why? de_ means defuse. It makes sense to leave it where it is.Kinyou said:I think it's funny that de_dust ist still called de_dust. They never even tried to get rid of the "de_"
Yeah, plus they have worked on the Counter-Strike series for quite a while now as well.snoopeasystreet said:Hidden Path are the Defense Grid guys, right? I'm excited.
Stallion Free said:Yeah, plus they have worked on the Counter-Strike series for quite a while now as well.
From AbovePerhaps poetically, the first map we jumped into was de_dust, a map remains a sacred cow and the face of classic Counter-Strike and that at lunch Jess warned us was overhauled to become competitively played. My first impression was "WOW". I was surprised at how visually polished the game was. The maps look beautiful, the player skins and animations are smooth, and the gun models are cool! We got to play dust, dust2, inferno, and nuke with confirmation that other CS classic maps such as train and likely some new ones will be included in the release. Visually, the game looked a lot further along than pre-beta. Any new version of CS is going to have to look aesthetically beautiful for e-sports fans and spectators.
Murkas said:cs_italy and cs_office too![]()
Huh.kai3345 said:this is just going to end up abandoned just like every other console valve game
Yep, plus a bunch of the maps released for CSS after Turtle Rock kinda switched out.TouchMyBox said:They are responsible for CSS:Steamworks right?
No, not sure why you think this.TouchMyBox said:Console versions make me a bit weary, but as long as they don't fuck around with the PC version, I'm cool.
5v5 meaning smaller maps? aka we need to fit this within 480 MB of ram?
kai3345 said:this is just going to end up abandoned just like every other console valve game
Murkas said:cs_italy and cs_office too![]()
LiK said:i miss cs_italy....
kassatsu said:
Ikuu said:No, not sure why you think this.
Also it's going to allow for more than just 5v5, that's just the competitive mode.
Thrakier said:MOVE please please please pretty please please!