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Valve Announces Counter-Strike: GO (PSN/XBLA/PC, 2012) [Rumor: Strong Console Focus]

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ARXIN said:
Not sure why console will be blamed for this. It's been obvious since CSS that Valve have been trying to make shooting less forgiving to appeal to a wider audience. I doubt they will go back and make recoil more like 1.6.
This is a fair point and why I wasn't really expecting anything from this to begin with.

angular graphics said:
The game has a casual and a competitive mode. There's no reason to believe the competitive mode (that it makes sense it might be PC exclusive only) won't be heavily tweaked to play as it should.

Otherwise why is there a competitive mode in the first place? And why were these 20-something guys asked for their feedback?

Yes, currently they have some concerns. But this is why they were asked for feedback after all. :P
There's no way the competitive mode is exclusive to the PC version of the game. That just doesn't make any sense.

I don't see the actual mechanics differing between the casual and competitive mode either. Much more likely, it's the game variables like bomb timers, radar (enemy visibility), and the money system that may see differences between modes.
 
TheExodu5 said:
I would absolutely love a new CS game with proper matchmaking and clan features. Starcraft 2 style ladder system with official dedicated servers used for 5v5 matches. Make it happen.

(and obviously allow for custom servers and matches)

Also...25 million sold. Damn. Not bad.

Exactly. I'm interested this as a veteran 1.6 player. I played CS promod and it convinced me that the precision of 1.6 can be transferred into a new game. Promod still had problems though and I hope we don't see the same problems with CS:GO.

I read that they would be keeping air movement the same as it is in CS:S and I'd like to know what exactly that limits. One thing I really wish would be included is strafe jumping. Ideally, I would like bunnyhopping (in the sense that you don't lose moment when the successive jump is timed correctly) to be included as well. Strafe jumping, though, is such a great movement tactic. It is not broken in any way whatsoever and is actually difficult to do fluidly.
 
SneakyStephan said:
Cmon man, imagine trying to play 1,5 (or even 1,6) with a controller.

The recoil combined with the small models and fast movement means you'd never hit anything.

They are going to step on it.
I'm not imagining playing 1.5/1.6 with a controller. I'm imagining playing css with a controller and I have done so just to see how it is. It isnt that bad. It's manageable. Players dont even move that fast so that argument is moot, you already have console games where players can run twice the speed of the movement in css.

kpeezy said:
Exactly. I'm interested this as a veteran 1.6 player. I played CS promod and it convinced me that the precision of 1.6 can be transferred into a new game. Promod still had problems though and I hope we don't see the same problems with CS:GO.

I read that they would be keeping air movement the same as it is in CS:S and I'd like to know what exactly that limits. One thing I really wish would be included is strafe jumping. Ideally, I would like bunnyhopping (in the sense that you don't lose moment when the successive jump is timed correctly) to be included as well. Strafe jumping, though, is such a great movement tactic. It is not broken in any way whatsoever and is actually difficult to do fluidly.
How about we get a new game with it's own set of nuances in tactics/techniques? Stop trying to find a game to transfer to from 1.6. You're never going to find that game...especially 10+ years later.
 
OK, so Valve's making some big proper competitive games. Let's see...

We've had an FPS.
We've had a Dota.
...


Calling it: Valve's next game will be a fighting game!
lol
 
ROFL it's being made for PSN and XBL as well. Remember how well that worked out the first time around?! Either way i'm excited for this, even though they need to get HL3 in gear.
 
pillarofdawn said:
ROFL it's being made for PSN and XBL as well. Remember how well that worked out the first time around?! Either way i'm excited for this, even though they need to get HL3 in gear.
It failed because online gaming (especially online fps gaming) wasnt big at all last console generation. That comparison is laughable.
 
mr_nothin said:
It failed because online gaming (especially online fps gaming) wasnt big at all last console generation. That comparison is laughable.

No, it failed because it was garbage.

Orange Box was released this gen and it didn't stop TF2 from flopping on consoles.
 
mr_nothin said:
How about we get a new game with it's own set of nuances in tactics/techniques? Stop trying to find a game to transfer to from 1.6. You're never going to find that game...especially 10+ years later.

[See: Tribes Ascend]

......?
 
mr_nothin said:
It failed because online gaming (especially online fps gaming) wasnt big at all last console generation. That comparison is laughable.

And by failed you mean it was a success with it being in the original Xbox online top 10 almost all the way from release till the death of the console? People think it failed because it wasn't hanging around on sales charts but it did do quite well, I believe
 
Cerrius said:
No, it failed because it was garbage.

Orange Box was released this gen and it didn't stop TF2 from flopping on consoles.
Exactly! I bought that crap when I was a little whippersnapper and I still thought it was shit on a disc. Guess what? I'll be this one will shine on PC and flop on console, just like every other Valve title.
 
DopeyFish said:
And by failed you mean it was a success with it being in the original Xbox online top 10 almost all the way from release till the death of the console? People think it failed because it wasn't hanging around on sales charts but it did do quite well, I believe

Charting in the Xbox 1 Top 10 doesn't mean much.

I remember logging into CS for Xbox 1 and the game was a ghost town online. A complete ghost town.
 
Cerrius said:
Charting in the Xbox 1 Top 10 doesn't mean much.

I remember logging into CS for Xbox 1 and the game was a ghost town online. A complete ghost town.

Ah well I take it back simply because I saw you play it -a lot-
 
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Auron_Kale said:
I loved office and played the hell out of prodigy for some weird reason. Also the chickens and market of italy were some of my favorite details.
Man, Italy was totally my shit. I always used to kill the entire team with just a deagle

Good times, maybe Go will get me back into it
 
so I'm sure its mentioned, but I'm guessing this should be a Steamworks for the PSN version.

but also, I know they said they didn't have time to have MOVE features for Portal 2...so hopefully this one will have it.

also, I hope the PS3 version uses MLAA like Portal 2...but since it is a different developer working on the game, I'm not sure if it would be guaranteed....right?
 
mr_nothin said:
I'm not imagining playing 1.5/1.6 with a controller. I'm imagining playing css with a controller and I have done so just to see how it is. It isnt that bad. It's manageable. Players dont even move that fast so that argument is moot, you already have console games where players can run twice the speed of the movement in css.


How about we get a new game with it's own set of nuances in tactics/techniques? Stop trying to find a game to transfer to from 1.6. You're never going to find that game...especially 10+ years later.

So you're saying we should arbitrarily remove great features so that the game is fresh? Yeah, hopefully you're on your own with that notion.

I just hope that people read this and realize that you are a very casual FPS player and have a very different point of view from other more competitive players.

I mean, run speed? What does your first paragraph even mean? That doesn't have anything at all to do with the controller as an input device.'

I think I'm being trolled.
 
Cerrius said:
Charting in the Xbox 1 Top 10 doesn't mean much.

I remember logging into CS for Xbox 1 and the game was a ghost town online. A complete ghost town.
It was one of the most active Xbox live games for a long time, regardless of your anecdotal "evidence". Personally I only played Halo 2 and maybe PGR2 more online than CS. It didn't have a campaign, the graphics sucked, but the controls were awesome and even as someone who has played Counterstrike A LOT on PC I thought it was an excellent version of the game.

Not that I know why it matters. This isn't 1996 when FPS's are only good on PC.
 
Cerrius said:
"good enough" for console only players doesn't cut it when you're a multiplatform gamer who's looking for the best experience. The console versions aren't going to be all that great for CS: GO due to the awful controls and most likely lack of support from Valve. Halo works because of sticky aim and Call of Duty works because of sticky aim. Counter-Strike doesn't work like that.

The controls are going to be mediocre at best, whether they tone down the auto/sticky aim or increase it. It's going to be gimped and half assed, which is why if anyone is serious about playing this game they're getting it on PC.

TF2, Left 4 Dead series, Half Life 2 games, Portal Series have all been multiplatform and have all been fine across every platform.

The games all controlled fine on consoles without iron sites and the like. As for the "anyone who is serious will be playing on PC" give me a break. It's a damn video game plenty of clans will play it and enjoy it on every platform.

You seem pretty convinced you'll be playing it on PC so why are you so concerned about the half ass gimped mediocre console anyway? I'm pretty sure they will enjoy it just fine.
 
and unanimously felt that the first three bullets of the M4 and AK in particular were too inaccurate, which took out the art and skill of "tapping". In the pro players' points of view, headshots were difficult to score and came at a premium

FUCKYES. they are. FINALLY. fixing the bullshit "quick headshot" exploit of the fixed spray pattern of the AK. it is not an art or skill. it is remembering the spray pattern of the first 3 bullets of the AK, aiming a a specific spot on the target's chest, and tapping. then, only buying that weapon the entire match and being considered awesome. i hate it. im glad they are removing that. ruined the whole fucking game. i never got mad at being deagled from across the map from a guy crouching but the AK exploit was the result of taking advantage of technical limitations of the game/engine, IMO. glad to see it being remedied with a *hopefully* randomized spray system.

also looks like they are doing some shit that should have been done a long time ago, and just wasn't:
Valve wanted to create a more balanced weapon system that would expand beyond the main four weapons (AWP, M4, AK, and Deagle). They wanted shotguns and sub machine guns to have situational value and so they really took some "creative liberties". They wanted sub machine guns to be good mid-distance alternatives and for shotguns to provide a unique close range use.

they shoot. they score. this is the way the game should have been in the first place, but it was asking too much from HL modders. the game remained imbalanced in these respects even after the Valve acquisition because they didn't want to rock the boat.
 
kpeezy said:
Exactly. I'm interested this as a veteran 1.6 player. I played CS promod and it convinced me that the precision of 1.6 can be transferred into a new game. Promod still had problems though and I hope we don't see the same problems with CS:GO.

I read that they would be keeping air movement the same as it is in CS:S and I'd like to know what exactly that limits. One thing I really wish would be included is strafe jumping. Ideally, I would like bunnyhopping (in the sense that you don't lose moment when the successive jump is timed correctly) to be included as well. Strafe jumping, though, is such a great movement tactic. It is not broken in any way whatsoever and is actually difficult to do fluidly.
I don't see that going over well these days.
 
kpeezy said:
So you're saying we should arbitrarily remove great features so that the game is fresh? Yeah, hopefully you're on your own with that notion.

I just hope that people read this and realize that you are a very casual FPS player and have a very different point of view from other more competitive players.

I mean, run speed? What does your first paragraph even mean? That doesn't have anything at all to do with the controller as an input device.'

I think I'm being trolled.
Remove? The game is being built from the ground up. I'm saying they shouldnt try to emulate all those little nuances because they arent going to be the same and people are just going to complain more. Stop trying to emulate old games and make new games. A lot of those little nuances were probably happy accidents that the designers/programmers didnt even intend to be there. Allow new happy accidents to blossom. Stop trying to pigeon hole developers to make the same game with a few tweaks here and there.

Lol @ very casual FPS player...

Also, SneakyStephan's the one who brought up controllers and fast movements. If others are playing with the same controller that you are then I dont see the problem.

You're trolling yourself.
 
Hmm, I played the crap out of CS back in my college days, which was when it actually came out. Far enough back that IIRC the first release of CS was not in August 1999 but rather June or July 1999. I know because I was playing in August '99 but I didn't start on the first version, but rather 1.2 or 1.3. Anyhoo, this isn't looking much different than vanilla CS to me.
 
Teetris said:
Man, Italy was totally my shit. I always used to kill the entire team with just a deagle

Good times, maybe Go will get me back into it

Did that too, as well as knifed some awp campers. I loved this game back in college but I'm sure my skills are terrible now.
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Also, is there some kind of general consensus that there was a big change after a certain version of the beta? I think it was when it finally exited beta, after version 1.7 I believe, that I really lost interest because something about the way the game played had fundamentally changed and I was no longer able to hit my shots the way I used to. I even remember getting a 1.7 server up and running to verify the difference and finding it to be night and day.
 
I dont care about the gameplay (Valve always knows what they are doing and rarley ake broken game) I just wanna see the new shiny graphics
 
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