balladofwindfishes
Member
Meet the Pyro trending on Twitter
Don't jump when ubered and the medic should run out first to distract them so your demo/heavy/soldier doesn't get slowed from all the L3 bullet spam.In all honesty almost any uber class can easily spot a pyro and take it out. (your lucky to get within 10 feet once a heavy is uber)
The only real problem with TF2 right now is several Engineers being able to place sentry's right next to each other, total game killer if no one helps you to take out 3 sentry's camping together.
do at least a 7 meter rule to stop engineer spam.
only problem is if your trying to that by yourself and that the medic is too busy making sure the heavy is healed protecting the entrance.
I guess it's a matter of teamwork but engineer spacing needs to be implemented.
or the demoman gets a 1 shot only sentry sticky bomb, that would be heaven
Instantly reminded me of this, all the way back in July of 2008, when the Pyro Update was fresh off the presses (remember having no Airblast?):
Hm.
TF2 does not seem updated for me.
Chances of gender reveal 1%
Chances of gender tease 99%
A PSA ABOUT PLAYING PYRO:
Pyro's role has changed over the years: he is no longer the designated easy mode or the "ambush class". His role has sifted more towards a support role. I don't mean this in a bad way: in the right hands the Pyro is a very important tool.
- Pyro is all about controlling an enemies movement using your airblast and deadly close combat tools. The Pyro is NOT about suicide W+M1 charging.
- The Pyro is the game's one hard counter to Ubercharge. You can airblast back Ubers and reflect back Kritzed projectiles to nullify what would be a deadly push.
- A good Pyro can nullify all incoming projectile spam damage and protect the team's core from divebombing Soldiers and Demomen.
- Pyros can extinguish burning teammates using their airblast.
- The Pyro is excellent at defending Engineer nests with his spychecking, airblasting back ubers and projectiles, and Homewreckering sappers.
- While the Pyro is dangerous up close, he only has moderate levels of mobility and is not very effective outside of his range. DO NOT w+m1 charge people, either hold back and let enemies come to you or sneak through a flank and ambush them.
- In comp the Pyro should generally stick with and protect the Medic and Engineer, forming a crucial part of the defensive backbone.
If I'm on defence, I go Pyro with regular old flamethrower, flare gun and the homewrecker, and buddy up with an engineer. It's real tough to take out a sentry with a Pyro bodyguard who can remove sappers even if a spy manages to take out the engy.
A PSA ABOUT PLAYING PYRO:
Pyro's role has changed over the years: he is no longer the designated easy mode or the "ambush class". His role has sifted more towards a support role. I don't mean this in a bad way: in the right hands the Pyro is a very important tool.
- Pyro is all about controlling an enemies movement using your airblast and deadly close combat tools. The Pyro is NOT about suicide W+M1 charging.
- The Pyro is the game's one hard counter to Ubercharge. You can airblast back Ubers and reflect back Kritzed projectiles to nullify what would be a deadly push.
- A good Pyro can nullify all incoming projectile spam damage and protect the team's core from divebombing Soldiers and Demomen.
- Pyros can extinguish burning teammates using their airblast.
- The Pyro is excellent at defending Engineer nests with his spychecking, airblasting back ubers and projectiles, and Homewreckering sappers.
- While the Pyro is dangerous up close, he only has moderate levels of mobility and is not very effective outside of his range. DO NOT w+m1 charge people, either hold back and let enemies come to you or sneak through a flank and ambush them.
- In comp the Pyro should generally stick with and protect the Medic and Engineer, forming a crucial part of the defensive backbone.
A PSA ABOUT PLAYING PYRO:
Pyro's role has changed over the years: he is no longer the designated easy mode or the "ambush class". His role has sifted more towards a support role. I don't mean this in a bad way: in the right hands the Pyro is a very important tool.
- Pyro is all about controlling an enemies movement using your airblast and deadly close combat tools. The Pyro is NOT about suicide W+M1 charging.
- The Pyro is the game's one hard counter to Ubercharge. You can airblast back Ubers and reflect back Kritzed projectiles to nullify what would be a deadly push.
- A good Pyro can nullify all incoming projectile spam damage and protect the team's core from divebombing Soldiers and Demomen.
- Pyros can extinguish burning teammates using their airblast.
- The Pyro is excellent at defending Engineer nests with his spychecking, airblasting back ubers and projectiles, and Homewreckering sappers.
- While the Pyro is dangerous up close, he only has moderate levels of mobility and is not very effective outside of his range. DO NOT w+m1 charge people, either hold back and let enemies come to you or sneak through a flank and ambush them.
- In comp the Pyro should generally stick with and protect the Medic and Engineer, forming a crucial part of the defensive backbone.
Ambush works because of axetinguisher dealing 200 burst and airblast giving you an escape tool. Shotgun deals enough damage too if you have surprise.A lot of these points are true, and the airblast is absolutely a valuable part of the Pyro's arsenal, but I don't agree at all with the statement that Pyro doesn't work as an ambush class anymore. I think the Pyro can excel both as an offensive and a support class. I like doing a bit of both.
Then again, TF2 is never a game I took super seriously. I love it but I never got super competitive in it.
Ambush works because of axetinguisher dealing 200 burst and airblast giving you an escape tool.
A PSA ABOUT PLAYING PYRO:
Pyro's role has changed over the years: he is no longer the designated easy mode or the "ambush class". His role has sifted more towards a support role. I don't mean this in a bad way: in the right hands the Pyro is a very important tool.
- Pyro is all about controlling an enemies movement using your airblast and deadly close combat tools. The Pyro is NOT about suicide W+M1 charging.
- The Pyro is the game's one hard counter to Ubercharge. You can airblast back Ubers and reflect back Kritzed projectiles to nullify what would be a deadly push.
- A good Pyro can nullify all incoming projectile spam damage and protect the team's core from divebombing Soldiers and Demomen.
- Pyros can extinguish burning teammates using their airblast.
- The Pyro is excellent at defending Engineer nests with his spychecking, airblasting back ubers and projectiles, and Homewreckering sappers.
- While the Pyro is dangerous up close, he only has moderate levels of mobility and is not very effective outside of his range. DO NOT w+m1 charge people, either hold back and let enemies come to you or sneak through a flank and ambush them.
- In comp the Pyro should generally stick with and protect the Medic and Engineer, forming a crucial part of the defensive backbone.
Phlogistinator
See how well that works against any mildly decent players. :U
If you don't have THE MMMMMPH people will just spam at you from slightly outside your range.
If you do have THE MMMMMPH people will wait for you to taunt, back up a little bit, and spam at you from slightly outside your range.
In most cases Pyro lacks the mobility to ambush against somewhat coordinated teams and mildly aware players. It can work, but you're so powerful defensively that in comp you should mostly play defensively, protecting the Medic and Engie unless THE GOLDEN OPPURTUNITY shows itself.
What you're saying is true for Pyro's that use the Flame Thrower and Degreaser but Phlog is W+M1 Pyro. It's like the old Backburner, no airblast, no defensive or support capaibilities. It's effectiveness is another matter entirely but Phlog is the old W+M1 Pyro.
Maybe a guestbook, too.
Degreaser + Axetinguisher is still a scary ambush combo.
Throw in a detonator to literally get the drop on people, or a reserve shooter so you're not as limited at range, and Pyros still more than viable as an ambusher.
I don't really agree with the fact that Pyro is supposed to be played primarily as a defensive class since almost every weapon he has encourages close range crit damage kills. And I wish I ran into more of these "defensive/support" Pyros. If I had a dollar for every time I died in front of an ally Pyro because he would rather stare than blow out my burning body...
There's few things more satisfying then kill streaking heavies and medics with a flamethrower and axtinguisher. The best one-two punch in the game.
There's few things more satisfying then kill streaking heavies and medics with a flamethrower and axtinguisher. The best one-two punch in the game.
Could be worse.
You could be playing medic, and on fire, and that pyro refusing to put you out might take the health pack you were going for while you're healing him and he's at about 80% health.
And then you die while trying to do your kritzkrieg taunt to stay alive long enough for out of combat healing to kick in.
Not that I'm bitter or anything.
Where's the new map for this? I'm about to load up TF2 now
Where's the new map for this? I'm about to load up TF2 now
Who else thinks that the Pyro is going to launch the Steam Summer "Fire"sale?
Who else thinks that the Pyro is going to launch the Steam Summer "Fire"sale?
Pyro counters include good Soldiers (except against excellent Pyros, I suppose), Demomen, and Heavies. http://www.youtube.com/watch?v=PMQWt9aMrXc
Also, this gives me an easy excuse to use the Quick Fix, so I'm happy for that too.
Should be in less than half an hour, I think.Is the Adult Swim reveal tonight?
LOL YEP!
http://gifsoup.com/webroot/animatedgifs/37911_o.gif
Who else thinks that the Pyro is going to launch the Steam Summer "Fire"sale?
Should be in less than half an hour, I think.
I would laugh if Valve teased us with the Pyro having shiny, long golden locks only to have the camera pan up to reveal a dude with long hair