ashecitism
Member
from reddit, removed link due to magazine scan
my german is a bit rusty, but that particular part went like
The new issue of the German magazine PC Games Hardware features an interview with Chet Faliszek that was done at CES last month. Most of it is already known, but there are some points that are noteworthy I think.
- When talking about hardware requirements he said that Valve is working on foveated rendering. (I think that's the first time they have confirmed this.)
- Asked if their tracking is more precise than Oculus' he doesn't really answer the question, but mentions how 360 degree tracking is like pure magic.
- Chet disagrees with the notion that the Vive needs a AAA killer app and calls the app store the killer app of the iPhone.
- When asked about the price, he says "We view Vive as high-end VR, the best of the best. I can't comment on the price but we are trying to not make it too expensive."
- He also mentions that they are working with PC manufacturers to create bundles.
- Chet says Oculus isn't their enemy, but Steam taught them an important lesson: "Competitors are irrelevant for business, it's a very bad idea to base your own decisions and strategies on their actions. Even if they are brilliant people like Palmer Luckey, who I really appreciate."
my german is a bit rusty, but that particular part went like
Q: Too bad (about no HL3, Portal 3), but Vive needs a killer app. Save for Crytek no AAA studios are on board, not even Valve has unveiled anything, even though that Portal demo seemed like something almost complete.
A: What was the killer app for the iPhone? Its AppStore. Back then there weren't big creators on the platform, only lots of small ones, who today are bigger than classic AAA studios. We like smartphones and tablets because they offer us different experiences compared PCs and consoles. Same will happen with VR.