For those who are just joining the Diretide Drama see here:
"Dota community going nuts over lack of Diretide" thread
༼ ᕤ◕◡◕ ༽ᕤ Valve Gives Diretide
This is huge news that I figured all of Gaming would be interested in.
http://blog.dota2.com/2013/11/not-my-best-work/
"Dota community going nuts over lack of Diretide" thread
---All right, tl;dr edition:
For Halloween last year, Valve had a themed update which unlocked a new mode, Diretide. It was all about getting sweets. It was fun. It was then switched off.
As Team Fortress has taught Valve fans, themed events such as Diretide and the Greviling (which happened last Christmas) would be an annual tradition.
October 2013. Not even a peep of Diretide from Valve. So the community threw a wobbler that would get the disapproval of most two year olds. Included is a campaign against Volvo on Reddit for some incredibly dumb reason that probably involving large number of people getting their brains into gear and instead Zerg Rushing into an e-mail campaign.
That's pretty much the long and the short of it, although more details of said wobbler can be found in the thread linked in the OP.
༼ ᕤ◕◡◕ ༽ᕤ Valve Gives Diretide
This is huge news that I figured all of Gaming would be interested in.
Whenever we make a significant mistake, we spend a bunch of time looking at what happened, why it happened, and how we can fix it. Most of the time we do this privately, but in our recent mistake around Diretide, we felt sharing our analysis with you made sense.
First, what happened – we didn’t ship a Diretide event this year, and you were rightly upset about it. That was clearly a mistake, and then we compounded the problem by not telling you what was going on.
So, why didn’t we ship Diretide?
- We have a huge update in the works that looked like it would be finished in time for Halloween. Stopping that update to work on Diretide seemed like something you would actually be unhappy with us for, because the update is pretty significant. More on that later.
- Turning on last year’s Diretide event wasn’t trivial. We’d done a year of work on the game which had changed our codebase, UI, and other systems enough that we would need to do some work to resurrect it.
- We underestimated how much you wanted Diretide.
- We made the decision a while ago, and failed to employ our usual process of regularly asking ourselves whether we were still on the right track. There were a bunch of people on the Dota 2 team who poked at the decision to not do it as Halloween approached, but due to how busy everyone was with our next major update, no-one really took the time to step back and objectively realise we were being collectively crazy.
First, we're going to ship Diretide with the next update. The rest of the update we've been working on is in final testing, and as each of us finish up our work on it, we've been jumping over to Diretide.
...
And while we always want the community to tell us exactly how we're doing, this is probably a good time to stop cc'ing innocent car manufacturers with your messages.
http://blog.dota2.com/2013/11/not-my-best-work/