ashecitism
Member
Thought this was interesting to spin-off from the other thread, because that will be about killer apps.
from reddit, removed the link due to magazine scan
my german is rusty, but I think he got that part pretty well
the full part as per my translation:
from reddit, removed the link due to magazine scan
The new issue of the German magazine PC Games Hardware features an interview with Chet Faliszek that was done at CES last month. Most of it is already known, but there are some points that are noteworthy I think.
- When talking about hardware requirements he said that Valve is working on foveated rendering. (I think that's the first time they have confirmed this.)
- Asked if their tracking is more precise than Oculus' he doesn't really answer the question, but mentions how 360 degree tracking is like pure magic.
- Chet disagrees with the notion that the Vive needs a AAA killer app and calls the app store the killer app of the iPhone.
- When asked about the price, he says "We view Vive as high-end VR, the best of the best. I can't comment on the price but we are trying to not make it too expensive."
- He also mentions that they are working with PC manufacturers to create bundles.
- Chet says Oculus isn't their enemy, but Steam taught them an important lesson: "Competitors are irrelevant for business, it's a very bad idea to base your own decisions and strategies on their actions. Even if they are brilliant people like Palmer Luckey, who I really appreciate."
my german is rusty, but I think he got that part pretty well
the full part as per my translation:
Q: Can you give us a price for the Vive? Higher or lower than Oculus's $599?
A: We see Vive as high-end VR. The best of the best. Sadly I can't give you a price, but we're trying to not make it too expensive, and there will be PC bundles too. What Oculus does only interests us from a gameplay perspective, of course I immediately pre-ordered it. We all are starting this VR revolution to change and make this industry and culture better. Oculus isn't our enemy, together with them and PSVR we're making this new industry. Steam has taught us an important lesson: competitors are irrevelant for business. It's unwise to base decisions and strategies based ony what they do. Even when they have brilliant people, like Palmer Luckey, who I rate highly.