Is Source2 out yet? I'm sure Valve has plenty of projects in the pipeline for that.
Yes; DOTA 2 Reborn is on Source 2.
Is Source2 out yet? I'm sure Valve has plenty of projects in the pipeline for that.
Nintendo don't make games, they just hired the person who came up with Mario.
Counterstrike has been under the valve umbrella for over fifteen years now. It's a valve product.
I feel the same way when people want more games from Rare. I doubt most of the people those great games during the SNES and N64 days still work there. It's just a brand name.
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Valve isn't a developer... yet they developed some of my favorite games. Very strange situation indeed.
Valve, as a company, is oddly structured. They aren't devoting themselves to a game at this point probably because no one really wants to. I believe that if enough people working there wanted to do Half-Life, for example, they would do it.
Valve gonna Valve. But I wouldn't label them "Not a "anything".
That's an interesting comparison. I agree with you but the latest R8 inclusion to CS:GO feels like someone who worked on Half-Life creating a weapon for CS. Such a bizarre mismatch of concepts it was like a glitch in the matrix.
This is a bad thread and you should feel bad.
Valve, as a company, is oddly structured. They aren't devoting themselves to a game at this point probably because no one really wants to. I believe that if enough people working there wanted to do Half-Life, for example, they would do it.
Valve gonna Valve. But I wouldn't label them "Not a "anything".
Their multiplayer games are also franchises they bought the rights to.
Let us not pretend that CS and Dota, their most sucessful game right now, was created by Valve.
Had a friend talk to me about this today and it made have a long think about this company as a studio.
Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.
Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?
because what you are saying is a mere technicality. products like left 4 dead and portal were so good because valve took notice and cultivated them correctly. they didn't just publish these games. they worked with the brilliant individuals responsible to shape and mold them into the highest quality possible by virtually any dev studio. If you think portal and left 4 dead would have been the same product from activision or ubisoft you are sorely mistaken.
Other than Half Life, what original IPs have they developed? Even including Portal and the titles they've pulled in, their output is anemic.
I think we run into problems when we start dismissing internally developed work just because ideas may have been conceived in their rudimentary form externally, and a developer chooses to hire staff based on pedigree of pitches and creative process rather than workman-like skills. We have to ask ourselves where we draw the line between one game and another just because they happen to share an idea or philosophy, when the final products are very different and nevertheless developed internally at the parent company. Is Portal 2 a lesser project because it's a successor to Portal, which was based on an idea developed outside of Valve from a team who was hired because of exactly that, despite the fact that Portal 2 in its entirety was conceptualised and developed internally?
"Valve hasn't released HL3 so let's revise history to say they were never good in the first place!" The Thread.
I guess Kubrick wasn't a real filmmaker either since he didn't come up with 2001, The Shining and A Clockwork Orange himself.
Portal would be an original IP developed by Valve, yes. They picked up the students that worked on Narbacular Drop and hired them on.
I regret nothing. Thanks for the thread shitting though.
Pretty sure L4D3 is in the works
Maybe Valve proper has decided they aren't as good at making games than other peopleL4D is yet another example of another IP created by a separate studio (Turtle Rock) and bought over by Valve.
The modus operandi of Valve is fairly clear.
bu bu bu, Portal is just a Half-Life spin-off
Their multiplayer games are also franchises they bought the rights to.
Let us not pretend that CS and Dota, their most sucessful game right now, was created by Valve.
I address exactly this in another post.
this one? ok then, this is why we want valve to keep making games. question answered? thread over?Everyone at Valve is talented, they take the concepts of whatever team/game is being ingested and make them into fantastic games.
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Valve isn't a video game company in the sense of purely creating entertainment products, it is an R&D company.
Almost every game Valve developed was a vector for some other kind of technology or service. Half-Life 2 was the initial vehicle for Steam's original core -- its installation and patching CDN. Team Fortress 2 eventually became the vehicle for Valve's virtual item economy. Portal 2 was an inaugural Steam Workshop game. DOTA 2 became a vehicle for Valve's monetization of eSports.
Had a friend talk to me about this today and it made have a long think about this company as a studio.
Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.
Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?
Whether or not you agree with the op's specifics, I'm sure people here can agree that Valve's development has been lethargic.
They're like the anti Rare.
Please read the thread.
Yo, I'm out.
Whether or not you agree with the op's specifics, I'm sure people here can agree that Valve's development has been lethargic.
They're like the anti Rare.