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Valve - Why do we keep hoping for games from this studio?

I feel the same way when people want more games from Rare. I doubt most of the people that made those great games during the SNES and N64 days still work there. It's just a brand name.
 
Even if they are only a talent scout, as you put it, their name is behind some of the best, longest lasting games out there.

This is why I want more from them. The stuff they already released is fun for years.

Counterstrike has been under the valve umbrella for over fifteen years now. It's a valve product.

But theve been developed by other teams. Such as CSGO being made by Hidden Path before Valve took it over completely.
 
Valve, as a company, is oddly structured. They aren't devoting themselves to a game at this point probably because no one really wants to. I believe that if enough people working there wanted to do Half-Life, for example, they would do it.

Valve gonna Valve. But I wouldn't label them "Not a "anything".
 
I feel the same way when people want more games from Rare. I doubt most of the people those great games during the SNES and N64 days still work there. It's just a brand name.

That's an interesting comparison. I agree with you but the latest R8 inclusion to CS:GO feels like someone who worked on Half-Life creating a weapon for CS. Such a bizarre mismatch of concepts it was like a glitch in the matrix.
 
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Valve isn't a developer... yet they developed some of my favorite games. Very strange situation indeed.

Other than Half Life, what original IPs have they developed? Even including Portal and the titles they've pulled in, their output is anemic.
 
This is a bad thread and you should feel bad.

Valve, as a company, is oddly structured. They aren't devoting themselves to a game at this point probably because no one really wants to. I believe that if enough people working there wanted to do Half-Life, for example, they would do it.

Valve gonna Valve. But I wouldn't label them "Not a "anything".

Do you really think they have 300+ developers at Valve right now who just aren't working on any games?


That's an interesting comparison. I agree with you but the latest R8 inclusion to CS:GO feels like someone who worked on Half-Life creating a weapon for CS. Such a bizarre mismatch of concepts it was like a glitch in the matrix.

I love that you completely ignore the fact that Valve SAVED CSGO after it was launched by Hidden Path.
 
Valve, as a company, is oddly structured. They aren't devoting themselves to a game at this point probably because no one really wants to. I believe that if enough people working there wanted to do Half-Life, for example, they would do it.

Valve gonna Valve. But I wouldn't label them "Not a "anything".

Content updates aside, what was the last full game they released - single or multiplayer and when was it? Serious question
edit: It seems Dota2 in 2013...
 
Had a friend talk to me about this today and it made have a long think about this company as a studio.

Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.

Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?

because what you are saying is a mere technicality. products like left 4 dead and portal were so good because valve took notice and cultivated them correctly. they didn't just publish these games. they worked with the brilliant individuals responsible to shape and mold them into the highest quality possible by virtually any dev studio. If you think portal and left 4 dead would have been the same product from activision or ubisoft you are sorely mistaken. not to mention these games were made using valves engine, which itself was a technical work of genius.
 
Because they released my personal GOTY in 2011 and 2013. The fact that one was a sequel to an idea proposed by a brought in talent, and the other was a sequel to a popular mod, is frankly, irrelevant.
 
because what you are saying is a mere technicality. products like left 4 dead and portal were so good because valve took notice and cultivated them correctly. they didn't just publish these games. they worked with the brilliant individuals responsible to shape and mold them into the highest quality possible by virtually any dev studio. If you think portal and left 4 dead would have been the same product from activision or ubisoft you are sorely mistaken.

I address exactly this in another post.
 
Other than Half Life, what original IPs have they developed? Even including Portal and the titles they've pulled in, their output is anemic.

Portal would be an original IP developed by Valve, yes. They picked up the students that worked on Narbacular Drop and hired them on.
 
I think we run into problems when we start dismissing internally developed work just because ideas may have been conceived in their rudimentary form externally, and a developer chooses to hire staff based on pedigree of pitches and creative process rather than workman-like skills. We have to ask ourselves where we draw the line between one game and another just because they happen to share an idea or philosophy, when the final products are very different and nevertheless developed internally at the parent company. Is Portal 2 a lesser project because it's a successor to Portal, which was based on an idea developed outside of Valve from a team who was hired because of exactly that, despite the fact that Portal 2 in its entirety was conceptualised and developed internally?

There's also the fact that Valve is surprisingly open about who they hire, other devs probably do similar things and just aren't as out in the open about it because they don't need to be. There's really no way of knowing just how many famous games out there were based off of ideas that were originally implemented in student projects.
 
Like Blizzard they play it safe until they make sure the project is going to be a hit.
I rather see these companies keep supporting their current titles instead of releasing yearly mediocre sequels.
 
I guess Kubrick wasn't a real filmmaker either since he didn't come up with 2001, The Shining and A Clockwork Orange himself.
 
Personally, the biggest thing I want from Valve is a proper team for Steam Support really. I'd take that over a new Valve game any day. A friend of mine recently got locked out of his account for security reasons, took him 6 WEEKS to get a response. This must've been in August or September. Steam Support is unfortunately also on Valve Time.
 
I regret nothing. Thanks for the thread shitting though.

This thread was shit to begin with.

The idea that just because Valve hires groups of people with ideas means they don't really make any of their own IPs is stupid. When they hire those people, they become a part of Valve. Portal wasn't just made by the 8 people in the original Narbacular Drop team. One way of getting IPs is to buy them.

It's like saying that because Blizzard ripped off DnD and hired the Diablo team a few months before the game came out, they have no original IPs.
 
bu bu bu, Portal is just a Half-Life spin-off

I don't know if i'd go so far as to call it a spin-off, they're pretty dissimilar in terms of gameplay and setting and only distantly connected. If anything, it almost feels like during development someone went "Wouldn't it be funny if we made this set in the same universe as Half Life?"
 
They are too busy to sit on giant pile of money. There hasn't been a new hero in dota for almost a year. It feels abandoned, like they just come up with new compendium and cash it in.
 
Their multiplayer games are also franchises they bought the rights to.

Let us not pretend that CS and Dota, their most sucessful game right now, was created by Valve.

Yeah you're right.
Icefrog just literally copy and pasted his WC3 Map Editor code into Source and BAM, DOTA 2.
 
I thought we were done with this shit? Valve doesn't have to pump out stuff every year because they make games that people can play for years on end. They have had a spotless track record with releases since HL2. Just because they still put resources into old games does not mean they are not a developer. Was Blizzard not a developer when they were just doing WoW?
 
Valve isn't a video game company in the sense of purely creating entertainment products, it is an R&D company.

Almost every game Valve developed was a vector for some other kind of technology or service. Half-Life 2 was the initial vehicle for Steam's original core -- its installation and patching CDN. Team Fortress 2 eventually became the vehicle for Valve's virtual item economy. Portal 2 was an inaugural Steam Workshop game. DOTA 2 became a vehicle for Valve's monetization of eSports.
 
Whether or not you agree with the op's specifics, I'm sure people here can agree that Valve's development has been lethargic.

They're like the anti Rare (of the Nintendo era)
 
Valve isn't a video game company in the sense of purely creating entertainment products, it is an R&D company.

Almost every game Valve developed was a vector for some other kind of technology or service. Half-Life 2 was the initial vehicle for Steam's original core -- its installation and patching CDN. Team Fortress 2 eventually became the vehicle for Valve's virtual item economy. Portal 2 was an inaugural Steam Workshop game. DOTA 2 became a vehicle for Valve's monetization of eSports.

great post! I remember you from the 1up days, assuming you're the same redswirl. Even think I had you as a psn friend back in the early ps3 days. good stuff.
 
Had a friend talk to me about this today and it made have a long think about this company as a studio.

Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.

Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?

Precisely because of these? Valve may have just improved on concepts but the scale of the improvements should be taken into account. Take DOTA. Valve turned a free Warcraft 3 mod into the poster-child for esports. All Valve had in the beginning for Portal was a concept and a six puzzles and it turned into something much grander. Valve is like the fairy godmother for these titles which hold a lot of promise. And going back to HL, Half-Life 2 is something insane when you look at it in proper context. The physics puzzle, the fantastic gunplay, the sheer scope of some of the levels (The escape from City 17 using the hover boat is the best example of this), and the story. Even with something like Team Fortress 2, Valve managed to foster a community that has kept the game running for 8 WHOLE YEARS. For a multiplayer-only online FPS, that is practically unprecedented, not even mentioning that it's regularly supported with cosmetics, maps, weapons, balance changes, etc.

Getting back to your question, the reason I want Valve to make games is because every game Valve has made has been paradigm-shifting in some way. Every game they manage to make shows a vast expansion from a promising concept to a revolutionary game. Actually, not even games. Everything they've done to date has tried to advance PC gaming and gaming as a whole with disruptive ideas. I can wait for whatever Valve decides to put out next (I'm a fan of the Avalanches and Jai Paul, after all) because I have faith that Valve will never deliver a sub-par game. And even if they somehow do, their belief in the "games as a service" model shows they'll stick with it and listen to the community to make it the best.
 
Whether or not you agree with the op's specifics, I'm sure people here can agree that Valve's development has been lethargic.

They're like the anti Rare.

Has it really though? There are consistent updates for all 3 of their major MP games (TF2, CSGO, DOTA). Never mind active Source 2 development and then all the R&D into Steam Machines, VR etc.

But, no new IP/game means sitting on hands.
 
Please read the thread.

Still not entirely clear on what you're trying to say.

Because Valve pick up modders and students to work under them and develop games, that means those games aren't developed by Valve?

Valve picks up prospecting projects and teams to work and develop under them... and that makes them a part of Valve. In which, anything created while they're working for Valve... is considered "developed by Valve". Since, they themselves are a part of Valve at that point.
 
Yo, I'm out.

The point is Valve may hire on people for their ideas, but as a development studio they make very real and readily apparent contributions to the games they 'buy out' in terms of quality and business decisions. Let's not forget that the people that made up the initial sparks for Portal and L4D went on to create Quantum Conundrum and Evolve without Valve's involvement. People want Valve to make games because they're very good at making quality games and supporting them, regardless of who had the idea first.
 
Whether or not you agree with the op's specifics, I'm sure people here can agree that Valve's development has been lethargic.

They're like the anti Rare.

There's definitely been a bit of a lull in new game releases in the past couple of years, but they still release major updates for TF2, CSGO and Dota 2 all the time.

Half-Life 2: Episode Two (2007)
Portal (2007)
Team Fortress 2 (2007)
Left 4 Dead (2008) (published)
Left 4 Dead 2 (2009)
Alien Swarm (2010)
Portal 2 (2011)
Counter-Strike: Global Offensive (2012)
Dota 2 (2013)

So lethargic.
 
Portal is basically Narbacular Drop in the same way that Half-Life is basically Quake.

aka not very
 
I loved portal. Couldn't care less about Half-Life. I don't think of valve as a developer but more as a publisher/retailer.
 
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