This post makes me uncomfortable because it implies you don't know that opinions are subjective.This post makes me uncomfortable because it implies Halo is good.
This post makes me uncomfortable because it implies you don't know that opinions are subjective.This post makes me uncomfortable because it implies Halo is good.
Don't forget about Deathmatch Classic, which is basically borderline-plagiarized Quake.
DMC was their way of showing appreciation for id, their games and the engine. Pretty sure id were okay with it. I mean, aren't there straight up Quake 1 sound effects in it?
Yeah people don't seem to understand Valve is still a pretty small company of only around 300 people. The past few years they've been working on updates for TF2, DOTA2 and CSGO, working on Source 2, working on Source Film Maker, working on VR/Hardware stuff, improving steam and working on Steam OS.
Yeah Valve hasn't announced any new games for a few years, but any games Valve had in the pipeline for the couple of years are likely to be a Source 2 games and aren't going to come out until after Source 2 is finished. I would imagine we'll be seeing a new game from Valve in the next year or two now that Source 2 seems to be nearly finished.
This post makes me uncomfortable because it implies Halo is good.
A small company that sucks up about a billion dollars in profits. I think thats more than Ubisoft, whom employ more staff, output more games, and have shareholders as well.
Nah I think they're making ok money. What does it matter if it's "sequels or mods" ?The structure of their studio will lead to their ultimate demise. The whole open task/ work on whatever you want system, without having to answer to anyone is incredibly toxic to productivity. Nothing has come of it and it makes them look foolish. If they didn't have steam to fill their pocket books they would have been absorbed by EA or MS for their ip.
It's been 5 years since Portal 2, they haven't had an original title that isn't a sequal or a mod of something since Left 4 Dead... It's a sad state of affairs.
Just because Valve makes a lot of money it doesn't mean they are obligated to expand or chase even higher profits since they are a privately held company.
Valve expanding too much could cause them to loose what makes them special. I imagine the larger a company like Valve gets, the harder it is to keep their unique development structure.
I think we can both agree that it wasn't up to their usual (brilliant) standard though.
Is the mod still playable on PC now? I have been looking for a co-op partner to run through random old games with actually and I would like to see how decay turned out as a mod (despite me thinking it wasn't that great)
I loved opposing forces, blue shift was enjoyable in some ways but I remember it being very short? If memory serves me right?
Fancy another playthrough? :-D
As far as I'm concerned valve is still in the lead for pumping out high quality video game products.. Let me know when there is even a remote competitor ok?
What's your cell #?
Vive?I'm not saying there obligated to chase higher profits(no company is obligated to chase or expand). They get more than enough profits and they dont do much with it.
Vive?
Please explain how a game that's F2P can get money if its only form of monetization doesn't work.
I mean, you could have explained it 2 posts ago, but you had to act all condescending for no reason at all.
What happened to the team that created the Half-Life games?
I assumed they went on to create Portal 1 & 2 since they're so similar, but OP acts like they were outsourced.
The structure of their studio will lead to their ultimate demise. The whole open task/ work on whatever you want system, without having to answer to anyone is incredibly toxic to productivity. Nothing has come of it and it makes them look foolish. If they didn't have steam to fill their pocket books they would have been absorbed by EA or MS for their ip.
It's been 5 years since Portal 2, they haven't had an original title that isn't a sequal or a mod of something since Left 4 Dead... It's a sad state of affairs.
I enjoy Valve's output on Dota 2 and TF2, so I don't really mind a lack of new games the last year or two.
I'd rather they keep working on those games instead of winding them down to make something new.
Nothing? Seriously?The structure of their studio will lead to their ultimate demise. The whole open task/ work on whatever you want system, without having to answer to anyone is incredibly toxic to productivity. Nothing has come of it and it makes them look foolish. If they didn't have steam to fill their pocket books they would have been absorbed by EA or MS for their ip.
It's been 5 years since Portal 2, they haven't had an original title that isn't a sequal or a mod of something since Left 4 Dead... It's a sad state of affairs.
Your original premise was that DOTA 2 was a 'shot in the dark' for Valve. That they didn't know, starting development, that the game would be popular. When I showed you how that wasn't true - how DOTA was immensely popular already and other companies had already been developing clones for years - instead of admitting you don't know what you are talking about, you doubled-down on trying to say they didn't know the business model would work.
Except you don't start designing a game around a business model - unless you want to make one of those awful F2P titles that are clearly designed around pain-point monetization. So, their initial risk assessment of development would have nothing to do with that. You are conflating risk of development (whether or not the game will be popular/successful) with the risk of business model (the relative degree of profitability).
Excluding the fact that it's nearly impossible to screw up a business model on a popular title to the point of non-profitability - pretty much any of the current business models for any game type will generate enough revenue to sustain your business if your product is popular (except maybe a subscription MMO). It's nigh-impossible for a game to be both highly popular and financially unsuccessful, regardless of their monetization (save for the extremely rare exceptions of games that intentionally do not monetize or games with extremely inflated budgets that never would have been financially successful anyway). The risk of a monetization plan is in the degree of financial profitability, not success or failure.
But let's talk about the actual risk of their business model anyway...
...which was essentially zero risk because they tested it on TF2, successfully, a whole 2 years earlier. The DOTA 2 business model is literally just a reapplication of the F2P TF2 model.
Like I said, you literally don't know what you are talking about.
The writing of Portal is the best part of the game
The writing of Portal is the best part of the game
Believe.....
![]()
The structure of their studio will lead to their ultimate demise. The whole open task/ work on whatever you want system, without having to answer to anyone is incredibly toxic to productivity. Nothing has come of it and it makes them look foolish. If they didn't have steam to fill their pocket books they would have been absorbed by EA or MS for their ip.
It's been 5 years since Portal 2, they haven't had an original title that isn't a sequal or a mod of something since Left 4 Dead... It's a sad state of affairs.
The structure of their studio will lead to their ultimate demise. The whole open task/ work on whatever you want system, without having to answer to anyone is incredibly toxic to productivity. Nothing has come of it and it makes them look foolish. If they didn't have steam to fill their pocket books they would have been absorbed by EA or MS for their ip.
It's been 5 years since Portal 2, they haven't had an original title that isn't a sequal or a mod of something since Left 4 Dead... It's a sad state of affairs.
Had a friend talk to me about this today and it made have a long think about this company as a studio.
Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.
Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?
"If it wasn't for your most successful product, you would have failed!"
I love this line of thinking. Somebody looks foolish, alright.
Had a friend talk to me about this today and it made have a long think about this company as a studio.
Looking back at the entire list of games coming out of Valve, Half-Life is probably the only successful IP that was created internally (probably missing a few minor ones). Counter-Strike (mod of HL), Team Fortress, Portal, Left 4 Dead, all games or concepts from teams/individuals that were hired on.
Valve isn't a developer, it's a talent scout with a huge online storefront. It's a studio with next to 0 actual internal created concepts that reach release. So, why do we actually want games from them?
The way I see it is like this: Similar to how console makers wind down software support for the previous gen when a new console is in the pipeline, Valve is working on getting their VR out the door before releasing new games. I fully expect L4D3 or something else to be released this time next year to help drive hardware adoption.
This is Valve's resume over the last 10 years -
Three of the best SP games of the last decade. HL ep1 and 2 and Portal 2.
The best co op game ever made. L4D2
The best vs shooter on the market right now. CSGO.
The best MOBA. DOTA 2
A sequel to any of those games would probably break the freaking internet.
These guys dont just make good games. They make standard setters for whatever genre they touch. There is literally no other developer that compares. Not for quality. Not for the width of genres they dabble in.
Only on GAF would a ridiculous question like this even come up.
Seriously. That's like saying 343 didn't make Halo 5 since bungie made the original. It's ridiculous. Valve made Portal 2, Dota 2, Team Fortress 2, Left 4 Dead 2, CS Go, they've made a lot of games. They haven't released a new game since 2013 though, which is a while.Who gives a shit? Rights to an IP or franchise does not guarantee a quality game. They still have to make it.
Nah. They just exist to sell you skins and cosmetic items now.Regardless of how they go about acquiring their ideas, it's irrelevant. Every one of their games have been exceptional, even ground-breaking. Both Dota 2 and Counter-Strike: Global Offensive are at the forefront of multi-player gaming. In the last couple of years they've shifted more into a value-focused developer. Their games aren't just another drop in the AAA yearly bucket, but one that builds a community, iterates on itself, and provides value for years to come. Maybe it's just me, but these other real developers could learn a thing or two about that.