Not Spaceghost
Spaceghost
I get why valve is doing this but it's still shitty.
The way it specifically calls out games that sold a few hundred copies on Steam, but want 500k keys, it sounds like this is the case.
For the most part, I don't think anyone will notice any difference from this
Cant blame them, i wonder if sites like cdkey eill take a hit.
Cant blame them, i wonder if sites like cdkey eill take a hit.
I think this is it. Shovelware devs sell their keys in mass for next to nothing to these trashy sites which create giant bundles and use shovelware to pad out their numbers. Everyone wins but the customers.This likely won't affect anyone but shovelware Devs selling hundreds of thousands of their games for 3 to 6 cents in Russian websites.
Cant blame them, i wonder if sites like cdkey eill take a hit.
What if you never wanted to use Steam's store? That was allowed before. But now? How would you get the keys if you've never sold your game on the Steam store?
I'm pretty sure you could never use steamworks without selling your game on Steam. I believe it's a requirement of the platformBut you have to remember, this was offered FOR FREE as a user of Steamworks. Valve allowed you to sell your games elsewhere without them getting their 30% cut. All this was up front.
Now they are changing that. They are making it that you can only get so many keys depending on how many copies of your game has sold on Steam.
What if you never wanted to use Steam's store? That was allowed before. But now? How would you get the keys if you've never sold your game on the Steam store?
This is on them. They made it free from the start but now they want something out of it. Which I do understand, of course, but then they should have never made Steamworks free from the start or only allow Steamworks to be used on the Steam store.
This likely won't affect anyone but shovelware Devs selling hundreds of thousands of their games for 3 to 6 cents in Russian websites.
I'm pretty sure you could never use steamworks without selling your game on Steam. I believe it's a requirement of the platform
Finally. Valve's probably lost quite a lot to these asset flippers.
This.My guess is this effects a small percentage of games, probably bundle filler that only sells a few copies legitimately, but ends up requesting hundreds of thousands of keys.
This also runs counter to their prevailing strategy of free market curation of their store. Of course there are going to be games in that scenario that do not produce a profit for Valve.
Last I heard, no, actually, they gave them out for free, presumably under the idea that more customers on the service would balance out he cost.When issuing key requests like this, do valve get paid?
Keys are free.Last I heard, no, actually, they gave them out for free, presumably under the idea that more customers on the service would balance out he cost.
No idea if that ever changed though.
.Seems reasonable enough.
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!
"Allegedly"
Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
You're right, how can we even know if he's guilty or not? HMMMM
Also:
The devs/publishers set the price on their steam page...I'm surprised they didn't do this in the first place.
Then maybe Steam shouldn't be so expensive for new games.
Weird how people automatically assume this is shitty, as if anything insert name does anything it's just the worst thing ever.
Nothing in this affects CDkeys in any way since they rely on actual cd keys from phisycal copies.Goodbye CDKeys.com then..
This is not what is happening here. Regular Devs have nothing to worry about here.I'm talking about the potential of developers who're using Steam but want to sell their game on their own website. Valve are the ones who offered Steamworks (which this is included with it) for free and now are taking features away. They just want their 30% cut from games being sold on Steam. But they knew and even told you that you could sell elsewhere and they wouldn't take a cut. Now they want it again. So this is just a way to ensure that they get something.
Edit: Put it like this: Steamworks should have never been free/or it should have never had a key system to sell your games elsewhere.
The example they have was thousands of sales on Steam but requesting 500k codes.
Something out of the ordinary is going on in that situation. Devs and Pubs who have an ethical relationship with Vale aren't going to be affected.
Yeah, this.The example they have was thousands of sales on Steam but requesting 500k codes.
Something out of the ordinary is going on in that situation. Devs and Pubs who have an ethical relationship with Vale aren't going to be affected.
I'm fine with this decision, it's their storefront. I will continue to use CD-keys though. I feel bad for the devs but Valve's greedy ass can kiss my ass.
To my knowledge Valve does neither set prices nor discounts for the games on the store and the 30% cut is industry-standard. (and they getting from sold keys)I'm fine with this decision, it's their storefront. I will continue to use CD-keys though. I feel bad for the devs but Valve's greedy ass can kiss my ass.
But companies that mass buy cheap products from poorer counties to sell to customers in richer countries are not doing it for the money of course.
Why should valve extend their infrastructure to people who they made no money on?
Sounds reasonable to me. Game the system too much you ruin it.
Can't say I blame them. A lot of people just use Steam as a showroom, and then buy the game for $20 less somewhere else.
Because I said that right? It's to my benefit to buy from other regions.
As long as it doesn't eliminate my ability to purchase keys from third party sellers. If I have to buy everything via the steam store, it's no better than the windows store.
If they want to force developers to only sell on Steam, that's their choice.
Yes you did actually. By saying one side is greedy and you will support CDKEYS as if they are doing it for good will.
Judging from the example this seems like a very targeted measure. For those mentioning cdkeys, it seems rather unlikely that Valve is going to begrudge major developers/publishers any amount of keys they request, which is the level of content that cdkeys is used for anyway.
I could see humble being affected, although most humble games are already popular indie titles. You might see in a drop in GMG mystery bundle type shit though.
Like the kind of stuff we see on Bundle Stars?
If they but physical copies and sell the key inside, I can't imagine they'll be affected.What about CDkeys? They basically resell keys bought from other regions.