I'm too tired for jokes like that. :lolTTP said:No, no, I was "implying" (joking, mind) that the PS3 version might end up being the inferior one since 360 version is what's been shown at E3 going by those vids.
I'm too tired for jokes like that. :lolTTP said:No, no, I was "implying" (joking, mind) that the PS3 version might end up being the inferior one since 360 version is what's been shown at E3 going by those vids.
PlatinumGames' last game, Bayonetta was a very successful action title. Are you consciously taking notes from what Bayonetta did well to help make Vanquish a better game?
Inaba: We learned a lot from Bayonetta in regards to covering the differences between platforms. Furthermore, many of the members of the Bayonetta team joined the Vanquish team after development was completed, so their know-how when it comes to games in general, and action games in particular, is also reflected in the project.
A lot of gamers see Vanquish as the spiritual successor to Resident Evil 4 because of the Mikami connection. Is the team consciously looking to top that game?
Mikami We didn't really go back and reference Resident Evil 4; however, there are a few staff members from that project on the Vanquish team, so I suppose you could say that some of the "essence" of that game has carried over into this one.
Because Vanquish is a third-person shooter that uses cover, there have naturally been a lot of parallels made with Gears of War. Do you think those comparisons are fair?
Sure, I think there are some parallels between the two games.
Most action games today are slow and immersive whereas Vanquish is fast and visceral. Why have you decided to buck the trend?
There are plenty of slow, immersive games on the market already, so I was motivated to try and make something in the opposite direction.
You've said you're developing on PS3 first because your team "know less" about making games for the platform. How have you found it so far?
I think that making the PS3 the lead platform during development was a success for us. At the start, we didn't have PS3 production experience, so I think that this was really the only choice we had.
Gears of War 3, Lost Planet 2 and Max Payne 3 will all be released in the next 12 months. Why should gamers look forward to your game ahead of the competition?
As Vanquish is an original title, trying to compare it to sequels in already established brands is problematic. However, I sincerely hope that Vanquish becomes a game that is able to stand shoulder-to-shoulder with those titles.
Japanese action games are getting more popular; whereas Japanese RPGs are getting less popular. Why do you think this is?
I think it is because Japanese RPGs were really never all that popular in the west to begin with. I think the best way of interpreting things is that they aren't getting less popular; they weren't very popular from the start.
Now I have this fear it won't be. That would suck.RuGalz said:Hope PS3 version is also 60fps... This is the only game I'm hyped for this E3, please be good!
It's worth mentioning that the version I played on the floor was the PS3 version. It looked good, and appeared to be running at a full 60fps.Jigsaw said:please dont suck ps3 version please dont suck
SapientWolf said:It's worth mentioning that the version I played on the floor was the PS3 version. It looked good, and appeared to be running at a full 60fps.
Good to hearSapientWolf said:It's worth mentioning that the version I played on the floor was the PS3 version. It looked good, and appeared to be running at a full 60fps.
The director introduced the game's weapon change mechanic, where main character Sam equips three weapons which the player can switch off between on the fly using up, right and left on the d-pad.
Vanquish will have a growth element for your weapons. When your weapon is in a full ammo state, collecting additional ammo will gradually increase the weapon's rank.
Mikami also demonstrated AR Mode, which is Vanquish's take on bullet time. This mode is easily triggered, but you have to be careful about using it too much, as Sam's ARS suit will overheat and you'll be prevented from using your Boost for a time.
The other new system involves the combatants who fight alongside you. When they're injured and about to die, they'll request your help. If you help them, they'll give you weapons in return.
Mikami was asked if he consulted any titles while creating Vanquish. Responded Mikami, "Of late, most of the games I personally like are foreign, so if asked what I referred to, it would be the Gears of War and Call of Duty series. Also, the "Neo Human Casshern" anime."
"In addition to our not having knowhow in multiplayer, we also cut online in order to make a game of higher quality. If we'd tried to do both, they both would have probably ended up being half-hearted."
..."We're making something that's specialized in single player play, so making it into multiplayer might be extremely difficult. The character animation, hit detection, and other areas would all fail, to the point that if adding multiplayer it would probably be faster to start from scratch."
Mikami referred to this as "QT System." The original plan, he revealed, called for having a large number of these sequences. In the end, they used the system sparingly. It's like a bonus, or actually a bonus for a bonus.
Enemies mid sized and up will allow for positional damage. Based off where you cause the damage, you can earn higher score. However, warned Mikami, most of the mid-sized enemies are dangerous, so if you pay too much attention to getting high score, you'll probably end up dying. "You won't have time to look at score while you play," he said.
...you can get a bonus by performing head shot
Vanquish has easy, normal, hard and god hard difficulty modes.
Easy mode gives you an aim assist known as "Easy Automa."While many shooters have an aiming assist feature, Famitsu noted in its write-up that Vanquish's implementation is very helpful, allowing you to simply shoot to continually take out the enemies in the area of your general sight.
However, midway through development, they came to realize that the difficulty was too high, so they decided to add the easy mode.
They also made normal mode considerably easier than they'd originally planned at the start of the game's developments.
Mikami said to expect a play time of around 7 hours. Adding in demo scenes and other non gameplay areas, and the game becomes a 10 hour experience.
Sam can be made to smoke a cigarette during combat. You can make him smoke up to three cigarettes per stage. The cigarettes do have an effect on the game, as enemy robots will react to the flame when you toss the cigarette and will come at you in attack "When actually playing the game, I don't think you'll have time to smoke a cigarette," said Mikami.
Gavarms said:New info:
SapientWolf said:It's worth mentioning that the version I played on the floor was the PS3 version. It looked good, and appeared to be running at a full 60fps.
Mikami said to expect a play time of around 7 hours. Adding in demo scenes and other non gameplay areas, and the game becomes a 10 hour experience.
Fakto said:Part I: http://www.gametrailers.com/video/e3-2010-vanquish/700373
Part II: http://www.gametrailers.com/video/e3-2010-vanquish/700371
My GOD, at points it looks better than the Killzone 3 footage !
Shame that the History script it's so blunt. Anyway, HYYYYPEEEE !
Gavarms said:New info:
You said it, pal. Plus extra points for a Bang avatar *thumb up*.Ashkeloth said:See, this here is why Platinum is probably one of my favourite studios.
Just straight up saying that they realised their game would suffer from multiplayer so they cut it, and also the fact they say that the game will be seven hours long, with 3 hours of you watching cutscenes.
How many other developers would make the mistake of trying to split their workforce between multi and single player, and how many other developers would just say "the game is 10 hours long", not differentiating between gameplay and cutscene?
If this is anything like Bayonetta, which is still my current GOTY, I'll be picking this up day 1
Pug said:Regarding the lead SKU. There was abig 6 page spread in EDGE a couple of months ago and the lead SKU was mentioned in this. EDGE commented that all you really need to know is that this game is running on the Bayonetta engine.
so there are PS3 footage? I'm asking because gametrailers is blocked here and I want to update the OP with these.Fakto said:Part I: http://www.gametrailers.com/video/e3-2010-vanquish/700373
Part II: http://www.gametrailers.com/video/e3-2010-vanquish/700371
My GOD, at points it looks better than the Killzone 3 footage !
Shame that the History script it's so blunt. Anyway, HYYYYPEEEE !
If it has the kind of re-playability Re4 does.... I don't think the short length will be a problem.Rez said:aside from Portal 2, this is my most anticipated game.
the 7-10 hour length is decent, but I kind of miss the epic 20 hours of non-stop awesome RE4 gave. it's a shame that we might not see many games like that anymore, what with the current shorter trend, what with Valve making episodic games, JRPGs being mostly uninteresting and Mikami focusing on the shorter experience.
but on the flip-side, it's better this than the R* problem of dragging their games out for far too long.
love hearing that attitude toward multiplayer design. it's great that their studio has the power to dictate whether or not something like that will be included.
miladesn said:so there are PS3 footage? I'm asking because gametrailers is blocked here and I want to update the OP with these.
Rez said:aside from Portal 2, this is my most anticipated game.
the 7-10 hour length is decent, but I kind of miss the epic 20 hours of non-stop awesome RE4 gave. it's a shame that we might not see many games like that anymore, what with the current shorter trend, what with Valve making episodic games, JRPGs being mostly uninteresting and Mikami focusing on the shorter experience.
but on the flip-side, it's better this than the R* problem of dragging their games out for far too long.
love hearing that attitude toward multiplayer design. it's great that their studio has the power to dictate whether or not something like that will be included.
how does that game even exist in this stupid worldRez said:yeah, it's not so much a complaint as it me getting all nostalgic for RE4.
Thanks for stopping by!PlatinumGamesJP said:Thanks for all the kind words about what we've shown at E3.
Just to clear something up...
Vanquish runs at 30fps. It is a blistering fast 30fps, but it is 30fps.
I think the fact that the gameplay video has many of you thinking it is 60fps shows how well we have succeed at making Vanquish one of the fastest games you will play this year.
Back to Osaka today, so enjoy the last day of e3 guys.
thanks for clarification. game looks insane regardless.PlatinumGamesJP said:Thanks for all the kind words about what we've shown at E3.
Just to clear something up...
Vanquish runs at 30fps. It is a blistering fast 30fps, but it is 30fps.
I think the fact that the gameplay video has many of you thinking it is 60fps shows how well we have succeed at making Vanquish one of the fastest games you will play this year.
Back to Osaka today, so enjoy the last day of e3 guys.
PlatinumGamesJP said:Thanks for all the kind words about what we've shown at E3.
Just to clear something up...
Vanquish runs at 30fps. It is a blistering fast 30fps, but it is 30fps.
I think the fact that the gameplay video has many of you thinking it is 60fps shows how well we have succeed at making Vanquish one of the fastest games you will play this year.
Back to Osaka today, so enjoy the last day of e3 guys.
PlatinumGamesJP said:Thanks for all the kind words about what we've shown at E3.
Just to clear something up...
Vanquish runs at 30fps. It is a blistering fast 30fps, but it is 30fps.
I think the fact that the gameplay video has many of you thinking it is 60fps shows how well we have succeed at making Vanquish one of the fastest games you will play this year.
Back to Osaka today, so enjoy the last day of e3 guys.
Also JP even though it is stated that there is 7 hours of gameplay what is the replay value! Are we talking Bayonetta levels?? What about DLC???
eso76 said:ahh, ok, thought 60fps was a bit too much
i don't think anyone said that, it's just that the events in the game happen in a 7 hours time span.
Playtime
Mikami said to expect a play time of around 7 hours. Adding in demo scenes and other non gameplay areas, and the game becomes a 10 hour experience.