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Ventura Beat: Nintendo Switch graphics are based on Nvidia's Maxwell Architecture

That would mean the docked image resolution would be 720p upscaled ? No way it will be what. That would be worse than Wii U on a much more powerful machine.
We're saying that the games will render at different resolutions based on the power profile. Don't have to worry about battery when it's docked.
 
Shield TV is notably more powerful than Wii U is.

People need to stop freaking out. Even if this information turns out to be correct, it would not be hard to get a huge upgrade from Wii U of all things.

Jup, "BUT DEM GRAPHICS! RAAAH!?" people find it hard to realise that this thing is portable thus won't compete with the Pro/Scorpio crowd. They expected a High End Game PC in a small package that you can carry with you.It never was nor did Nintendo say it was.
 
That would mean the docked image resolution would be 720p upscaled ? No way it will be what. That would be worse than Wii U on a much more powerful machine.
Isn't the idea that the chip overclocks in docked mode (or, more likely, underclocks in portable mode) and renders at a different resolution in the different modes? Docked mode would render at 1080p, while portable mode would tender at 720p. No upscaling or down sampling, just different render resolutions.
 
That's likely how it will be. Rendered at native 1080p (or 900p) and then downsampled in 720p on the screen.
But if they're trying to save battery I doubt they would do that and just settle on 720p or less depending on devs choice on the game, so we'll see once the device is out
 
That would mean the docked image resolution would be 720p upscaled ? No way it will be what. That would be worse than Wii U on a much more powerful machine.

There is more to IQ than just resolution, but then when you have groups like MS catering to "4K RAAAH!" as a crowd together with Sony.... then yeah... I can see why everybody things that now.

A downsampled 720P res at 60fps is far prettier than a 1080p image with some shitty AA at 30FPS. ... but meh. I am not going into that argument again.
 
Jup, "BUT DEM GRAPHICS! RAAAH!?" people find it hard to realise that this thing is portable thus won't compete with the Pro/Scorpio crowd. They expected a High End Game PC in a small package that you can carry with you.It never was nor did Nintendo say it was.

No one expected this... at least not near enough people for a post like this to be relevant.
 
We're saying that the games will render at different resolutions based on the power profile. Don't have to worry about battery when it's docked.

Isn't the idea that the chip overclocks in docked mode (or, more likely, underclocks in portable mode) and renders at a different resolution in the different modes? Docked mode would render at 1080p, while portable mode would tender at 720p. No upscaling or down sampling, just different render resolutions.

That would mean more work on the dev end, wouldn't it ? I always thought it was something like the Wii U, where a 1080p game is downsampled on a 480p screen, without much work to do.
 
Since the very first thread people said Pascal vs Maxwell wouldn't change much in terms of raw power and just would be more power efficient.

Also this IS a custom chip, so we have no idea whats inside actually.

If its able to play current gen games at 720p with 30 or even 60 fps than all is fine.
 
I only care about this because it means worse battery life. :(


Probavky the only reasonable complain I have read so far
An xbox level hybrid Nintendo console is a good / great machine in terms of graphics and engine / asset portability but the Maxwell architevture could lead to a disappointing battery life
 
There is more to IQ than just resolution, but then when you have groups like MS catering to "4K RAAAH!" as a crowd together with Sony.... then yeah... I can see why everybody things that now.

A downsampled 720P res at 60fps is far prettier than a 1080p image with some shitty AA at 30FPS. ... but meh. I am not going into that argument again.
If we're talking purely about docked output, downscaling 1080p to 720p and then back up to 1080p for the TV is a bad idea. You're just putting on a blur filter at that point.
 
That's really not surprising at all if true. A Pascal-based Tegra doesn't even exist yet. Nintendo using truly cutting edge technology goes against everything they've done in the last 20 years.

Pascal Tegra exists already, was released to customers of PX1 in April this year before other pascal parts were even available.
 
It's hard to separate anything from the fact that the launch 3DS (and Wii U) software were completely unappealing to the masses. Most people forget that the original Nintendo DS was suffering low sales at launch until Nintendo just started releasing hit after hit in the following year.
Yes, DS started very slow. In early NPDs it was being outsold by everything except Gamecube and selling about half what GBA was monthly. PSP was killing it too early on and that didn't really change until late summer 2005 when hit software started rolling in.
 
So, Switch is confirmed a 3 hour max handheld?
Knowing Nintendo, they will put the cheapest battery and then sell an expansion pack for the battery....
 
I don't know if the article or this thread is hurting my head more.

The Switch being Pascal based or Maxwell based tells us literally nothing about its performance OR its efficiency without any mention of the process node. Maxwell on 16nm is just as efficient as Pascal on 16nm.

The reactions in this thread are quite frankly very embarrassing.
 
I really hope this is mostly misleading and that we shouldn't be that worried about it. Please don't do wrong Nintendo, I'd be glad to pay 50€ or even 100€ more for great performance and battery life that wouldn't be decreased by an older chip/architecture, and I know I'm far from being the only one to think that.
 
* 50 million, and PS2 sold 180 million with inferior hardware, and wII 100+ million.

inferior after a few years later.

It was the most powerful console until xbox and gamecube got released which was years later.

I still remember the hyperbole where the ps2 was so powerful that iraq was gonna strap some together and use it as a supercomputer and power some advance missiles.
 
That would mean more work on the dev end, wouldn't it ? I always thought it was something like the Wii U, where a 1080p game is downsampled on a 480p screen, without much work to do.
Yes more work but it's something devs are already doing in many cases anyway and it really isn't much work if the resources are there. If any developers are really too lazy they can just shoot for 720p across the board.

On Wii U downsampling the 720p image to 480p on the Gamepad was fine since all the processing was console side and the Gamepad was just streaming the image. On Switch though it'll eat your battery faster to go above native res so it's not worth it.
 
So we all should conclude the writer has no fucking idea, or that he wrote this in order to get as many clicks as possible through controversy.

I have no idea about hardware. I'm considering to read the article again, after reading your posts, and realizing it was nothing but trash. I want to reread it with a new perspective, but I don't want to give them more clicks.
 
PS4 sold 40 mio with dead on arrival hardware.

Nintendo's status as a console manufacturer isn't anywhere near where Sony's was when transitioning to the PS4, so this is a pointless comparison. Also the standard PS4 is now outdated as Sony pushes the Pro going forward (unless that thing bombs completely).
 
I don't know if the article or this thread is hurting my head more.

The Switch being Pascal based or Maxwell based tells us literally nothing about its performance OR its efficiency without any mention of the process node. Maxwell on 16nm is just as efficient as Pascal on 16nm.

The reactions in this thread are quite frankly very embarrassing.
I thought Pascal is a die shrunk Maxwell? Both Nintendo and Nvidia are settling with Maxwell, one to get the cheapest thing available and another to get back their RnD money. I believe neither will propose to die shrink Maxwell unless the other company will foot the bill.
 
inferior after a few years later.

It was the most powerful console until xbox and gamecube got released which was years later.

I still remember the hyperbole where the ps2 was so powerful that iraq was gonna strap some together and use it as a supercomputer and power some advance missiles.

One year later in NA.

September 1999 - Dreamcast
October 2000 - PS2
November 2001 - Xbox/Gamecube
 
Dunno why some people are worried about supporting two different resolutions. It's literally the same as the PS4Pro, devs are (getting) used to it. Heck, even before that we had games on XB1 and PS4 switching resolution on the fly to maintain framerate, it'll be fine.
 
I don't know if the article or this thread is hurting my head more.

The Switch being Pascal based or Maxwell based tells us literally nothing about its performance OR its efficiency without any mention of the process node. Maxwell on 16nm is just as efficient as Pascal on 16nm.

The reactions in this thread are quite frankly very embarrassing.

The article actually says its using 20nm.

Dont know if that was just added or its been there all along.

Dean Takahashi said:
The custom Maxwell Tegra (which uses a 20nm process as opposed to the more efficient 16nm process of the Pascal) in the machine
 
So we all should conclude the writer has no fucking idea, or that he wrote this in order to get as many clicks as possible through controversy.

I have no idea about hardware. I'm considering to read the article again, after reading your posts, and realizing it was nothing but trash. I want to reread it with a new perspective, but I don't want to give them more clicks.

There shouldn't even be any controversy here. The article quite flatly says that the Switch should be far more powerful than anyone here was guessing- wondering whether or not it surpasses the XB1. People on the first page of this thread are reacting the opposite way they should based on this article and it's seriously remarkable.

The article is definitely bullshit in its conclusions, but it could have accurate insider info (Maxwell architecture). The problem is, just saying Maxwell means literally nothing for how this will perform since Maxwell can be made on 16nm just like Pascal can. So it might be accurate but it's still 100% worthless info alone.

I thought Pascal is a die shrunk Maxwell? Both Nintendo and Nvidia are settling with Maxwell, one to get the cheapest thing available and another to get back their RnD money. I believe neither will propose to die shrink Maxwell unless the other company will foot the bill.

No, Pascal is very, very similar to Maxwell and on a 16nm process node, but a customized Maxwell on 16nm would be a bit of a different product from Pascal. Also manufacturing on 16nm is cheaper than going with 20nm, so that would be the cheaper option regardless of architecture.

The article actually says its using 20nm.

Dont know if that was just added or its been there all along.

That was added later, which indicates that it's his own speculation and not the inside info he has. Which means it's BS.
 
Between now and until people physically get their hands on it and can tear it down I'm not really willing to believe anything that's said about the underlying hardware. Just too much conflicting info all tied to unknown sources.
 
I really wish Nintendo would just rip off the band-aid right now, and release full spec information. The thing will be impressive so they have nothing to be ashamed of. And any "concerns" can be gotten over sooner rather than later that way.
 
The article actually says its using 20nm.

Dont know if that was just added or its been there all along.
It was added. Dean's probably checking the thread routinely.

edit: and 20nm is an EOL process. It was probably added because that's what a stock Maxwell uses.
 
I really wish Nintendo would just rip off the band-aid right now, and release full spec information. The thing will be impressive so they have nothing to be ashamed of. And any "concerns" can be gotten over sooner rather than later that way.
We have a clear time and date, when they will have a giant info dump. People are just impatient.
 
We have a clear time and date, when they will have a giant info dump. People are just impatient.

Yeah but we don't know if they will choose to fully release specs. They definitely should, because the endless guessing and speculation actually causes more harm than good for their image.
 
but don’t expect the highest-end games we’re seeing on the PS4 or Xbox One to run on the Switch
980ti is Maxwell and shits all over PS4(Pro included) and XboxOne.

Edit: Not implying the Switch will do 980ti like graphics, just stating the obvious: The article is written by a clueless person.
 
His maxwell = cartoony graphics - pascal = realistic graphics it's what irks me the most because it's fucking stupid.
Well because they're largely the same chip. Pascal is a customized die shrunk Maxwell. The NX chip will also likely be a customized die shrunk Maxwell.
 
Shield 3.0 with a Nintendo badge, confirmed?

Tongue-in-cheek "I told you sos" aside, this is pretty underwhelming if true. They're gonna stick a 750 Ti in there n call it good aren't they? *sigh*
 
No one's sicking a 980 Ti in a handheld.

The point is the entire premise of the article is utter bullshit. The article is saying Maxwell = weak because Pascal = too hot for a handheld.

Then goes on to say 1TFlop of performance and possible more powerful than XB1. It's all over the place.
 
Switch are just refurbished unsold Nvidia shields in a new casing, confirmed.

But, seriously, all the games they've shown look exactly the same as the Wii U versions so I'm not surprised at all if this becomes true.

Nintendo stuck to GameCube level of graphics for the Wii and, in the same way, Nintendo will stick to Wii U graphics for switch.

The way Nintendo thinks, it's all about the gameplay and having Wii U graphics on a handheld it's amazing enough. Of course that's not what we want, we want ps4 graphics on a handheld (albeit downscaled to 720p) but that's asking too much from Nintendo.

They will sell the switch for super cheap so that it will be an impulse buy for many.
 
Yes, DS started very slow. In early NPDs it was being outsold by everything except Gamecube and selling about half what GBA was monthly. PSP was killing it too early on and that didn't really change until late summer 2005 when hit software started rolling in.

The original DS was bulky and ugly, it was the DS Lite that really pushed sales. The Switch is a good design from the start so it shouldn't have that problem.
 
No one's sicking a 980 Ti in a handheld.
Did I say someone will?

I just stated the Maxwell architecture doesn't mean it will underperform compared to PS4 and XboxOne. I believe it will underperform compared to those consoles, going by Nintendo's track record, but not because Maxwell.
 
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But seriously though, let's just wait for benchmarks, reviews or an official statement about the specs from Nintendo.
 
The point is the entire premise of the article is utter bullshit. The article is saying Maxwell = weak because Pascal = too hot for a handheld.

Then goes on to say 1TFlop of performance and possible more powerful than XB1. It's all over the place.

Yep, complete nonsense. Let's move on!
 
Switch are just refurbished unsold Nvidia shields in a new casing, confirmed.

But, seriously, all the games they've shown look exactly the same as the Wii U versions so I'm not surprised at all if this becomes true.

Nintendo stuck to GameCube level of graphics for the Wii and, in the same way, Nintendo will stick to Wii U graphics for switch.

The way Nintendo thinks, it's all about the gameplay and having Wii U graphics on a handheld it's amazing enough. Of course that's not what we want, we want ps4 graphics on a handheld (albeit downscaled to 720p) but that's asking too much from Nintendo.

They will sell the switch for super cheap so that it will be an impulse buy for many.

Ps4 graphics in a Handheld, with the constraints of both surface area and price... only wii u graphics...

Are you guys even reading what you type? The laws of physics haven't gone away, you know. Jesus.

And the fact that this is in a thread discussing maxwell vs Pascal, of which there are so few differences outside of 16nm vs 20nm (again, not massive) they aren't even worth pointing out, is making my brain hurt.

This is expected at this point. Nintendo has had a history of this by now. Common folks, you will probably get this for first party games any way, which would run fine on it. If folks care a lot about visuals, you will get 3rd parties on your PS4 pro or the Xbox Scorpio.

If you care about visuals beyond a fanboy dick waving contest, you'd invest into PC gaming.

Edit: nice stealth edit. And by nice, I mean blatant.
 
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