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Verge Interview: Gabe talks about the Steambox

But even regardless of pointing (which he hasn't explicitly excluded in the interview), that doesn't make it any less ironic that, in the same breath, he talks about the potential of biometrics.

Or, perhaps I'm ignorant to advances in biometric feedback. Nowadays, is it "fast" or "accurate"? (I'm actually really interested in this stuff, I was disappointed to see the industry seemingly turn its back on it after the Vitality Sensor. It has a lot of potential.)

Why does it have to be fast? you're not using your heartbeat snipe to players in CoD. The example's provided where your heartbeat is measured and then the AI director can do his thing in L4D, for example, wouldn't require instant feedback to work, and not only that, but this stuff is all peripheral to the standard controller setup. I'd say think of it more like a rumble pack than a wiimote.
 
Why does it have to be fast? you're not using your heartbeat snipe to players in CoD. The example's provided where your heartbeat is measured and then the AI director can do his thing in L4D, for example, wouldn't require instant feedback to work, and not only that, but this stuff is all peripheral to the standard controller setup. I'd say think of it more like a rumble pack than a wiimote.

That's kind of my point. He dismisses motion controls using some arbitrary standards (never mind that pointing controls meet them), but doesn't apply those to biometrics.

And even disregarding pointing controls, it could be argued motion controls provide just as much ancillary value as biometrics. Certainly on a "rumble pack" level. As long as they aren't misused for quick, responsive actions, I feel like they can really enhance an experience. (Finishers and wrestling moves in No More Heroes comes to mind.) It's not any worse than, "Mash these buttons tear off the minotaur's head!" And they're only going to get better, resulting in more potential for meaningful gameplay applications.

If we have "core" gamers complaining about swinging their swords improperly in Skyward Sword, imagine their reaction biometrics. "Hey, I didn't feel stressed! Why is this messing up?!"
 
Maybe the motion stuff is just failure of imagination on our part, but we’re a lot more excited about biometrics as an input method. Motion just seems to be a way of [thinking] of your body as a set of communication channels. Your hands, and your wrist muscles, and your fingers are actually your highest bandwidth -- so to try and talk to a game with your arms is essentially saying "oh we’re gonna stop using ethernet and go back to 300 baud dial-up."

This is the part of the interview that fascinates me the most, because it shows a great understanding of controls as an interface of your body which in turn, is yet another interface as well (your brain's ). This cement my conviction that neural interface (that is, mind interface) is the future of gaming. Biometrics is a step in this (right) direction, but I wonder how much far they will take it. Still, exciting times for everyone! :D

There’s more engagement when you’re using larger skeletal muscles, but whenever we go down [that path] we sort of come away unconvinced.

Gabe Newell gets it. The GAF anti motion control "wii ruined gaming" brigade does not. It is not an standard, but it is simply an alternative method of control that makes it a far more engaging, visceral experience in certain type of games, unless you are one of these freaks that plays Dance Central with a controller.
 
the lowest tier only 99$? What power could be in a 99$ steambox oO?

Streaming. Didn't he compare the base model to a streaming device, like Apple TV or Onlive (I assume). Would be enough for basic games and streaming. The $300 price point will be the interesting one as if done right could put a serious dent into traditional console gaming.

Like I said yesterday, I can see PC games coming with "Steam Level" specs on them so you'd know what you could run and how it would run on your "Steam Box" system.

Half Life 3 is Steam spec 2+3 only for example
 
First off, to the Windows 8 defense force. Cut it out. It turns out that after the lovefest that happened for Win 7, a lot of people, for many different reasons don't like 8. Deal with it.

All his talk about biometrics has me excited. It also puts them hiring sign language people a few years back into a new light. And Abrash's constant talk about wearable computing, which of course isn't related to the Steambox as I recall, but knowing how Valve works must have washed off on other teams. I love this type of Skunk Works thinking when it comes to tech.
 
He says the goal for a "Good" platform is a free device, but that one would probably start around $99 and eventually come down.

This bit is interesting. What could he mean by this? Could it be bundled with games?
 
This bit is interesting. What could he mean by this? Could it be bundled with games?

Perhaps a machine capable of playing what is now a vast array of indie games? Perhaps Steambox scales down to indie-only games ala Ouya all the way up to crazy spec'd Alienware etc models? It could double-up as a streaming box too, perhaps?

edit: I just realised I answered a question that wasn't even asked. lol.
 
This bit is interesting. What could he mean by this? Could it be bundled with games?

Or heavily subsidised like mobile phones. I can also see the model like satellite TV coming too. Get the box for free, pay £x a month and get games for free. Different tiers for "AAA" games, "Indie" games or whatever.

Times a changing.
 
I would pay 99$ for a Linux box that could locally stream games and media from my PC to my TV yesterday. Especially if they could find a way to make playing LOMA, RTS and FPS games with some new controler comparable to playing them with mouse+keyboard.
 
He doesn't like touchscreens for gaming.

Look at how Windows 8 is advertised. Touch screens are the primary focus. Even Windows 7 was advertised like that, actually, I remember that commercial with a woman fixing up her family portrait using a touch screen monitor. (Like it makes sense to sit a foot away from your monitor to do that instead of using a mouse)

He's afraid that Windows is moving in a direction away from traditional PCs and towards tablets (and phones), which will leave Steam out in the cold.

By setting up Linux as a viable gaming option, and as a focused based on traditional input methods, he's given his company a place to go in case his worst fears happen.

And yes, the Windows store is probably another reason. But I think he's mostly afraid the PC will disappear, thanks to Windows shifting towards touch.

have you even seen Ubuntu Unity
 
I would pay 99$ for a Linux box that could locally stream games and media from my PC to my TV yesterday. Especially if they could find a way to make playing LOMA, RTS and FPS games with some new controler comparable to playing them with mouse+keyboard.

Yup. It's honestly all I want. Something that makes it easier then drilling holes in walls and dragging HDMI cables from the office to the living room.
 
Really, anything that tries to bring PC gaming into the mainstream is a win for all of us. The Steam model is superior to the console model. Even if I don't ever buy one of these, this will garner developer support and more indie presence, which means more and cheaper games for all. This to me is a more significant development than whatever can come out of the closed environments of the PS4 or 720. Looking forward to seeing what Valve does.
 
He doesn't like touchscreens for gaming.

Look at how Windows 8 is advertised. Touch screens are the primary focus. Even Windows 7 was advertised like that, actually, I remember that commercial with a woman fixing up her family portrait using a touch screen monitor. (Like it makes sense to sit a foot away from your monitor to do that instead of using a mouse)

He's afraid that Windows is moving in a direction away from traditional PCs and towards tablets (and phones), which will leave Steam out in the cold.

By setting up Linux as a viable gaming option, and as a focused based on traditional input methods, he's given his company a place to go in case his worst fears happen.

And yes, the Windows store is probably another reason. But I think he's mostly afraid the PC will disappear, thanks to Windows shifting towards touch.

Most intelligent reason I've seen.
 
My friend's college roommate used to dominate CS using a trackball...It's just as precise as a mouse once you get used to it..

Partly because of RSI and partly because I'm usually on my laptop I use a thumb trackball for games. It took a week or two to adjust and feel comfortable and while I'll never know if it's 100% as accurate as a mouse (especially a I'm terrible at FPSs anyway) it's certainly closer to it than it is to a stick, and the speed of turning is obvoiusly night and day. It's way, way better than dual analogue IMO and it would conform easily to the current pad layout.
 
I can definitely see the potential in biometrics. Gabe's gaze example is pretty cool and I could see that bringing a whole level into immersion with the game knowing exactly what you're looking at and adapting that information into how the AI reacts to the player or even highlighting things in subtle ways such that the player doesn't miss it etc...
 
They haven't done anything public yet. Have you seen the the pictures of Jeri Ellsworth's lab? There's obviously work going on, but these things, they take time.
I dont care if they have a console operating with cold fusion, that powers your house and cures cancer. They have done nothing yet.
A Valve-developed input device will be released, obviously. Why else would he bring this up in every interview for the last few months?
Did you saw the post i was replying to? Motion controls get critisized while they have been the most important contribution to input in years, specially the Wii Remote, which is a design that should be iterated and improved.

Valve has been a long time talking about input methods but had done exactly zero here. The first thing they should have done is create an standard for what we use and have been use and go from there.
 
Did you saw the post i was replying to? Motion controls get critisized while they have been the most important contribution to input in years, specially the Wii Remote
I can't stop laughing right now.
i guess to some extent there could be some truth in that sentence, especially if we measure "importance" in sales and not in quality of the experience, but still...
 
So the cheap streaming model would allow me to stream games from my nice gaming rig to my living room TV without having to move it? Honestly, that sounds fucking amazing, especially if we get split-screen MP in more games in the future.
 
isn't the catalog for linux steam different that windows steam? so if you install windows on steambox you get a larger selection? seems janky.
 
isn't the catalog for linux steam different that windows steam? so if you install windows on steambox you get a larger selection? seems janky.
No one has any clue about how large the Linux catalogue is going to be when this thing will be released. Possibly not even Valve itself, at this point.
For what we know they could even have already dozens of agreements in place to port the full library.
 
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