TheSlySoul
Member
PR Fluff does not reflect the real product?
Shocker!
Shocker!
You do realize they marketed and sold it as a peripheral to a gaming console right? Gamers call it a lie because that is exactly what it was.
So I guess this was complete horseshit?
Because that wouldn't fit in the box unless you were 50 feet away.
Microsoft isn't known for innovating, they're known for imitating. They'll either improve upon something that already exists (in part or in whole), or buy the person/company that actually innovated it. This shouldn't shock anyone.
I've been very impressed so far with how well they have thought-out and choreographed these live demonstrations to avoid any image occlusion (situations where the subject or subject's limbs would appear in front of the image). As the projection is just an overlay it will always appear as the topmost layer unless they mask off portions of the image to compensate (while this is certainly feasible, I have yet to see HoloLens demonstrate this)
If you notice in this latest demo, they always have the subject stand to the side of the projection, or behind it, or sit just below it, or walk to a new place on the stage while off camera, but never in front. They even went so far as to have the subject exit behind an oddly placed cabinet on stage, to avoid walking in front of the projection:
https://www.youtube.com/watch?v=3AADEqLIALk
Never forget: https://www.youtube.com/watch?v=p2qlHoxPioM
I'm still sour it didn't half turn out like it was presented in the videos
Of course I realize that. My comment is directly addressing that. They should have never marketed like that, they should have marketed it as what it was.
Or maybe we just wait for the final product that will be sell to the people to know if they were lying?
But you said that you are saddened that people said MS lied about Kinect. You are admitting they lied about Kinect.... so, you are making yourself sad? I'm confused.
*facepalm*You misspelled apple.
I'm honestly surprised people believed Kinect would be like that.
Microsoft isn't known for innovating, they're known for imitating. They'll either improve upon something that already exists (in part or in whole), or buy the person/company that actually innovated it. This shouldn't shock anyone.
It would be great if MS would just come right out and say what the FOV actually is, but transparency isn't really their style I guess.
yeah, lets wait for milo. Dont jump to conclusion yet!
So it's basically Kinect all over again.
But someone in another thread said The Verge is in MS's pockets. Who to believe!
I've been very impressed so far with how well they have thought-out and choreographed these live demonstrations to avoid any image occlusion (situations where the subject or subject's limbs would appear in front of the image).
Lots of people at BUILD have mentioned the limited FOV, this video isn't breaking any new ground today.
Even Adi says, "it's like the best projector in the world".
The FOV will be improved over time, just like the Rift. You people...
As for the using the device: First off, it was awesome. Second off, it was awesome.
Air-tapping to select and open holograms in the air felt surprisingly natural, as did talking into the microphone. Using it in conjunction with a standard mouse/PC setup felt very natural, and it was extremely rewarding to see what we did on the computer reflected in the “real” world.
Leaving a holographic voice notes, which appeared like floating stickies in the air, was natural.
The field of view was the biggest disappointment.
The actual holograms are projected into a little box that hovers in front of your face, perhaps for computational reasons, because filling your entire line of sight with realistic, high-resolution holograms is just too much to ask of the little thing.
The upside is that you won’t walk into walls if the real world is always and forever on the edge of your vision.
The interface is obviously nowhere near finished.
A technician in the corner of the room performed all but the most basic HoloLens tasks on my behalf: What was supposed to be a big moment where a building changed from being made of brick to being made of glass in front of my eyes was undercut by the fact that I wasn’t the one who made the change happen.
Where Google positioned Google Glass as an always-on, always-with-you Ultra Life Companion that was designed to be in your face and all your friends’ faces forever, HoloLens is very clearly aimed at Getting Things Done and Serious Business.
You put it on to do a thing, and you take it off when that thing is done.
The field of vision is quite limited. I'd heard this was the case, but I assumed that the peripheral vision was occluded by the device itself. That's not the case; unlike a wraparound VR environment that's designed to be immersive, the HoloLens display is a smallish rectangle -- sort of like a TV screen sitting within your field of view.
It reminded me a bit of the Google Glass display -- a rectangle in space. The HoloLens display did not have perfect color. My demo unit had a slight rainbow effect on the right side, actually. I asked others if their displays had the same issue, and the feedback I got indicated that mine may have been a little worse than others.
As I noted above, the HoloLens did not feel quite like a consumer-ready product. However, the demos did show many of the potential uses for the headset, and although the limited display size was a notable limitation, the device did a marvelous job of providing a snappy, lag-free, intuitive user experience. There was virtually no learning curve.
I can see the HoloLens being a valuable tool for industrial uses, teaching and training of various kinds, and even fun home uses such as Skype calls, watching TV, and more. Microsoft needs developers to buy in, of course, but from what I saw, there's no reason why they shouldn't. If writing Universal Apps that translate with ease to HoloLens is as simple as Microsoft made it seem this week, devs should be lining up.
Let's address the biggest hurdle HoloLens adoption will face: the field of view is rather small. Virtual reality experiences like the HTC Vive and the Oculus Rift absolutely encapsulate you, with high-resolution displays that fill your field of view.
The projected images you'll see with HoloLens, by contrast, take up a decidedly smaller space: the optical project lenses that create the illusory objects we'll interact with are about an inch tall, creating a holographic field that feels like looking at a 20-inch screen from a few feet away. You will see objects in your periphery, and I definitely get the feeling of tunnel vision. But we're also aiming for an entirely different sort of experience than virtual reality.
But this expedited coder's boot camp gave me a sneak peek at what exactly is possible with Microsoft's HoloLens, and I remain cautiously optimistic. The limited field of view is going to be a deal-breaker for many, but this device remains something you'll need to see to believe: here's hoping Microsoft gets a little more open in the coming months.
the FOV is essentially the size of a credit card held two inches from your face
lol...
.
Jesus christ
Well, I didn't believe the beams coming out off Kinect to scan the skateboard.
They won't because the product is very clearly still work in progress.
I wouldn't be surprised if the FoV is improved a lot by the time HoloLens is available to buy.
Watching the sales pitch for this in the stream is just painful. So many meaningless buzzwords and conceptual nonsense with literally zero technical explanation. Apparently this shut runs on magic because it's "beyond GPUs and CPUs in order to render Holograms." The call it the "HPU." Riiiight. I wish everyone could see how hard I am rolling my eyes right now. Oh Microsoft. I'll believe it when I see it but I'm not holding my breath.
Nah I just remember the original Kinect pitch so excuse me if I don't take a Microsoft sales pitch completely devoid of any actual technical insight into what is basically magical technology as being real. A healthy dose of realist skepticism is par for the course when it comes to Microsoft presentations be it fir technology or software. They don't really have the best of track records when it comes to delivering on their initial promises/concepts.
It's so far beyond anything anybody else has even come close to it is, quite frankly, to good to be true. Wired has a tendency to hype up any and all new tech. They haven't proven to be the most objective of sources when it comes to evaluating the promise or applications of new technology. The hyperbolic wankfest they published over google glass pretty much prices that singlehandedly.
Exactly this. Shit just doesn't add up and they are talking to me like some kind of idiot expecting me to buy their line without question. That's not how you pitch a product of you actually have the tech to back it up. I'm just not buying it.
Well the fact that it works is cool, just let down by the FOVThe FOV is representative.
Anyway, hope they keep working on it. It might end up being awesome.
Indeed. Helps that the camera guy has a tablet strapped to his rig so he can see exactly what's being shown. Love how close his head gets to the planet!