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VG Leaks details PS4's 'dual camera'

Eyetoy could only track your outline, and not particularly well at that (especially if lighting was an issue). Depth was impossible without the addition of glowing spheres (move).

I'm hoping this new one will be able to handle psuedo depth via stereoscopy. Time will tell though.

I'm talking about the PS3 Eye.

Eyetoy = PS2

PS Eye = PS3

Both came out before Kinect.

But unlike MS, Sony didn't let anyone know it existed. Although, most of the games for them were shitty. I do remember some of the tech demos looking really cool though. They had some pretty creative ideas.
 
Not true.

Through head tracking theoretically you could make a game from your own perspective instead of the perspective of the character. If this is possible then you basically could turn a 2D tv into a 3D tv for one person playing a game (and without the use of 3D glasses).

I may be way off on this, but if you could pull this off it would not matter if you moved your head or not, the image would still appear 3D b/c it would all be relative to your perspective.

No, it is still a 2D image so would appear flat. It would have its applications, but it would still look flat. There are those Wii videos with the targets popping out of the screen but that only looks like that because it's being filmed with a 2D camcorder - in person, it wouldn't look that way.
 
Head tracking for camera control would be pretty awesome, especially for beautiful games where you just turn the camera here and there to appreciate the visuals.
 
I will never forgive Nintendo for starting all this motion control crap

You mean you will never forgive Sony? Because the Eyetoy started this.


Well maybe in a weird way Dance Dance Revolution started the "jump around like a idiot" genre and motion games just continued it.


God damn it Konami.
 
Anyone know if this will make it so that Move no longer needs those bright glowing balls? I liked the device but rarely used it because of how distracting they were.
 
Is there anyone else out there who hates being photographed and filmed all the time and wishes that this trend of seemingly every electronic device containing a camera -- particularly a camera that faces the user -- would come to an end?

Seriously, I have no desire whatsoever to film or take pictures of my own face. I don't need a user-facing camera on my phone, I don't need it on my Vita, I don't need it on my computer, and I certainly don't need it on my PS4.

Yeah, yeah, I know, "just don't use it!". But already society expects people to be comfortable with video chatting on Skype and sengind your photo to other players in online games (I love Wipeout 2048, but sorry othe rplayers, you don't get to see my ugly mug). Someone, please make it stop.
 
Fuck optional, the only way we're going to get decent implementations of the tech is if it's included in every box. Same thing with the move controller.
 
Oh hey, what do you know, one large multinational corporation moving in on the established space of another.

Surprise motherfucker!
 
Is there anyone else out there who hates being photographed and filmed all the time and wishes that this trend of seemingly every electronic device containing a camera -- particularly a camera that faces the user -- would come to an end?

Seriously, I have no desire whatsoever to film or take pictures of my own face. I don't need a user-facing camera on my phone, I don't need it on my Vita, I don't need it on my computer, and I certainly don't need it on my PS4.

Yeah, yeah, I know, "just don't use it!". But already society expects people to be comfortable with video chatting on Skype and sengind your photo to other players in online games (I love Wipeout 2048, but sorry othe rplayers, you don't get to see my ugly mug). Someone, please make it stop.

I think this camera aspect of motion controls is here to stay unfortunately. I remember watching a video review for Nintendo Land and in one of the games it shows your face in the background as you progress through the mini game. In that instance having your face be a part of the game is entirely useless and deserves to be taken out.

However I would disagree with you and say that as long as the camera adds some kind of depth or insight into motion gameplay I am totally fine with it. Now, I'm not too sure if having our faces on the screen or having our faces captured for others has EVER added to the gameplay of any title.
 
With 2 cameras you can get the same results with 2 leds that with 1 camera and 1 sphere + gyros without needs to calibrate.
Now imagine the new dualshock with 2 leds or better, virtual 3d glasses with 2 leds, one on each side.
 
I've been so incredibly positive about next gen, but censor-less head tracking seems so useless with a single screen that doesn't move with you. Track IR seems useful for flight sims, but it has an actual censor. I guess I just don't trust Kinect style cameras yet. Even if I did it's still one screen. Oculus Rift or bust. Either way families love this and they probably need it to get those Kinect ports.
 
120fps. ? and two of those..? 240fps.. Pachter vindicated..
1330912219544f2jgd.gif
 
I'm talking about the PS3 Eye.

Eyetoy = PS2

PS Eye = PS3

They're exactly the same thing, but one has a higher resolution. I'm guessing you just don't understand that the Kinect camera has actual tech (infra-red emitters / detector) in it which allows the depth calculations? PS Eye, just like the eyetoy can only work with outlines (and again, only in the right light) unless you add the move controller to the equation.

If you're looking for the Microsoft ripoff of the Eyetoy, it's called the Live Vision Camera.

http://en.wikipedia.org/wiki/Xbox_Live_Vision
 
Anyone know if this will make it so that Move no longer needs those bright glowing balls? I liked the device but rarely used it because of how distracting they were.

should do. Original move needed big balls (!) to allow it to estimate distance by size. With two cameras (and some smaller LEDs or markers on the controller) you could do the same.


Is there anyone else out there who hates being photographed and filmed all the time and wishes that this trend of seemingly every electronic device containing a camera -- particularly a camera that faces the user -- would come to an end?

Seriously, I have no desire whatsoever to film or take pictures of my own face. I don't need a user-facing camera on my phone, I don't need it on my Vita, I don't need it on my computer, and I certainly don't need it on my PS4.

Yeah, yeah, I know, "just don't use it!". But already society expects people to be comfortable with video chatting on Skype and sengind your photo to other players in online games (I love Wipeout 2048, but sorry othe rplayers, you don't get to see my ugly mug). Someone, please make it stop.


Nintendoland has some great games where it films you with the gamepad camera and the other players can see your face as you're running around and trying to hide etc. Its a lot of fun.

I don't care for shoehorned in motion, but simple voice activation, video/photo capture, and head tracking are nice uses for this kind of tech.
 
It would be better if they bundled every system with a headset like MS does. Using the camera's mic means it would pick up all other sounds around your house.

Headsets would be better.

But if not, this'll do. Hopefully it has noise cancellation, it honestly doesn't sound all that expensive. Lol.
 
What exactly are you turning your head to look at?
Your Imax screen?
You sitting 2 feet away from your screen?
My point being if you observe the recommended viewing distance there should be no reason to turn your head making head tracking pointless.

Apex?

Cars on my left/right side?

Side-mirrors which are not fully visible from the cockpit?

Interior of the vehicle?
 
http://www.engadget.com/2013/02/08/sony-ps4-main-selling-point-new-playing-options/

As Sony Computer Entertainment warms up its blue lighting and double-checks its playlist for February 20th, one unnamed SCE official says that the PlayStation 4 will act as more of a home entertainment hub than what we've seen in the past. They added, according to the Nikkei, that the main selling point won't be the rumored eight-core AMD64 CPU or other hardware specs, but how it opens up new styles of play -- something Nintendo is also focusing on. Sony is going to push the new console as a home entertainment "nerve center," with a focus on the hardware's ability to connect and share to mobile devices -- the rival that's pulling gamers away from traditional consoles. No discussion on any Gaikai-powered cloud gaming just yet, but following its unveiling later this month, the report states that the new PlayStation should launch before the end of the year. A bit of a shame, then, that it's still only February.

I'm not sure how I feel about this, all I wan't to do is play games!
 
They're exactly the same thing, but one has a higher resolution. I'm guessing you just don't understand that the Kinect camera has actual tech (infra-red emitters / detector) in it which allows the depth calculations? PS Eye, just like the eyetoy can only work with outlines (and again, only in the right light) unless you add the move controller to the equation.

If you're looking for the Microsoft ripoff of the Eyetoy, it's called the Live Vision Camera.

http://en.wikipedia.org/wiki/Xbox_Live_Vision
Just let them think what they want to think. ;) Sony is only coming out with this dual camera setup because of the success of Kinect. No one in their right mind can dispute that.
 
Sounds good.

But how can cameras by my tv can do head tracking for racing games.

When I am watching TV or playing (racing) games my head does not move, my eyes may move a tiny bit in between blinking, but they may not always be looking where I am steering.

Am I doing it wrong.

My head might turn if the cat bites me or my wife gives me food.
 
No, it is still a 2D image so would appear flat. It would have its applications, but it would still look flat. There are those Wii videos with the targets popping out of the screen but that only looks like that because it's being filmed with a 2D camcorder - in person, it wouldn't look that way.

Why would that not work? If everything on screen is relative to your own personal perspective than it should appear in 3d.

With head tracking it would position the view to something accustomed to what you should be seeing if you were looking at the image in real life. By moving your body and head side to side you would be able to see around objects (i.e. a gun in first person) further selling the trick, but not needed for the effect.
 
Kinect2 in the 2010 PDF is just a "dual camera HD" too, not Kinect1 technology
you can make depthmap like Kinect1 with dual camera
 
They're exactly the same thing, but one has a higher resolution I'm guessing you just don't understand that the Kinect camera has actual tech in it which allows the depth calculations?

If you're looking for the Microsoft ripoff of the Eyetoy, it's called the Live Vision Camera.

That camera was only used for video chat, no?

And no matter what technology the Kinect features, it does not refute the fact that controller less gaming was possible since PS2. And no, there actual differences between the PS3 Eye and Eyetoy.

The Wii's existence wasn't ignored because the Move was more technologically advanced or accurate(although, the Wiimote was still a better pointer).

Whatever, no point in discussing this any more.
 
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having this unified across two major systems will be a good thing. at least now developers can give critical thought into how such a thing might improve the game experience. if it doesn't, leave it out! it's just as tool.

i dunno, for me this is the first really interesting thing i've heard about the ps4 aside from the share button.

This never fails to crack me up.
 
That is exactly what it is, just the logical progression of the Eyetoy model in giving it the ability to detect depth and more precision in motion detection. Eyetoy on steroids is a perfectly apt description.

This is the logical progression of the Eyetoy model. This is Eyetoy on steroids. The same tech, but better in practically every way. Kinect is a different technology. It's an IR projector and a depth sensor. It has a separate RGB camera similar to the Eyetoy but that isn't used for tracking at all. It's like saying a car is a bike on steroids because they both do the same thing - get you from A to B - but one does it better.
 
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