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VG Leaks details PS4's 'dual camera'

Just like all the gyro stuff early on the PS3 with the 6 axis controller. If it is included it will be pushed.
That's what I was referring to as "waggle" and it got "pushed" nowhere near as heavily as Kinect did. There's still a clear distinction here between their track records, whether it's for pack-in or accessory technology.
 
Head/eye tracking like the vids linked earlier I wouldn't mind. What makes a 3D image look 3D without actual 3D is the slight subtleties of change in the viewing environment on your TV relative to your position to it. Currently moving your head the image never changes and looks flat. Moving ever so slightly will offset that image on the screen making things "pop" when they are still flat.

If you've never seen proper eye tracking in person, it blows away traditional 3D since there is no real "sweet spot". Everything always looks crisp - just face TV and you're set.

The problem is it only works for one person at a time. That will never change with head/eye tracking. I don't fancy head turning for camera turning but I do like the lean/up/down effect - if used properly can give a 3D experience without the need for a 3D TV.
I get that.

I was just thinking about us few owners with the 3d headset the hmz-t1. I always wondered why they put a blue light on it when you cant even see it when you use it.

Head tracking has been done on it with mods and it works amazing.
 
So don't buy the bundle? I won't be (if it's an option).

The GOOD thing about having SKUs without the new PS Eye bundled in is that now it becomes an accessory, an addition and not the norm. This means SKUs without the peripheral become the lowest common denominator.

Games will then be designed with motion-control as a secondary option and not the default or even necessary - just like games now.

Fine by me. I hate motion gaming but I'm OK if they make a separate SKU with it for the reasons above.

If there is a dual-camera it will be packaged with every single PS4 is my belief. Sony has no idea what differentiation is, which isn't surprising considering their marketing department has been in turmoil since 2005.

The only way this is a positive is if it functions like a webcam that integrates with the OS for web chatting while gaming features or things like that.
 
So many people worried about price. I'm worried about performance. Stereo imaging and depth map generation in real-time of 720p images is pretty processor intensive.
 
I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.
Oh you have software numbers?

Thats cool,since alot of the move games had added support and not just move exclusive
 
I love how the only defense for Move is that it shipped 15 million controllers. The number of software sold for it should prove not only what a disaster it was but in actually how many homes it made it into. I bought a Move and then had to buy another controller just so we could have some decent fun with it. I'm sure that was a common theme.
Do you have actual sales numbers? Do you maybe have a source for the fact that people will buy two or how many homes Move made it into? I've been looking for both things for a while but I'm never quite sure where to look. Maybe the sales of the Camera might give an indication.

I also think you'd have a hard time showing that people bought Move supported games but not to play them with Move but with the controller and vice versa.

So all we actually know is how much that thing sold, and the numbers are fine.
 
Sounds like a neutered Kinect and/or beefier PS Eye to me more than anything. OP doesn't list any of the hotshot stuff kinect does like spatial recognition or the adapting audio recognition, which leads me to believe this is just a 3D PS Eye and not much else.
 
I actually think Kinect is/was a good idea and has lots of potential. Although not exactly 'innovative' this might not be a bad move for Sony. That said.... wow at the cognitive dissonance going on in this thread.
 
Will it spy on me? :-s

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Sony creating an entertainment hub, center of living room device- "Don't worry, the focus will still be on the games! They're just adding extra features!"


Microsoft creating an entertainment hub, center of living room device- "OMG theyre leaving the core behind, the console is going to suck and have no games!"
 
Sounds like a neutered Kinect and/or beefier PS Eye to me more than anything. OP doesn't list any of the hotshot stuff kinect does like spatial recognition or the adapting audio recognition, which leads me to believe this is just a 3D PS Eye and not much else.

Audio recognition has nothing to do with Kinect. SingStar on PS3 has a very good implementation for example.
 
Perfect. Just hand and head tracking would be preferable. You can actually do some interesting things with that. Hopefully they don't invest in full body tracking, which is just useless for the most part.
 
Sony creating an entertainment hub, center of living room device- "Don't worry, the focus will still be on the games! They're just adding extra features!"


Microsoft creating an entertainment hub, center of living room device- "OMG theyre leaving the core behind, the console is going to suck and have no games!"

Has there been a single rumour to say that any of the focus for developers wiill be on this camera?
 
Audio recognition has nothing to do with Kinect. SingStar on PS3 has a very good implementation for example.
Adaptive audio recognition. The way how Kinect improves it's online recognition database the more people use it, so it gets better and better at recognizing people's voices.
 
Sony creating an entertainment hub, center of living room device- "Don't worry, the focus will still be on the games! They're just adding extra features!"


Microsoft creating an entertainment hub, center of living room device- "OMG theyre leaving the core behind, the console is going to suck and have no games!"

Sony's first party lineup negates the concern of emphasis on non-gaming functions.
 
Sony's first party lineup negates the concern of emphasis on non-gaming functions.

Pretty much. And with the state of Microsoft's first-party studios, this just aggravates fear. Do we know what Lionhead is working on ? What's their status ever since Molyneux left ? Maybe someone should make a list of Microsoft's first-party studios and what they are (possibly) working on. In my mind, only 343 and the Forza guys matter at this point. I want to believe that I'm wrong.
 
Sony creating an entertainment hub, center of living room device- "Don't worry, the focus will still be on the games! They're just adding extra features!"

Microsoft creating an entertainment hub, center of living room device- "OMG theyre leaving the core behind, the console is going to suck and have no games!"
Might be because Sony never took ressources away from their core-offerings, put out new IPs, exclusives and so on that have no need for the peripheral at all. Microsoft seemingly let the ship sail so we get our Gears, Halo and Forza but didn't really do anything for me aside from that.
 
I've mentioned a few times that Move is good enough to continue into the next generation, as long as they improve the resolution and latency of the camera. The PS Eye was simply never up to the task, the Move was developed after the PS Eye and has always been working around the limitations of the camera.
 
Are you expecting Sony to force Naughty Dog, SSM & Guerrilla to make motion control games?

not force, but I do expect them to encourage those studios to implement features that take advantage of the dual cameras.

they won't ship it as a pack in and not ask their first party studios to support this. if it's a pack in, those studios will be supporting it. to what degree is anyone guess, but we've seen first hand what happens when motion controls are forced into games that would have otherwise been perfect without them,

I'm extremely worried by this, it's kinect all over again. what I don't understand is how people can think that sony will treat it the same as move, etc if it's a pack in. having it as a pack in is a guaranteed sign of huge support from sony for the cameras and with kinect 2.0 rumoured to be shipping with durango..I fear we've yet to experience the worst this kind of motion control will bring to gaming.
 
Pretty much. And with the state of Microsoft's first-party studios, this just aggravates fear. Do we know what Lionhead is working on ? What's their status ever since Molyneux left ? Maybe someone should make a list of Microsoft's first-party studios and what they are (possibly) working on. In my mind, only 343 and the Forza guys matter at this point. I want to believe that I'm wrong.
Go to this thread (ignore the first couple of pages of trolling): http://www.neogaf.com/forum/showthread.php?t=511206

It's all speculation but you can get a pretty picture of what MS is up to if you're really interested.
 
Ya I agree, I think it may be included in a higher end SKU though?
I see no reason why it would, it's not much more different or integral to gaming than the PS Eye was. Last thing they need to be doing is packing in ay accessory they can to raise the prices especially if the next Xbox has a subsidized model. Having higher and higher SKU models can definitely hurt what people think of the console as a whole IMO.
 
I've mentioned a few times that Move is good enough to continue into the next generation, as long as they improve the resolution and latency of the camera. The PS Eye was simply never up to the task, the Move was developed after the PS Eye and has always been working around the limitations of the camera.

I don't agree, the PSEye is prety fast. At 640x480 it samples uncompressed video at 60Hz. More than enough for tracking a giant glowing ball. This is twice the 30Hz sampling rate of Kinect. People's limbs don't move that fast.
 
Has there been a single rumour to say that any of the focus for developers wiill be on this camera?

it's about intent. if it's a pack in, they will undoubtedly be encouraged to implement features that take advantage of the cameras. if it's not a pack in, I expect it to go the way of move, etc I expect it will receive basic support before being forgotten about.

let's pray it's not a pack in.
 
Better be a pack in. Can't cost much more than $10 and will be well worth it, for better browsing, UI, Avatar, and audio/video chat features alone, with AR features in 3D and light-gun like precision for pointer and shooting stuff as an important bonus. After having played Killzone 3 and Infamous with the move controller, just analog sticks feels like way too big a step back already, but I am all for Time Crisis on PS2 style precision next-gen!
 
it's about intent. if it's a pack in, they will undoubtedly be encouraged to implement features that take advantage of the cameras. if it's not a pack in, I expect it to go the way of move, etc I expect it will receive basic support before being forgotten about.

let's pray it's not a pack in.
Sixaxis was a pack-in and I think that ended up getting "encouraged" less than Move did as an accessory. And still neither approached the degree that Kinect was encouraged, which obviously didn't start as pack-in either. Intent is going to be driven by what actually succeeds rather than how it's packaged.
 
Head tracking? Give me eye tracking. No one turns their head while looking at a stationary object. However if I turn my avatar left, I usually look towards the left of the screen so the camera perspective should follow. If I notice something on the right, the camera should shift right slightly to allow a better angle. Would be amazing.
 
Sixaxis was a pack-in and I think that ended up getting "encouraged" less than Move did as an accessory. And still neither approached the degree that Kinect was encouraged, which obviously didn't start as pack-in either. Intent is going to be driven by what actually succeeds rather than how it's packaged.

I feel this will be different. sixaxis was poor;y implemented by sony and even then it was still supported and still is supported by a number of games.

this will be completely different. if it's a pack in, it's been in development for years, their first party studios have been working on their games with the assumption that this will ship in the box and thus may or may not have implemented features to make use of the cameras.

if it's a pack in, it's getting support and a lot of it. no ifs or buts.

Head tracking? Give me eye tracking. No one turns their head while looking at a stationary object. However if I turn my avatar left, I usually look towards the left of the screen so the camera perspective should follow. If I notice something on the right, the camera should shift right slightly to allow a better angle. Would be amazing.

absolutely. head tracking is old news, didn't gran turismo 5 have it? never heard anything about, so I assume it was rubbish.
 
I don't agree, the PSEye is prety fast. At 640x480 it samples uncompressed video at 60Hz. More than enough for tracking a giant glowing ball. This is twice the 30Hz sampling rate of Kinect. People's limbs don't move that fast.
It's not the refresh rate that's the problem. It's the latency. Many people complain of lag in shooters using Move. It is particularly noticeable when you start 'aiming' with the glowing sphere - the reticule on screen trails far behind, and this is due to the latency of the camera picking up the sphere, not the Move controller latency. (Button presses on the Move are far more responsive, for example)
 
none of those were packs in. if this is, I expect there to be a seismic shift in how sony deal with motion gaming. I expect to see something along the lines of what microsoft did with kinect and that's incredibly worrying.

I'm not sure what vita has anything to do with this. it's obvious why they haven't asked their big studios to develop vita games just yet, they are too busy prepping ps4 titles. my worry lies with the future, sony won't abandon this like they have done with previous accessories if it's a pack in.

What evidence do you have to support any of this?
 
What evidence do you have to support any of this?

it's not about having evidence. it's about looking at sony are doing and forming the beginnings of an idea of what they intend to do. it's speculation.

y'know, the same as is done in almost every other next gen thread.

what I'd ask is, if it is a pack in, does everyone really believe sony won't encourage their first party devs to implement features that make use of the camera? if you think they won't, then I'd ask you why sony would bother packing the cameras in at all if even their first party studios weren't going to use it in their games.

it becomes a pointless pack in that does nothing outside of a few novel things that could have been achieved by other means.
 
I feel this will be different. sixaxis was poor;y implemented by sony and even then it was still supported and still is supported by a number of games.

this will be completely different. if it's a pack in, it's been in development for years, their first party studios have been working on their games with the assumption that this will ship in the box and thus may or may not have implemented features to make use of the cameras.

if it's a pack in, it's getting support and a lot of it. no ifs or buts.
What was "poorly implemented" about Sixaxis, exactly? It worked as intended, matched the movements of the controller pretty precisely...so what's poorly implemented? And of course they continue to support it, as they should for standard OTOB feature, but where does that translate to encouragement to use the feature to the detriment of everything else?

If Sony does pack-in, I do agree they'll put more effort towards making it a successful aspect of the console, but I don't see how that necessarily translates into an unbalanced focus on just this component, neglecting everything else. Again, there's little precedent for it in Sony's track record.
 
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