Monumental
Banned
Anyone who think that either Sony or Microsoft will release their biggest games at launch is completely off the mark.
There's not going to be an Uncharted or GT6 or Killzone for the launch of PS4, and nor should there be. They would be completely wasting their biggest guns on a miniscule userbase which won't get anywhere near the sale if they just wait 12/18 months.
It makes MUCH more sense to have solid new IPs made by your best devs (utilize all the second teams from Naughty Dog/Polyphony/Guerilla/SSM) to really generate interest and start off a new IPs with a bang, or to rejuvenate old IPs. The start of a generation is when gamers are most willing and interested in new IPs. Most of their biases are sidestepped with better graphics, newer technology, new features, etc... That's how interest is generated. This is why nearly every major launch title becomes a million seller.
PGR3, Perfect Dark Zero, and Kameo were all million sellers for Microsoft, and in the next 12-16 months after that they introduced Gears of War, Crackdown, Mass Effect. Notice how they kept Halo off the system for another 2 years until the userbase was fully primed, and that's how it went off to becoming the highest selling Halo game.
Frankly, it was stupid of Sony to release Starhawk and Twisted Metal this year where they fizzled away into the nothingness they had come from. If they wanted to relaunch IPs, they should've waited one more year and polished them to perfection for the PS4 launch. Then those B games that sold like C games would've look like A games and gotten B+/A- type sales.
EDIT:
One should also know when to let IPs go. Is it worthwhile for MS to reintroduce Blood Wake or Brute Force?
At some point, you have to things like MAG, SOCOM, Resistance, Jak and Daxter, and Ratchet and Clank die. For all the snarky dude-bro comments against MS, Sony sure did focus on a shitload of shooters this gen. Tighten your focus, and put your marketing muscle behind one major franchise per genre. Don't dilute your focus and have them all be masters of none.
There's not going to be an Uncharted or GT6 or Killzone for the launch of PS4, and nor should there be. They would be completely wasting their biggest guns on a miniscule userbase which won't get anywhere near the sale if they just wait 12/18 months.
It makes MUCH more sense to have solid new IPs made by your best devs (utilize all the second teams from Naughty Dog/Polyphony/Guerilla/SSM) to really generate interest and start off a new IPs with a bang, or to rejuvenate old IPs. The start of a generation is when gamers are most willing and interested in new IPs. Most of their biases are sidestepped with better graphics, newer technology, new features, etc... That's how interest is generated. This is why nearly every major launch title becomes a million seller.
PGR3, Perfect Dark Zero, and Kameo were all million sellers for Microsoft, and in the next 12-16 months after that they introduced Gears of War, Crackdown, Mass Effect. Notice how they kept Halo off the system for another 2 years until the userbase was fully primed, and that's how it went off to becoming the highest selling Halo game.
Frankly, it was stupid of Sony to release Starhawk and Twisted Metal this year where they fizzled away into the nothingness they had come from. If they wanted to relaunch IPs, they should've waited one more year and polished them to perfection for the PS4 launch. Then those B games that sold like C games would've look like A games and gotten B+/A- type sales.
EDIT:
One should also know when to let IPs go. Is it worthwhile for MS to reintroduce Blood Wake or Brute Force?
At some point, you have to things like MAG, SOCOM, Resistance, Jak and Daxter, and Ratchet and Clank die. For all the snarky dude-bro comments against MS, Sony sure did focus on a shitload of shooters this gen. Tighten your focus, and put your marketing muscle behind one major franchise per genre. Don't dilute your focus and have them all be masters of none.