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Vgtech's Assassin's Creed Valhalla Comparison PS5 vs XSX

What do you mean? Xbox fans were screaming in the DMC thread that the only reason why there wasn't a bigger disparity was because DMC was badly developed, and that the AC comparison would be the real one. Now you're telling me this one is also a bad comparison? What would be a good comparison then? Call of duty? And if that's better on PS5 what's the excuse gonna be, that it's also badly optimized?

The crew 1 was the only AAA game that did run at 1080p on both PS4 and Xbox 1, it's parity
plain and simple
 
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I'm not an Xbox fan. And no one here is doing that here. You guys sure are defensive preemptively.
1. Launch games should not be end all benchmarks.
2. Ubisoft games should not be end all benchmarks.
3. Regardless of the bullshit some people are spouting in the DMC thread there is definately something up with the performance mode.
 
I would guess that multiplats will be rasterization limited - just like they usually are on PC - and despite the large CU count of the XsX APU, the PS5 has a decent advantage in rasterization without anything fancy being done - with something like async compute.
PS5 can also have an advantage in async compute due to HWS/ACE's running 20% faster right, what's your opinion on it?
 
Other than tearing they are practically identical. Expect a patch to level them out completely.
 
That can't be because 99.5% of persons do not own a VRR tv. Besides even the LG CX has some really buggy 120Hz VRR performance......tearing is an eyesore, should not exist or be minimized as much as possible....People like talking VRR, but it's purpose is really not to combat games which tear, rather it's purposed to minimize judder on games not hitting their top end framerates....

Yet the conversation boils down to how many people have VRR tv's, so as a feature it's moot right now, the majority of XBOX owners will see many torn frames, that's the reality...
I would also maybe add that the aim of VRR is actually to enable frame-rates that are outside of the limited 30, 60, 120 TV options.

A game at a stable +45fps is both more responsive than 30fps and close enough to the feel of 60fps - and possibly good enough for a game - but without the same massive hardware change that would be need to have a stable 60fps, that has to stay above 60, or fallback to 30 - with no option in between
 
Still early but ya know there is a possibility that professional electronic engineers with 74 years of experience and a prestiged developer with 30+ years in the industry know what they are doing.
Just a thought..
 
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Nice to see some alternatives to Digital Foundry, it's much healthier with NXGamer and now VGTech.

OT - Cerny put on a masterclass with the PS5 design. Smaller and cheaper APU (with less terafloppies) but seemingly spits out more performance.
 
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I believe this is why a couple insiders were adamant PS5 would have more TF than XSX.

Devs kept whispering to them it was the more powerful system, but could never give an exact number in fear of getting caught.

But Scarlett was very well known to be 12TF at the time. So therefore they assumed PS5 would be 13TF. Lo and behold it was 10TF supercharged.
 
PS5 can also have an advantage in async compute due to HWS/ACE's running 20% faster right, what's your opinion on it?

My speculation/prediction is that the PS5 is a different configured animal from the XsX and that by the end of the generation the PS5 will be moving as much as it realistically can towards general purpose rendering on async in the way the UE5 demo eluded. I suspect the PS5 has more async hardware, and even more capability with it when scaled by the clock speed.
 
Still early but ya know there is a possibility that professional electronic engineers with 74 years of experience and a prestiged developer with 30+ years in the industry know what they are doing.
Just a thought..

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Never thought any different. It's obvious to any objective thinker that this comparison proves very little other than what we already knew. Multiplatfom games will be largely identical.

Definitely was expecting more since its a huge marketing point for them.

I believe this is why a couple insiders were adamant PS5 would have more TF than XSX.

Devs kept whispering to them it was the more powerful system, but could never give an exact number in fear of getting caught.

But Scarlett was very well known to be 12TF at the time. So therefore they assumed PS5 would be 13TF. Lo and behold it was 10TF supercharged.

Honestly I think it was due to dev kits being based off GCN. In order to reach 10.28TFs of RDNA2 with GCN the flops need to be higher due to the efficiency increase.
 
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The Series S (30fps) next to the PS5 and Series X (60fps) looked really rough. Usually it looks okay, but something about that video made it really stick out.
 



The versions tested were 1.002.000 on PS5 and 1.0.2.53 on Xbox Series X|S. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate. PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368.

Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152. Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.

Statistics

https://docs.google.com/spreadsheets/d/1jwAaYU3jbvHABVJuofDMvLEHrVYogojvkri6s29Cru8/edit#gid=0

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Thoughts:

The stats is all you need. The PS5 version spends 97.52% of it's frames at 16.67ms compared to the XBOX Series X's 87.28 and even then PS5 still comes out on top with perf overall with significantly less tearing even....If the XSX tore as minimally as the PS5 it would drop even more frames...Resolution is on par. More analysis on the actual graphical makeup is necessary. PS5's lighting and textures seems to pop a bit more to me...


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Capcom games dont count.
Ubisoft games dont count.
Launch games dont count.

Whats next? All games dont count?

It's ok to admit you guys were wrong about the performance difference. Some games will perform better on the PS5, some will be better on the xsx. It's just software and both consoles have their advantages.
 
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I believe this is why a couple insiders were adamant PS5 would have more TF than XSX.

Devs kept whispering to them it was the more powerful system, but could never give an exact number in fear of getting caught.

But Scarlett was very well known to be 12TF at the time. So therefore they assumed PS5 would be 13TF. Lo and behold it was 10TF supercharged.
Exactly my take, completely agree. Too bad they were massacred here.

Man, WTF though.. it even looks better on PS5 in some instances like on the pier section, am i seeing things?

If i were an Xbox fan, i'd be extremely pissed at Microsoft right now.
All those Power King memes..
1.0
 
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Poorly optimized game combined with an easier to learn dev kit as stated by developers.

In other news, Ubisoft releases a buggy game.
I can understand DMC5 being poor optimized.

Vanalla? The game has a solid performance in both platform... so optimization is not a issue there.
 
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Please see it in yourself to not dogpile on the Xbox guys. We are all gamers here with a common hobby, don't push them away.

Xbox guys, just take it in the chin and dont let it trigger you. It's only the launch window.
 
Well, this post of mine aged really well, fine wine I say, the finest there is I am told.

That was obvious already either way.
DF also are teasing us that we will be surprised, I am gonna laugh my ass off when PS5 performs better on multiplats.
Not that a few pixels or a tiny bit of frame rate advantage even matters, XSX will be fine too.

Sony is killing it once again, and without that shitty PR of microsoft.

Edit: laught reacts I want you to remember this when we get the first results 😂

41 laugh reacts at me saying PS5 will run multiplats better at the end, it was common sense if you actually did the math and didnt stick on the pure TF count.

M$ really tricked you boys.

EDIT: 21 laugh reacts but still the majority of reactions.
 
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Please see it in yourself to not dogpile on the Xbox guys. We are all gamers here with a common hobby, don't push them away.

Xbox guys, just take it in the chin and dont let it trigger you. It's only the launch window.

"It's only the launch window"

Thats a big issue though, isn't it? MS need to win *all* the multiplatform face offs as they are releasing without exclusives.

They also spoke loudest about the most powerful console etc

if it turns out Sony's PS5 has better/ more exclusive titles and multi platforms run better plus have exclusive content then I would say MS absolutely fucked it up, only having BC to push as a selling point....
 
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