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Vib Ribbon on US PSN is the PAL ver.?

Yeah, I wouldn't have even noticed it was running at 50 rather than 60 if it wasn't for this thread. The display lag makes me want to get an original copy and play it on my CRT, though.
 
Yeah, I wouldn't have even noticed it was running at 50 rather than 60 if it wasn't for this thread. The display lag makes me want to get an original copy and play it on my CRT, though.

Rhythm game with input lag? Pass.
 
They could have added support for MP3's saved on Vita's memory card...
To do that they either had to somehow update the emulator to make a virtual CD out of you MP3 directory or make it a native game. This isn't a native Vita game, just an ISO.
Some things aren't possible and others aren't worth all the effort.
 
Fuuuuuck 50Hz. I'm at the point where I'm just never going to spend money on one single thing at 50Hz, because my TV refuses to display it properly. I get this weird screen tear that starts at the top of the screen and slowly makes its way down to the bottom over the course of a few minutes, reappearing every half hour or so, and there's nothing in the TV's settings to make it go away. I can hardly blame the TV manufacturer (Samsung), because, fuck, it's 2014: why would anybody want to mess around with 50Hz?

In short: fuck that shit. I don't buy any PS1 Classics or Virtual Console games unless I specifically hear that they're 60Hz. I have a 60Hz TV, a 60Hz 3DS screen and a 60Hz Gamepad screen; what do I need with a 50Hz game?
 
Rhythm game with input lag? Pass.
Like I said on the last page, the timing window in Vib Ribbon is much more forgiving than something like PaRappa. It doesn't feel like there's input lag for this reason. I did the hardest level last night and beat it after a few tries. Compare this to the last stage in the PaRappa PSP re-release where I still have trouble.
 
Doubtful since all PSX Classics must be direct copies of their original release.

It might still be possible for them to accomplish this within the PS1 emulator itself.

Currently, the emulator offers options such as control remapping and screen resizing. A revamped emulator could add the option for the user to specify an MP3 playlist, which the emulator would interpret as a "virtual CD" for the underlying game to utilize.

This would require additional programming, as well as increased processing on the system itself. Such a task might be more trouble than it's worth, especially since only a relatively tiny handful of PS1 games could take advantage of such a feature. If it is feasible, though, then I'd sure like to see it happen!
 
It might still be possible for them to accomplish this within the PS1 emulator itself.

Currently, the emulator offers options such as control remapping and screen resizing. A revamped emulator could add the option for the user to specify an MP3 playlist, which the emulator would interpret as a "virtual CD" for the underlying game to utilize.

This would require additional programming, as well as increased processing on the system itself. Such a task might be more trouble than it's worth, especially since only a relatively tiny handful of PS1 games could take advantage of such a feature. If it is feasible, though, then I'd sure like to see it happen!

In games with multiple discs, you can use the emulator on the VITA to switch virtual discs. Maybe this could be done for Vib Ribbon, but I don't know how the emulator would handle keeping the game running (caching?) while running MP3s. It's also a question of how you'd arrange your music into a pre-packaged disc that would be allowed to be included with the Vib Ribbon ISO so the user could do the virtual disc switching. RE1's ISO, for example, is 2 game discs, both are for the game though.
 
that's what sucks about the ps1 games on the UK store. they're all PAL. bad frame rates..
i want 50hz to be a thing of the past but nope it keeps rearing it's ugly ass.
 
Game seems to play fine. Did anyone confirm that this is actually running at a lower framerate than the NTSC release or are we just assuming based on the origins of the ISO? I noticed the PS logo screen on startup was squished, but the rest of the game seemed normal. Hard to tell...
 
Game seems to play fine. Did anyone confirm that this is actually running at a lower framerate than the NTSC release or are we just assuming based on the origins of the ISO? I noticed the PS logo screen on startup was squished, but the rest of the game seemed normal. Hard to tell...

Mothball did a non-scientific test using an offscreen recording of his television, but that's all we have so far. I also agree that it plays fine since the timing window is generous, even on the hardest difficulty.

Even if it is 50Hz, it's $5-6 (depending on PS+ discount or not) and a really charming game. If it was $60, maybe then I'd agree with the apprehension, but it's such a small cost for a game that's been absent to NA audiences for so long.
 
One thing I like help with is...when exactly am I supposed to press the button?
Do I look at Vibri's feet and press accordingly?
 
The alternative would be the japanese version

And? If Nintendo took the effort to translate the menu screen from Japanese to English for Sin and Punishment when they released it for the Wii virtual console then Sony can do the same, but they chose not to.
 
To do that they either had to somehow update the emulator to make a virtual CD out of you MP3 directory or make it a native game. This isn't a native Vita game, just an ISO.
Some things aren't possible and others aren't worth all the effort.

Also, while I assume Vib Ribbon using the peaks and frequencies of the output audio, an MP3 has significantly less data than a redbook audio track so it could conceivably had not worked with how this game specifically built stages. Not impossible, of course (AudioSurf does it, and like I said, it's probably using EQ rather than actually reading track data unlike say the Monster Rancher builder,) but either way, the game would have to be rebuilt rather than simply dumped into the emulator.

I'd love for this strong response to Vib Ribbon to be a sign to Sony that we DO want a rebuilt/sequalized Vib Ribbon, as well as further experiments with Vibri and Mojibri and all that stuff. Sony dropped the line just as multimedia on a game system was taking off, you could do all kinds of tricks these days with characters interacting with images and videos and audio and websites and more. Hopefully, the days where people pay for creative applications like these are not behind us, Vibri has so much out there on the mediascape to play with...
 
And? If Nintendo took the effort to translate the menu screen from Japanese to English for Sin and Punishment when they released it for the Wii virtual console then Sony can do the same, but they chose not to.

Sony has a requirement that PSone Classics must contain the exact same code as their disc release. Presumably that's because they no longer have the tools to do proper testing on PSone stuff.
 
One thing I like help with is...when exactly am I supposed to press the button?
Do I look at Vibri's feet and press accordingly?

Try the tutorial, it will help. When the rightmost part of his body is about to hit the leftmost part of the obstacle, hit the button.
 
And? If Nintendo took the effort to translate the menu screen from Japanese to English for Sin and Punishment when they released it for the Wii virtual console then Sony can do the same, but they chose not to.

True. Though to be fair, they did also charge twice as much.
 
Let's get a frame by frame analysis on the go. We need to know!

I never had a problem with this back in the day. Don't see why it's an issue now.

To be fair to the angry mob, my good man, we're not all playing on lag-free CRT's like we were in the mid '90s, either.

Nonetheless, I'll take an imperfect English PAL version over a JP-only version of just about any game.
 
I'm prety sure most PSone releases by the end of the PSOne's life could be played in either PAL50 or PAL60 (which a large majority of TVs could display at the time in Europe).

I wonder if it's in the menu somewhere.
 
Irrelevant because the PS1 emulator's added lag ruins any action/platformer/rhythm game for me anyway. Lots of PS1 games I really wish I could enjoy on my Vita but I have to stick to RPGs and Survival Horror.
 
Irrelevant because the PS1 emulator's added lag ruins any action/platformer/rhythm game for me anyway. Lots of PS1 games I really wish I could enjoy on my Vita but I have to stick to RPGs and Survival Horror.

Have you tried this? Even with added lag this game works fine. I have no troubles at all compared to games like Lammy or Guitar Hero.
 
I know there was no US version, but people are acting like it's voodoo to expect Sony to, say, take the Japanese version, and import the EU localization work. Yes, it would be a little tricky, particularly with Vib Ribbon, and require some reverse engineering if the source is lost (likely), but I'm sure Sony could figure it out.
 
I know there was no US version, but people are acting like it's voodoo to expect Sony to, say, take the Japanese version, and import the EU localization work. Yes, it would be a little tricky, particularly with Vib Ribbon, and require some reverse engineering if the source is lost (likely), but I'm sure Sony could figure it out.

but would doing that much work really be worth it? i cant imagine they are expecting a huge return on this game...it seems like more of a goodwill gesture.

im just glad that the game is available to NA audience for the first time without having to jump through hoops. hoping it catches on enough for them to think about doing something else with the franchise.
 
Irrelevant because the PS1 emulator's added lag ruins any action/platformer/rhythm game for me anyway. Lots of PS1 games I really wish I could enjoy on my Vita but I have to stick to RPGs and Survival Horror.

Yeah, sorry, but the game is definitely playable and enjoyable. It's much easier than PaRappa's PSP re-release.
 
I actually don't think 50hz will matter that much with this particular title because of the type of game it is.

Also, it was designed around 50hz, it's not a 60hz then ported to 50hz without care like most of the PAL PS1 library.
 
I mean, I understand a slight inconvenience but holy crap, the OUTRAGE here. lol cmon.

Yeah, I feel the same way. It's 50Hz, not 15Hz. Timing isn't super important in Vib Ribbon, and I can't even feel the difference between 50Hz and 60Hz since the input windows in this game are super generous.
 
I know there was no US version, but people are acting like it's voodoo to expect Sony to, say, take the Japanese version, and import the EU localization work. Yes, it would be a little tricky, particularly with Vib Ribbon, and require some reverse engineering if the source is lost (likely), but I'm sure Sony could figure it out.

:|

You serious bro? It's a fuckn ROM dump just like every other PSone release on PS3/Vita/PSP and for some reason, a game that was never released in the US to begin with needs an EU localisation of the Japanese version, rather than a release of the EU version to US territories. Damn, I think I just become inherently more stupid for having even typed that. I'm sorry if you feel stupid reading it too.
 
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