RydonStarLives
Member
So recently I have been thinking about game development times for studios, how long it takes for them to complete, if it really is more difficult or time consuming than in previous generations, etc. I thought I would try and look at some data, and while this is not all encompassing by far, it is somewhat interesting to look at and think on.
I decided to grab a list of games developed by Capcom, a heavy weight gaming company for decades, and go through what they have developed (Not just published) throughout the years and look at quantity of output, but also if any new games were created, etc. It is pretty interesting to look at. Here is a quick glance at the numbers (source is from wikipedia, which again means take it with a grain of salt, or shot of penicillin).
2nd Gen Era (NES and Family Computer)
Total Games Developed: 37
Sequels or Ports: 10
(There are a few ports I didn't count like Bionic Commando, Strider, since they are so different from the arcade)
3rd Gen Sega Genesis, TG-16, SNES
Total Games Developed: 32
Sequels or Ports: 11
4th Gen Playstation 1, N64, Sega Saturn
Total Games Developed: 67
Sequels or Ports: 38
5th Gen Playstation 2, Xbox, DreamCast, GameCube
Total Games Developed: 98
Sequels or Ports: 43
6th Gen Playstation 3, Xbox 360, Wii
Total Games Developed: 46
Ports or Sequels: 39
7th Gen Playstation 4, Xbox One, Switch
Total Games Developed: 45
Ports or Sequels: 45
It's interesting to look at this, as you keep going down the generations you see that there more and more dependence on creating more numbers on IPs (sequels) or for the later gens, just porting the old games over to the new consoles. For what Capcom developed in house this past gen, there were none that were new/original IPs. Not that I can tell at least, if anyone knows of a new IP capcom developed in house then let me know, as I would gladly pick it up. I just picked up DMC5 since that is a Non-Port game that was made in house by Capcom this Gen, and other than RE7, I think that is it. The rest are ports.
Maybe the new trend is to grab up other companies to make new non-sequel games for you, and perhaps that is working for them, but it is kinda a bummer to see this trend with such a big name company like Capcom.
I plan on doing this for some other big name companies (Konami, SquareSoft, etc.) but I am currenly developing my own game, I have a full time job, and small kids, so I don't have as much time as I would like to write up my complete thoughts on this, but I still wanted to get the info / conversation out there as I find it interesting to think on.
Google Sheets doc of the games, etc. in case anyone is interested:
I decided to grab a list of games developed by Capcom, a heavy weight gaming company for decades, and go through what they have developed (Not just published) throughout the years and look at quantity of output, but also if any new games were created, etc. It is pretty interesting to look at. Here is a quick glance at the numbers (source is from wikipedia, which again means take it with a grain of salt, or shot of penicillin).
2nd Gen Era (NES and Family Computer)
Total Games Developed: 37
Sequels or Ports: 10
(There are a few ports I didn't count like Bionic Commando, Strider, since they are so different from the arcade)
3rd Gen Sega Genesis, TG-16, SNES
Total Games Developed: 32
Sequels or Ports: 11
4th Gen Playstation 1, N64, Sega Saturn
Total Games Developed: 67
Sequels or Ports: 38
5th Gen Playstation 2, Xbox, DreamCast, GameCube
Total Games Developed: 98
Sequels or Ports: 43
6th Gen Playstation 3, Xbox 360, Wii
Total Games Developed: 46
Ports or Sequels: 39
7th Gen Playstation 4, Xbox One, Switch
Total Games Developed: 45
Ports or Sequels: 45
It's interesting to look at this, as you keep going down the generations you see that there more and more dependence on creating more numbers on IPs (sequels) or for the later gens, just porting the old games over to the new consoles. For what Capcom developed in house this past gen, there were none that were new/original IPs. Not that I can tell at least, if anyone knows of a new IP capcom developed in house then let me know, as I would gladly pick it up. I just picked up DMC5 since that is a Non-Port game that was made in house by Capcom this Gen, and other than RE7, I think that is it. The rest are ports.
Maybe the new trend is to grab up other companies to make new non-sequel games for you, and perhaps that is working for them, but it is kinda a bummer to see this trend with such a big name company like Capcom.
I plan on doing this for some other big name companies (Konami, SquareSoft, etc.) but I am currenly developing my own game, I have a full time job, and small kids, so I don't have as much time as I would like to write up my complete thoughts on this, but I still wanted to get the info / conversation out there as I find it interesting to think on.
Google Sheets doc of the games, etc. in case anyone is interested: