brain_stew said:
I have to ask, if developers actually want their games to look blurry and fuzzy then why is all the released media always rendered at insane resolutions with immaculate image quality. If the blur caused by upscaling is desirable, then why not add it to promotional materials?
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You mean, the screenshots we have seen time and again in threads such as these when consolers try to prove their point, yet when bullshot quality PC pictures are posted, they are derided as "Too clean" or worse, "Angular" in this very thread!
I have to say I have noted a new tactic being employed in this thread that actually, if not pointed out and ridiculed, could be a defence tactic that many may seem as legitimate: "In engine" FMV.
Guys, if the "In engine" assets were able to be rendered by the console at an acceptable rate, why waste disc space by making them into videos and playing them back that way instead? I'll give you a hint, the FMV in games like UC2 and GOW 3 are not able to be rendered by the PS3 at an acceptable rate, ever.
The next person who says "Well UC2/GOW 3 uses in engine FMV so the PS3 must be able to produce it" deserves an epic slap. It is there for continuity reasons (The old PS1/PS2 style CG FMV is jarring anyway, and expensive), and is cheaper than CG, not because it is actually possible by the engine/console.