It also doesn't help that any combo or command throw that's worth landing is impossible to connect against anyone.I've always super sucked at this series and I've played since the first one. I don't know if it's because I'm conditioned to 2D fighting mechanics or what, but I tend to play defensively, waiting for my "turn" after the opponent finishes their combo strings, but it seems like everything is just plus on block or something, I just end up losing to my friends who are new to the game and all they do is button mash the same five attacks. I try to sidestep and counter but their punches come out first always.
I've seen tutorials, played training a lot, but still don't have an effective way to deal with random mashing.
They are not plus on block. You either are 1) too slow to follow up or 2) your follow up attack has too slow startup. If you dont know what attacks to enforce then hit them with P or 2P. If they are mashing 2P on you then you can use any elbow class moves to take your turn back. You can try to sidestep but its mostly useful on moves with slow whiff recovery. Learn which moves your character has that can force abare so you can get a nice CH if they start mashing.I've always super sucked at this series and I've played since the first one. I don't know if it's because I'm conditioned to 2D fighting mechanics or what, but I tend to play defensively, waiting for my "turn" after the opponent finishes their combo strings, but it seems like everything is just plus on block or something, I just end up losing to my friends who are new to the game and all they do is button mash the same five attacks. I try to sidestep and counter but their punches come out first always.
I've seen tutorials, played training a lot, but still don't have an effective way to deal with random mashing.
2D fighting games use frame advantage just as much as VF. If they're truly button mashing then dealing with that should be trivial because their actions are entirely predictable and thus able to be countered. Learn what your fastest startup moves are and use those to punish on block. Make some space so that they whiff, and then whiff punish accordingly. Block/sidestep an easily telegraphed move and then throw them.I've always super sucked at this series and I've played since the first one. I don't know if it's because I'm conditioned to 2D fighting mechanics or what, but I tend to play defensively, waiting for my "turn" after the opponent finishes their combo strings, but it seems like everything is just plus on block or something, I just end up losing to my friends who are new to the game and all they do is button mash the same five attacks. I try to sidestep and counter but their punches come out first always.
I've seen tutorials, played training a lot, but still don't have an effective way to deal with random mashing.
Are you setting your search parameters to "any?"It's already starting to take a minute or 2 for me to find matches. Way to go sega.
Sadly i have too agree.The netplay and matchmaking the VF5US is dogturd, the core game is pure diamond but playing the game online feels like a waste of time and not worth it, i won't go back play VF5US online unless Sega fix their sh1t.
Unfortunately the achievements they put in the game encourage a lot of online boosting (hosting fake online matches to pad an arbitrary such as 300 room matches.) What's funny about though is knowing sega most of those trophies are glitched.Sadly i have too agree.
Also, player matches are filled with private lobbies or people who disconnect as soon as I enter. Quite frankly, people online are kinda assholes. I forgot about it.
Unfortunately the achievements they put in the game encourage a lot of online boosting (hosting fake online matches to pad an arbitrary such as 300 room matches.) What's funny about though is knowing sega most of those trophies are glitched.
Yeah I haven't been back since my first day online, it's just sad...The netplay and matchmaking of VF5US is dogturd, the core game is pure diamond but playing the game online feels like a waste of time and not worth it, i won't go back play VF5US online unless Sega fix their sh1t.
I think it just bad timing due to Guilty Gear Strive releasing.All the trend streamers sega paid to play seemed to have dropped it too.
It's always funny to see when a new fighting game comes out how the fgc influencers always have the game weeks in advance and put out content trying to become "the [soul calibur vi, samurai shodown, now virtua fighter] guy" on the internet only for them to cease playing it when they drop and flop.
It's a Japanese video game company tradition.SEGA should have released this game on every platforms with crossplay and rollback.
Why this company loves to fuck up things so much............
You can play it on PC through PS NOW or you can play the Arcade Version through the emulator TecknoParrot.I am definitely getting this but would greatly prefer a PC release. I hope they can add more modes and restore post knock out jumping attacks at some point.
I am definitely getting this but would greatly prefer a PC release. I hope they can add more modes and restore post knock out jumping attacks at some point.
Teknoparrot has horrendous Input lag on everything, though.You can play it on PC through PS NOW or you can play the Arcade Version through the emulator TecknoParrot.
Teknoparrot has horrendous Input lag on everything, though.
They are not in my experience, but I am happy that the window for jumping attacks during the match after knock down was widened from Final Showdown. However, I have been jumping on opponents with Lau post K.O. since VF1 so victory feels hollow in this one. I keep coming back to 5 vanilla for it. Can't say I am completely happy with the change to the throw system since FS either, but that one I can live with. Still can't make up my mind about sideturned state.I didn't play this in quite a bit but I think jumping attacks on knocked out enemies are still there. They have kind of a weird timing, though.
Speaking of fucking up... They made the Yakuza costumes like VF1 costumes (so they cannot be customized and most of them look fucking stupid by default). Apart from that they only added costume D and two new hairstyles in this DLC. I took that bait hook, line, and sinker. I am so ticked off I am just going to need a week before I can boot up the game without being pissed off. Monkey's paw strikes again.SEGA should have released this game on every platforms with crossplay and rollback.
Why this company loves to fuck up things so much............
Yeah, I was expecting to finally do some of my old custom looks but nope. It's honestly kind of pathetic how they've handled this.Speaking of fucking up... They made the Yakuza costumes like VF1 costumes (so they cannot be customized and most of them look fucking stupid by default). Apart from that they only added costume D and two new hairstyles in this DLC. I took that bait hook, line, and sinker. I am so ticked off I am just going to need a week before I can boot up the game without being pissed off. Monkey's paw strikes again.
This game just keeps getting more disappointing.
This is downright insulting to me as I used to love Tekken before 7 shit the bed and despite my purchase of every prior DLC and entry of Virtua Fighter, SEGA seems completely uninterested in porting any proper standalone version of modern Virtua Fighter to PC. Hope this DLC abomination cost more to make than they make off it. I want more Virtua Fighter not whatever this is.
Can't stand seeing this legendary series reduced to prostitution with Tekken skins.
This game just keeps getting more disappointing.
This is downright insulting to me as I used to love Tekken before 7 shit the bed and despite my purchase of every prior DLC and entry of Virtua Fighter, SEGA seems completely uninterested in porting any proper standalone version of modern Virtua Fighter to PC. Hope this DLC abomination cost more to make than they make off it. I want more Virtua Fighter not whatever this is.
After leading the legendary Tekken series to its current sorry state I would be content knowing he had no influence on Virtua Fighter.What is wrong with Harada supporting Virtua Fighter? Tekken money may help fund Virtua Fighter 6.
Tekken 7 is close to become the best selling Tekken game ever. Which also means to be best selling Japanese fighting game ever. Only a handful MK games -like the 2 most recent ones- are above that.After leading the legendary Tekken series to its current sorry state I would be content knowing he had no influence on Virtua Fighter.
I do not care if Tekken 7 is the Justin Beaver of Tekken. The quality and skill of legend is gone.Tekken 7 is close to become the best selling Tekken game ever. Which also means to be best selling Japanese fighting game ever. Only a handful MK games -like the 2 most recent ones- are above that.
Now I'm imagining Harada cosplayed as Justin Beaver singing his songs in a karaoke xDDDI do not care if Tekken 7 is the Justin Beaver of Tekken. The quality and skill of legend is gone.
AM2 games were from eons ago, I assume most people probably are somwhere else or probably retired. I assume the most logical thing for VF6 would be to leave it to RGGS, and maybe to bring back a handful of VF 'key' people who could be still in Sega or still active mostly for PR purposes.Then who? The AM2 studio is likely different in its staff than nearly a decade ago when they worked on Final Showdown. At least RGGS studio got it's feet wet with the semi-recent release of Ultimate Showdown.