outunderthestars
Banned
No it's not.
This. I have used it and while it might be the future, the current generation of hardware is simply too clunky, requires too much money/equipment, and is too underpowered to be "Here"
No it's not.
Okay. I'm going to bite.
You meant the video of the slow ass game with obvious painful tank controls, where two players stand still, awkwardly facing each other three steps away, one blasting away with dual pistols and still not getting the other one?
How is that disproving what I said rather than actually proving what I said? The game is so deliberately made to support VR, that it's actually painful to watch as a non VR user. Watch any video of any established shooter, save for pretty much ARMA, and you will see a whole different level of dynamics in their game mechanics.
It's not that I don't believe you that the particular game is a hell of a lot of fun. But it's also a hell of a regression compared to established games in the area of movement, just so it works in VR. And I'm decidedly not talking about visuals, because that can be put almost entirely down to budget.
If you want to show a video where VR actually impresses, dig out something like Elite or Sturmovik: Battle of Stalingrad/Moscow. Those'll show experiences where not the whole game is being gimped as to not make you puke. But: Those games work just as well without VR.
I still don't understand the motivation behind poo-pooing VR.
If you're into video games, why on Earth would you not be excited by the prospect of virtual reality? It's out there, right now, and working. $400 and you have it. That's insane.
Picture where it could be in 5 years. 10. Imagine eye-rolling at the sight of 3D gaming's arrival on consoles circa 1995.
I would like OP to revisit this several months from now.
VR seriously has the Wii problem right now.
This is another dismissal that's always stupid. There's so many consoles I've purchased that there's long swaths of time with nothing to play on them, but it doesn't mean they weren't worth the purchases when there is. Hell my PS4 sat around for around collecting dust forever up until recently.
VR is no different, there will be times when there's content to play and there's times when there won't be. You don't have to be on it or any system constantly throughout it's lifetime.
"3D is here and it is the future!"
VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?
"3D is here and it is the future!"
VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?
I'll say this much: my PSVR is the most social gaming piece of hardware I've seen since Wii or Rock Band.
It's nearly Jackbox levels of living room + friends + pizza nights.
The experience is way too compelling to get phased out. I definitely see it slowly brewing for the next few years until it gets more affordable. The only reason why it's not THE gaming trend of the decade is because the point of entry is too high. I appreciate Sony leading the charge on the console front and can definitely see Nintendo sending an affordable solution to market next gen.
So yeah, I do think it's the future. I've been blown away by it every time.
"3D is here and it is the future!"
VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?
The problem is it's probably equal levels price AND specs. For every complaint about cost, there's someone else bellowing "no-buy until" wireless and/or Dual 4K (which will necessitate eye tracking and foveated rendering). Increasing specs and features are going to keep prices high, so you're not going to get both for a very very long time, if ever. We're more than 10 years into the smartphone boom and the devices everyone wants are actually increasing in price from what was once $500-600, to now being $800-$1000. Even the good "value" phones (like One Plus, Moto Play, or Axon 7) cost more than a $399 Rift.
P.S. Nintendo's VR's not going to be a next-gen thing, it's going to be Switch guts (or an updated Tegra X2/X3 to offset the increased load) built into the HMD completely self contained and stand alone a la Hololens, stand alone daydreams, and stand alone Rift. It's almost like the joycons were designed for it...
Werewolves Within, Star Trek Bridge Crew, Playroom VR, Keep Talking and Nobody Explodes.... some of the most social games I've ever played.
Id like to alsp point out that for the most part.... VR communities seem to be waaaaay better than typical online communities. I mean I get the typical idiot in rec room, but for the most part... every one is really cool
For the naysayers in this thread-- don't make yourselves the Ballmers of VR:
https://www.youtube.com/watch?v=eywi0h_Y5_U
...because even the guys who are supposed to know it all don't know it all.
Nekketsu Kõha;245130661 said:I wouldn't mind becoming a billionaire
Main problem with VR is wearing a device on your head. That isn't going away. Having tried all VR I'm sure it is a fad. When holodecks become a thing we can talk.
I would like OP to revisit this several months from now.
VR seriously has the Wii problem right now.
When videogames were first becoming a thing, lots of people said they were fads, and lots of people had reasons why they felt that was the case. You have to sit in front of a TV...who wants to play a game in front of a TV when you can play Monopoly? Such a fad.
VR's future is about as great as America's is under the current administration.
I dunno about killer app. There hasn't been a traditional gaming killer app by the old definition in decades.
There hasn't been a traditional gaming killer app by the old definition in decades.
New rule: Don't shit on VR unless you've tried it
The Wii was over 20 years ago?
huh
GTA V is the very definition of killer app. Virtually everybody that buys a new console buys GTA V.
New rule: Don't shit on VR unless you've tried it
Too expensive, too cumbersome, too restrictive.
Unless we get some kind of Hollodeck, VR is as dead as 3D.
I tried the Oculus with touch controllers the other day for the first time at a Microsoft store. I walked away thinking it was only ok. I was actually disappointed that the experience wasn't more immersive. Definitely didn't feel like I was teleported to a new reality. I thought the 3D effect would have been more pronounced, and I was sad that the screen didn't fill my vision. I could still easily see borders and on the bottom, light leaks. The controllers were very cool though. And I was impressed that I didn't see more of the "screen door" effect that I've heard and read people complaining about with the current headsets.
Sadly, I went in really interested in getting a VR headset and left having zero desire. The tech just isn't there yet. Everyone should definitely try it, but for me personally, I didn't see anything really revolutionary.
Killer app, not fad.
Too expensive, too cumbersome, too restrictive.
Unless we get some kind of Hollodeck, VR is as dead as 3D.
Nekketsu Kõha;245132530 said:Software isn't there either and there is only so many times a person wants to play jump scare horror games. Even rollercoaster rides get boring fast as your brain adjusts to VR your senses picks up that it is all fake from lack of gravity, wind and unrealistic motions and in the end it is more like watching a TV really really close to your face.
this is horse shit...there are a ton of games, and a wide variety of them
Nekketsu Kõha;245139871 said:And the only ones that work well or better in VR is jump scare horror games.
Nekketsu Kõha;245139871 said:And the only ones that work well or better in VR is jump scare horror games.
this is horse shit...there are a ton of games, and a wide variety of them
Nekketsu Kõha;245139871 said:And the only ones that work well or better in VR is jump scare horror games.
That's pretty much objectively false.