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Virtual Reality is Here and it is The Future!

Okay. I'm going to bite.

You meant the video of the slow ass game with obvious painful tank controls, where two players stand still, awkwardly facing each other three steps away, one blasting away with dual pistols and still not getting the other one?

How is that disproving what I said rather than actually proving what I said? The game is so deliberately made to support VR, that it's actually painful to watch as a non VR user. Watch any video of any established shooter, save for pretty much ARMA, and you will see a whole different level of dynamics in their game mechanics.

It's not that I don't believe you that the particular game is a hell of a lot of fun. But it's also a hell of a regression compared to established games in the area of movement, just so it works in VR. And I'm decidedly not talking about visuals, because that can be put almost entirely down to budget.

If you want to show a video where VR actually impresses, dig out something like Elite or Sturmovik: Battle of Stalingrad/Moscow. Those'll show experiences where not the whole game is being gimped as to not make you puke. But: Those games work just as well without VR.

First of all, I wish they posted a better video of Pavlov because that's an awkward one. The player seems pretty new at it, they're on a community made map that's pretty chaotic, and it's full of bots that are dumbly and awkwardly walking around in the open. So all that said, there are no restrictions on movement in Pavlov compared to say Counter Strike (the game it's largely based on) besides the fact that you can't jump. Movement is slow with your weapon out, but that's a design decision because you can sprint when you put it away.
 
I still don't understand the motivation behind poo-pooing VR.

If you're into video games, why on Earth would you not be excited by the prospect of virtual reality? It's out there, right now, and working. $400 and you have it. That's insane.

Picture where it could be in 5 years. 10. Imagine eye-rolling at the sight of 3D gaming's arrival on consoles circa 1995.
 
I still don't understand the motivation behind poo-pooing VR.

If you're into video games, why on Earth would you not be excited by the prospect of virtual reality? It's out there, right now, and working. $400 and you have it. That's insane.

Picture where it could be in 5 years. 10. Imagine eye-rolling at the sight of 3D gaming's arrival on consoles circa 1995.

yea it's weird. It's like saying the internet has no future back in 1993 after using a dial up modem with gopher.
 
The experience is way too compelling to get phased out. I definitely see it slowly brewing for the next few years until it gets more affordable. The only reason why it's not THE gaming trend of the decade is because the point of entry is too high. I appreciate Sony leading the charge on the console front and can definitely see Nintendo sending an affordable solution to market next gen.

So yeah, I do think it's the future. I've been blown away by it every time.
 
I would like OP to revisit this several months from now.

VR seriously has the Wii problem right now.

This is another dismissal that's always stupid. There's so many consoles I've purchased that there's long swaths of time with nothing to play on them, but it doesn't mean they weren't worth the purchases when there is. Hell my PS4 sat around for around collecting dust forever up until recently.

VR is no different, there will be times when there's content to play and there's times when there won't be. You don't have to be on it or any system constantly throughout it's lifetime to make it worth owning.
 
This is another dismissal that's always stupid. There's so many consoles I've purchased that there's long swaths of time with nothing to play on them, but it doesn't mean they weren't worth the purchases when there is. Hell my PS4 sat around for around collecting dust forever up until recently.

VR is no different, there will be times when there's content to play and there's times when there won't be. You don't have to be on it or any system constantly throughout it's lifetime.

Especially when the concentration of good games is increasing as time goes on, and the best VR game yet just came out a few weeks ago.
 
"3D is here and it is the future!"

VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?
 
"3D is here and it is the future!"

VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?

Some people thought this one totally different thing would take off so obviously this separate technology will also fail!
 
"3D is here and it is the future!"

VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?

I'll say this much: my PSVR is the most social gaming piece of hardware I've seen since Wii or Rock Band.

It's nearly Jackbox levels of living room + friends + pizza nights.
 
I'll say this much: my PSVR is the most social gaming piece of hardware I've seen since Wii or Rock Band.

It's nearly Jackbox levels of living room + friends + pizza nights.

Yep. I've had parties where people come up to my computer room and just take turns playing Superhot and having a great time watching each person play.
 
The experience is way too compelling to get phased out. I definitely see it slowly brewing for the next few years until it gets more affordable. The only reason why it's not THE gaming trend of the decade is because the point of entry is too high. I appreciate Sony leading the charge on the console front and can definitely see Nintendo sending an affordable solution to market next gen.

So yeah, I do think it's the future. I've been blown away by it every time.

The problem is it's probably equal levels price AND specs. For every complaint about cost, there's someone else bellowing "no-buy until" wireless and/or Dual 4K (which will necessitate eye tracking and foveated rendering). Increasing specs and features are going to keep prices high, so you're not going to get both for a very very long time, if ever. We're more than 10 years into the smartphone boom and the devices everyone wants are actually increasing in price from what was once $500-600, to now being $800-$1000. Even the good "value" phones (like One Plus, Moto Play, or Axon 7) cost more than a $399 Rift.

P.S. Nintendo's VR's not going to be a next-gen thing, it's going to be Switch guts (or an updated Tegra X2/X3 to offset the increased load) built into the HMD completely self contained and stand alone a la Hololens, stand alone daydreams, and stand alone Rift. It's almost like the joycons were designed for it...
 
"3D is here and it is the future!"

VR may be able to break into mainstream, but probably not until it's more affordable. Even then, do we really want our technology to become even more anti-social?

Werewolves Within, Star Trek Bridge Crew, Playroom VR, Keep Talking and Nobody Explodes.... some of the most social games I've ever played.
 
The problem is it's probably equal levels price AND specs. For every complaint about cost, there's someone else bellowing "no-buy until" wireless and/or Dual 4K (which will necessitate eye tracking and foveated rendering). Increasing specs and features are going to keep prices high, so you're not going to get both for a very very long time, if ever. We're more than 10 years into the smartphone boom and the devices everyone wants are actually increasing in price from what was once $500-600, to now being $800-$1000. Even the good "value" phones (like One Plus, Moto Play, or Axon 7) cost more than a $399 Rift.

P.S. Nintendo's VR's not going to be a next-gen thing, it's going to be Switch guts (or an updated Tegra X2/X3 to offset the increased load) built into the HMD completely self contained and stand alone a la Hololens, stand alone daydreams, and stand alone Rift. It's almost like the joycons were designed for it...

dude in this thread literally said no buy unil the headsets are the size of a fucking eye contact..... like... really? thats a ridiculous expectation

Werewolves Within, Star Trek Bridge Crew, Playroom VR, Keep Talking and Nobody Explodes.... some of the most social games I've ever played.

dont forget rec room and echo arena

Id like to alsp point out that for the most part.... VR communities seem to be waaaaay better than typical online communities. I mean I get the typical idiot in rec room, but for the most part... every one is really cool
 
Id like to alsp point out that for the most part.... VR communities seem to be waaaaay better than typical online communities. I mean I get the typical idiot in rec room, but for the most part... every one is really cool

I'll absolutely second that. I've been in so many STBC sessions where PSVR, Rift and Vive gamers are all playing the same game, getting along and having a bloody good laugh together.
 
And just to throw in my 2 cents: I've messed around with the Oculus DK2 for the past year and a half or so. It was interesting at first (I played around with most of the early software before Oculus Home launched), but the content was definitely lacking, and there were no touch controllers. I messed around with it maybe once every couple months.

I decided to jump on this Oculus bundle sale, and I've truly been floored with the thing. I've used it for a couple hours a night for the past 3 weeks. Most of the best Oculus content has only been available since the first part of this year, and a lot of it is Oculus Touch content, so I had no idea what was out there (like Robo Recall...come on, anyone who doesn't get sucked into that game has a dead soul). I've pretty much given up on standard 2D gaming, because I've just hit a wall where I'm getting burned out on playing the same thing over and over with an upgraded graphics engine. It's boring. There are so few new experiences these days, and VR truly changes that.

Social in VR is incredible. You feel like you're actually INTERACTING with people. Rec Room, Echo Arena, SportsBar, all great examples. GAMES are getting great. Presence in a different environment, and the ability to feel like you're someone else is something that the 2D medium can't accomplish.

Don't knock it so easily, people.
 
Nekketsu Kõha;245130661 said:
I wouldn't mind becoming a billionaire ;)

Main problem with VR is wearing a device on your head. That isn't going away. Having tried all VR I'm sure it is a fad. When holodecks become a thing we can talk.

When videogames were first becoming a thing, lots of people said they were fads, and lots of people had reasons why they felt that was the case. You have to sit in front of a TV...who wants to play a game in front of a TV when you can play Monopoly? Such a fad.
 
When videogames were first becoming a thing, lots of people said they were fads, and lots of people had reasons why they felt that was the case. You have to sit in front of a TV...who wants to play a game in front of a TV when you can play Monopoly? Such a fad.

And similar things have been said about things that ended up as fads. This isn't an argument.

Once first impressions wears off quite quickly and it isn't comfortable to use after 30 minutes not to mention bothersome to put on everytime to enjoy you start to skip it in favor of regular tv and gaming. Software isn't there either and there is only so many times a person wants to play jump scare horror games. Even rollercoaster rides get boring fast as your brain adjusts to VR your senses picks up that it is all fake from lack of gravity, wind and unrealistic motions and in the end it is more like watching a TV really really close to your face.

I can see it work in arcade environment for short experiences like rail lightgun shooters and horror like cinema still sells tickets to 3d movies.

In the end we will see but I have already discounted it for myself. When watching porn in VR isn't even worth putting the headset on I don't see it lasting.
 
VR is absolutely awesome and is going to be completely amazing in the near future. I am completely on board. I have a PSVR and a Gear VR and love it.

I haven't even read this thread before replying and I already know there's probably a shit ton of negative VR comments. That's fine. There's a large anti-VR sentiment around here. They will all come around eventually.
 
It's true, I like most was incredibly skeptical until I tried it and am now a firm believer that it is the future, it will only get better going forward. As of now it brings a lot of games to a completely different level of interactivity, and for people listing all these reasons why it's not the future need to take a step back and look at what gaming is at it's core, interactivity, and VR takes that to a completely new level, so saying it's not the future is incredibly short sided about the grander scheme about what makes gaming what it is. You might not personally like it but its influence and potential is undeniable.
 
I've yet to see a compelling argument why it won't be the future. Pretty much every criticism of VR (size, price, power requirements etc) is a short term issue. AR will eventually win out in popularity, but that's even further off as a consumer friendly device, and they'll ultimately both be possible with the same hardware.
 
New rule: Don't shit on VR unless you've tried it

I tried the Oculus with touch controllers the other day for the first time at a Microsoft store. I walked away thinking it was only ok. I was actually disappointed that the experience wasn't more immersive. Definitely didn't feel like I was teleported to a new reality. I thought the 3D effect would have been more pronounced, and I was sad that the screen didn't fill my vision. I could still easily see borders and on the bottom, light leaks. The controllers were very cool though. And I was impressed that I didn't see more of the "screen door" effect that I've heard and read people complaining about with the current headsets.

Sadly, I went in really interested in getting a VR headset and left having zero desire. The tech just isn't there yet. Everyone should definitely try it, but for me personally, I didn't see anything really revolutionary.
 
Vr is probably the most initially impressive technology i've ever encountered, And also the most disappointing and useless technology to spend a lot of time with.
 
Too expensive, too cumbersome, too restrictive.

Unless we get some kind of Hollodeck, VR is as dead as 3D.

Considering that PC enthusiasts will often do things like spend hundreds of dollars to bump from a 1080 to a 1080Ti, I don't really see how a $400 VR kit is pushing the boundaries.
 
I tried the Oculus with touch controllers the other day for the first time at a Microsoft store. I walked away thinking it was only ok. I was actually disappointed that the experience wasn't more immersive. Definitely didn't feel like I was teleported to a new reality. I thought the 3D effect would have been more pronounced, and I was sad that the screen didn't fill my vision. I could still easily see borders and on the bottom, light leaks. The controllers were very cool though. And I was impressed that I didn't see more of the "screen door" effect that I've heard and read people complaining about with the current headsets.

Sadly, I went in really interested in getting a VR headset and left having zero desire. The tech just isn't there yet. Everyone should definitely try it, but for me personally, I didn't see anything really revolutionary.

The screen door effect and other issues grow overtime.
 
Too expensive, too cumbersome, too restrictive.

Unless we get some kind of Hollodeck, VR is as dead as 3D.

Perhaps HTC's project can solve all of those issues you listed:

https://www.vive.com/us/product/standalone/

I completely understand all of that, but to those who have spent the money and time are getting a unique one of a kind experience. I love my Vive to death but I also wish it was easier for mainstream to devour. The amount of joy I get from seeing my family and friends just love and enjoy VR just makes me such a believer and for me personally I pretty much had my mind annihilated when I switched Elite Dangerous from a monitor experience to a VR experience with a HOTAS.....
 
Nekketsu Kõha;245132530 said:
Software isn't there either and there is only so many times a person wants to play jump scare horror games. Even rollercoaster rides get boring fast as your brain adjusts to VR your senses picks up that it is all fake from lack of gravity, wind and unrealistic motions and in the end it is more like watching a TV really really close to your face.

this is horse shit...there are a ton of games, and a wide variety of them
 
Nekketsu Kõha;245139871 said:
And the only ones that work well or better in VR is jump scare horror games.

Elite Dangerous, Star Trek Bridge Crew, Raw Data, The Assembly, Dirt Rally, Robo Recall, Onward, RecRoom, Quell 4D, Everspace, Vanishing Realms, Rick and Morty/Job Simulator, Art of Fight, Pavlov, Superhot, To the Top, Windlands, Airmech Command...and many more want to say hello!
 
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