• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Vlttp: Final Fantasy X-2 is actually great

charlequin said:
What's embarrassing is how many guys apparently find this game (y'know, the one filled with attractive female characters in revealing outfits?) threatening to their masculinity.
I don't know...I'd imagine I'd be pretty embarrassed if I ever played with a barbie dollhouse...it's not that it makes me question my manhood....it's just that playing with something that was designed, specifically, for underaged girls is just something I do not see as a reasonable way to spend my time...I guess I can see where you're coming from...if you enjoy it then more power to you...
 
Bebpo said:
A+ game. Will always love it. FF7:CC is sort of based on X-2's design fwiw.
Really? Hmmm! Interesting. Even more reason to give CC a whirl.

Gattsu25 said:
it's just that playing with something that was designed, specifically, for underaged girls is just something I do not see as a reasonable way to spend my time...
I'd say most of FFX-2's development focus was intended for the otaku.. and quite possibly the teenage girls as well. All of the songs sounded very J-pop'ish and to have the battle system revolve around outfits being completely changed just reminds me of the guys who collect figurines of their favourite anime female characters and follow the lives of certain idols.
 
speedpop said:
All of the songs sounded very J-pop'ish and to have the battle system revolve around outfits being completely changed just reminds me of the guys who collect figurines of their favourite anime female characters and follow the lives of certain idols.


Hmm, I just saw it as FF's job system. /shrug
 
Gattsu25 said:
I don't know...I'd imagine I'd be pretty embarrassed if I ever played with a barbie dollhouse...

Really? If you had a daughter and she wanted you to play with her and her dollhouse, you'd be embarrassed?


it's just that playing with something that was designed, specifically, for underaged girls is just something I do not see as a reasonable way to spend my time...

It's a good thing Final Fantasy X-2 isn't designed for underaged girls, then.
 
The game rocks. I had a blast with it. I loved the mission system, the battle system, the realtime job changes, all of that. I'm so glad they ditched the characters-on-rails sphere grid. The story is silly, but it's not meant to be taken completely seriously. It lampoons FFX while doing a really great job of showing what might happen after "The End" in any given JRPG. Plus, it made Yuna into a worthwhile character - and
THANK GOD there's no real way to bring back that scrawny git Tidus
.

Plus, the way it tweaks so many male gamers' pet insecurities is really fun to watch. :p
 
charlequin said:
Really? If you had a daughter and she wanted you to play with her and her dollhouse, you'd be embarrassed?
Hell no, because then I'll be playing with her. If my daughter wanted me to read out the text in FFX-2 I wouldn't think twice because that would be time well spent with her...
 
jiji said:
The story is silly, but it's not meant to be taken completely seriously. It lampoons FFX while doing a really great job of showing what might happen after "The End" in any given JRPG.

Exactly. It's great to see how all the unity the party manages to pull together in FFX falls apart once the external enemy is gone and people return to squabbling.

Plus, it made Yuna into a worthwhile character

This is a great point. Yuna is up there with Yuri from Shadow Hearts in depth of character development, for exactly the same reason: over two games she has room to develop in new ways and believably trade in her annoying shrine maiden doormat personality for a more self-assured and realized one.

Spoilers for X-2's ending AND Last Mission, so don't highlight if you care:

THANK GOD there's no real way to bring back that scrawny git Tidus

I think you misinterpreted the secret ending. In the Last Mission add-on to the International Version of the game Yuna talks about how great it is to live with Tidus and cook breakfast for him. :lol

Plus, the way it tweaks so many male gamers' pet insecurities is really fun to watch. :p

:D
 
charlequin said:
I think you misinterpreted the secret ending. In the Last Mission add-on to the International Version of the game Yuna talks about how great it is to live with Tidus and cook breakfast for him. :lol
Argh! :p
I never actually got the secret ending in FFX-2, and I never wanted to bother, because I hate Tidus, and I like the idea of Yuna moving on. But wasn't it just something about how Yuna's longing after him wistfully, and then he appears for a second before leaving again?
 
jiji said:
Argh! :p
I never actually got the secret ending in FFX-2, and I never wanted to bother, because I hate Tidus, and I like the idea of Yuna moving on. But wasn't it just something about how Yuna's longing after him wistfully, and then he appears for a second before leaving again?

FFX-2 has three endings.

In the bad ending, nothing happens with Tidus. Yuna and her friends sail off into the sunset on the airship.

If you trigger the good ending, the Fayth tell Yuna they're going to do something for her. You see the clip from FFX's ending of Tidus falling in the water; then he emerges, to see Yuna, Rikku, Wakka, and Lulu waiting for him on the beach.

In the best ending, Tidus and Yuna hang out in Zanarkand. He explains that the Fayth put him back together and even though he's still a dream he seems to be real for now, and that he figures that as long as Yuna cares about him he won't disappear. Then she pushes him in the water and makes fun of him? Something like that.
 
charlequin said:
This is a great point. Yuna is up there with Yuri from Shadow Hearts in depth of character development, for exactly the same reason: over two games she has room to develop in new ways and believably trade in her annoying shrine maiden doormat personality for a more self-assured and realized one.

Spoilers for X-2's ending AND Last Mission, so don't highlight if you care:



I think you misinterpreted the secret ending. In the Last Mission add-on to the International Version of the game Yuna talks about how great it is to live with Tidus and cook breakfast for him. :lol



:D
The perfect ending was kind of a downer.
I thought the theme of the game was about growing up and learning how to carry on. The Spirans fight because they dont' know what to do now that Sin and Yevon are gone and the final boss is a ghost hung up over his lost love. It was so fitting that Yuna would learn to live her story without Tidus... but then all that gets thrown out the window when the fayth decide of their own accord they can apparently conjure him back up.
 
I finished the game at a 100% and I thought, gameplay, wise, fantastic. More fun than most of Square-Enix's stuff these days. But honestly, as the sequel to the almighty FFX - a HUUUUUUUGE letdown to me:

-the characters (i hated Rikku enough in X, hating her more was something I did not expect to be possible 0_0. Yuna was an AMAZING character in X, in two she was a stupid generic slut to me. Paine seemed very interesting at first, but no, she had to disappoint as well.

-most of the music wasnt just bad compared to other FFs - it downright sucked

-Even though all the games locales have been modified in a way, around 80%+ of the whole game takes place in areas weve seen before.

-Story was baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad. Ending suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucked.
Last Mission ending sucked even moooooooooooooooooore!!

Seriously, FFX was epic, FFX-2 isnt in any way to me.

However, the gameplay is GREAT. Fun, fast, and innovative. Still liked Toshiro Tsuchida's battele system in X more, hence, his involvement with XIII excites me a whole lot.
 
charlequin said:
What's embarrassing is how many guys apparently find this game (y'know, the one filled with attractive female characters in revealing outfits?) threatening to their masculinity.

Just think of it this way, that is probably the reason why we don't have many female leads. The ones that are never tend to be Valkyrie Profile caliber.
 
I love the battle system and the job system was fun.

With that said, I hated...

-The story
-The fact that theres missable items that require a full playthrough
-The Mascot costumes were a fucken BITCH to get. I still haven't gotten them to this day
-The ending

Its like SEs Star Ocean 3
 
I'd rather die in a fire than play more of X-2. While the battle mechanics were pretty good, the game took a big, warm and steamy shit over everything that made X so good.

It ruined the story, characters and locales from it by introducing this lame and awkward GIRL POWER YAAAAAAAAY KAWAAAAIIII-style to god damned everything. The music sucked as well, and I hated fighting the same guys over and over.

Except from Rikku, I've always hated Rikku.

Only good thing is the Metal Gear Solid joke at the start (The first encounter with a snake like enemy makes Rikku go "Snake? SNAKE!? SNAAAAAAAAAAAAAAKE!!!!").
 
What made me love FFX-2 was the first dungeon, the floating fortress.. the music and setting were straight from a Panzer Dragoon RPG.
 
manzo said:
What made me love FFX-2 was the first dungeon, the floating fortress.. the music and setting were straight from a Panzer Dragoon RPG.

I don't recall any track from the ost sounding anything like any track from the pds soundtrack.. ill have to go back and listen to it.
 
haircut said:
The perfect ending was kind of a downer.
I thought the theme of the game was about growing up and learning how to carry on. The Spirans fight because they dont' know what to do now that Sin and Yevon are gone and the final boss is a ghost hung up over his lost love. It was so fitting that Yuna would learn to live her story without Tidus... but then all that gets thrown out the window when the fayth decide of their own accord they can apparently conjure him back up.
Yeah, total deus ex machina, there.
The "second-best" ending (now that I've seen both of the better endings on YouTube) is even worse because - as far as I can tell - it doesn't bother to explain anything. O HAY I'M ALIVE
 
RiZ III said:
I don't recall any track from the ost sounding anything like any track from the pds soundtrack.. ill have to go back and listen to it.

More like, the dungeon really sounded like something out of a Panzer Dragoon game.
 
FoxHimself said:
While the battle mechanics were pretty good, the game took a big, warm and steamy shit over everything that made X so good.

I think you missed the whole point of the story in X-2. Most of the things that seem to degrade the events in X are that way on purpose -- that's why Yuna sees them and gets angry. The whole point is about how it's only two years after Yuna and crew made huge sacrifices to defeat Sin and people are already squabbling over pointless shit -- just like happens in real life.

I mean, I guess if your objection really breaks down to "it's terrible when a female lead goes through an inane coming-of-age story but great when a male lead goes through an inane coming-of-age story" I'm not really going to be able to help you.
 
I think you missed the whole point of the story in X-2. Most of the things that seem to degrade the events in X are that way on purpose -- that's why Yuna sees them and gets angry. The whole point is about how it's only two years after Yuna and crew made huge sacrifices to defeat Sin and people are already squabbling over pointless shit -- just like happens in real life.

I mean, I guess if your objection really breaks down to "it's terrible when a female lead goes through an inane coming-of-age story but great when a male lead goes through an inane coming-of-age story" I'm not really going to be able to help you.

Its not that, its the way the handled it that was awful. Im with most people, I found the gameplay to be fun but everything else was just too awful to listen to. The story was pretty simple, the dialogue was super cheesy and the characters felt like little school girls.

It was just painful to listen to them talk.
 
BlueTsunami said:
I love the battle system and the job system was fun.

With that said, I hated...

-The story
-The fact that theres missable items that require a full playthrough
-The Mascot costumes were a fucken BITCH to get. I still haven't gotten them to this day
-The ending

Its like SEs Star Ocean 3

That's pretty funny, since SO3 and FFX-2 are two of my favorite RPGs of the PS2 era.
 
I loved the battlesystem, hated the music, mini-games (which unfortunately were a big part of the game). All in all I kinda liked the game, but in no way is it better than FFX (except for the battlesystem).
 
haircut said:
The perfect ending was kind of a downer.
I thought the theme of the game was about growing up and learning how to carry on. The Spirans fight because they dont' know what to do now that Sin and Yevon are gone and the final boss is a ghost hung up over his lost love. It was so fitting that Yuna would learn to live her story without Tidus... but then all that gets thrown out the window when the fayth decide of their own accord they can apparently conjure him back up.

Usually, the bad ending is the one that makes the most sense. It's like in Shadow Hearts 1 and 2 where so many people wanted Alice and Yuri together at the end, but the story makes more sense if they didn't.
 
badcrumble said:
Turned up to maximum battle speed, and in Active mode, FFX-2 pretty much never stops moving. I don't know what you're talking about.
I'm talking about the gunner class having an insta-attack and every other class taking some time to run up to a target for attack, often in direct counter to their expected combat ability. E.g. if you look at it on normalized for time, the thief class does about as much damage as the shadow knight or howeveritscalled (been a while), or anything else really. If you make the battle speed faster the retardation only grows, because the delay introduced by the running animations makes up more and more of the total attack time.
There's a very clear choice for powerful physical attacks, whatever your settings are (the gunner). There's just too damn little use for all those different classes besides OCDisms or wanting to see how they look.

edit: re the "frenzied waiting": I meant selecting "attack" as quickly as you can in most battles is what you do in any ATB FF, but you still have to wait for the bars to fill up. So you could do things faster if you wouldn't have to wait, but at the same time, because the clock keeps ticking even when you select your action, you can't take too much time to vary your attack patterns.
 
? More jobs than Gunner had gun/projectile attacks too. The "blue mage" type one had a ray gun, Item User had a gun, Gambler threw cards. I'm not seeing the game-breaking advantage Gunner had over all the other jobs. Quick Trigger surely made it easier to do a continuous combo with melee jobs, though.

The jobs had different stats too, I really doubt a vanilla Thief did the same amount of damage as a Dark Knight.

I tried to note the attack time for jobs and would attack in a specific order to have everyone's attacks land at the same time. Going with the default jobs, Paine as a Knight would go first, Yuna as a Gunner would wait just a bit then attack so it would be a 2-hit combo with Paine, and Rikku would attack right after Yuna so her two hits as a Thief would be hits 3 and 4.
 
Red Scarlet said:
? More jobs than Gunner had gun/projectile attacks too. The "blue mage" type one had a ray gun, Item User had a gun, Gambler threw cards. I'm not seeing the game-breaking advantage Gunner had over all the other jobs. Quick Trigger surely made it easier to do a continuous combo with melee jobs, though.
"Game-breaking" isn't a term I'd use anyway, more lots of missed opportunities to give the jobs some distinct advantages/disadvantages so that players can make meaningful tradeoffs, and not just "I use this because I like how it looks". I've played the game to full 100% completion, and I did use a lot of different jobs simply because I wanted to have lots of different skills to try out, but I never felt like I really needed it.
Red Scarlet said:
The jobs had different stats too, I really doubt a vanilla Thief did the same amount of damage as a Dark Knight.
Not the same damage per hit, but the damage you can do in a given amount of time doesn't vary all that much. The classes with the really strong melee attacks (dark knight, samurai) just run slower than the faster classes (thief), and it kinda evens out the higher damage per hit.
Red Scarlet said:
I tried to note the attack time for jobs and would attack in a specific order to have everyone's attacks land at the same time. Going with the default jobs, Paine as a Knight would go first, Yuna as a Gunner would wait just a bit then attack so it would be a 2-hit combo with Paine, and Rikku would attack right after Yuna so her two hits as a Thief would be hits 3 and 4.
I noticed the combo system was there but really didn't see much point in using it. If you wait, you just consume time that could go into refilling your ATB bar to give you more attacks.
I much prefer the FF X pseudo-turn-based system. You can input your commands very quickly if you know what you're doing, but there's also a ton of strategic options if you want them, and you're not punished for using them.
 
People complaining about the ffx2 story that find FFX's
"my dad changed in a big planet-destroying whale"
story an example of great storytelling gobble my mind.
 
The biggest advantages to doing combo hits was that hits did more damage as a combo than a single hit, and you could cancel out/prevent an enemy from pulling off an attack, or delaying a timed attack (like a badguy casting a spell). IIRC, an early strategy to beat...Chakku? or whatever was to use 3 thieves that were hasted and time their attacks to try and do a continuous chain combo and prevent Chakku from being able to hit back or perform its petrification move. Something like that.

Of course doing 99,999 as a giant moogle was fun too.
 
The story may have been disappointing, but like others have said, the gameplay more than makes up for it. I put more hours into this game than I have any other console game that I can remember. I played through it about 5 times in a row, just to max out my costume grid with the ultimate costumes. That way, I could move between the same costumes and still trigger Ultima.
 
I agree, I actually liked FF X-2 quite a bit. As others have said the game play is great, though there were definite balance issues with the costumes. The plot and characters were stupid, but there hasn't been an FF game with a plot and characters I've actually liked (instead of merely put up with) since FFIV, and I still have to admit that the plot of FFIV is constructed mostly out of clichés.

I think the real problem with FFX-2 is simply that the requirements for getting 100% seem almost impossible without using a faq or strategy guide. There's some pretty arbitrary things you have to do without any real in-game indication. Of course, if you're not an insane completest that probably won't bother you. Also, the limit break costumes (I can't remember what they're really called) seemed pretty useless, which was sad.
 
SRG01 said:
Usually, the bad ending is the one that makes the most sense. It's like in Shadow Hearts 1 and 2 where so many people wanted Alice and Yuri together at the end, but the story makes more sense if they didn't.
It's not like we'll ever see X-3 or any other game from the Spira universe (that bridge has crossed with the huge X-2 backlash, although I bet Square could still reuse those assets on the Wii :P), but the most "complete" ending is usually canon, no?
 
HarryHengst said:
People complaining about the ffx2 story that find FFX's
"my dad changed in a big planet-destroying whale"
story an example of great storytelling gobble my mind.

That would be my feeling about it as well
 
HarryHengst said:
People complaining about the ffx2 story that find FFX's
"my dad changed in a big planet-destroying whale"
story an example of great storytelling gobble my mind.

I feel ya at that point; however, aside that, the characters and their personalities and their interactions with one another - it was #@!%in horrid in FFX-2 in my opinion. Seriously, bleh. If FFX had pathetic characters like FFX-2, then FFX-2 couldve been a better game overall. Upon beating FFX, Yuna became one of my favorite characters in any RPG. Upon beating FFX-2, I couldnt care less for that slut.
 
Fady K said:
I feel ya at that point; however, aside that, the characters and their personalities and their interactions with one another - it was #@!%in horrid in FFX-2 in my opinion. Seriously, bleh. If FFX had pathetic characters like FFX-2, then FFX-2 couldve been a better game overall. Upon beating FFX, Yuna became one of my favorite characters in any RPG. Upon beating FFX-2, I couldnt care less for that slut.

I'm pretty consistently annoyed that so many of the people who "like" Yuna in FFX but "hate" her in FFX-2 also are willing to toss around degrading words like "slut" just because she's suddenly wearing some skimpier outfits.
 
Eternity ~memories Of Light And Waves~ is the only thing redeemable in this game. How one of the greatest game songs ever got hitched to this game is fucking befuddling.
 
Fady K said:
Upon beating FFX, Yuna became one of my favorite characters in any RPG. Upon beating FFX-2, I couldnt care less for that slut.

The fuck?

I thought FFX-2 was fantastic btw. The costume system was amazing and the ATB mechanics were extremely well done. I actually dug the story and the characters. While in FFX I just sort of rushed past everyone in FFX-2 it was really interesting to see how everything has changed(and how the people were dealing with it). Some of the scenes(especially if you went for the 100% completion) were really clever and poignant.
 
I've always liked it better than X. Among the few JRPG turn based battle systems I actually enjoy. Plus, well implemented job systems (Dark Knight and Alchemist are your best friends) are always a turn on for me. (I wasn't a big fan of the sphere grid.) Sure, the theme and story weren't the best, but it nailed down the important part.

Oh, and try to get through the Via Infinito. It's true hell. :lol (I made it to Trema but never could beat him- even with the Invincibility mix.)
 
Top Bottom