Any chance it runs in 240p? I'm 99% sure it wouldn't, but it'd be cute.
Defo 480i over RGB cablesAny chance it runs in 240p? I'm 99% sure it wouldn't, but it'd be cute.
Bless this mess. I'll have to wait until sundown to get a better picture.
Is this possible to burn on a mac? I have the Xbox One version, but would love a Dreamcast version. Help would be appreciated.
How does one run CD-Rs on a Dreamcast? Modchip, software mod, paperclip trick, etc.?
I actually bought Volgarr (along with Shovel Knight) for the Xbox One since I had some Microsoft points that were set to expire, but I don't actually have an Xbox One yet. Would actually like to give it a try.
gotta dl this when I get some cd-rs.
New dreamcast games in 2015.
I wonder if Shovel Knight would have worked on dreamcast. lul
I don't know if this article is out-of-date, but it suggests v2 Dreamcasts needed some sort of modchip: http://wololo.net/2012/11/12/sega-d...rks-and-how-it-was-hacked/?PageSpeed=noscriptHow does one run CD-Rs on a Dreamcast? Modchip, software mod, paperclip trick, etc.?
I actually bought Volgarr (along with Shovel Knight) for the Xbox One since I had some Microsoft points that were set to expire, but I don't actually have an Xbox One yet. Would actually like to give it a try.
I can't see why not...
no 240p and no 60fps sadly
You go here, read the quick tutorial, download and install the software in tutorial, burn disc, play game.
Hey Rubikant, is there any possibility that you could have Mr. Hall talk a bit about his work on the Dreamcast port?
In what way? I don't know if he has a NeoGAF account. He might have a forum account on some of the DC homebrew forums though, maybe? Actually though (not sure if he'd want me talking about him this way or not), one thing everyone who knows him would say about Marc - he doesn't like to TALK at all. Its even become somewhat of a running joke amongst his friends. He's the quietest guy you'd ever meet, and you kind of have to work to pry anything out of him. He just doesn't say (or write) anything beyond the bare minimum necessary to answer a direct question put to him. He just smiles and nods during conversations until we all stop and ask him to say something. Whenever I have a text chat conversation with him, its usually about 4-5 paragraphs from me for every single-sentence reply from him. Super nice guy though.
Unfortunately, beyond his own lack of desire to really say anything at all, ever, he's also very busy right now, working on 4 ports of Volgarr - PS4, Vita, 3DS, and Wii-U, on top of his full-time day job. He also did the vast majority of the code work on the XB1 port of Volgarr, as well as assisting me now and then with the ports I did myself: Linux and Mac.
What happened is that he's a big Dreamcast fan and a talented programmer, and wanted to make something for the platform and didn't have any art assets, but conveniently had a couple of old friends (me and Kris) that he knew were, at the time, currently working on an indie game and were willing to give him access to the code and assets for him to use in his little hobby project. But once he showed us his fast progress on the DC port, we decided rather than going with some big porting studio, we'd just hire him alone to help us with our console ports.
He does all this in his free time because he's a programmer's programmer and just likes the challenge. That said, worry not - despite him likely being willing to do all these ports for practically free, we insisted on paying him a large cut of the profits, so he's made way more more already from messing with Volgarr than he ever expected to get from his spare-time hobby, even with the decision to release his DC port for free.
---
On a side note: I think it was Marc that told me once that Volgarr might be one of, if not THE, only 2D side-scrolling platformers actually available for the Dreamcast. Crazy huh?
If you have a Dreamcast, go to http://volgarr.rkd.zone, grab the file, burn it to a CD, and have fun. If you have time, come back and let the awesome folks at Crazy Viking Studios know... well, that they're awesome.
In what way? I don't know if he has a NeoGAF account. He might have a forum account on some of the DC homebrew forums though, maybe? Actually though (not sure if he'd want me talking about him this way or not), one thing everyone who knows him would say about Marc - he doesn't like to TALK at all. Its even become somewhat of a running joke amongst his friends. He's the quietest guy you'd ever meet, and you kind of have to work to pry anything out of him. He just doesn't say (or write) anything beyond the bare minimum necessary to answer a direct question put to him. He just smiles and nods during conversations until we all stop and ask him to say something. Whenever I have a text chat conversation with him, its usually about 4-5 paragraphs from me for every single-sentence reply from him. Super nice guy though.
Unfortunately, beyond his own lack of desire to really say anything at all, ever, he's also very busy right now, working on 4 ports of Volgarr - PS4, Vita, 3DS, and Wii-U, on top of his full-time day job. He also did the vast majority of the code work on the XB1 port of Volgarr, as well as assisting me now and then with the ports I did myself: Linux and Mac.
What happened is that he's a big Dreamcast fan and a talented programmer, and wanted to make something for the platform and didn't have any art assets, but conveniently had a couple of old friends (me and Kris) that he knew were, at the time, currently working on an indie game and were willing to give him access to the code and assets for him to use in his little hobby project. But once he showed us his fast progress on the DC port, we decided rather than going with some big porting studio, we'd just hire him alone to help us with our console ports.
He does all this in his free time because he's a programmer's programmer and just likes the challenge. That said, worry not - despite him likely being willing to do all these ports for practically free, we insisted on paying him a large cut of the profits, so he's made way more more already from messing with Volgarr than he ever expected to get from his spare-time hobby, even with the decision to release his DC port for free.
---
On a side note: I think it was Marc that told me once that Volgarr might be one of, if not THE, only 2D side-scrolling platformers actually available for the Dreamcast. Crazy huh?
He sounds pretty awesome. As someone who works in IT, I have a few friends / colleagues who are men of action, and few words.
Does it have achievements
It does now!
I uploaded a new version with achievements and a few polish fixes here:
http://www.volgarrtheviking.com/dreamcast/VolgarrDC_2015-10-13.zip
Of course I can't guarantee I didn't break something in the process, since I don't currently have a working Dreamcast that can play CD-R's to test it with. Anyone want to be a guinea pig for me, and if it works inform whomever it is that runs that site everyone is downloading the ROM from?
Shit there's 3DS and WiiU's ports coming?!
Quadruple dipping here I come
PS4/Vita too!
[IMG]http://www.stormmediaonline.co.za/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/b/l/blank_mini_cd_1.jpg[/IMG]