There's been a lot of talk about the ugly practices of publishers when it comes to fuckery in games these days. Most recently I've read a lot of conversation about the gross microtransactions in NBA2K18, the loot boxes in LotR: Shadow of War and even the Amiibo-exclusive difficulty for Metroid: Return of Samus.
A big part of the conversation involves refusing to buy the game all-together because people don't agree with those practices.
In principle, I agree with the "Vote With Your Wallet" sentiment with any product that does not deliver to your standards, but I wonder who it really hurts when it comes to video games.
Let's assume it's the Publisher pushing things like microtransactions and deciding what content should be withheld for DLC and how Season Passes can be implemented. I have to imagine these ideas are not the Developer's, they just want to make as good and fun a game as they can. They don't profit from these practises, the publisher does.
Do we remember the bullshit with Deus Ex: Mankind Divided and how it came out that SE blindsided Eidos Montreal in the final crunch weeks with requests for microtransaction implementation? I'm sure that kind of thing happens all the time.
These practices get more aggressive and insulting all the time. At this point the major pubs want to have their cake and eat it too when it comes to selling premium games with F2P models. And they must be getting it both ways or they wouldn't continue to creep in more bullshit.
But if we choose not to buy these games, if these games review poorly specifically because of bullshit forced by publishers, doesn't that just ultimately hurt the developers and the franchises? Publisher CEOs aren't going to take the blame. They'll blame the devs, the devs will be dissolved or put on shit projects. No bonus for you. If people don't buy the first new 2D Metroid in 13 years because of Amiibo-exclusive DLC, is Nintendo going to think "maybe we shouldn't have pushed that?" or are they going to conclude that people must not actually want more 2D Metroid?
The people at the top aren't gamers, they're lizard people. They'll blame everyone below them, they'll say shit like "gamers don't want to play as women."
Publisher's eat developers. They buy them and they sink them and they do the same with beloved franchises. I really don't know that "vote with your wallet" even works with big AAA games that are going to grab a lot of whales.
Anyway, it's your money so do what you want with it. But I just think the spite is being focused at the publisher and ultimately effects the developers and IP more.
A big part of the conversation involves refusing to buy the game all-together because people don't agree with those practices.
In principle, I agree with the "Vote With Your Wallet" sentiment with any product that does not deliver to your standards, but I wonder who it really hurts when it comes to video games.
Let's assume it's the Publisher pushing things like microtransactions and deciding what content should be withheld for DLC and how Season Passes can be implemented. I have to imagine these ideas are not the Developer's, they just want to make as good and fun a game as they can. They don't profit from these practises, the publisher does.
Do we remember the bullshit with Deus Ex: Mankind Divided and how it came out that SE blindsided Eidos Montreal in the final crunch weeks with requests for microtransaction implementation? I'm sure that kind of thing happens all the time.
These practices get more aggressive and insulting all the time. At this point the major pubs want to have their cake and eat it too when it comes to selling premium games with F2P models. And they must be getting it both ways or they wouldn't continue to creep in more bullshit.
But if we choose not to buy these games, if these games review poorly specifically because of bullshit forced by publishers, doesn't that just ultimately hurt the developers and the franchises? Publisher CEOs aren't going to take the blame. They'll blame the devs, the devs will be dissolved or put on shit projects. No bonus for you. If people don't buy the first new 2D Metroid in 13 years because of Amiibo-exclusive DLC, is Nintendo going to think "maybe we shouldn't have pushed that?" or are they going to conclude that people must not actually want more 2D Metroid?
The people at the top aren't gamers, they're lizard people. They'll blame everyone below them, they'll say shit like "gamers don't want to play as women."
Publisher's eat developers. They buy them and they sink them and they do the same with beloved franchises. I really don't know that "vote with your wallet" even works with big AAA games that are going to grab a lot of whales.
Anyway, it's your money so do what you want with it. But I just think the spite is being focused at the publisher and ultimately effects the developers and IP more.