Darkstorne
Member
So I should buy a game I don't want? What's the logical conclusion of your argument?
Luckily no, since most games that focus on microtransactions do so as an "option". Fallout 4's Creation Club is probably the most recent example of this, so voting with your wallet doesn't mean "don't buy the game at all", it means "go ahead and buy the game, but don't buy the over-priced low-quality mods that are sold as microtransactions."
OP makes a great point that if core game sales fail as a result of microtransactions, then publishers might blame the devs for not making a game that sold well. But if publishers can clearly see figures that say the game sold well, the microtransactions didn't... that paints a pretty clear picture.
Ultimately it comes down to consumers showing a little bit of restraint in what they choose to support financially. The Elder Scrolls Online is raking in cash from gambling loot crates these days, packing away the vast majority of mounts and costumes into them that you can GUARANTEE is a business practice that would stop if gamers simply smarted up a bit and voted with the wallets, refusing to gamble on items instead of buying them outright in a fair one-for-one sale (or better yet, earn them through in game mechanics). But instead there are enough gamers who say "I hate crates, but I want that shiny mount, so I may as well gamble for it anyway" that the publisher gets to continue screwing over its playerbase, laughing all the way to the bank. That practice could be stopped immediately, leading to a much more consumer friendly practice of providing new cosmetics to the game, if the community just stopped buying the crates. The game itself could still sell well, and continue to boast a large and engaged playerbase, and the devs would be blame-free. The game is clearly popular, the microtransactions are clearly not. But sadly that's not the story right now - both the game AND the microtransactions are popular, because too many gamers are dummies who will happily pay (and no exaggeration here) hundreds of dollars for a 1% drop chance on mounts like this:
That one's easy. Wait for reviews and still buy in week one but just not day one. It's a minor annoyance waiting a few days longer, but the devs you love still get your sale and if enough people do that it could create change and lead to Bethesda going back to offering review copies if they feel that not offering review copies is actually hurting day one sales rather than helping. And we know solid reviews can boost day one sales from games like Dragon Age Inquisition and The Witcher 3. The hype generated from scores of positive reviews forces the game to the top of the video game websites in a highly positive light leading up to launch day. While no review copies means much less press attention for the game leading up to release, with big press attention only starting when the game is already on sale. Bethesda are just extremely good at running their own hype and marketing machine and seem to think they don't need the help of game websites and magazines. If there's one company to absolutely apply the "don't pre-order" rule to, it's Bethesda right now. Though you really should apply it to everyone unless you're buying a physical collector's edition.This has been really on my mind since Bethesda announced it wouldn't be supplying anyone with review copies before release anymore. I disagree with this. I want to vote against them with my wallet, but I want to vote for id Software, Arkane Studios and MachineGames, which are daughter companies of Bethesda.
Wat do?