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VR May Be A Defining Feature For Playstation 5, But Probably Not For the Next Xbox, Says Dev.

The amount of teeth-gnashing over VR is telling. Something is going on here, and it's important, even if it's still very much in progress.

Was there this kind of back and forth over Kinect, or over 3D TV? Wasn't it more of a universal "meh" consensus to those things? VR doesn't have that consensus at all, at least based on the constant VR threads here and all the squabbling within: lots of detractors, but also lots of passionate advocates.

Related: what do you think the porn industry thinks of VR--pro or con? I'd wager pro, and if the porn industry keeps investing in VR, you can bet that VR is here to stay, even if most of the headsets sold end up being phone-based ones, or cheaper self-contained ones like Oculus Go / Quest.
 
https://www.metacritic.com/game/playstation-4/astro-bot-rescue-mission
https://www.metacritic.com/game/pc/lone-echo
https://www.oculus.com/experiences/rift/1368187813209608/

/QUOTE]

How does a few games prove that the community CONSENSUS is that VR is motion controls aren't a gimmick? I'll stick to actual message boards and communities. There are still games that are gimmicks that doesn't change because you found a few games on meta outside the normal. That'snot a "community consensus".

https://www.metacritic.com/game/playstation-4/astro-bot-rescue-mission
https://www.metacritic.com/game/pc/lone-echo
https://www.oculus.com/experiences/rift/1368187813209608/
https://www.metacritic.com/game/pc/echo-arena
https://www.oculus.com/experiences/rift/1369078409873402/

Your turn to provide.
2021 is right at the beginning of next gen. I'm not saying we'll get perceived 4K or an ultra-wide FoV (200 degrees+) that fast, but some of what you mentioned is likely to be there. We certainly don't need perceived 4K in the first place.

We won't get a lot of stuff if they want to put it at a price that the market will by at even double the rate of the current VR at its peak.
 
The amount of teeth-gnashing over VR is telling. Something is going on here, and it's important, even if it's still very much in progress.

Was there this kind of back and forth over Kinect, or over 3D TV? Wasn't it more of a universal "meh" consensus to those things? VR doesn't have that consensus at all, at least based on the constant VR threads here and all the squabbling within: lots of detractors, but also lots of passionate advocates.

Related: what do you think the porn industry thinks of VR--pro or con? I'd wager pro, and if the porn industry keeps investing in VR, you can bet that VR is here to stay, even if most of the headsets sold end up being phone-based ones, or cheaper self-contained ones like Oculus Go / Quest.

Kinectwas until Microsoft got rid of the port on the S and made people have to get an adapter to use Kinect with their S. Mostly for non-gaming stuff though.
 
The amount of teeth-gnashing over VR is telling. Something is going on here, and it's important, even if it's still very much in progress.

Was there this kind of back and forth over Kinect, or over 3D TV? Wasn't it more of a universal "meh" consensus to those things? VR doesn't have that consensus at all, at least based on the constant VR threads here and all the squabbling within: lots of detractors, but also lots of passionate advocates.

Related: what do you think the porn industry thinks of VR--pro or con? I'd wager pro, and if the porn industry keeps investing in VR, you can bet that VR is here to stay, even if most of the headsets sold end up being phone-based ones, or cheaper self-contained ones like Oculus Go / Quest.
The main problem people had with 3DTV's was the fact you had to wear glasses to watch, something you actually need to do with VR, except VR is much heavier and cumbersome than 3D glasses. I'm 100% certain that 3DTV's would of taken off big time if the actual screen was 3D without needing galsses, and if there actually was a wide range of 3D tv programmes to watch.
 
If this is the case, I see many people leaving Sony if it is forced on them when they buy the system.

I agree. PSVR will turn out to be an anchor around Sony's neck in the same fashion Kinect was for MS. Can't build an install base without AAA games and can't justify AAA games without an install base. Same vicious cycle and you probably get the same result. Eventually Sony gets pushed into forcing a peripheral into the box.

Sony would have to pour millions into a first party AAA game and would have to pull one of their best studios to make it. If it flops that studio is probably done. I just don't see Sony taking that risk and a third party just won't do it. Oculus is really damaging Sony's efforts by keeping so many exclusives.

So if I'm Phil my approach is the same. Let others push the rock up the hill and be waiting at the top to hop on if they manage to get it rolling down the other side. It's business. It's not supposed to be fair.
 
I meant like power, included items driving up the price etc.
Oh yeah i think thats a given. Spencer already said they wont lose the power advantage ever again, and you would have to be nieve to not think that both Microsoft and Sony know exactly whats going into both consoles, especially when its AMD providing the stuff for both consoles. I'm expecting at least 1tf more in thre next gen Xbox, probably more ram as well.
 
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How does a few games prove that the community CONSENSUS is that VR is motion controls aren't a gimmick? I'll stick to actual message boards and communities. There are still games that are gimmicks that doesn't change because you found a few games on meta outside the normal. That'snot a "community consensus".

We won't get a lot of stuff if they want to put it at a price that the market will by at even double the rate of the current VR at its peak.
Your logic is flawed because what matters is the response from people who have played such games. Message boards are mostly made up of those who haven't used VR which skews the data. This is literally as basic as it gets in statistics and for some reason you have full intention in going against it. Funny thing is, if you look at various boards for platforms that VR exists on (PC, PS4) you'll see most people are on board with the idea, and that often includes motion controls.

As for pricing, the value goes up a lot as the specs and features increase. People will be more willing to pay. Granted, there is still that initial barrier to get past, especially on consoles. Oculus are not likely to cut many features for a headset that is still 4 years away because they have long-term goals that are absolutely key to VR's success which Oculus has reiterated are very likely to be there by that date. But I can see that happening for PSVR2, which is partly why I said some of your requests are likely, but not all.
 
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really looking forwards to PSVR2 and all the goodness it will bring. hoping for a wireless headset, knock on wood.
 
People may see this as a bad thing but I see it as more of a reason to own both consoles. I'd buy both regardless but the more different they are the better.
 
Your logic is flawed because what matters is the response from people who have played such games..

Which wouldn't be metacritic. A lot of people don't even know what MC is. Why would a MC score mean the "community". There's not enough there to make a claim as broad as yours.

Message boards are mostly made up of those who haven't used VR which skews the data.

The VR message boards containing people talking about their VR stuff and asking technical questions are filled with people who made stuff up? What about all those Youtube videos where people clearly have the VR in the video, are they not part of the community? How is the user reviews and some critic reviews on MC a good measurement for "the community" as a whole?

As for pricing, the value goes up a lot as the specs and features increase. People will be more willing to pay.

Americans are generally price cautious so them being willing to pay more is shaky. But the thing is my point was it would take till the gen after, to get that mass market price/feature ratio. I didn't say it would not improve next gen, but I do not believe it will be the market mover you seem to be implying.
 
Once the manufacturing costs, bulkiness and weight of VR headsets drops significantly, that's when it'll begin to take off with consoles.
 
Once the manufacturing costs, bulkiness and weight of VR headsets drops significantly, that's when it'll begin to take off with consoles.

Well by that point VR may be optional standalone. Consoles are heading toward the territory of price likely permanently being over $400 soon, since semi-conductors have been jumping up prices. We likely won't see any bundles unless it's giving away games for free after next gen. Heck maybe even this coming gen. I expect $400 to be a miracle price and if they do manage to do that, either company, it likely won't have much profit at all or they likely would be losing money. I think $450 is the likely minimum price. So bundling VR with those systems could reach $600+.

I don't expect prices to drop as fast next gen either. Too much price manipulation and lack of competition is making it hard to build tech boxes at reasonable prices.
 
I expect PSVR2 to release 1 or 2 years after the PS5, not as same time and never bundled.
VR is a great space for smaller devs to release games with less competition.
 
Looking forward to psvr2. Just needs a more powerful console to get the consistent high frame rate and improved tracking.
 
I feel it will end up as Sony's Kinect V 2.0. I wouldn't invest that much if I was Sony.

The technology is not there yet, not seamless enough to use.
 
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Sony just needs to continue the momentum they have with the PSVR. Don't go all in, I love PSVR and play it more than regular PS4 but I'd be happy if the PSVR2 carried on the same sort of support the current PSVR has, i.e. a great game every 3 months or so.

What I would love is better OS level integration of VR, so a virtual cinema etc for video playback, maybe even some sort of social space for friends/groups in VR. Again, stuff that wouldn't take away from the 2D experience but just add value to getting the VR headset.
 
God I can't wait to see what they do with VR on capable hardware. PSVR is already surprisingly high quality for running on a base PS4. When they improve the tracking system for PSVR2 and a PS5 is powering the games...it's going to be so fucking good.
 
All I know is Astro Bot is the most fun I've had with a video game this year. Yes, that includes Spider-Man. Astro Bot doesn't happen without PSVR.

As for Microsoft, I think they leave the door open for VR.
Super Mario Odyssey is rated higher and sold more than AB.
 
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MS can't do the same cause they are late with first party output. They have to prepare for traditional games first since this the greatest difference between them and sony. The reason Playstation destroyed xbox this gen.
 
Super Mario Odyssey is rated higher and sold more than AB.
Well obviously it sold better, that's a given. The higher ratings are in part because it's a Mario game, so reviews are more often going to overlook flaws.

I've seen many people say they prefer Astro Bot, so it's pretty clear they are neck to neck.
 
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Vr has much better game than kinect. They should continue to experiment.
Streaming game will fail.
Kinect was a steaming pile of shit, so that's not exactly giving me warm fuzzies. Astro Bot looks great, the rest seem like afterthoughts to much better games to be honest.

Although I agree streaming is a terrible move too.
 
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Yes Sony! and that is why I will probably prefer and buy more software on Ps5. The better ips, investment in new games and staying innovative with the release of psvr is what drives me to them.

It is also naive to think that Xbox will be more powerful just bcus Phil says it lol he's the same one saying CD3 is great lol hahaha. Sony will not just sit back on their laurels. The power difference will more than likely be determined by timing. If anything the inclusion of psvr2 will play into ps5 being more powerful because Sony needs certain power requirements to make VR the best it can be.
 
Kinect was a steaming pile of shit, so that's not exactly giving me warm fuzzies. Astro Bot looks great, the rest seem like afterthoughts to much better games to be honest.

Although I agree streaming is a terrible move too.
Wipeout, RE7, Firewall Zero Hour, Moss, Sprint Vector, Thumper, Tetris Effect, Beat Saber - these are all highly rated. Astro Bot is far from the only good game.
 
Wipeout, RE7, Firewall Zero Hour, Moss, Sprint Vector, Thumper, Tetris Effect, Beat Saber - these are all highly rated. Astro Bot is far from the only good game.

This is a fact. That lack of good VR games narrative ppl push on forums needs to go right in the garbage with the narrative ppl push tht Sony hasn't been investing in streaming gaming since Psnow lol and xcloud will be first service.
 
This is a fact. That lack of good VR games narrative ppl push on forums needs to go right in the garbage with the narrative ppl push tht Sony hasn't been investing in streaming gaming since Psnow lol and xcloud will be first service.

Sometimes I think people are astroturfing, because clearly for an enthusiast board, people can't be that obtuse to the realities.
 
Most? Half of VR exclusive and half are ports.

The ports are also much better in VR.
Most of the great ones... look, the fact that you have to include ports of conventional games with optional VR support just to make a half decent list with more than a handful of titles to begin with says it all.

You guys dig waving your hands around to control your games and to each their own, I just don't want to see the industry leader let a bunch of hand wavers dictate the experience with their next system. If it's optional, fine — great, even. But it's a loser for them if they make it an integrated part of the core experience, because there are still too many problems with the tech and not enough compelling content to keep it afloat.
 
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Most of the great ones... look, the fact that you have to include ports of conventional games with optional VR support just to make a half decent list with more than a handful of titles to begin with says it all.

You guys dig waving your hands around to control your games and to each their own, I just don't want to see the industry leader let a bunch of hand wavers dictate the experience with their next system. If it's optional, fine — great, even. But it's a loser for them if they make it an integrated part of the core experience, because there are still too many problems with the tech and not enough compelling content to keep it afloat.
You're generalizing what VR is. Astro Bot doesn't require you to wave your hands. Neither does RE7, Thumper, Wipeout, Moss. Many of the games I listed are gamepad games.

And of course it would be optional.
 
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Most of the great ones... look, the fact that you have to include ports of conventional games with optional VR support just to make a half decent list with more than a handful of titles to begin with says it all.

You guys dig waving your hands around to control your games and to each their own, I just don't want to see the industry leader let a bunch of hand wavers dictate the experience with their next system. If it's optional, fine — great, even. But it's a loser for them if they make it an integrated part of the core experience, because there are still too many problems with the tech and not enough compelling content to keep it afloat.

It is not going to be integrated, goodness. It will be every bit as optional as it is now. Too expensive otherwise, the doom and gloom concerns are unfounded.

The positive side effect of investing more into their VR platform, is the power benefits the console would have to take on the next-gen console VR jump.
 
It is not going to be integrated, goodness. It will be every bit as optional as it is now. Too expensive otherwise, the doom and gloom concerns are unfounded.

The positive side effect of investing more into their VR platform, is the power benefits the console would have to take on the next-gen console VR jump.
Then I'm perfectly fine with that.
 
I bet PSVR2 will have more in common with Microsoft's WMR in implementation than the original PSVR (if they do the right thing and upgrade it heavily to 360 degree VR and decent controller tracking rather than retrofit the existing stuff like they did with Move harming the platform's potential).

But people still talk like MS has/wants nothing to do with VR, lol.
 
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Well Sony now has PSVR, so they can't just abandon it.
I don't mind if Microsoft pass on VR as I have no interest in the tech.
One of Microsoft's big mistakes with the Xbox One was putting Kinect at the forefront. If Microsoft had just kept it simple and concentrated on building a solid box with great games, they would be in a better position today.
 
If PS5 is made with VR in mind it will also benefit non VR gaming because the hardware will be made for high frame rates
 
Well obviously it sold better, that's a given. The higher ratings are in part because it's a Mario game, so reviews are more often going to overlook flaws.

I've seen many people say they prefer Astro Bot, so it's pretty clear they are neck to neck.
Many people? :messenger_grinning_sweat: that game didn't even sell that much
 
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