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Vsync on or off?

I always used to keep it on when I had a 60hz monitor because tearing drives me crazy, but after a while input lag in certain games got to be just as annoying, especially in fast moving FPS but I stuck with it.

So I decided to finally get a 144hz monitor in the Asus VG248QE and haven't looked back since . Just waiting G-sync monitors this month and wait a year or so for prices to become a little more reasonable for pure gaming bliss.
 
I always have it on. I don't understand people who say they don't mind screen tearing because they think FPS is more important.. So you tell me that having more frames per second is more important than a actual clear image that isn't cut up to hell ever second I move? I don't understand, that makes zero sense to me.
 
I always have it on. I don't understand people who say they don't mind screen tearing because they think FPS is more important.. So you tell me that having more frames per second is more important than a actual clear image that isn't cut up to hell ever second I move? I don't understand, that makes zero sense to me.

It's the input lag that's horrid, not the FPS.
 
I always have it on. I don't understand people who say they don't mind screen tearing because they think FPS is more important.. So you tell me that having more frames per second is more important than a actual clear image that isn't cut up to hell ever second I move? I don't understand, that makes zero sense to me.

Try to play counter strike with v-sync on.
 
Off, unless its really bad. The one bonus of having an entry level card (750 Ti) is that it isn't fast enough to cause screen tearing in a lot of games.
 
On if possible as long as frame rates don't tank.

Totally on for me because I use crossfire. Screen tearing is bad. Can even get it using ZSNES.
 
So glad variable sync comes and fix that issue tho.

For me it's always off. Can't deal with latency on the mouse. Screen tearing is not pleasent but it's playable at least.
 
Absolutely on. There's nothing more immersion breaking than a big ol line down the middle of the screen like you're looking at the world through a broken mirror.
 
Since I started playing with Vsync off I can't go back. Huge difference in online multiplayer games and I'm at the point where I rarely even notice screen tearing, as I'm already used. Gsync will be a great thing.
 
Really depends on the game. Some games don't like mouse controls plus v-sync (input lag), while others are fine. I play most games on my PC with a gamepad these days, and input lag was never a problem with v-sync using that.
 
This is something G-Sync is suppose to fix right?

Granted it costs a pretty penny, but the performance gains might be worth it to some?
 
V-Sync input lag is still noticeable @ 120hz.

What is it that you suggest I upgrade to?

what are your PC Specs? I've never experienced input lag on mine and I don't have anything thats crazy good on mine.

Also, I don't think that monitors being 120hz actually benefit input lag in anyway. I actually have no input lag whatsoever playing on a 60-75hz monitor. As a matter of fact the only times I've noticed input lag was when I was specifically using a 120hz tv while playing consoles. I can't play battlefied 3 on a 120hz vizio that I have because of that but I can play it on a regular 60hz monitor perfectly.
It "Looks" a lot more smooth on the 120hz thou but thats about it.
Vsync takes a slight toll on performance on PC games but if a rig can't handle the vsync then imo it can't really handle the game.
 
Disabling vsync doesn't magically give you an infinite refresh rate, frames are still only being pushed out at 60, 120, 144Hz, or what have you. With vsync they're just whole frames.

Whole frames that were rendered and stored 2 frames ago
vsync causes a large and easily noticable amount of additional input lag
 
Always always off for me. I can't stand those nasty drops you get in some games. Screen tearing sucks too but I can deal with it since it hasn't happened much in my experience
 
I rarely seem to notice screen tearing in my games and I hate the input lag, especially the effect in can have on the mouse. So It's always off for me.
 
what are your PC Specs? I've never experienced input lag on mine and I don't have anything thats crazy good on mine.

Also, I don't think that monitors being 120hz actually benefit input lag in anyway. I actually have no input lag whatsoever playing on a 60-75hz monitor. As a matter of fact the only times I've noticed input lag was when I was specifically using a 120hz tv while playing consoles. I can't play battlefied 3 on a 120hz vizio that I have because of that but I can play it on a regular 60hz monitor perfectly.
It "Looks" a lot more smooth on the 120hz thou but thats about it.
Vsync takes a slight toll on performance on PC games but if a rig can't handle the vsync then imo it can't really handle the game.

120hz TVs aren't actually 120hz. They have post processing shit on that try to simulate 120hz but they introduce a bunch of input lag in the process.
 
Off if it's an FPS, on for everything else.

This. Although it depends on how the game tears. If a game tears really often right in the centre of the screen I might turn it on because it's painful to look at. Some games tend to tear at the top or at the bottom of the picture so those are all right.
 
I almost always have vsync off because there is very little tearing for me. Could be due to good specs or whatever but there is only a handful of games which I've ever even noticed tearing. Don't like extra input lag either.
 
Off, it's the first thing I turn off. I notice it right away, even just moving the mouse in menus. It is the worst.

I do, and haven't suffered for it. Now I don't really play competitively, but there has never been a moment where I thought "bah! Lost it due to input lag!"

Just because you don't notice it yet doesn't mean it doesn't affect you ;) try playing with it off for a while.
 
I almost always have vsync off because there is very little tearing for me. Could be due to good specs or whatever but there is only a handful of games which I've ever even noticed tearing. Don't like extra input lag either.

Hey, what's up with this anyway? Why can screen tearing be so inconsistent? I was recently forced to play CS:GO on a laptop and the tearing was unbearable at first but after that it was practically non-existent.
 
In-game vsync is almost always bad for me. If it doesn't cap the game to 30, then it causes noticeable lag with the mouse or analog sticks. Forced through Radeonpro w/ frame capped to 60 seems to alleviate both those issues. That's my experience anyway.
 
what are your PC Specs? I've never experienced input lag on mine and I don't have anything thats crazy good on mine.

Also, I don't think that monitors being 120hz actually benefit input lag in anyway. I actually have no input lag whatsoever playing on a 60-75hz monitor. As a matter of fact the only times I've noticed input lag was when I was specifically using a 120hz tv while playing consoles. I can't play battlefied 3 on a 120hz vizio that I have because of that but I can play it on a regular 60hz monitor perfectly.
It "Looks" a lot more smooth on the 120hz thou but thats about it.
Vsync takes a slight toll on performance on PC games but if a rig can't handle the vsync then imo it can't really handle the game.

First of all, saying you have no input lag is completely false. Everyone has input lag, the question is how much and in this argument we're only concerning ourselves with the relative input lag between Vsync on and off. Vsync on will always generate additional input lag, you can't get around that. What you can do however is to minimize the input lag generated from vsync. A true 120hz monitor does reduce the input lag of vsync because each buffered frame is only 8.3ms in comparison to 16.7ms on a 60hz monitor. Your actual frame rate is also important in determining input lag due to the nature of how vsync works. When frame rate is below, at, or above the refresh rate of you monitor input lag is affected. To get the minimal amount of input lag you want to be under your refresh rate, for example 59 fps on a 60hz monitor. However this causes other visual issues such as judder. You can also set the maximum pre-rendered frames to 1 to reduce input lag further (with SLI the minimum you can set this to is 2). The absolute best case scenario for input lag with vsync is using a 120hz monitor, with maximum pre-rendered frames set to 1, and running the game at <120 fps on a single card. Obviously you still want to maintain a high frame rate and that in of itself contributes to the perceived input lag as well, but I'm strictly talking about how to minimize the input lag generated by Vsync here.

And yes, I can't wait to have a G-sync enabled monitor.
 
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