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Vsync on or off?

120hz TVs aren't actually 120hz. They have post processing shit on that try to simulate 120hz but they introduce a bunch of input lag in the process.

120Hz advertised TVs aren't usually really that, but 240Hz are usually 120Hz panels, with motion stuff added to simulate 240Hz, etc. There's reviews out there that will state the refresh rate of the panel itself without all the crap
 
Maybe i'm a minority with this opinion, but I prefer to leave it on for overheating reasons. Why have my gpu usage maxed out with 150FPS generating a ton of heat, when I can just turn on v-sync and conserve the resources? Honestly screen tearing isn't that big of an issue with me which is why i'm fine with just capping the framerate to 60.
It think the GPU use didn't decrease... just some frames are not used.
 
Hey, what's up with this anyway? Why can screen tearing be so inconsistent? I was recently forced to play CS:GO on a laptop and the tearing was unbearable at first but after that it was practically non-existent.

Not sure if it's the spec of the rigs but my last 3 have had no issues with tearing unless the game is just poorly coded but I can't even remember when the last time vsync was even needed for me.
 
For those having major issues with input lag, are we talking about vsynching to 60FPS or vsynching to 30FPS?

I always use vsynch when the game runs at least 70+ stable meaning vsynch will be more or less 100% 60FPS. The only FPS' I got more than casually into were Quake/Counterstrike and I think they're probably a bit more input sensitive than most, but I never felt or performed as though I was at a disadvantage.

If vsynch even once drops the frame rate to 30FPS then yeah it's obviously unacceptable.
 
Always always always on. How people can stand their screens being torn every frame is unbelievable. It's so horrifically distracting because it causes flicker between light and dark parts of the screen.
 
I'm suprise people can deal with vsync input lag but not screen tearing :D

Now I understand why guys says a game needs to have a locked framerate option in consoles.
 
Off.

I'll take tearing over input lag any day.

I care less if precision isn't as required but for any shooter it's v-sync off.
 
On. But I cap the game fps to be 1 frame lower than my monitor refresh through Dxtory (or in-game if it has the option.)

For me this eliminates screen tearing as well as the input lag associated with vsync. The only downside is that in some games you will see a slight micro-stutter every second but I don't really notice it in FPS's at all or games like dark souls.

So On with FPS capped to 59 for me.
 
OFF for me in Battlefield. The mouse lag with VSYNC ON vs OFF is so striking, it's like night and day. I can't even believe I used to play with it on.

VSYNC on I'm locked at 60, but the input delay ... ugh. Vsync off I can be 80-120 (I frame cap to 72 so as to not over work my video cards too hard)

Anyways: OFF for FPS.
 
Hey, what's up with this anyway? Why can screen tearing be so inconsistent? I was recently forced to play CS:GO on a laptop and the tearing was unbearable at first but after that it was practically non-existent.

I believe lower framerate ought make screen tearing more visible for two reasons.

1. The tearing is visible for longer periods of time before a new frame is rendered.

2. The screen changes substantially more between frames with lower frame rates since more time has elapsed, which increases the visibility and impact of any tearing. #1 further magnifies this magnification.
 
For shooters or anything that requires fast mouse movement, it needs to be off. Else anything slower paced or gamepad controlled it needs to be on.

For Spec Ops turn it on and play with a 360 controller.
 
Depends on the game. In every Source engine game where I get 300+ fps like an e1337 h4x0r, that shit goes off and stays off. I love how "precise" games like CSS and CSGO feel and I don't notice the tearing unless I really look for it.

Other games (especially third person games like Asassins Creed) I turn it on and if I can't maintain 60 fps I lock framerate to 30. The tearing in some games is godawful while not too noticeable in others. So it really depends on how much precision I need. If a game requires so much precision that vsync lag would put me at a disadvantage, I'm likely not going to be distracted by a little screen tearing.
 
Always on. 100% of the time, no exceptions. Screen tearing and motion judder are the greatest evils in the history of mankind.

People who play with Vsync off don't deserve PC gaming! They clearly have no standards regarding IQ and performance. The input lag is unfortunate, but nothing is worse than screen tearing and the inconsistent judder you get from fluctuating frame rate. That shit is the destroyer of worlds.

I really wish that there was a G-Sync television on the horizon though. I'd love to be able to turn off Vsync and not have to deal with tearing or judder. Maybe some day.
 
Jesus christ, you monsters who actually have it off all the time. How does the tearing NOT make you pull your hair out? Mind boggling.
 
Always on. 100% of the time, no exceptions. Screen tearing and motion judder are the greatest evils in the history of mankind.

People who play with Vsync off don't deserve PC gaming! They clearly have no standards regarding IQ and performance. The input lag is unfortunate, but nothing is worse than screen tearing and the inconsistent judder you get from fluctuating frame rates.

I really wish that there was a G-Sync television on the horizon though. I'd love to be able to turn off Vsync and not have to deal with tearing or judder. Maybe some day.

People who play twitch shooters like CSS keep it off for a reason. It's not noticeable at super high framerates and the input lag puts you at a HUGE disadvantage.

But a game like Assassin's Creed or Witcher 2? Absolutely keep it on even if you have to limit framerate. The tearing in games like ACII is headache-inducing.
 
On, on, on, ALWAYS on.

Fuck screen tearing.

This. It's the worst graphical abnormality by far imo; worse than jaggies, worse than frame judder, worse than pop in, etc.

Screen tearing needs to be dragged into a dark alley and shot.

The only exception I guess might be competitive shooters; but hopefully those are being played at 60+ fps regardless, which would make the tearing way less noticeable. But at 30fps screen tearing is absolutely brutal as all hell.
 
People who play twitch shooters like CSS keep it off for a reason. It's not noticeable at super high framerates and the input lag puts you at a HUGE disadvantage.

But a game like Assassin's Creed or Witcher 2? Absolutely keep it on even if you have to limit framerate. The tearing in games like ACII is headache-inducing.

I should note that my PC is permanently hooked up to a television. Concepts like "twitch shooters" that are played with a "mouse and keyboard" are foreign to me. I'm a civilized human living in 2014, I play all PC games from the comfort of my couch — with controller in hand!
 
I should note that my PC is permanently hooked up to a television. Concepts like "twitch shooters" that are played with a "mouse and keyboard" are foreign to me. I'm a civilized human living in 2014, I play all PC games from the comfort of my couch — with controller in hand!

And yet you were yelling at people who didn't "deserve PC gaming" earlier
 
On, on, on, ALWAYS on.

Fuck screen tearing.

Amen brother!

I should note that my PC is permanently hooked up to a television. Concepts like "twitch shooters" that are played with a "mouse and keyboard" are foreign to me. I'm a civilized human living in 2014, I play all PC games from the comfort of my couch — with controller in hand!

I do the same but I also have a wireless mouse and keyboard combo for the games that I cant play using my X360 controller.
 
And yet you were yelling at people who didn't "deserve PC gaming" earlier

Well, yeah. Obviously. You think I'm going to sit down at a damn desk to play a video game? I'm not a caveman.

The world is a beautiful place now! You don't have to live like that anymore. Be free.

Amen brother!

I do the same but I also have a wireless mouse and keyboard combo for the games that I cant play using my X360 controller.

My wife gave me a Couchmaster Pro for my birthday, I tried using that for a while. I ended up just learning how to implement the advanced commands in Xpadder. Much better.
 
Well, yeah. Obviously. You think I'm going to sit down at a damn desk to play a video game? I'm not a caveman.

The world is a beautiful place now! You don't have to live like that anymore. Be free.

Desk wasn't what I was objecting to, it was using a controller for every game
 
On for single player and off for competitive multiplayer.
Same here as well. This is what I have always done as well.
In what I am sure will blow some peoples minds, I also turn DOWN some graphics settings on MP as well in order to gain frames.
 
Am I the only one who can't notice any input lag if I turn on vsync?

I also don't notice. I thought I would be sensitive to stuff like that, but thank god I'm not. Much more sensitive to stuff like my screen being split constantly.

Related question: is it quantifiable how much input lag is being added when you turn on v-sync?
 
I also don't notice. I thought I would be sensitive to stuff like that, but thank god I'm not. Much more sensitive to stuff like my screen being split constantly.

Related question: is it quantifiable how much input lag is being added when you turn on v-sync?

This article does a great job at explaining it.

http://www.anandtech.com/show/2803/5

One frame of lag for transmission (to display a full frame), up to 1 frame of lag if we enable triple buffering (or 1 frame render ahead and we run at less than refresh rate), up to two frames of lag if we just turn on vsync, at framerates higher than the refresh rate we we'll add an additional frame of lag for every frame we render ahead with vsync on, and zero to 2 frames of lag for the monitor to display the image (if it does extensive image processing).
 
Always on. Screen tearing was a MAJOR bugbear for me last generation. I really couldn't see the point in developers creating great looking eye candy only to turn to shite whenever you move the fucking camera.

That's the best thing about the Wii U this generation, just about every game has v-synch enabled so no screen tearing. It wouldn't surprise me if Nintendo have v-synch in their Lot Checks as a Recommendation.
 
Screen tearing makes me stop playing games. If I can't turn on/force on vsync, then fuck that game cause I have shit to play that wasn't coded like it's 2005.
 
On - I have physical effects with screen tearing with headaches and nausea which leads me to hate the game and stop playing it.

so ON - always fucking ON
 
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