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Waiting in queue to play my $60 single player game. The future is awesome (Diablo 3)

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The simple fact is that if your game requires people to be connected to remote servers in order to play, you damn well better make sure those servers are infallible with multiple levels of redundancy built in.

It is not acceptable to stop people from playing a solo campaign because of server congestion or whatever. It was not acceptable on Final Fight PSN. It is not acceptable here.

I hope no other publisher follows suit.
 
doesn't mean blizzard wasn't justifiably upset about the state of things and their own lack of control over the game and its bustling economy.
I don't blame Activision/Blizzard for wanting control and increased revenue. I do have a problem with trying to position it as a net benefit to the game and playerbase while also making offline/solo play out to be some rare occurrence, thus no harm no foul.

But if it wasn't for Blizzard's bungling we wouldn't even be having this conversation, or at least not on this scale.
 
Hands up all those that have 100% infallible internet all of the time wherever they are!

See, nobody has it!

Yours doesn't make sense. The joke is that the people who don't have access to the net can't put their hand up. Because they don't have access to the net. To see my post. To put their hand up.
 
Just imagine that single-player mode was taken out of the game, and that Blizzard would rather not have the money from someone who purchased D3 as a single-player game than make changes to the game to accomodate them.

Now stop imagining because it happened.
 
Yours doesn't make sense. The joke is that the people who don't have access to the net can't put their hand up. Because they don't have access to the net. To see my post. To put their hand up.

Yours doesn't make sense because it's a bad joke and has nothing to do with the problem at hand.
 
I don't blame Activision/Blizzard for wanting control and increased revenue. I do have a problem with trying to position it as a net benefit to the game and playerbase while also making offline/solo play out to be some rare occurrence, thus no harm no foul.

But if it wasn't for Blizzard's bungling we wouldn't even be having this conversation, or at least not on this scale.
i am admittedly biased because i get all of my joy from the diablo series out of playing with friends, loot whoring, and working the economy. it's a shame that blizzard sacrificed the clearly much-desired single player mode to the altar of profits and in-game stability/control, but there are those of us for whom it actually could end up a net benefit. if the game is relatively free of dupes, hacks, and glitches 5-10 years down the road and i can easily sell the items i find for real money then i will be fully satisfied with the tradeoff.
 
i am admittedly biased because i get all of my joy from the diablo series out of playing with friends, loot whoring, and working the economy. it's a shame that blizzard sacrificed the clearly much-desired single player mode to the altar of profits and in-game stability/control, but there are those of us for whom it actually could end up a net benefit. if the game is relatively free of dupes, hacks, and glitches 5-10 years down the road and i can easily sell the items i find for real money then i will be fully satisfied with the tradeoff.
Definitely. And as long as we don't see more single player games tossed on that same altar I'll survive ;P

Blizzard on the other hand is going to have to deal with this for a while I think, as I'm guessing that plenty of the non-hardcore that got swept up in the hype have no real idea about the always-online requirement and how it can affect them. Many of those players got a rude awakening today, and others will find out later as servers go down for maintenance or Comcast shits up their home connections.
 
Just logged onto my character to check if he hasn't disappeared. Joy, he's still there!

Logged out of my single player game, during which I lost my connection. So, 3 days in, the service is still unstable and I'm still unable to play without the fear of losing my progress.

What a load of shit.
 
As much as you may not want to hear this, it's been 28 hours. Go do something else. That's right, I said it.

Visit the grandparent you haven't seen in years before the bell tolls.

Plant a tree.

Exercise.

Get a beer with an old friend.

Clean out your desk drawers -- there's seriously tons of awesome shit in their from lord knows how many years ago.

So, 3 days in, the service is still unstable and I'm still unable to play without the fear of losing my progress.

It's been twenty eight hours since the US launch, where are you pulling three days from?
 
It's been twenty eight hours since the US launch, where are you pulling three days from?

The UK launch happened on late Monday night. Its not exactly 3 days to the hour to be fair I suppose. Your advice to have a beer with an old friend doesn't really address the problems I'm having, as good an idea as it is.
 
Yep. Its wake-up call time.
I'm of that opinion, too. The Ubisoft thing was big, but it was never that noticeable to Joe Public as far as "always online" goes. At least, not to this extent (except that outage they had during Christmas, I think?). Finally, a single game with a massive profile has copped it hard and will provide a great example for years to come of why this shit shouldn't be accepted.

Be interesting to see what Blizzard's response will be (if anything) regarding this. But anything short of either offering refunds to those affected (who request it) or an offline patch to serve as a guarantee it won't happen again could be very, very bad for business.
 
What's this que time you speak of? I started playing yesterday, and other than the server issues I was able to play. Even last night I was in a game. I log on this morning and I can still log in. Is this for EU only or something?
 
Be interesting to see what Blizzard's response will be (if anything) regarding this. But anything short of either offering refunds to those affected (who request it) or an offline patch to serve as a guarantee it won't happen again could be very, very bad for business.

Or they fix the server problems, the vast majority of people can play fine, and everyone forgets about launch day hiccups in the following decade of the game's life.
 
I've had no issues at all apart from a little lag last night, guess I've been lucky with working when they've had maintenance.
 
There will be no "offline patch". Due to how the game is built, they'd need to give you a server emulator, or completely rework the innards. They're not going to do either.
 
Their is a big difference in a 10$ game and a 60$ game/

Especially since a game like diablo 3 will mostly never have a price drop, they cant just let the game be pirated.

How can they have more to lose when they will definitely earn a profit in the end just because of the game's name?

If anything, the developers of Torchlight have a lot more to lose since they don't sit on a guaranteed success. Surely they will earn a profit in the end, but a lot of other developers with new games have definitely a lot to lose when it comes to piracy.
 
How can they have more to lose when they will definitely earn a profit in the end just because of the game's name?

If anything, the developers of Torchlight have a lot more to lose since they don't sit on a guaranteed success. Surely they will earn a profit in the end, but a lot of other developers with new games have definitely a lot to lose when it comes to piracy.
Gotta wonder if any extra sales for Torchlight 2 have come of this whole thing. I'd wager there'd have to be a few. Especially when the game is a third (or a quarter if you four-packed it) of the price.
 
‎'Error 37. Error 3007. Error 315300. The launch of Blizzard's long-awaited Diablo 3 yesterday was marred by a day of server problems ... disappointment and anger grew too much for some, not least YouTube user Francis, who vented his rage at Blizzard in the YouTube clip below. The video sees Francis rage against Diablo 3's nonsensical error numbers and curse Blizzard for failing to plan the launch better. At one point Francis tries to eat his Collector's Edition's skull ornament and insert his branded Diablo 3 USB stick into his own face.'

http://www.youtube.com/watch?v=GsqUZkmO-zk&feature=youtu.be

:D
 
‎'Error 37. Error 3007. Error 315300. The launch of Blizzard's long-awaited Diablo 3 yesterday was marred by a day of server problems ... disappointment and anger grew too much for some, not least YouTube user Francis, who vented his rage at Blizzard in the YouTube clip below. The video sees Francis rage against Diablo 3's nonsensical error numbers and curse Blizzard for failing to plan the launch better. At one point Francis tries to eat his Collector's Edition's skull ornament and insert his branded Diablo 3 USB stick into his own face.'

http://www.youtube.com/watch?v=GsqUZkmO-zk&feature=youtu.be

:D
"What's Error 35? Someone shot himself while running the servers?!"

lololol
 
WoW has bots ( afew). It has barely any hacks, a handful of underground mining hacks and the occasional speed hack that gets banned ridiculously fast. Next to the carnival of hacking and botting that D2 had, it might as well have 0 hacks. I doubt you're actually aware of what went on in both games.

I mean, end-game D2 was botting. 98% of Baal run games you joined after 2003 were run by a bot. Duping was the economy. The overwhelming majority of high runes, the most important items in the game, were fake. The scale of the problem is on another level.

does it? teleport hacks and anything else that is remotely intrusive are hilariously easy to detect and regularly banned for. you will notice that duping is non-existent in world of warcraft and that hacks in general are orders of magnitude less prevalent than in diablo 2. duping prevention is the number one priority in a loot-centric game such as this.

as far as botting, it will always be possible in any game (including diablo 3, and probably sooner rather than later) because automated player inputs are difficult to trace and easy to code.

And WoW´s economy is healthy? Bots ruined much of the economy by farming non stop.

What i´m saying is that blizzard could have added a local only single player campaign for those that liked to play the game without the MP battlenet component.

And have the fully integrated mp experience still present, but only for those that wanted it.

In the end, it was not about economy, it was about piracy and when anti piracy measures prevent the players from actually playing the game... that´s going too far.
 
This isn't always on DRM, although it ends up having the same consequences. DRM just checks to see if your copy is legit over and over again. In D3 your character and the game world are not in your PC. You're playing the game on Blizzard servers, just like in WoW, so that analogy was correct.

I thought this was happening when yesterday, suddenly i reached a dead end on a map. My map said there was a galley where i can go, but the graphics did not load and the galley was cut. For me it's pretty clear when you have some NPC in your group, sometimes they are just standing there without doing nothing, and that's when i know i'm having huge lag.
I can agree with the always on DRM if i don't notice it, but when it really harms the experience, it's a bad bad sing.

Maybe when the servers calm down a bit and i finish the game i can see this different...
 
I wouldn't call Diablo 3 a singleplayer game.
Sorry to single you out:
Diablo III is both single-player and drop-in-drop-out multi-player.

What you are thinking of is "Diablo III is not an offline game."

It is very much possible to play Diablo III as a single-player game. Those saying that it is not are arguing against reality.
 
I love the fact you think its a single player game. Just because you fly solo does not make it single player.

So what kind of game is it then? And don't say its mp just because you know you could play with others.

Unrelated why are so many people in this thread mistaking that the op has internet, he filled the requirement there, his gripe is he still can't play ffs.
 
The moniker "single player game" does not apply for Diablo 3 in any traditional usage. The game is always online and any friends you have can join you at anytime. Stop getting hung up on vocabulary and what you think a single player game is or isn't.

Things you knew before 5/15
-Must be connected to servers to play
-There is no way to play offline or on a lan

Things you should have assumed
-Launch day for the most anticipated game in a long time would have some hiccups
 
No offline SP in D3 is the same as no LAN in SC2, it's bullshit and there's no excuse for it. But at the end of the day it doesn't really make any difference because it's freaking Diablo 3.

Maybe one day they'll cross the line but for me this isn't anywhere near it.
 
The apologists in here are absolutely sickening.

Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
 
The moniker "single player game" does not apply for Diablo 3 in any traditional usage. The game is always online and any friends you have can join you at anytime. Stop getting hung up on vocabulary and what you think a single player game is or isn't.

Things you knew before 5/15
-Must be connected to servers to play
-There is no way to play offline or on a lan

Things you should have assumed
-Launch day for the most anticipated game in a long time would have some hiccups

Yes people should have heard in the past years internet connection would be required. But there are those that will still miss this fact.
People are not crazy for assuming a game in development this long, stressed in beta, and had the experience of the biggest mmo ever to be working day 1.
Friends can join you any time, unless you turn the option off. They have that option because guess what, people like to play solo.
 
‎'Error 37. Error 3007. Error 315300. The launch of Blizzard's long-awaited Diablo 3 yesterday was marred by a day of server problems ... disappointment and anger grew too much for some, not least YouTube user Francis, who vented his rage at Blizzard in the YouTube clip below. The video sees Francis rage against Diablo 3's nonsensical error numbers and curse Blizzard for failing to plan the launch better. At one point Francis tries to eat his Collector's Edition's skull ornament and insert his branded Diablo 3 USB stick into his own face.'

http://www.youtube.com/watch?v=GsqUZkmO-zk&feature=youtu.be

:D

I love this guy. Been watching his videos for months, he's hilarious. And in case anyone was wondering, yeah he's joking. Mostly.
 
I think I just lost my Lv3 Mage, I logged out and relogged from another pc and now I have 0 characters.

Is that normal?

EDIT: just checked on twitter. looks like other people have the same problem :(
 
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?

Fair point. But, none of us have a lot of experience in producing online games, an obscene amount of cash, and 12 years to figure it out.
 
I'm glad I have a guest pass, I think I'll be voting with my wallet on this one, even having to log in every time to play solo is starting to annoy me, let alone seeing lag in a singe player game and relying on their server and my isp to keep me in game, too many hoops for me just to play a sp game.
 
I think I just lost my Lv3 Mage, I logged out and relogged from another pc and now I have 0 characters.

Is that normal?

EDIT: just checked on twitter. looks like other people have the same problem :(

So its not that you just logged in on another server (ie. Europe vs Americas)?
You can change it in game under account settings.
 
Things Blizzard* should have assumed
-Launch day for the most anticipated game in a long time would have some hiccups

The onus is on Blizzard to not fuck up. They were the ones that decided to go with always on DRM, so it is up to them for it to work properly. All the hate is completely justified. I see they don't actually need a PR person as their fans are more than willing to do it themselves.
 
You can play it offline
Assassins Creed 2 (PC) *cough* *cough*

Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?

Is the requirement that the offline character must be allowed to go online or how are we allowed to make a solution?
Because I'd just say offline-mode not allowed to be taken online.
 
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