Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
Hilarious how people offering a different point of view are 'apologists'.
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
I think what he's saying is that there is a lot of valuable behind the scenes information kept hidden from the player because it's all stored server-side, but in order to play the game offline all of that information would have to be in a location local to the player which could make it easier for hackers to access.Make offline characters playable offline only. Right? Am I missing something or is it just a really obvious solution?
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
I suspect that Blizzard just wants to maintain full control over this and offering offline characters could potentially lead to people finding methods for inserting these offline characters into the online portion.Make offline characters playable offline only. Right? Am I missing something or is it just a really obvious solution?
I really think it IS related to the fear of people figuring out a method for bringing hacked offline characters into the multiplayer portion of the game. They don't want people directly messing with character data.Why is making singleplayer characters not able to play online not a solution? Honest question, never played diablo.
Make offline characters playable offline only. Right? Am I missing something or is it just a really obvious solution?
Is this some kind of code word that makes you feel superior to other people? Because the last guy who used it made the same sweeping assumptions that had nothing to do with this thread.Hilarious how people offering a different point of view are 'apologists'.
TBH, before the Beta I had no idea the always online requirement would be implemented in a way that allowed for single player lag.Honestly, I can't say I'm sorry for the OP. You were advised of what you were getting, you still got it. Well, it's your problem, now don't complain.
The good news is that whenever the game is cracked, and it will be, people will be able to play offline.
And for some reason, the loot, the auction house and the MP game will still be fine.
I see they don't actually need a PR person as their fans are more than willing to do it themselves.
No, maybe it's me, but the offline system people are suggesting is basically what Diablo 2 was... this seems to go one step further to protect against hacking, by making it so they have less of a starting ground to hack as there's no local data to learn from. But it's possible that not having any offline mode doesn't help in any way in reducing the online hacking, I just thought that was one of the benefits.
Be that as it may, has anyone offered a solution on how make it offline and still keep the loot aspect of the game in tact (not at risk of being hacked)? Doesn't giving people all the data the servers store and calculate allow them a much easier time at hacking the game and ruining the online loot aspect?
Honestly, I can't say I'm sorry for the OP. You were advised of what you were getting, you still got it. Well, it's your problem, now don't complain.
Eh, I think 99% of people won't care about this at all a few weeks from now (let alone a few years).This will go down as one of the worst single player launch in gaming history
I had missed the fact that not all the data is available offline. I thought a connection was necessary to maintain some kind of perpetual integrity check and frequent cloud saves, not to actually stream assets. This would make cracking the game impossible without somehow ripping (and emulating) the data streamed from the servers.I'm curious how this pans out, since it's not just a DRM issue, bypassing battle.net doesn't give you an offline game comparable to Diablo 3. Cracking the game seems to involve accessing all the data stored on Blizzard servers to calculate loot rates, enemy rates, etc. Maybe crackers can emulate their own version of Diablo 3, but will it be close enough to what Blizzard made or not? Will be interesting to see how that goes.
The onus is on Blizzard to not fuck up. They were the ones that decided to go with always on DRM, so it is up to them for it to work properly. All the hate is completely justified. I see they don't actually need a PR person as their fans are more than willing to do it themselves.
I'm curious how this pans out, since it's not just a DRM issue, bypassing battle.net doesn't give you an offline game comparable to Diablo 3. Cracking the game seems to involve accessing all the data stored on Blizzard servers to calculate loot rates, enemy rates, etc. Maybe crackers can emulate their own version of Diablo 3, but will it be close enough to what Blizzard made or not? Will be interesting to see how that goes.
Yes I remember now and looking at the game box it even says right here
"Laggy funfest" and " 50/50 chance of getting logged in".
I'm curious how this pans out, since it's not just a DRM issue, bypassing battle.net doesn't give you an offline game comparable to Diablo 3. Cracking the game seems to involve accessing all the data stored on Blizzard servers to calculate loot rates, enemy rates, etc. Maybe crackers can emulate their own version of Diablo 3, but will it be close enough to what Blizzard made or not? Will be interesting to see how that goes.
why the hell would you pay 60 bloody dollars on goddamn release day if you're not fine with this?
We knew about it but we as a consumer have every right to expect a service we paid for to be up and functioningI'm not here trying to defend Blizzard excluding an offline option nor that they should've been better prepared. However I'm rather perplexed by the amount of complaints even though you knew exactly what you were getting yourself into. It was announced long ago that Diablo 3 would be online only. Starcraft 2, which launched almost 2 years ago, already is. It's a multiplayer game, you know that. Going through the game on your own does not change that. World of Warcraft isn't suddenly a singleplayer game because you chose to play on your own. Almost every new Blizzard release, even patches, are coupled with huge server strains due to the immense popularity. The free beta weekend a couple of weeks ago even showed this. Like I said, not here to defend the exclusion of offline option, but why the hell would you pay 60 bloody dollars on goddamn release day if you're not fine with this?
I question if even the draconian DRM will make a difference WRT piracy. it will cause a delay in piracy while a crack is developed, but it's not unusual for pirates to have to wait for a working crack.
so the end result is the pirates have to wait awhile for a crack, while legit customers have to wait awhile also for the bugs in Blizzards servers to be worked out. and we've all heard the rational that pirates wouldn't have bought the game anyway unless they can get it for free; the end result is only legit customers have to suffer.
it's too bad. I was ready to buy the game legitimately until I heard about all the problems (re: this thread) legit customers were having.
the only thing I as a potential customer can do is forsake the game entirely. oh, and fuck you Blizzard.
Yes I remember now and looking at the game box it even says right here
"Laggy funfest" and " 50/50 chance of getting logged in".
I remember reading: if the server is down, you're fucked if you plan on playing.Don't forget
"do you like queues? you struck gold here then, hoss"
"rubber banding and lag when playing alone"
"collect error messages and share with friends offline"
Already bought it, it's Diablo fucking III.Don't buy it then holy shit
I'm not here trying to defend Blizzard excluding an offline option nor that they should've been better prepared. However I'm rather perplexed by the amount of complaints even though you knew exactly what you were getting yourself into. It was announced long ago that Diablo 3 would be online only. Starcraft 2, which launched almost 2 years ago, already is. It's a multiplayer game, you know that. Going through the game on your own does not change that. World of Warcraft isn't suddenly a singleplayer game because you chose to play on your own. Almost every new Blizzard release, even patches, are coupled with huge server strains due to the immense popularity. The free beta weekend a couple of weeks ago even showed this. Like I said, not here to defend the exclusion of offline option, but why the hell would you pay 60 bloody dollars on goddamn release day if you're not fine with this?
I think if your explanation is 100% accurate and true, it is an absolutely, mindbogglingly absurd amount of length for Blizzard to go to curb hackers. I'm not personally willing to give Blizzard that much credit; I think that may be their public excuse, but internally their real motivator is to keep people involved in their RMT services.
Correction, they think that people who demand offline SP are in such a minority that they don't matter.
Blizzard were bragging about how their beta weekend was a 'proper beta', designed to gather pertinent data to avoid situations like this. They went on to rubbish other beta events saying they were just free demos. Bashiok was the one who said this but I can't find the quote. I remember it though, and I remember being quite impressed with how confident they were. Impressed enough to drop the money on this game day 1 and expect a few occasional hiccups, but not this trainwreck.
In future, don't crow about how good your beta is, when its clear now it was just a PR exercise to promote the game, and wasn't intended to be of any use when the shit hits the fan.
In a day or so everything will be fine. But for now, fuck em, they earned this.
I haven't bought a PC only game in probably 8 years. I bought Diablo III last night like every other douche and it played fine. I log on today to resume my quest and now it is making me wait in a queue to play my single player game. I paid $60 to wait in line. I don't give a flying f--k about multiplayer anything. I just want to veg out to this game and be left alone. Is that so much to ask? Is this what the future is going to be about? Not flying cars or hologram chicks, but logging online to play a single player game. I would LOVE someone to justify this to me. Anyone? I'm a reasonable man. I'll listen...
Seriously. If this thread was about a Ubisoft game, no one would be defending them.Normal games won't get away with this, don't worry. Only Blizzard, nefarious overlords as they are, pull this shit.
Because Diablo 3 was rushed out the door, unlike other Blizz games. These past few months they have shelved features, cut player counts, barely scraped together chat channels, etc. I don't care if they think 4 players is optimal, it said 4 was recommended before. What else is necessary?It is embarrassing. Their previous two launches (SC2 and WoW:Cata) were pretty smooth. Cata had some issues but it cleared within hours after the login servers got sorted out.
New system and new kinks I suppose, but it is still embarrassing.
I remember reading: if the server is down, you're fucked if you plan on playing.
You've paid premium price for a product that cuts your rights as a player, now enjoy yourself and don't disturb us, please. If you can't, think twice before accepting crappy restrictions imposed by your regular pub next time you buy a product.
Because Diablo 3 was rushed out the door, unlike other Blizz games. These past few months they have shelved features, cut player counts, barely scraped together chat channels, etc.
I'm not here trying to defend Blizzard excluding an offline option nor that they should've been better prepared. However I'm rather perplexed by the amount of complaints even though you knew exactly what you were getting yourself into. It was announced long ago that Diablo 3 would be online only. Starcraft 2, which launched almost 2 years ago, already is. It's a multiplayer game, you know that. Going through the game on your own does not change that. World of Warcraft isn't suddenly a singleplayer game because you chose to play on your own. Almost every new Blizzard release, even patches, are coupled with huge server strains due to the immense popularity. The free beta weekend a couple of weeks ago even showed this. Like I said, not here to defend the exclusion of offline option, but why the hell would you pay 60 bloody dollars on goddamn release day if you're not fine with this?
I remember reading: if the server is down, you're fucked if you plan on playing.
You've paid premium price for a product that cuts your rights as a player, now enjoy yourself and don't disturb us, please. If you can't, think twice before accepting crappy restrictions imposed by your regular pub next time you buy a product.