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Walking simulation just got a whole lot more interesting

As long as I can get a next gen of this:

japanese-horse-racing-game.gif
 
But that's exactly what Euphoria does, actually.
About as interesting as Rockstars' Rage engine and Euphoria's natural motion.
Actually Euphoria works pretty differently and has different goals. It uses authored (through mocap or artists) motions and layers the physics on top, ie its goal is to adapt authored movements so they react correctly to added to physics, while this thing here operates on a wholly different level and generates motion from scratch. You don't give it a walking animation, you tell it "those should be legs" and then it tries to find out how to go on from there.
 
Good gif material in there as well...the hopping and moon walking was pretty crazy and incredibly impressive
The part where it has the four giraffe-like creatures walking towards the camera and the third one in starts veering to the left would be great with a 'FUCK THIS' caption.
 
Actually Euphoria works pretty differently and has different goals. It uses authored (through mocap or artists) motions and layers the physics on top, ie its goal is to adapt authored movements so they react correctly to added to physics, while this thing here operates on a wholly different level and generates motion from scratch. You don't give it a walking animation, you tell it "those should be legs" and then it tries to find out how to go on from there.
That's not what they claim themselves.
There is even a scene in the BBC documentary "Secret Life of Chaos" where they explain the process and guess what? It's straight up evolutionary algorithms at work.
I'd like to link you that part, but it isn't on Youtube and the only source I found doesn't look particularly legit (a Dailymotion upload).
 
That's not what they claim themselves.
There is even a scene in the BBC documentary "Secret Life of Chaos" where they explain the process and guess what? It's straight up evolutionary algorithms at work.
I'd like to link you that part, but it isn't on Youtube and the only source I found doesn't look particularly legit (a Dailymotion upload).
Indeed! What they claim and what they actually provide to developers are two different things, simple as that, and the truly dynamic generation of movement from scratch isn't occurring in their middleware right now, though I have no doubt they're researching those areas heavily too. It's kinda like all the games (like GTAV, incidentally) claiming to have water physics when what they really have is nonphysical ocean surface simulation, which is a different, much less complex thing that looks damn good.
 
This is seriously impressive! And a good laugh too XD

Considering they've got all those annotations with "Generation 1", "Generation 200", "Generation 999", etc. I assume it has to go through that many simulations before finding one that works. So I guess it's pretty far off from being used in a real-time environment considering the program/game would have to go through those 900+ simulations on the fly in the background to get the one you'd want on-screen. But it definitely is impressive. Especially that the program correctly assumes the kangaroo's hopping motion or the human moon-"hopping". Also really interesting to see what a dino on the moon might've moved like :D.

Genetic algorithms usually do run a series of offline simulations, but to discover the best parameters which can be used in real time.

They probably needed that many simulations to teach each subject on how to properly move given their given bone/muscular structure.
 
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